'State of the RP' feedback thread

Roen

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Not to disparage you, but every game has rules, and competitive games necessitate them. You'd send tabletop players into a froth with that kind-of sentiment.
 

SonOfFire

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And why isn't the site interested in an expanded study of PvP?
Making PvP too technical (as I think your suggesting?) defeats the purpose IMO. We have PvP mods for a reason, this regulates people taking proper hits. Unfortunately there is not going to be any way to please everyone when it comes to PvP, PvE battles, or anything for that matter. The best the staff can really do is attempt to please the masses. As @Nor'baal stated earlier I like the use of NPCs in very few scenarios, making the FLs work together, and expanding Main Battles. It seems like most Main Battles are decided purely by two or three PvP battles when in reality while those fights can make a difference as far as troop morale, supplies, etc. X number of Jedi/Sith aren't going to take the entire planet by themselves.
 

Nor'baal

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I see no table here my friend, only text and memes.
 

SonOfFire

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Not to disparage you, but every game has rules, and competitive games necessitate them. You'd send tabletop players into a froth with that kind-of sentiment.

Yeah no tabletop here. Trying to turn a writing based roleplay forum into a tabletop or RTS defeats the purpose.
 

Green Ranger

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Not to disparage you, but maybe because we don't need somebody who has been banned from PvP until February due to their poor behaviour in every PvP thread they've been in trying to tell people how we should do PvP.

c:

I was gonna add in something about how a strict ruleset system is counter-intuitive to the site's RP philosophy, and has been so for like...eleven years, but ^ is also a good point.
 

Malon

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Ultimately, the problems with PvP comes down to the individuals, and only the individuals will truly be able to solve them. I don't see the admins as being able to slap a bandaid on it and fix it all. I've been a periodic user of SWRP (hopefully my graduation will ensure that I can stay around for the long term now), and the problems that have been raised in this thread have been around on-and-off for a long time—as I believe @Sreeya noted.

Idealistically, the best solution would be for the writers on this site to move away from the competitive aspects of PvP and focus on a more story-oriented mindset. For example, a user messaged me earlier about setting up a potential RP where our characters would fight one another, and he raised the question of how death would be handled. I immediately informed him that the best way to go about setting up an RP was to talk to one another about our characters' individual stories, what we hoped to get out of the RP, and then write based upon that conversation. That, I think, is the best way to avoid the cutthroat nature of PvP. It allows you to be spontaneous and fun in the RP, but also gives you a bit of an idea for the direction you want to write, without scripting the entire thing and making it boring.

As you can see, that solution is more of a personal one; it's something I can do to solve the problem in my own way. The admins could never realistically enforce that, nor could they regulate it. Long story short: I agree with what @Sreeya and some of the others were saying. The only way to change the PvP problems that currently plague the site is for the individual users to communicate and implement the changes themselves. Just my two cents. Hoped it helped out and contributed to the conversation, Boli.
 

Prudence

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Not to disparage you, but maybe because we don't need somebody who has been banned from PvP until February due to their poor behaviour in every PvP thread they've been in trying to tell people how we should do PvP.

c:
I was gonna add in something about how a strict ruleset system is counter-intuitive to the site's RP philosophy, and has been so for like...eleven years, but ^ is also a good point.
^
 

SonOfFire

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Ultimately, the problems with PvP comes down to the individuals, and only the individuals will truly be able to solve them. I don't see the admins as being able to slap a bandaid on it and fix it all. I've been a periodic user of SWRP (hopefully my graduation will ensure that I can stay around for the long term now), and the problems that have been raised in this thread have been around on-and-off for a long time—as I believe @Sreeya noted.

Idealistically, the best solution would be for the writers on this site to move away from the competitive aspects of PvP and focus on a more story-oriented mindset. For example, a user messaged me earlier about setting up a potential RP where our characters would fight one another, and he raised the question of how death would be handled. I immediately informed him that the best way to go about setting up an RP was to talk to one another about our characters' individual stories, what we hoped to get out of the RP, and then write based upon that conversation. That, I think, is the best way to avoid the cutthroat nature of PvP. It allows you to be spontaneous and fun in the RP, but also gives you a bit of an idea for the direction you want to write, without scripting the entire thing and making it boring.

As you can see, that solution is more of a personal one; it's something I can do to solve the problem in my own way. The admins could never realistically enforce that, nor could they regulate it. Long story short: I agree with what @Sreeya and some of the others were saying. The only way to change the PvP problems that currently plague the site is for the individual users to communicate and implement the changes themselves. Just my two cents. Hoped it helped out and contributed to the conversation, Boli.
giphy.gif
 

Nor'baal

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I dont think discounting someones opinion and then flaming them because of their current situation particularly helps. Indeed it only adds to an already tense discussion, by pilling in rudeness.
 

Prudence

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I dont think discounting someones opinion and then flaming them because of their current situation particularly helps. Indeed it only adds to an already tense discussion, by pilling in rudeness.
If you've been barred from PvP by your faction you're likely not the best candidate to write the PvP rules. Like someone convicted of a financial crime shouldn't be the new secretary of the Treasury.
 

Green Ranger

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Ultimately, the problems with PvP comes down to the individuals, and only the individuals will truly be able to solve them. I don't see the admins as being able to slap a bandaid on it and fix it all. I've been a periodic user of SWRP (hopefully my graduation will ensure that I can stay around for the long term now), and the problems that have been raised in this thread have been around on-and-off for a long time—as I believe @Sreeya noted.

Idealistically, the best solution would be for the writers on this site to move away from the competitive aspects of PvP and focus on a more story-oriented mindset. For example, a user messaged me earlier about setting up a potential RP where our characters would fight one another, and he raised the question of how death would be handled. I immediately informed him that the best way to go about setting up an RP was to talk to one another about our characters' individual stories, what we hoped to get out of the RP, and then write based upon that conversation. That, I think, is the best way to avoid the cutthroat nature of PvP. It allows you to be spontaneous and fun in the RP, but also gives you a bit of an idea for the direction you want to write, without scripting the entire thing and making it boring.

As you can see, that solution is more of a personal one; it's something I can do to solve the problem in my own way. The admins could never realistically enforce that, nor could they regulate it. Long story short: I agree with what @Sreeya and some of the others were saying. The only way to change the PvP problems that currently plague the site is for the individual users to communicate and implement the changes themselves. Just my two cents. Hoped it helped out and contributed to the conversation, Boli.

woah malon hi

Also WB.

TBH I get where you're coming from, but...I feel like this is sort of like the easy answer, but not the right answer...mainly because we've tried this exact thing before and it only has short term benefits before everyone starts to complain about the RP growing stagnant.

So...I mean, sure it can be part of the solution, I think the demand for pre-determined battles from the userbase definately seems to indicate that it should be a thing again in some form or another - but I wholly believe we need to do more than that as well in order to curb the other issues - partially because unless we try to fix competitive combat (as opposed to just reducing its frequency), then we haven't really fixed anything at all.
 

Nor'baal

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If you've been barred from PvP by your faction you're likely not the best candidate to write the PvP rules. Like someone convicted of a financial crime shouldn't be the new secretary of the Treasury.

Sure, but they don't deserve to be BM in this thread. Several people here have been subject to bans, and evidently their opinions still matter.
 

Elijah Brockway

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If it helps, I don't really trust Prudii to give any good insights in this thread either.
 

Green Ranger

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Let's get back to the discussion, folks. :)
 
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