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Sorry about the size of the first image, no computer access made this kind of difficult...credit to respective artists
Affiliation: N/A
Ownership: Vi'kaar. Will also be used by Prazutis, and Sin'ryk will be using a chest plate.
Intent: Personal use. This is not made with the intent of mass producing (as that would be highly illogical and ridiculously expensive), or with the intent of using as barter. The armor is designed for personal protection and personal use ONLY. A Terentatek was captured and unharmed hence the number of armor made.
Model: Tera
Weight: 12.7 kg
Composition: Turadium and duraplast alloy across the helm, body, legs, feet, and arms, with the skin of the Terentatek. The Terentatek skin also covers his gauntlets which are made of Phrik.
Rating: The gauntlets are lightsaber resistant while the rest of the gear is more above average in terms of energy protection but due to the alloy, it's not nearly as protective from sabers as it used to be. Basically a glancing blow could be safely ignored, but a head on attack would have to be handled appropriately.
Due to the materials involved, direct and glancing blows from most martial weapons (the gloves will defend against sabers direct or otherwise, but the rest of the body will merely protect him from glancing blows as mentioned, a direct power blow will cut through the armor, light blows will not immediately cut through to the sueface, but can and will cut through with sustained damage), such as vibroknives, swords, and other weapons in that class.
Fire from blasters and explosives is another thing. The armor has no environmental protection so cryogrenades, poison gas, etc etc will still be effective with little to no resistance. The armor itself will protect against the concussive force of explosives, and shrapnel. Blaster fire will also prove limitedly effective, as far as light pistols go. The armorweave aids in protection for his lowerhalf, and the plating itself does have a resistance as well. Several shots in the same area would begin to hurt, but several shots from a heavy pistol, in the same spot, would certainly cause damage (again we're assuming the shots aren't aimed at the gauntlets). Heavier fire would certainly cause him to feel a sting the first shot, and cause damage on the second or third shot. Snipers will find that two solid shots will do the job or penetrating armor.
The suit offers almost no environmental protection, minus the helmet having a rebresther built inside, which makes it a poor choice for most hostile environments. That being said, the Terentatek skin gives this armor a unique resistance for incoming Force abilities. It should be mentioned, or rather stressed, that this high resistance is NOT an immunity.
If he were to be hit with a power that, say Push, would crush his ribs, the skin's effect would have no problem dulling this down to simply bruising them instead. It will, to put it in broader terms, reduce the damage from severe to moderate, where as the the Terentatek would reduce powers from anything to negligable. Lightning wouldn't char him as quickly as it would once before, resisting powers like mental invasions, choking, and telekinesis is far easier now due to the added protection against them. An invader of the mind just work passed the skin's dampening field and whatever power is left, the user must repel (success is dependent upon the user, as any additional pressure from the attacker is still met with resistance), being choked wouldn't feel as constricting. The attacker would feel as if they are not gripping flesh, but like something is pushing back against them, allowing the victim some breathing room to think.
All this being said, it should also be mentioned that this IS NOT something that can be turned off. This is important because things like telepathy (beneficial telepathy that is, for argument's sake), outside healing, effects of things like battle meditation, or even something like a positive use of incoming telekinesis. The skin won't discriminate. It doesn't know good from bad. So even if a good power is coming your way, it will be dampened, and thus the effects may not be the best they could be. Meaning wearing the armor is best when you're either by yourself, or can sustain yourself.
The intent of resistance is merely to provide added security against those that use the Force. On it's own the skin is INCAPABLE of negating ANY Force attack. No matter how weak a blow, the attack won't just disappear. That being said, it will be reduced by an amount based upon the familiarity of the power being used. So a Crusader, for example, using Choke who has just learned it will find their attack reduced greater than a Crusader or Master who has mastered the ability (this is based upon whatever scale the attacker is using).
To put it more simply, the stronger you are with the power, the less of a resistance the skin has.
The reduction of an ability, as stated, will not dip below 100%. So there is absolutely no way for complete Force immunity. The skin is simply an aid in repelling the Force, much like the metal is an aid in blocking knives and bolts. The stronger one is, the less of a difference the skin makes, though a difference will always be present, and the user still has to make up for whatever gets through. So nobody wearing this should attempt to take a Spear of Midnight to the face, it wouldn't end well for the wearer.
Description: The Tera is designed to combat Force Users and their powers. The gloves being used to deflect sabers, and the rest of the body. Using the skin of a Terentatek (and brute force of Sith Alchemy) the skin of the beast has been melded into the armor, giving it an impressive resistance to the Force, but not exactly the Terentatek's near immunity (due to the process of fusing the skin and metal). The armor resists all incoming Force powers, but does still allow him to utilize his own powers without problems.
The helmet comes with a built-in communication system for short range transmissions, voice modulator (and nifty mute feature), and a rebreather for more dangerous environments. Due to the electronic components in the helmet, the duraplast there has been reinforced to resist EMP attacks, though ion charges could still potentially short out the system. The most notable thing about the helmet is that it has no eyeholes (Raith's doesn't anyway), but does have a kind oflion faceplate
The armor is designed to be as light weight as possible. That being said, it's designed to look like a kind of armored robe, meaning the armored plating is only in vital places, leaving joints free to move for maximum mobility and flexibility. For added protection there are straps of armorweave applied to the waist for added protection against blaster fire.
The suit is designed with combat against Force Sensitives in mind. Hence the skin, the armor material, and the design.
