Co-operative Missions

Kaeb

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This is a good idea. It still allows Republic PCs to be involved in a land campaign, which is absolutely needed.

That's all we've been asking for to begin with and we're not debating things before it gets started, these are all just things I need to know before starting the thread later on tonight.
 

Kit

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A massive Hutt Army will be on the surface, the majority of the Bogan along with the Bogan himself, a heavily fortified Nar Shadda at the birth of the ecuminopolis, the presence of the Taung and Independant Factions that have been absorbed into the Empire aswell would all seem like a perfectly oppurtunity to attempt to seize Nal Shardaa if only for a short time in order to secure it. Why would the Republic not attempt to land and quickly obliterate the leadership of the only current threat to itself? I doubt an assasination attempt of the measure you're describing would work when each Faction Leadership will be god damn surrounded by their massive armies and ships that they have on the ground.

If the S13 fail they'll immediately need support either in the form of extraction or a republic response with ground troops.

All of that, to me, just sounds like an excellent reason to focus on destroying your fleet, then blowing the hell out of the planet with mine. Why would I ever want to give that force the chance to fight on a level playing field?

Again, as before, the Republic has NO INTEREST IN SEIZING NAR SHADDA. Even for a short time, even to secure it. Blowing the crap out of it is a much, much better idea.

Besides, if the S13 unit fails, they will be evaccing, under the cover of the massive space battle. If they succeed, the will be evaccing under the cover of the massive space battle. They're S13, they always have a plan for everything.

The Republic wouldn't land to take out the leadership because the whole point of S13 is that it is just the sort of organization that can kill a faction leader, in the middle of his army, without needing to risk thousands of Republican lives. That's what they're for. They aren't the best, or the best of the best. They're in a whole different league. By a lot. Their job is to kill the Hutt leadership, or make it try and run. Onto their ships. Where the fleet will do the job.

That being said, from what you're saying, it doesn't sound like you ever intended to give them even a long shot at killing your character. Which isn't fair at all, since they're engaging with such a massive risk of death to their own for a chance to do so.
 

Kit

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Kupo, read what Ols suggested.

Yeah, just saw it. It's not a bad idea, at all.

A limited, veteran ground force, with a handful of Jedi as well, will be deployed to the surface in Shade class ships to attack and destroy the shield generators protecting the planet, or at least the region in which the leaders will be concentrated.

This will occur alongside the assassination attempt.

Is that enough of a ground battle for you?
 

Ser Gregor

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Is that enough of a ground battle for you?
It wasn't what we had in mind, but in the end, it still tests the fundementals of the system. Your success or failure will impact the space battle, and the space battle will test out how viable the new group-Character works.
 

Kaeb

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All of that, to me, just sounds like an excellent reason to focus on destroying your fleet, then blowing the hell out of the planet with mine. Why would I ever want to give that force the chance to fight on a level playing field?

Again, as before, the Republic has NO INTEREST IN SEIZING NAR SHADDA. Even for a short time, even to secure it. Blowing the crap out of it is a much, much better idea.

Besides, if the S13 unit fails, they will be evaccing, under the cover of the massive space battle. If they succeed, the will be evaccing under the cover of the massive space battle. They're S13, they always have a plan for everything.

The Republic wouldn't land to take out the leadership because the whole point of S13 is that it is just the sort of organization that can kill a faction leader, in the middle of his army, without needing to risk thousands of Republican lives. That's what they're for. They aren't the best, or the best of the best. They're in a whole different league. By a lot. Their job is to kill the Hutt leadership, or make it try and run. Onto their ships. Where the fleet will do the job.

That being said, from what you're saying, it doesn't sound like you ever intended to give them even a long shot at killing your character. Which isn't fair at all, since they're engaging with such a massive risk of death to their own for a chance to do so.

Why are you JUST concentrating on Malgarr? That's the only part that worries me and not just because he was a character I created to get the empire moving again, but the majority of his leadership will be there Cailst and his grand council member included plus why are you just concentrating on the Hutts to begin with, sure the Jedi are responding to the Bogan threat but that doesn't mean the republic wouldn't seek to destory such a large threat as the Bogan aswell.

