Eccle's Weighted Dice

Eccles

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Thread: Acting Out Dejarik
Action: Davik to succeed in executing all the slaves that helped him put coaxium on board
Modifiers:
-2 they outnumber him
+1 they're unarmed​

Seven or higher is success

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Fester to succesfully kill Wes Lopshit
Modifiers:
+1 Guards are distracted by Lieutenant Stahl​

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Fester to succesfully shoot the third guard
Modifiers:
+1 Guards are distracted by Lieutenant Stahl​

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Guards to radio in back-up
Modifiers:
+1 their attackers keep missing​

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Turns until RJF reïnforcements arrive
Modifiers:
+1 decommissioned ship
-2 lethal attacks on RJF officers

throwing a D5 so divide by 2​

[dice]1d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Wes Lopshit to shoot and hit Fester
Modifiers:
-1 he's not trained for this!​

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Fester to shoot and kill Wes Lopshit
Modifiers:
+1 Wes is demoralized due to slow response time of reinforcements​

[dice]d10[/dice]
 

Eccles

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Thread: One Man's Trash
Action: Wes Lopshit to shoot and hit Fester
Modifiers:
+1 attacker missed again

[dice]d10[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Sarkan guard patrol arriving at the scene
Modifiers:
N/A​

[dice]1d10[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Fester spotting the patrol in time to warn the others
Modifiers:
+1 keeps overwatch​

[dice]1d10[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Security Camera's to be sending from the stairway
Modifiers:
+1 Guarded Facility
6-10 there's camera's​

if above is true, then:

Thread: Ruby Ruby Ruby
Action: Fester to get caught by a camera
Modifiers:
1-5 gets caught​

[dice]2d10[/dice]
 

Eccles

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Thread: Enforcing the Law
Action: Fester to shoot and kill a rodian thug
Modifiers:
+ 1 Imperial Military Training​

Thread: Enforcing the Law
Action: Finding the Freega Syndicate boss
Modifiers:
- 1 all Rodians look alike​

[dice]2d10[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Camera to emit alarm
Modifiers:
+1 Guarded Facility
6-10 loud audible alarm is heard​

[dice]1d10[/dice]

if above is true, then:

Thread: Ruby Ruby Ruby
Action: How many Sarkans hear and respond
Modifiers:
using 1d20 for patrol having just passed​

[dice]1d20[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Sarkan guard patrol spotting the repelling blackguard
Modifiers:
+1 it's kriffing daylight​

[dice]1d10[/dice]

6+ they spot it and are alarmed
 

Eccles

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Thread: Ruby Ruby Ruby
Action: How many Sarkans is the patrol rich?
Modifiers:
N/A​

[dice]1d10[/dice]
 

Eccles

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Thread: Enforcing the Law
Action: Amount of Rodian thugs with Freega
Modifiers:
N/A​

Thread: Enforcing the Law
Action: Fester to identify Freega immediately
Modifiers:
- 1 all Rodians look alike​

[dice]2d10[/dice]
 

Eccles

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Thread: Enforcing the Law
Action: Fester to shoot and kill Freega
Modifiers:
+1 Imperial Military Training​

[dice]1d10[/dice]
 

Eccles

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Thread: Freelancing for the Pykes
Action: Kal's Pyke Syndicate contact to hand him the spice.
Modifiers:
+1 The pick-up is planned​

[dice]1d10[/dice]
 

Eccles

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Thread: Ruby Ruby Ruby
Action: Blackguard engagement to trigger more alarms ground-level patrols
Modifiers:
+1 loud overkill​

[dice]1d10[/dice]
 
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