Special thanks to BN for all his help in making this armor.
Affiliation: N/A
Ownership: Vi'kaar. Will also be used by Prazutis, and Sin'ryk will be using a chest plate.
Intent: Personal use. This is not made with the intent of mass producing (as that would be highly illogical and ridiculously expensive), or with the intent of using as barter. The armor is designed for personal protection and personal use ONLY. A Terentatek was captured and unharmed hence the number of armor made.
Model: Tera
Weight: 12.7 kg
Composition: Turadium and duraplast alloy across the helm, body, legs, feet, and arms, with the skin of the Terentatek. The Terentatek skin also covers his gauntlets which are made of Phrik.
Rating: The gauntlets are lightsaber resistant while the rest of the gear is more above average in terms of energy protection but due to the alloy, it's not nearly as protective from sabers as it used to be. Basically a glancing blow could be safely ignored, but a head on attack would have to be handled appropriately.
Due to the materials involved, direct and glancing blows from most martial weapons (the gloves will defend against sabers direct or otherwise, but the rest of the body will merely protect him from glancing blows as mentioned, a direct power blow will cut through the armor, light blows will not immediately cut through to the sueface, but can and will cut through with sustained damage), such as vibroknives, swords, and other weapons in that class.
Fire from blasters and explosives is another thing. The armor has no environmental protection so cryogrenades, poison gas, etc etc will still be effective with little to no resistance. The armor itself will protect against the concussive force of explosives, and shrapnel. Blaster fire will also prove limitedly effective, as far as light pistols go. The armorweave aids in protection for his lowerhalf, and the plating itself does have a resistance as well. Several shots in the same area would begin to hurt, but several shots from a heavy pistol, in the same spot, would certainly cause damage (again we're assuming the shots aren't aimed at the gauntlets). Heavier fire would certainly cause him to feel a sting the first shot, and cause damage on the second or third shot. Snipers will find that two solid shots will do the job or penetrating armor.
The suit offers almost no environmental protection, minus the helmet having a rebresther built inside, which makes it a poor choice for most hostile environments. That being said, the Terentatek skin gives this armor a unique resistance for incoming Force abilities. It should be mentioned, or rather stressed, that this high resistance is NOT an immunity.
If he were to be hit with a power that, say Push, would crush his ribs, the skin's effect would have no problem dulling this down to simply bruising them instead. It will, to put it in broader terms, reduce the damage from severe to moderate, where as the the Terentatek would reduce powers from anything to negligable. Lightning wouldn't char him as quickly as it would once before, resisting powers like mental invasions, choking, and telekinesis is far easier now due to the added protection against them. An invader of the mind just work passed the skin's dampening field and whatever power is left, the user must repel (success is dependent upon the user, as any additional pressure from the attacker is still met with resistance), being choked wouldn't feel as constricting. The attacker would feel as if they are not gripping flesh, but like something is pushing back against them, allowing the victim some breathing room to think.
All this being said, it should also be mentioned that this IS NOT something that can be turned off. This is important because things like telepathy (beneficial telepathy that is, for argument's sake), outside healing, effects of things like battle meditation, or even something like a positive use of incoming telekinesis. The skin won't discriminate. It doesn't know good from bad. So even if a good power is coming your way, it will be dampened, and thus the effects may not be the best they could be. Meaning wearing the armor is best when you're either by yourself, or can sustain yourself.
The intent of resistance is merely to provide added security against those that use the Force. On it's own the skin is INCAPABLE of negating ANY Force attack. No matter how weak a blow, the attack won't just disappear. That being said, it will be reduced by an amount based upon the familiarity of the power being used. So a Crusader, for example, using Choke who has just learned it will find their attack reduced greater than a Crusader or Master who has mastered the ability (this is based upon whatever scale the attacker is using).
To put it more simply, the stronger you are with the power, the less of a resistance the skin has.
The reduction of an ability, as stated, will not dip below 100%. So there is absolutely no way for complete Force immunity. The skin is simply an aid in repelling the Force, much like the metal is an aid in blocking knives and bolts. The stronger one is, the less of a difference the skin makes, though a difference will always be present, and the user still has to make up for whatever gets through. So nobody wearing this should attempt to take a Spear of Midnight to the face, it wouldn't end well for the wearer.
Description: The Tera is designed to combat Force Users and their powers. The gloves being used to deflect sabers, and the rest of the body. Using the skin of a Terentatek (and brute force of Sith Alchemy) the skin of the beast has been melded into the armor, giving it an impressive resistance to the Force, but not exactly the Terentatek's near immunity (due to the process of fusing the skin and metal). The armor resists all incoming Force powers, but does still allow him to utilize his own powers without problems.
The helmet comes with a built-in communication system for short range transmissions, voice modulator (and nifty mute feature), and a rebreather for more dangerous environments. Due to the electronic components in the helmet, the duraplast there has been reinforced to resist EMP attacks, though ion charges could still potentially short out the system. The most notable thing about the helmet is that it has no eyeholes (Raith's doesn't anyway), but does have a kind oflion faceplate
The armor is designed to be as light weight as possible. That being said, it's designed to look like a kind of armored robe, meaning the armored plating is only in vital places, leaving joints free to move for maximum mobility and flexibility. For added protection there are straps of armorweave applied to the waist for added protection against blaster fire.
The suit is designed with combat against Force Sensitives in mind. Hence the skin, the armor material, and the design.
Special thanks to BN for all his help in making this armor.
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