Mission Planning

Just Matt Now

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Tbh I didnt even read them before now. I agree with you Kev. After reading majority of them I can think of some ways where we can put these missions on a much larger scale. For example in the last mission Tanatt could have vital information about certain rebellions that have sprouted up against the Sith.
 

Just Matt Now

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Ok just so that we are on the same page, Kev. BN approached me with his Chiss character, Roan, and two of his officers, played by Weiss and Ush. Basically they wanted Borga to fund their operations and pluck out all of the Chiss mercenaries amongst the Cartel militia in order to have them train the Cartels ground army to better fight force sensitives.

So I will be giving Roan the rank of Captain, although any order he makes has to first go through Borga/the council. I'm also debating on giving Weis' character, Heliel, Enforcer with the same parameters.

This will strengthen what army we have for future endeavors and increase our relationship with the Chiss Ascendency.
 

Insoulent

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Eh, so long as they're not given separate or special treatment, s'fine with me. I mean, they're practically going to help build our military, right? I'd probably get whoever runs the Natori (after the Hunt) to basically keep an eye and ear out for Borga, and make sure they're actually helping build the armed forces and whatnot. Hell, if they could create some technology, that'd be ever greater.

Either way, the quicker we can form an alliance with the Chiss, the better. I had some missions with Chiss Space in mind for the rebels a while back, pretty sure we can work with them on some stuff in that regards. At least to get some criminal enterprises involved.
 

Insoulent

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Double Post, I got some missions in mind already, by the way. I know I said I'd focus on bounties, but that's way more time consuming than just me putting my mission ideas out.

While I really enjoy the missions we have right now, I don't see those progressing our faction story. The Zonju mission pack on the other hand sort of does lead to something. Like the Rothana missions we had in mind, that goes towards building our fleet capabilities and numbers. I don't see what securing the Hub/Esterra really does for the Cartel as a whole, or even them really getting us the necessary funds we lost with the Bacta.

So, I am thinking, we should begin working on the mission pack for Rothana and work on another project, most notably expanding our criminal reach through the Imperial worlds, possibly even expansion. Map.

Looking at Cartel space, Kessel/Boz Pity/Formos/Kubindi/Honoghr/Akrit'tar are just north of our territory. If we win the Klatooine Battle, and our obvious aggression towards the Empire, I would think it'd be very Hutt-like to want more territory. Maybe gaining that territory would secure Borga's claim to power? Hell, if you could even extend it up into Boonta/Sriluur/Vathkree/Junkford Station that'd even be better. All of these worlds have ties to the Hutts already, and provide the Hutts with a lot of more power in other ways. I could work on some missions to establish our footing in the new territories.

Kessel would be our spice headquarters and boost our production. Boonta is a major intersection in the Outer Rim, so it'd be a valuable jump-off point for illegal activities and strategic point against the Empire. I'm guessing we could help the Rebels establish a base on Boonta, or Boz Pity if we can get them. Kubindi is home of the Kubaz which could add to our spy system, considering they were all spies, this could also help the Rebellion. Sriluur is homeworld of the Weequay, which would help boost our mercenary forces. Junkfort is a popular smuggler's haven, so it'd also give us another jump-off point into Imperial Space, and we could turn the orbiting station into a production plant for freights and the like. Honoghr is home to the Noghri, some of the Galaxy's best assassins, no doubt would do well in the Cartel.

All of those planets could each have a mission revolving around establishing our foothold on that planet in some way, as well as still be pretty damned interesting. Smuggling, fighting, subterfuge, establishing key buildings and stuff like that. Again, just some ideas. I also have a mission pack for aeonCORP, but I might put those on hold.

Too Long; Didn't Read: We focus on the Zonju mission pack, we begin working on the Rothana mission pack, and maybe talk to Rom about allowing the Hutts to expand their territory a bit north (since we're Hutts, we'd obviously negotiate a good deal on our part, which would make Borga look like a hero to the rest of the Council).
 

Just Matt Now

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Damn Kev you know your shit. I'm loving these ideas, and well thought out for each planet. I'll let you pitch the idea to Rom since we have yet to see start the IC negotiations. Though when we do, I dont think the ideas you have for the Rebels are such a good idea. If we do come on even terms with the Sith, I doubt they would honor any negotiation if we are caught aiding the Rebels.
 

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So, I originally planned on working on the assets after the bounties (which I'll be finishing tomorrow/later on/once i wake up), but I think the missions are probably more important and quicker to complete than the assets. I won't be as focused on asset writing, and more on mission idea thinking. I'm holding off on actually writing down missions until we finish this and this, since they plan on building a bit on the future of the Cartel. Obviously a revision of the mission ideas I proposed before - with the addition of some of FP's mission ideas. The general idea is: branch our operations in the DMZ zone/build new alliances with the locals, get started on Rothana, strengthen the Hutt's influence.

Major Sidenote: Is it okay to scrap the current missions we have? With Cassa gone, I don't know if you know what the point of the current missions packs are or what we'd get out of it specifically, but I am thinking of adding 30 new missions, ten missions per pack, though we could split them into 5 per pack and have a whole bunch of smaller arcs that would be faster to complete and organize.

Honestly I'm very tired right now so I don't want to get too deep into this, but I got a few ideas to help the Cartel and hopefully bring in some more members, maybe. Like I mentioned months ago, I think we should begin helping the Rebellion in anyway way we can, so I'll probably be revising my old joint Rebel-Hutt missions, or something similar if you guys are cool with it.

