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edit: fucking ninja'd
woah malon hi
Also WB.
TBH I get where you're coming from, but...I feel like this is sort of like the easy answer, but not the right answer...mainly because we've tried this exact thing before and it only has short term benefits before everyone starts to complain about the RP growing stagnant.
So...I mean, sure it can be part of the solution, I think the demand for pre-determined battles from the userbase definately seems to indicate that it should be a thing again in some form or another - but I wholly believe we need to do more than that as well in order to curb the other issues - partially because unless we try to fix competitive combat (as opposed to just reducing its frequency), then we haven't really fixed anything at all.
Explain penetration testing :)If you've been barred from PvP by your faction you're likely not the best candidate to write the PvP rules. Like someone convicted of a financial crime shouldn't be the new secretary of the Treasury.
Not to disparage you, but maybe because we don't need somebody who has been banned from PvP until February due to their poor behaviour in every PvP thread they've been in trying to tell people how we should do PvP.
c:
It may be possible to "tweak" the combat but I don't think there is any way to "fix" it. By trying to fix it for one side you'll just get complaints from the other side.woah malon hi
Also WB.
TBH I get where you're coming from, but...I feel like this is sort of like the easy answer, but not the right answer...mainly because we've tried this exact thing before and it only has short term benefits before everyone starts to complain about the RP growing stagnant.
So...I mean, sure it can be part of the solution, I think the demand for pre-determined battles from the userbase definately seems to indicate that it should be a thing again in some form or another - but I wholly believe we need to do more than that as well in order to curb the other issues - partially because unless we try to fix competitive combat (as opposed to just reducing its frequency), then we haven't really fixed anything at all.
Guys. Seriously. ^^^^Let's get back to the discussion, folks. :)
I didn't say he shouldn't be in charge of formatting a new PvP system because he's been warned. I said he shouldn't because he is currently banned from participating in PvP by his own faction. There is a difference.Explain penetration testing :)
I think @Roen is being more than reasonable in his response here, while several of you are dogpiling him.
I have no dog in your particular fight, but saying what you're saying is totally nonsensical. If the moderation and implementation of PvP rules were reserved for people who never had a formal warning in regards to language/behaviour, or indeed a ban, then who would be left? @Green Ranger would be gone, certainly, and you would be, too.
Discount his proposal by all means, disagree with him to your hearts content, but don't say his opinion doesn't matter because of his circumstance.
EDIT: I should note I know this is not strictly on topic, and I apologize. I lurk a lot of threads, and @Roen just seems to get dogpiled a lot, which I should think would be beneath what I assume are adults, on this forum.
Whoops missed this. NinjadGuys. Seriously. ^^^^
Thanks for the welcome back :)
Honestly, I understand. It is the easy answer, and I'm not sure what the right one would be; but until it's found, I think that's the approach I'm going to take.
As for predetermined battles, I think I saw (earlier in the thread) where it was mentioned that an objective system could be set up: a list of realistic objectives for each of the Main Thread RPs, and whichever faction meets those objectives wins—or perhaps meets the most objectives—wins. I haven't seen the responses to these, so forgive me if I'm already beating a dead horse, but I find that to be a reasonable solution. It would allow for the spontaneity that most users crave in a PvP battle, while giving them concrete goals to fight for that, once complete, would win their faction the battle. It might not fix everything wrong with the toxic nature of PvP, but it might get things moving in the right direction.