Darasuum's Duplicitous Dice Disasters

Darasuum

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Rolling to see how convincing Cyzyn can be due to his intimidating appearance and level 2 giving him a +2

[dice]1d10[/dice]
 

Darasuum

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Rolling to see if Dedric can be sneaky or at least not scary as he approaches the location the voices come from.

[dice]1d10[/dice]
 

Darasuum

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rolling to see how many there are

[dice]1d6[/dice]
 

Darasuum

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rolling to see if they are armed and how well

[dice]1d6[/dice]
 

Darasuum

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rolling to see if the po po have found the cook or are in the area. lower roll is to our benefit. -1 modifier since they don't come to this neighborhood very often.

[dice]1d10[/dice]
edit: sweet
 

Darasuum

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Rolling to see if the back door is unlocked. Going to do a +1 since the droids come and go most likely.

[dice]1d10[/dice]
 

Topher

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Will space wizard trickery work on the lock?
5+ yes

[dice]d10[/dice]
 

Nefieslab

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Rolling to see if Allard can calm the group down enough that they don't shoot him and Dedric;

[dice]d10[/dice]

Capstone: +5

Edit: I'm hax and I know it. IDC ;)
 

Nefieslab

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Rolling to see if the fuzz show up now that they're out of the building (under the assumption that someone has tipped them off or they had the building under surveillance;

[dice]d10[/dice]

- 1 for police not being in the area often
 

Nefieslab

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Rolling for the number of squad cars (with 2 police officers in) coming for Dedric and Allard's Drug Maker;

Rolling d4 due to potential capture being a relatively small fry.

[dice]d4[/dice]
 

Darasuum

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Rolling to see if Dedric can find out why they are on the ship. +1 for being level 2 and specializing in speachcraft ( ͡° ͜ʖ ͡°)

[dice]1d10[/dice]

Edit: LIKE A BOSS!
 

Darasuum

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rolling to see how well the crowd works in our favor.

[dice]1d10[/dice]
 

Nefieslab

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Rolling to see how intrigued allard can get the former-cartel members;

[dice]d10[/dice]

+5 Capstone
 

Nefieslab

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Rolling to see how the stowaways take Allard's offer;

[dice]d10[/dice]

+5 Capstone
 

Nefieslab

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Rolling to see if Allard's attempt to cause a stampede against the police works;

[dice]d10[/dice]
 

Darasuum

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rolling to see if Cyzyn is able to hire/buy the shopkeeper.
 

Darasuum

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dang it, forgot to roll in my last post.

[dice]1d10[/dice]
 

Darasuum

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rolling to see if the three of them can blend into the crowd and avoid being seen.

[dice]1d10[/dice]


Edit: FML!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

Nefieslab

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Rolling to see if the police are willing to risk civilian life;

[dice]d10[/dice]
 

Nefieslab

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Excellent.

Rolling to see if the police are already aware of which ship is theirs (over 5) and if so, how much resistance they have stationed there (severity between 5 and 10);

[dice]d10[/dice]
 
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