How will Eisa attack 1-3 Blaster or 4-6 saber d6
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Jul 24, 2018 #81 How will Eisa attack 1-3 Blaster or 4-6 saber [dice]d6[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Jul 24, 2018 #82 Firing 6 shots how many are effective hits [dice]D6[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Jul 24, 2018 #83 How pissed is the rancor to change targets scale of 1-6 [dice]d6[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 25, 2018 #84 Rolling to see how what kind of opposition we will be up against. [dice]2d6[/dice]
Swamp Witch Boo! SWRP Writer Joined Dec 3, 2016 Messages 255 Reaction score 118 Jul 28, 2018 #85 Semba Conflict (Tribal Agreement): Rolling to see how many tribal leaders go with Xhex for vibro training d 10 [dice]d10[/dice]
Semba Conflict (Tribal Agreement): Rolling to see how many tribal leaders go with Xhex for vibro training d 10 [dice]d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #86 Rolling to see if the rancor takes the bate. Going to give it a +2 since the blood and also the lack of vision combined makes it easier. [dice]1d10[/dice]
Rolling to see if the rancor takes the bate. Going to give it a +2 since the blood and also the lack of vision combined makes it easier. [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #87 rolling to see if the guy detects Eisa and Tecov. [dice]1d10[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Jul 29, 2018 #88 Going completely loco, how many of the shots fired from a full clip of an over charged blaster pistol successfully kill [dice]2d10[/dice]
Going completely loco, how many of the shots fired from a full clip of an over charged blaster pistol successfully kill [dice]2d10[/dice]
Topher PaintshopPro Addict SWRP Supporter SWRP Writer Joined Apr 3, 2018 Messages 967 Reaction score 469 Jul 29, 2018 #89 6 guards slain with double shots 3 rendered with single shots and wounded Roll a d6 for how many get finished off by Lightsaber [dice]d6[/dice]
6 guards slain with double shots 3 rendered with single shots and wounded Roll a d6 for how many get finished off by Lightsaber [dice]d6[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #90 number of opponents [dice]2d10[/dice] easy peezy
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #91 armament level [dice]1d6[/dice] maybe not so easy.
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #92 rolling to see if he sounds the alarm. +2 for cyzyn's mind trick and cumulative situation provided. [dice]1d10[/dice] edit: balls
rolling to see if he sounds the alarm. +2 for cyzyn's mind trick and cumulative situation provided. [dice]1d10[/dice] edit: balls
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #93 number of enemies [dice]2d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #94 level of armament [dice]1d6[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 29, 2018 #95 rolling to see if they hit the Citrus Raillery at max range. Going to give them a -1 to their roll. They need a high score to hit. [dice]3d10[/dice]
rolling to see if they hit the Citrus Raillery at max range. Going to give them a -1 to their roll. They need a high score to hit. [dice]3d10[/dice]
Pam0wl SWRP Writer Joined Dec 22, 2016 Messages 744 Reaction score 492 Jul 30, 2018 #96 Rolling to see if Jenova plot attracts the guards - Odd = fail // even = pass Rolling to see how many guards Jenova takes down - 1-5= 1 // 6-9= 2 // 10 = 3 [dice] D10;D10[/dice]
Rolling to see if Jenova plot attracts the guards - Odd = fail // even = pass Rolling to see how many guards Jenova takes down - 1-5= 1 // 6-9= 2 // 10 = 3 [dice] D10;D10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 30, 2018 #97 Rolling to see if the the man recognizes Tecov. +1 [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 30, 2018 #98 Rolling to see how Drek reacts to Tecov's interrogation. +1 for intimidation tactics [dice]1d10[/dice]
Rolling to see how Drek reacts to Tecov's interrogation. +1 for intimidation tactics [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 30, 2018 #99 Rolling to see how Drek reacts to the second round of Tecov's interrogation. +2
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Jul 30, 2018 #100 Darasuum said: Rolling to see how Drek reacts to the second round of Tecov's interrogation. +2 Click to expand... forgot to actually roll dice [dice]1d10[/dice]
Darasuum said: Rolling to see how Drek reacts to the second round of Tecov's interrogation. +2 Click to expand... forgot to actually roll dice [dice]1d10[/dice]