Killing two faction leaders, in the middle of their armies, while a massive battle takes place above on such a complex planet, right beside a massive enemy homeworld doesn't seem plausible, you are right. But that's the beauty of this main thread idea, it could be extremely chaotic, or wonderfully effective for both sides. Unfortunately the best venture that's come even close to this in this timeline ended in a stalemate with one of the main leaders of the Hutt's dieing.

A small strike force/platoon/battalion whatever is fine by me, that's what I had thought would happen in the first place.
 

Brandon Rhea

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So as I understand it, Malgarr won't be on the planet. He'll be on Nal Hutta instead, communicating via hologram, but the PCs won't know that. I know some of you guys won't think that's fair on the offset, but I do think it's fair.

Here's why. Here's what the factions stand the chance of getting or accomplishing:

  • Republic: assassination of the Hutt Grand Council
  • Bogan: ships and an army
  • Jedi: opportunity to take out the Bogan
  • Hutt: some contacts and a few acolytes
Based on the fact that the Hutts stand much more to lose than they have to gain, especially when compared to the potential gains of everyone else, I think it's fair to say that Malgarr doesn't need to be on the planet and can communicate via hologram from Nal Hutta.

Also, on looking back at the thread, this doesn't need to be a huge EPIC battle, it just needs to be an operation with everyone involved to gain momentum. That's what it was designed for. The treaty and this little campaign here was meant to set up potential for epic battles, not necessarily cause one right here and now. I mean, the Bogan will have his own army and ships, the Hutts will have contacts deep in the Republic, the Jedi will be able to strike out against the Bogan, and the Republic will have an opportunity to deal a major blow to the Hutts.

All of that is set up, and it's why I mentioned it was so crucial yesterday or the day before that this build and MAINTAIN momentum in the storyline.
 

Ser Gregor

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afaik Kaeb was going to have Malgaar on Nar Shadaa, as the Bogan was going to be there in person, too.
 

Kaeb

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afaik Kaeb was going to have Malgaar on Nar Shadaa, as the Bogan was going to be there in person, too.

It's been pretty much decided now that seems to be a much better way of going about things to both intensify the storyline and of course as Bac so boldly stated, maintain it.

It makes sense.
 

Ser Gregor

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It's been pretty much decided now that seems to be a much better way of going about things to both intensify the storyline and of course as Bac so boldly stated, maintain it.

It makes sense.
Your post confuses me, is Malgaar going to be on Nar Shadaa or not.
 

Kaeb

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Your post confuses me, is Malgaar going to be on Nar Shadaa or not.

No. He is not, I was toying around with the idea of it because his losses waaaaaaaay outweigh his gain, Ols was in the middle of PMing me so I mentioned it to him, he brought it up to Bac and we had a discussion about it and decided it's the best way to go about this thread, hence Bacs post and hence Malgarr now definitely not being on the planet.
 

Ser Gregor

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As long as Sheo posts a sufficiently pissed off Bogan, I'm fine with that.
 

Kaeb

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As long as Sheo posts a sufficiently pissed off Bogan, I'm fine with that.

Exactly, the idea of how much intensity and drama it will bring in character will be pretty cool and interesting to see aswell.

Malgarr won't be there, Cailst and some other high level hutts will be however.
 

Brandon Rhea

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It's actually some REALLY interesting inter-faction drama, because the Bogan, no matter how pissed he may be, would still have to accept it. If he cries foul too much and tries to back out of the treaty, he loses out on his army. Therefore, unless he wants to lose the chance to bone the Jedi, his hands are tied.
 

Ru the Boatswain

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Posting here as a maker. I'm pretty much ready to go. I just need to start organizing my Jedi.
 

Kaeb

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Right, last double check.

Is everyone ready? I'll start it when everyone is.
 

Kit

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Not ready yet. I need to organise a team of S13 agents, Jedi to go with them, ground forces and my navy.

So, give me a bit.
 

Kaeb

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Not ready yet. I need to organise a team of S13 agents, Jedi to go with them, ground forces and my navy.

So, give me a bit.

Owch alright then, waiting to hear back from Matt, Viggy, Nexus and Sheo aswell.
 

Ru the Boatswain

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Ok, I'm assuming about 6 Jedi will go on the strike team, two of them are masters.

Everyone else will be in space, fighting the battle there and on boarding a parties. It'll be the second time the Jedi fight Taung so they'll be a bit more prepared for fighting them and so will the republic.
 
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