Hutt Cartel Suggestions & Feedback

Just Matt Now

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That is a great idea, though since the faction os so new I think we might start something like that as an interest check first. As there are some groups out there not affiliated with the Cartel such as Mercenaries United. Though there is one that is Cartel affiliated, thought it is more of a pirate crew, the Wandering Bantha I believe.

Tohugh if you want to start an interest check, the Cartel would be behind you and would support it.
 

Gaja

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We've got something here. A gold mine of great ideas, that's what.

  • Already told Saul to write it up and then we'll see from there to adapt it to the setting. One thing that's been said and we'll try and stick to is that the Cartel is not a militarized faction and that's exactly where a mercenary contractor/sub faction would come in to play.

    We'll work on it carefully so that it doesn't change what the Cartel stands for so no need to worry everyone, be excited! :CHappy
  • As far as the shipyard making goes, we're discussing it but one thing is for sure. If we're going after it, we're going after it now and IC. So a takeover arc may be ahead of us everyone.
  • And the laws.... Yeah I'm not digging it enough to commit to a full write up for it, to be honest with you. In general you can assume that Hutt Space is not lawless, and that if you do stupid things someone might just come and fine you for them.
 

Brandon Rhea

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Instead of a sub-faction, why not make it an independent faction that becomes allied with the Hutt Cartel? Although the Cartel is doing pretty well so far, it’s too early to tell whether or not it’s successful enough for a sub-faction. This is a different kind of faction – as Gaja said, militarization is very much de-emphasized here – so its core elements need to prove that they are a success before you start adding onto it.

Let’s use the fourth timeline’s Hutt Empire faction as an example. That faction was pretty much run off of the leadership, its Dark Jedi sub-faction, and its Taung (proto-Mandalorian) sub-faction. The core part of the faction, the military, was never particularly successful. Without the Dark Jedi or the Taung, it probably wouldn’t have been a very active faction. Although the faction did pretty well for itself, it had no clear identity.

Another example, one that I think is probably more apt, is the Chiss Ascendancy in this timeline. The core of that faction, the military, was never successful. The faction tried sub-factions like CAIN and the Immortals, but nothing ever really stuck. It lacked a clear identity. Now it's been demoted to an indie faction.

So here’s what I would say: focus on making the core Cartel ranks really successful first. You may have a good roster, but that roster has yet to be tested in any major stories or events. Right now you have the appearance of success, without any clear indication as to whether success has truly yet been earned. I mean, there’s nothing stopping anyone from having a mercenary character in those ranks anyway.

A mercenary group could be a great independent ally for the Cartel, though. It’s a better idea than a sub-faction right now, because a mercenary sub-faction would create questions like: why not an espionage sub-faction? Or a smuggler sub-faction? Or a bounty hunter sub-faction? Suddenly you find yourself overwhelmed with these types of groups, and the core of the faction has been lost.

Hopefully these past experiences are helpful to you.
 

Nor'baal

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The Ocaret Military Company (part of Mosagor Intergalactic) could team up with MU to provide this service. I would need to speak to Suspect32 and the MU's bosses however.

On a Hutt note, two things:

  • The Hutt Reaction: A Cartel of Hutts would never approve if a centrally controlled Military force, ever. Its to dangerous, as it threatens to place military power into the hands of one Hutt, which would lead to dozens of Hutts across the faction making their own armies. That being said, there does need to be an independent body that the Hutts govern to enforce Hutt Laws. I am sorry if its a dull concept, but it is SW Lore, the Hutts have laws. Laws that at present anyone and everyone can and will breech as nothing enforces them.
  • Hutt Voice: There needs to be some sort of council of Hutts, as befitting a Cartel, so that Hutt's can meet and express their stance on the IC actions the Cartel takes.
 

Saul

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The initial write-up I sent to Gaja and Hurricane suggested an organization comparable to the real world Executive Outcomes, a force which is between a brigade and a division in size (roughly 3,000-12,000 men, depending upon what operations are going on and how the economy is doing) and maintains a small, private fleet. In essence, I stuck with Indy faction guidelines here. It's plausible that I could start it as a separate Indie faction and then reach an IC arrangement, a memorandum of understanding for example, with the Hutts however, and that seems like a good route to go. I may reboot the Initiative to serve this purpose.

Nor'Baal, the concept wasn't a centrally approved of force, but a contracted task force sent on specific operations but ostensibly independent. Bac is right, in that an Indie faction could serve the same purpose without altering the makeup of the Hutts, though. Anyways, I'll work on something and hopefully it can contribute to the Hutts in a suitable way.
 

Gaja

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@Brandon.

I agree, talking it over with Saul right now, so we'll see where it goes. One thing seems certain though, a sub-faction for the Cartel is not going to happen just yet. Thanks for the input everyone!

@Norby.

Oh you misunderstand, there are laws and the Hutts have laws in place because they have their own society and culture and everything, it's just that I'm not wiling to write those laws up myself because mostly it's common sense stuff. You kill, you get killed or thrown in jail. You owe money, you become a slave until you pay it back. You know, common sense stuff. ;D

Also there is a Council of Hutts, called the Hutt Lords it's just that the only PC member of said Council is Vero. Hutts that rise through the ranks will eventually join him there. So far there's been no need for a meeting and all actions that the Cartel, as a faction, takes is decided on an OOC level by the Hutt staff.
 

Nor'baal

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@Norby.

