Livgardist Returned's New Workshop

Livgardist

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My workshop for various ideas, now that I'mback and need more roleplaying in my life.
 
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Livgardist

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xH4CrB9
Jaron.jpg



xH4CrB9

BIOGRAPHY



NAME: JARON
AGE: 35ISH
SPECIES: Human

FACTION: SECTOR RANGERS
RANK: RANGER

HEIGHT: 180cm
WEIGHT: 78kg

HAIR COLOR: Brown
EYE COLOR: Green

OTHER: Prison tattoos, various scars.

FORCE SENSITIVE: No

Jaron Reeves was born on Corellia, a child of "The Sector", the infamous Blue Sector of Coronet City, a crime infested hive of thugs and murderers, where every day was a war for survival. It wasn't long before, like thousands of others like him, Jaron got swept up in the criminal world. At age 7, he started picking pockets. At 13, he participated in his first heist. At 13.5, he accidentally stabbed his first enemy, killing them.

His first real taste of consequences came when he turned seventeen. When he and his friends broke into a warehouse and stole tens of thousands of credits worth of computer hardware, they thought they had scored big time. It would be the heist that would buy them all tickets off that god forsaken world. They'd make a new life for themselves as high rollers on Nar Shaddaa. And then the Corellian Security Forces showed up with howling sirens, and arrested all of them.

Reeves faced the judge with an attitude, but that attitude didn't get him anything. The judge gave him two options; go to juvenile hall, or enlist with the Corellian Defense Force. Fearing jail and tired of life in the Sector, Jaron chose to enlist.

Life in the military was perfect for Reeves in many ways. The discipline did wonders for his life prospects. He took to the combat training like a fish to water, and the physical regimen whipped him into the best shape of his life. He enjoyed every day, and being always busy helped his mental health. Most of all, it offered him a ticket out of the Sector. But it was not to last, because though Reeves wanted nothing more than to escape the Sector, he never forgot his friends left behind, and he was loyal to a fault.

When an old friend contacted him and asked him for help, he dropped everything. His friend had gotten in bed with loan sharks belonging to one of the crime syndicates in the Sector, and he had loaned large amounts of money with no ability to pay them back. Now they were coming to collect, and he had gone to the one friend that he knew could help him.

Reeves and he concocted a plan. Jaron called around and put together a team of old friends. They made a plan, and they executed it. In a high stakes robbery, they looted one of Coronet City's largest mob banks. A violent firefight ensued, but trained by Reeves, the bank robbers more than held their own against the mob security guards. They escaped with millions of credits, and stashed the money after making arrangements to pay off the loan sharks that had first sparked the plan. Of course it was only a matter of time before they were caught.

Specifically, two days later when Corellian Security Forces kicked down the door to their hideout.

Reeves was judged the harshest; dishonorable discharge from the military, and ten years in Begamore Bay, the infamous Corellian maximum security prison located in the remote snow covered mountains of the planet. He spent the next four years doing hard labor interrupted only by occasional violent bouts with other inmates.

After four violent years, however, Reeves was released on good behavior. The full and true story was different than the fairy tale that the official discharge papers told, however; an old friend from "The Sector" was starting a private military company, United Contract Group, and needed people he could trust to help him lead it - people with military experience. A few well placed bribes had secured Reeves' release, and subsequent employment and career as a mercenary.

Fifteen years later, Jaron Reeves has been all over the galaxy, fought in every major (and many minor) conflict, served everty side, and worked for a dozen different private military groups, merc squads and bounty hunter organizations. After an unfortunate event during a local fief war on the Outer Rim where his unit was ambushed, and massacred with few exceptions, Reeves spent some time working alone. He began to do intelligence and reconaissance work for high paying anonymous customers on the black market, usually information brokers, private intelligence agencies and power players.

He made good money.

That all changed after he crossed paths with a Hutt crime syndicate that hired him to repossess intelligence that had been stolen from them. The intelligence turned out to be evidence of genocide on an Outer Rim world, and the opposition turned out to be law enforcement agents from the Sector Rangers. The mission ended with Reeves gunning down five cartel gun thugs, and surrendering the evidence to the Sector Rangers.

Unfortunately betraying an employer usually resulted in a drastic decline of fruitful contract avenues open to a mercenary, and Reeves found himself unemployed for the first time in his life. He decided on a whim (while waiting for the underworld to forget his mercenary faux pas) to join the Sector Rangers, a far cry from his days as inmate at Begamore Bay. And so the ex-con became a law enforcement agent, completing his journey away from the person his youth in the Blue Sector had destined him to become.




PERSONALITY


Jaron is ruthless when he has to be, professional at all times, and strategic when the situation warranties it. He abhors hurting innocent people. Sarcastic but a man of few words, he prefers to stay in the background or watch from afar, preferably through the scope of a sniper rifle. While he's a law enforcement agent, he sees himself more as a soldier in a mercenary aspect, and he feels the rules of war, more than civilian law, apply to him. He values his colleagues and enjoys being part of an organization again. It's the first time since his days in the Corellian military that he feels that way.



