Vosrik and Shalken’s Dice Table

Vosrik

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A Hard Days Night - d10 for how many sentry droids there are.

[dice]d10[/dice]
 

Vosrik

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A Hard Days Night - d20 for the effectiveness of Austin's electrokinesis at the current distance.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d8 for how many droids are affected by the phrase.

[dice]d8[/dice]
 

Vosrik

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A Hard Days Night - d20 for effects of the second round of Electrokinesis against the droids.

[dice]d20[/dice]
 

Shalken

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Tip of the Iceberg - d10 for how many thieves are present in the hidden hangar.

[dice]d10[/dice]
 

Shalken

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Tip of the Iceberg - d10 for if Galahad and Austin get the drop on them on a 6+. +2 for the thieves thinking they lost the Jedi earlier.

[dice]d10[/dice]
 

Vosrik

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Tip of the Iceberg - d6 for the criminals' reaction. Even they surrender, odd they fight back.

[dice]d6[/dice]
 

Vosrik

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A Hard Days Night - d20 for boulder damage.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d20 for Aerokinesis effects.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d20 for accuracy of the damaged droid.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d10 for success in finding a working receiver in the first droid Austin searched

[dice]d10[/dice]
 

Shalken

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Pulling Strings - d6 to determine whether the passing spacer will give information about the Spyder. 1-2 they know nothing, 3-4 they do know but are hesitant to give info, 5-6 they spill.

[dice]d6[/dice]
 
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Shalken

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Pulling Strings - same d6 roll, asking a merchant instead.

[dice]d6[/dice]
 

Shalken

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Pulling Strings - d6 to determine how willing the spokesman is to set up a meeting with the Spyder. 1 he blows them off, 2-3 he is extremely hesitant, 4-5 he requires little convincing, 6 he sets it up.

[dice]d6[/dice]
 

Vosrik

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Stupid Luck - d20 for the effectiveness of Austin's push. +2 for CL

[dice]d20[/dice]
 

Vosrik

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Pulling Strings - d6 to determine whether the broker will set up the meeting now. 1-2 he is still hesitant, 3-4 he requires more convincing, 5-6 he sets it up.

[dice]d6[/dice]
 

Vosrik

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A Hard Days Night - d20 for Austin's attempt to move the freighter's trajectory. +2 for character level.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d20 for how many guards there are accompanying Ostrovsky.

[dice]d20[/dice]
 

Vosrik

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A Hard Days Night - d20 for deflection of the final guard's blaster shots. +2 for CL.

[dice]d20[/dice]
 

Vosrik

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Revolution - d3 for how many guards there are at the door. 1-2 = 1, 3-4 = 2, 5-6 = 3.

[dice]d6[/dice]
 
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