Piracy in Miner's Space Dice Thread

Edgestriker

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So with that, saying the anti air guns are taken out. And going to roll a D5 for pirate deaths from taking out the turrets. I don’t feel like there necessarily would have been that many just in turrets so that’s why the low number.

[dice]d6[/dice]

Edit - d5 isnt valid so doing a d6
 

ComradeFlash

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Rolling to gauge the success of Lux's scouting, regarding the location of any nearby pirates that he can interrogate

[dice]d100[/dice]
 

ComradeFlash

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Well that's rough lol. In that case I'm going to have him come upon a hastily fortified mess hall that has been set up as an ambush for intruders. I'll start by rolling a D12 for the number of pirates holed up there, based on how many have been slain thus far.

[dice]d12[/dice]
 

ComradeFlash

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Then I'll go for the success of Lux reacting to the ambush.

[dice]d100[/dice]
 

ComradeFlash

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Lux manages to react, so I'll have him roll for whether or not he successfully finds cover. He'll take a pot shot with one of his pistols as he attempts this so we'll roll it together.

[dice]d100[/dice]
 

Smith

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Rolling to see if any pirates notice the Scream's landing (lower number equals detection) [dice]d100[/dice]
 

Edgestriker

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After moving through the ventilation shaft will come across where Lux was, will utilize the rifle to fire down on the remaining pirates. Rolling to see how much damage is done. Due to Kodee being an excellent shot and snipe, and confidence from previous critical success going to add 5 to whatever the result is.

[dice]d100[/dice]
 

Edgestriker

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Accidentally posted on the ooc. My mistake. 41 and a 39(44-5) so far. So pirates are moderately held up mostly the leader, and Kodee takes a shot that’s a success so got one of them, however minor disadvantage will be he was doing it with a flourish of overconfidence so will take a minus 5 to defense which is this last roll

[dice]d100[/dice]
 

ComradeFlash

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Following after Kodee, Lux will attempt to make a force-augmented sprint. Taking a wide birth around the edge of the hangar in order to close distance between himself and the captain's goons. Since they are currently engaged with Kodee, and Lux has a mild element of surprise I'll add 5 to the result.

[dice]d100[/dice]
 

ComradeFlash

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With a rousing success I'll say Lux manages to close the distance without any hassle and takes out the two pirates nearest, one on his way to and the other guarding the captain. Following that I'll roll for an attempt to get a hold of the captain and prepare him for capture.

[dice]d100[/dice]
 

ComradeFlash

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He knocks him out with a pommel strike to the temple and takes cover behind the ship.
 

Edgestriker

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So 3 of the 6 died and the captain is knocked out.

So 2 pirates alive and shooting and one unconscious captain

(Just to clarify making it easy)
 

Tenagra

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Let's see if Jem is spotted as he approaches
[dice]d100[/dice]
 

Tenagra

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Probably should have made that an attack roll for the pirates too, to avoid cluttering this thing up. Oh well. Here is an attack roll for the pirates.
[dice]d100[/dice]
 

Innsanna

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Nothara's attempt to deflect the pirate's blaster fire

[dice]d100[/dice]
 

Innsanna

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Nothara's attempt to quickly kill the pirates

[dice]d100[/dice]
 
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