Vosrik and Shalken’s Dice Table

Vosrik

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Vosrik and Shalken’s
Dice Table
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Dice rolls for all of Vosrik and Shalken’s threads. Feel free to roll here if you are also a participant!




d20 Reference
1 — Epic failure
2-4 — Complete failure
5-9 — Moderate failure
10-14 — Moderate success
15-19 — Complete success
20 — Epic success

d100 Reference
51-80 — Success! Everything goes as planned.
26-50 — Bare success, you succeed in your end goal but take some sort of negative in doing so.
11-25 — Mild fail, fail with some minor consequence.
2-10 — Major fail, fail with a more serious consequence.
1 — Critical fail.
 
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Vosrik

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Roll to see how well Austin and Galahad are received by one of the village elders in Healing Hands. d10, 6+ is favourable.

[dice]d10[/dice]

Edit: R I P first roll
 
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Shalken

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Roll to see how fast a witch doctor arrives in Healing Hands. d10, arrives on 7+.

[dice]d10[/dice]

Edit: First die rolled ever. This does not bode well
 

Vosrik

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D10 to see if the analyzer is able to give a clear diagnose of the disease in Healing Hands. 6+ needed.

[dice]d10[/dice]

oMG
 

Shalken

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d10 to see the townspeople’s opinion on Jedi in Healing Hands. 1-3 is negative, 4-7 is neutral, 8-10 is positive.

[dice]d10[/dice]
 

Vosrik

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Throwing a d10, on a 7+ Dr. Kir looses her nerve and shoots the blaster when Galahad confronts her in Healing Hands.

[dice]d10[/dice]
 
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Vosrik

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d20 for the effectiveness of Dr. Kir's shot in Healing Hands.

[dice]d20[/dice]
 

Shalken

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d10 to see how effective Galahad and Calmax's efforts are to fix the nerves in his leg in Learning Curve, 1 being completely useless and 10 being very successful.

[dice]d10[/dice]

@Alhon
 

Shalken

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d10 to see if Dr. Kir resists arrest in Healing Hands, 1 being complete resist and 10 being a surrender.

[dice]d10[/dice]
 

Shalken

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d10 to see the effects of Galahad's impedance of Dr. Kir in Healing Hands. 1-3 = slight knockback, 4-7 = stunned, 8-10 = complete knockout.

[dice]d10[/dice]

DOHOHOHOHOHO
 

Vosrik

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d8 to see how many thieves there are in Tip of the Iceberg.

[dice]d8[/dice]
 

Vosrik

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d10 for the effectiveness of Austin's convincing for the field hospital to evacuate in A Hard Days Night. @Nefieslab

[dice]d10[/dice]
 

Shalken

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Tip of the Iceberg - d3 for how many thieves begin shooting at Austin and Galahad. 1-2 = 1, 3-4 = 2, 5-6 = 3.

[dice]d6[/dice]
 

Shalken

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Tip of the Iceberg - 3 d20s for how well the thieves shoot.

[dice]3xd20[/dice]
 

Shalken

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Tip of the Iceberg - d20 for how effective Galahad's attempt is to damage the thieves' speeder with the Force. -5 modifier for being shot at.

[dice]d20[/dice]
 

Shalken

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Tip of the Iceberg - d3 (d6) for how the mercenaries react. 1-2: keep shooting, 3-4: try to cause an accident, 5-6: take a shortcut.

[dice]d6[/dice]
 

Vosrik

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d10 for Austin's second attempt to convince the head doctor in A Hard Days Night.

[dice]d10[/dice]
 

Vosrik

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d10 for Austin's third and final attempt to convince the doctor.

[dice]d10[/dice]
 

Vosrik

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Tip of the Iceberg - d20 for Austin's attempt to find the mercenaries with the Force.

[dice]d20[/dice]
 

Shalken

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Tip of the Iceberg - d20 to see if Galahad can track the thieves.

[dice]d20[/dice]
 
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