EQUIPMENT


Armor

His armor consists of a ballistic vest with pockets, made out of armorweave and with durasteel plates behind it to absorb impact of blaster bolts. He only wears true armor around his torso. His clothes underneath consist of grey fatigues, also made of armorweave. Jaron, as a veteran soldier, balances his need for protection with his need for mobility. He finds that the ability to rapidly seek cover is a more efficient armor than actual armor.

CQC vibro karambit

Jaron carries a curved, jagged dagger known as a karambit, for close quarters combat. As a vibroweapon it is capable of resisting a lightsaber.

A310 blaster rifle
Tesla carries an A310 rifle as his main battle rifle

S40 Stun Pistol
For incapacitating bounties

DC-17 Hand Blaster
Secondary weapon







 
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Livgardist

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Two credits worth of violence
by Jaron Reeves

A rough draft of my biography. Someone suggested I write it. Might have been Bali. She's always pestering me about war stories. I need to make her come up with a better title. /J R


Chapter One: Teenager in the Blue Sector

Chapter Two: You're in the Army now

Chapter Three: The Heist

Chapter Four: Begamore Bay Blues
- Killing the Hound

Chapter Five: United Contract Group
- The Trigalis Crisis
- The Thespian War

Chapter Six: The Mercenary Years
- War of the Hyperlane League

Chapter Seven: Independent Contractor

Chapter Eight: Lawman
 

Livgardist

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(A pseudo joke that might turn into something fun and roleplayable. Basically a carbon copy of the Witchers from, you know, the Netflix show and that polish dude's books. Holler at me if you have ideas for this.)

THE WITCHES OF TRIGALIS
(And also their Gaolers)

The Witches of Trigalis is an order of - you guessed it - witches, who use their sensitivity to the Force, and their rituals passed down for many aeons, to protect the galaxy against evil. The witches is an order clouded in secret. Supposedly they have a coven deep in the swamps of Trigalis, but nobody has ever found it who has searched for it. They are powerful in the Force, but do not themselves actively meddle in world affairs. They are ruled by nine elder witches.

The Witches themselves never leave their Coven. Their role is preparatory only. They take in Force sensitive orphans and rescued children, whom they raise to become Force sensitive warriors trained in the ways of their order. These orphans become Gaolers (Note to self: Find better word to serve as the Star Wars Galaxy's Witchers), deadly warriors who travel the galaxy alone to hunt down monsters and evils and destroy them.

The Gaolers are trained from childhood and until adulthood in the use of the Force in its most practical way; lightsaber combat. As part of their training, they ingest a blood toxin taken from the Trigalian skunk ape, which if it doesn't kill them gives them a certain resistance to the Force. The Gaolers are shunned by, and in return shun the world, seen variously as affronts to nature, pseudo Sith, vagrants, mercenaries, and shady midichlorian misfires. Few people welcome them, but many hire them to help slay monsters that are haunting their villages. Their skill at killing is the one thing that is uncontested.

Gaolers travel and work alone for the most part. They shun the Dark Side of the Force, but occasionally one falls, and is dealt with by other Gaolers, or dragged back to the Witches to be forcibly brought back to the Light Side. But just because they embrace the Light Side of the Force does not make Gaolers pleasant to deal with. Rude, crude, bitter, sarcastic and generally unpleasant seems to be the general theme of the group, perhaps a result of being raised by witches.

Surprisingly, however, the Order has an amicable relationship with the Jedi, who they have been known to fight side by side with on occasion, when the need arises and it cannot be avoided. Though Jedi usually find Gaolers grating to interact with as persons.

Rarely does the Gaolers ever involve themselves in the politics of world affairs. Their role in the world is not to hunt Sith (Although they have been known to bend this rule on occasion) but to slay monsters of the Dark Side.
 
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Livgardist

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Just a short blurb of an idea for a PC-NPC faction (which will probably never come into fruition) that I had. Based on Lloyd's of London. I enjoy the idea of somebody traveling around the Star Wars galaxy investigating insurance fraud. Haha. Let me know if you guys have any thoughts on it.


Talbot's of Coronet City
(Full name Joseph Talbot Insurance Company of Coronet City, LLC)

A galactic insurance company that specializes in starship insurance. One of the oldest and most prominent insurance companies in the galaxy. Among their largest clients are Czerka Corporation, and several Free World Alliance nations.

The company is headquartered in Coronet City. Its headquarters also serves as a sort of stock exchange for insurance contracts and for contracts to transport irregular but fully lawful cargo shipments. As such it is often frequented by freelancing starship captains looking for work.

Talbot's also employs their own insurance agents, who while not law enforcement officers, often have been criticized for acting like they are. They investigate suspected insurance fraud, but also crimes against starships insured by them. Occasionally they work hand in hand with actual law enforcement such as the Sector Rangers, but often they work alone from the shadows.

A side business of Talbot's is the brokering of contracts between their insurers and skilled (but always professional) mercenary groups. It is a natural aspect of it in that it is in the interest of Talbot's to ensure that their customers are adequately protected. They collect a percentage from the mercenary group's fee in return for this service.

Many mercenary groups and private military companies fight for the chance to be on their lists of recommended contractors, as it ensures a steady source of easy, well paying, and legal work.
 
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