Oh you misunderstand, there are laws and the Hutts have laws in place because they have their own society and culture and everything, it's just that I'm not wiling to write those laws up myself because mostly it's common sense stuff. You kill, you get killed or thrown in jail. You owe money, you become a slave until you pay it back. You know, common sense stuff. ;D

Also there is a Council of Hutts, called the Hutt Lords it's just that the only PC member of said Council is Vero. Hutts that rise through the ranks will eventually join him there. So far there's been no need for a meeting and all actions that the Cartel, as a faction, takes is decided on an OOC level by the Hutt staff.

I demand a meeting! :P

And, how is my Lawyer supposed to Lawyerify, without the LAW (I AM THE LAW! Judge Dredd Moment). On a serious note, would I be allowed to draw up a basic list of laws and PM them to you?
 

Gaja

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You can certainly do that. General stuff is fine, don't bother with tiny, specific details like the one you mentioned in your post in the thread with TAC and Kylean though. Just general stuff for now and we'll see from there.
 

Cassanova

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I demand a meeting! :P

And, how is my Lawyer supposed to Lawyerify, without the LAW (I AM THE LAW! Judge Dredd Moment). On a serious note, would I be allowed to draw up a basic list of laws and PM them to you?
While ultimately that decision is up to Gaja, I feel that specifying the Laws of the Cartel and Hutt Space is getting too specific, and ultimately unnessecary. As it imposes yet another layer rules upon members, which really are only in place to service a handful of characters.
 

Gaja

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Figured I should have added this. IF the laws Norb is talking about get too harry we'll scrap them altogether, as I don't want a Mando like faction where rules dictate our every action. But I'm willing to give the man a shot, while I myself am short sighted and don't see much use for it who knows maybe the man will write up something good.

And if not I guess his lawyer will become a janitor, or a baker.
 

Trebantes

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Figured I should have added this. IF the laws Norb is talking about get too harry we'll scrap them altogether, as I don't want a Mando like faction where rules dictate our every action. But I'm willing to give the man a shot, while I myself am short sighted and don't see much use for it who knows maybe the man will write up something good.

And if not I guess his lawyer will become a janitor, or a baker.

I could use a Baker.
 

Nor'baal

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A noble profession.
 

Dóiteán

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Since this is the suggestion and feedback thread, I must say I'm enjoying the cartel so far. Gaja and Matt are doing a great job leading and providing us with great rp interests.
 
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Instead of a sub-faction, why not make it an independent faction that becomes allied with the Hutt Cartel? Although the Cartel is doing pretty well so far, it’s too early to tell whether or not it’s successful enough for a sub-faction. This is a different kind of faction – as Gaja said, militarization is very much de-emphasized here – so its core elements need to prove that they are a success before you start adding onto it.

Let’s use the fourth timeline’s Hutt Empire faction as an example. That faction was pretty much run off of the leadership, its Dark Jedi sub-faction, and its Taung (proto-Mandalorian) sub-faction. The core part of the faction, the military, was never particularly successful. Without the Dark Jedi or the Taung, it probably wouldn’t have been a very active faction. Although the faction did pretty well for itself, it had no clear identity.

Another example, one that I think is probably more apt, is the Chiss Ascendancy in this timeline. The core of that faction, the military, was never successful. The faction tried sub-factions like CAIN and the Immortals, but nothing ever really stuck. It lacked a clear identity. Now it's been demoted to an indie faction.

So here’s what I would say: focus on making the core Cartel ranks really successful first. You may have a good roster, but that roster has yet to be tested in any major stories or events. Right now you have the appearance of success, without any clear indication as to whether success has truly yet been earned. I mean, there’s nothing stopping anyone from having a mercenary character in those ranks anyway.

A mercenary group could be a great independent ally for the Cartel, though. It’s a better idea than a sub-faction right now, because a mercenary sub-faction would create questions like: why not an espionage sub-faction? Or a smuggler sub-faction? Or a bounty hunter sub-faction? Suddenly you find yourself overwhelmed with these types of groups, and the core of the faction has been lost.

Hopefully these past experiences are helpful to you.

Why not have the normal indipendant's but a few select member's have a Gaurdian Status, that during a time of crises or such having to hunt one of their own, they are given a fully armed and stocked ship and go after the target, sort of Internal Judges that only come together when the Cartel need's one of their own taken care of. Also having the ability to over-rule anything the Cartel normally has in place, in order to get the job done, Etc Interrogating another member, damaging Cartel buisness.
 

Dóiteán

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Why not have the normal indipendant's but a few select member's have a Gaurdian Status, that during a time of crises or such having to hunt one of their own, they are given a fully armed and stocked ship and go after the target, sort of Internal Judges that only come together when the Cartel need's one of their own taken care of. Also having the ability to over-rule anything the Cartel normally has in place, in order to get the job done, Etc Interrogating another member, damaging Cartel buisness.
There's nothing the cartel won't do. They wouldn't need an outside group to interrogate an agent or damaging a business. Collateral damage is not something the cartel worries about, if I'm right in thinking.
 
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True, i was thinking sort of a select group of the Cartel designed as the Cartel's justice system. They only come together during times of the Cartel's internal conflict.
 

Cassanova

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There wouldn't be a standing team like that. Considering how fluid the Cartel's member base would be (due to death and stuff), the Grand Lord would simply appoint a Captain to see the task handled. It may be the same Captain a few times over, but nothing so specific as a badge of honour or a special group dedicared to it.
 

Just Matt Now

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Was waiting to see how this would all play out. Thanks for all of the thoughts and ideas to keep the staff inspired. Keep the ideas coming, they are all welcomed.
 
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