Eccle's Weighted Dice

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Dusting Off the Spice Habit
Action: NPC Su Priam to be convinced.
Modifiers:
+1 Bankrupts his rival
+1 Gets him from rags to riches​

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Dusting Off the Spice Habit
Action: NPC Su Priam to be convinced with a blaster good argument
Modifiers:
+1 Fear of getting kneecapped
+1 Everything to gain​

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Determine whether Davik has Independent competition (NPC) for his coaxium run
Modifiers:
N/A​

1-5 = has NPC pirate gang as competition
6-10 = no independent NPC competition

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Determine whether Davik meet Republic Interference (NPC) for his coaxium run
Modifiers:
N/A​

1-5 = has NPC RJF forces as competition
6-10 = no Republic NPC competition

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Determine whether Davik has Syndicate (NPC) for his coaxium run
Modifiers:
-2 Syndicate has high bounty on Davik​

1-5 = has NPC Syndicate forces as competition
6-10 = no Syndicate NPC competition

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Determine whether Davik's ship is nearby
Modifiers:
N/A​

1-5 = ship is at least two hours away
6-10 = ship is near proximity

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Determine whether coaxium is ready for transport
Modifiers:
N/A​

1-5 = coaxium has yet to be repackaged (10 IC minutes of work)
6-10 = coaxium is ready for transport

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Number of NPCs guarding coaxium mine
Modifiers:
N/A​

[dice]d100[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Davik to land a gas grenade from his Senexian Gas Gun near the first guard post
Modifiers:
N/A​

6+ = success

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Guards to be alerted to Davik's presence
Modifiers:
-2 Davik just launched a failed attack.​

6+ = Davik will not be noticed

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Davik manages to grab his Senexian Gas Gun
Modifiers:
-2 he dropped it before dashing to cover.​

6+ = He is able to reach the gun

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Davik's ruse succeeds and he gets the drop on the two guards
Modifiers:
N/A​

7+ = success

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Acting Out Dejarik
Action: Davik gets the jump on the two other guards
Modifiers:
-1 they know he's around​

7+ = success

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Acting Out Dejarik
Action: The two guards to fight over the Senexian Gas Gun and kill each other
Modifiers:
N/A​

8+ = success

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Acting Out Dejarik
Action: What number of Syndicate NPCs are inside to ambush Davik?
Modifiers:
- Syndicate had a 1 million credit bounty on Davik, so roll will be d100​

[dice]d100[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Acting Out Dejarik
Action: Davik to realize the trap before its sprung
Modifiers:
+2 he's expecting trouble (mentioned in OP)​

Six or higher is succes

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Corporal Olonn's fake Corellion pilot I.D. to get him inside the hangar
Modifiers:
N/A​

7+ = success

[dice]d10[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: yet to be posted
Action: Number of guards at the hangar
Modifiers:
Hangar for decommissioned hips: d20​

[dice]d20[/dice]
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
Thread: Acting Out Dejarik
Action: Number of freed slaves that put refined Coaxium on Davik's ship
Modifiers:
-2 on d20 due to casualties​


[dice]d20[/dice]
 
Top