Firing a total of 6 shots (3 at two different targets). Seeing how many hit 1d6
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 10, 2018 #121 Firing a total of 6 shots (3 at two different targets). Seeing how many hit [dice]1d6[/dice]
Pam0wl SWRP Writer Joined Dec 22, 2016 Messages 744 Reaction score 492 Aug 11, 2018 #122 1st roll - Number of guards Jenova's distraction attracts - 1-5 = 1 // 5-9 = 2 // 10 = 3 2nd roll - Success is dodging blaster bolts 3rd roll - Jenova's assault [dice]D10;D10;D10[/dice]
1st roll - Number of guards Jenova's distraction attracts - 1-5 = 1 // 5-9 = 2 // 10 = 3 2nd roll - Success is dodging blaster bolts 3rd roll - Jenova's assault [dice]D10;D10;D10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 11, 2018 #123 Rolling to see if any come forward now to have force powers. +2 for cyzyn's level [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 11, 2018 #124 seeing how easy of an opening Hakon is going to get. Pure chance since level doesn't matter. [dice]1d10[/dice]
seeing how easy of an opening Hakon is going to get. Pure chance since level doesn't matter. [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #125 rolling to see how interested Captain Harsk is [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #126 rolling to see if either of the two guards hear Cyzyn but it's doubtful. High roll is in favor of Cyzyn +1 for existing noise, +2 for cyzyn's level [dice]1d10[/dice]
rolling to see if either of the two guards hear Cyzyn but it's doubtful. High roll is in favor of Cyzyn +1 for existing noise, +2 for cyzyn's level [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #127 rolling to see if the other guard inside stays put. giving it a -2. [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #128 rolling to see if Hakon's distraction works and the man falls for it. +1 for preperation [dice]1d10[/dice]
rolling to see if Hakon's distraction works and the man falls for it. +1 for preperation [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #129 Rolling to see if the man is interested in one of the speeders [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #130 Dice 1-2: trying to see how many he can sense in the force Dice 3: trying to see if he can sense the difference between guard and hostage. [dice]3d10[/dice]
Dice 1-2: trying to see how many he can sense in the force Dice 3: trying to see if he can sense the difference between guard and hostage. [dice]3d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #131 rolling to see if the man he fought with last time is still there. 6+ he is, second dice is to see if he tries to pick a fight 6+ he doesn't [dice]2d10[/dice]
rolling to see if the man he fought with last time is still there. 6+ he is, second dice is to see if he tries to pick a fight 6+ he doesn't [dice]2d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #132 rolling to see the two troopers that followed us hit any of their shots. They each only aim at one enemy each but fire four shots. [dice]2d4[/dice]
rolling to see the two troopers that followed us hit any of their shots. They each only aim at one enemy each but fire four shots. [dice]2d4[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #133 rolling to see how many Hakon takes out. [dice]1d4[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #134 rolling to see how many enemies remain [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 13, 2018 #135 Rolling to see how many shots Tecov's land [dice]1d6[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 14, 2018 #136 rolling to see how many shots the two troopers hit, each firing another three shots [dice]6d10[/dice]
rolling to see how many shots the two troopers hit, each firing another three shots [dice]6d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 14, 2018 #137 rolling to see how many of his 6 shots hit. [dice]6d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 14, 2018 #138 rolling to see if Hakon can sense the insurgents location [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 14, 2018 #139 rolling to see if the duo keep the element of surprise [dice]1d10[/dice]
Darasuum RANCOR SQUAD! SWRP Writer Joined Dec 1, 2015 Messages 8,913 Reaction score 4,871 Aug 14, 2018 #140 rolling to see if Hakon get's shot dice 1: to see if the insurgent is able to get a bead on Hakon dice 2: possible deflection/evasion [dice]2d10[/dice]
rolling to see if Hakon get's shot dice 1: to see if the insurgent is able to get a bead on Hakon dice 2: possible deflection/evasion [dice]2d10[/dice]