Salamander Wrist Launcher

Baobhan

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Salamander Wrist Launcher






Affiliation:


Hastur Reigns



Ownership:


Hastur Reigns



Intent:


To create a light, concealable and portable method to use


toxins of both a lethal and non lethal nature at range or

on a battlefield with two methods of distribution.


Model/Name:


SAL- Wrist Launcher (Salamander)



Type:


Dart / Canister Launcher



Power Supply:


Diatium Power Cell



Size:


~Length: 17cm


~Width: 5.5cm


Range:


~Darts: 40m Optimal range

~Launcher: 30m Optimal Range


Ammunition Capacity:


~Darts: Loaded with a small clip which has a maximum capacity of 25 darts.

~Launcher: holds a single vaporization grenade.


Composition:


Plasteel / Alusteel / Analog Components.




Description:



The Basics: The Salamander is far from a marvel of military science, but it has proven to be an effective weapon in the past, silent, and potentially deadly, the Salamander Wrist Launcher was commissioned by Hastur Reigns through an armourer within the Jedi Army to cater to his very specific set of skills to do with botany and the creation of toxic oils from his many plants. The Weapon offers two methods of general distribution; Darts: which upon impact inject their payload into the intended victim with a micro-filament tube. And Vaporization grenades: Pressurized capsules which use heat and friction to turn concentrated chemicals into a heavy-as-air vapour similar to gas grenades. Hastur works hard to keep each of the darts and capsules saline and safe to use with clips loaded with each of the dangerous materials that he has created color coded on his person to avoid confusion.


Inner Workings: The firing system is almost entirely analog and semi-automatic, made of moving parts and resistant metals connected to a battery which is primed with the flip of a switch that leads to heating the components which heat up and pressurize the air behind the darts as well as priming the grenades for use. This process, with no computerized parts lends the weapon to be largely immune to EMPs and can be used in almost any atmosphere or climate, but to some differing effects. The darts are not simply fired with pressure, unlike most compressed gas projectiles, but instead add heat to the mix, heating the pressurized gas behind the locked projectile for even more force than other dart weaponry, firing the darts at excesses of 300 meters per second and the grenades at approximately a third of that speed.


Darts: The Darts of the Salamander are slender aerodynamic needles which are fired at high speeds from the barrel on one side of the weapon. These darts are plasteel darts that have an internal layer as well as the external protective layer as well as an alusteel, laser cut micro filament tube which acts as the method of injection. On impact, the interior layer of the capsule dart is made to collapse with the pressure of the sudden stop of impact, injecting the substance out of the end of the tube and into the intended target, while the exterior casing protects the integrity of the dart and frames the slight wings on the sides which allow it to fly straight. Of the Darts unique features, it is made to slip through woven/ fabric armour like kevlar or armorweave with relative ease due to the thinness and sleek nature of the needle moving between the fibers or penetrating the fabric. Making most armour-weave or bodysuits completely useless against the darts themselves, however, unlike bullets, the darts are completely incapable of penetrating solid armour plates, unable to penetrate as well as dealing them no structural damage in the slightest on impact.


Vaporization Grenades: The vaporization grenades are larger 4cm long capsules which are fired from the adjacent launcher of the weapon. Each capsule consists of an outer steel layer and an inner insulating plasteel layer as well as a light exterior fitting which connects to the launcher itself, holding it in place while fired and allowing the grenade to be primed. Low heat is applied to this connection which heats and powers a small rapid moving turbine which spins within the capsule rapidly, vaporizing the concentrated oils within them and effectively weaponizing the grenade. Upon the pull of the trigger the grenade launches in the intended direction, and after a brief, time-able delay they open, expelling the high pressure vapour in a slightly heavier-than-air cloud that expands to a radii of about 4.5m wide. The method is perfect for contact toxins or inhalants as the vapours are capable of lingering for some time until they fall.



Features:







    • + No computerized parts.



    • + Two types of ammunition



    • + Above average range



    • + Darts penetrate woven armour



    • - Low ammunition capacity



    • - Cannot penetrate or damage solid armour



    • - Ammunition is more cumbersome.

 
Last edited:

Clayton

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80m seems like an extremely long range for how you're aiming the weapon, I think 40m would be where you run into accuracy problems. You'd also have to get this approveof and submitted by the current Jedi FL if it's faction tech.
 

Baobhan

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@Clayton could I push for 50? :) no problem if not.

Also. This is a unique piece of equipment for my character. Who is a part of the Jedi Army. Did I do something wrong?
 

Elijah Brockway

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Change the affiliation to just your character.

The affiliation bit is normally used to denote a manufacturer/primary owner of the tech, and in the case of faction tech, then the affiliation is with that faction. So at first glance, it looks like you're trying to make tech for the faction overall, not just for your character.
 

Baobhan

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Fixed! (now that i can edit it.) if you actually do want me to make it 40m, i will happily do it (or ask for 45 :P )

you loose nothing for asking right?
 

Clayton

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Yeah, 40m optimal sounds right. The radius of the vaporization grenades should be halved, this isn't that big of a system, after all.
 
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