Again, I like the Zonju pack, as I see the benefit in running a planet. Kyle has already taken the initiative to start his takeover of Crystophsis (which is an oligarchy, a government run by corporate bodies), which should help our mining operations and we'll be able to produce a lot more weapons, ships and the like in the future - hopefully. Not to mention the ideas I got to help make rebellion more popular in Sith space. Either way, Crystophsis is a rather important planet in Indie space, so control over that would help in countless ways in the future, if we plan on fighting the Empire at some point - which we no doubt will in some way-shape-or-form.
 

Just Matt Now

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Great!

While I think the last thing we should concern ourselves with is the Rebels right now, it is a good idea to start thinking about them, at least not openly name them as an enemy. Though if we are to keep what alliance we have with the Imperium right now, any actions taken giving the rebels power would certainly harm that.

As for Cassa's mission packs, lets take them out, save them for later, and focus on the mission packs you had in mind. You could do the same as we did last time and post the general mission pack ideas so I can help you out with them.

As for the assets, I'm not sure what needs to be improved, if anything just a little updated.
 

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So I have five arcs in mind now, figure I moved it up from three. Five missions per pack, allowing them to be completed much quicker - considering we're not as abundant in members.

Abregado-Rae: When the Cartel had control over Thyferra, Abregado-Rae was a powerful ally within Imperial Space as one of the few planets were crime was common, if not normal. A triumvirate was formed of the three largest criminal groups which acted as the planet's form of government and kept the peace and prospered together. However, with the loss of control over Thyferra, many of the crime groups that called Abregado-Rae home now resulted into infighting, and causing a great turmoil with the locals and surrounding space, not to mention the employees in these crime groups. (many of these missions are the cartel growing new operations to send to AR, as well as aiding the locals in some way or something like that, ultimately we'll secretly take control of the planet)
- Kessel: With the Imperial presence gone, the Pyke Syndicate that ran the mines have found a new found freedom and resurgence in power. To destroy the Pyke presence on Kessel now would save us time and money in the future, not to mention Kessel's spice would surely find a nice home with our partners in Abregado-Rae. (or we could go to establish some partnership, either or, but total domination is better, right?)
- Attahox: Attahox is a major producer of phosovane salts, a popular and essential product in painkillers. Medical supplies are in major need, and Attahox is sitting on a proverbial gold mine. Our recent talks with the Torgaigne syndicate were met with hostility, so hostility they have received. The Grand Council has sent a fleet to blockade the planet, crippling the group. We're sending of team of Natori to aid you in capturing the leaders of the Syndicate that are holed up in the largest mine. Killing or capturing them would transfer the mines to us. While phosovane salts are no luxury like Bacta, it is a suitable substitution.
- Kinyen: One of the few agriworlds that leads into Abregado-Rae, Kinyen is a valuable planet that supplies food to many of the planets in the Corellian trade spine and it's surrounding sectors. Control over this planet would lead to valuable supply to various worlds across the Galaxy.
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Ord Mantell: [STORY] Many of these missions revolve mainly in Ord Mantell and showcasing the Cartel's operations on the planet, and obviously strengthening them. Not really taking control over anything, just a way to show the forum that our reach is even in Imperial territory and also for member to showcase their characters. Might toss in a race or two considering it's a popular place for criminals and smugglers.
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Rothana: [story] So we get right into building up RHE, missions revolve around delivering things, pushing some corporate big-wigs, stealing new employees and stuff like that.
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Eriadu: Many planets across the Galaxy, more notably in Independent space are in need of aid. With Yag'dhul, a once free and open world to trade now controlled by the Empire, many spacers are searching elsewhere to do business. Eriadu is poised to become one of the more popular planets in Indiependent space, as such we'll need to force our way in the only way we know how: credits. (Many of these missions revolve around us helping Eriadu's economy and market build up)
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Other: I'm thinking of some general run-of-the-mill missions that we're all used to on the forum or leaving it open for you to suggest a mission arc.
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Like always this is free to change, just trying to spitball some ideas. I just put out the ones I have planned for sure in my head that'd be interesting. Throughout the week I'll edit them with some more ideas and bump the thread. Most of these missions are mainly strengthening our operations, and preparing for production for more weapons and ships in the future.

Once Bee gets back, I'm hoping we could talk with her about her plans for expanding the Natori, which in turn would help us out greatly in terms of forces, if not we could always change that.

This is the building block basically for the next stage in the roleplay - hopefully the rebels will really cause some ruckus without our help until then, so that we can start turning against the Empire. You said before you had something in mind with the Chiss? Any update on that? Maybe we could focus the last mission pack on that?
 

Cassanova

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With the Casino built now, my goal is to finish the Paradise pack and release it with the next newsletter.

paradisebanner_zps13fe81c9.jpg

The Paradise Casino & Resort, located on Rishi on the edge of Hutt Cartel Territory, is a mecca for all those who wish to relax, play, and participate in all that is luxurious, extravagant, and indulgent! Its on-site security team cannot, of course, handle every situation that arises, which is why, on occasion, the Cartel calls upon its other members to assist. Payment, of course, is provided for services rendered with the added benefit of your name sliding across Jack Tamblyn's desk in a favourable way.

Mission Name: Explosive Raid
Location: Onboard a Raid Station, above Rishi
Details: A light freighter has been detained at the local Raid Station above Rishi, hoping to deliver goods planetside to the Paradise Casino & Resort. It seems that their intentions were not as noble as they appeared. A scan of their cargo suggested they were smuggling in explosives to destroy the resort. As soon as the ship's captain realised he had been made, he and his crew locked down their ship, securing themselves inside and magnetically locking itself to the Raid Station's hangar floor!
Objective: Board the enemy vessel, kill the occupants and disarm the explosive devices.
Payment: 10,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: Be aware that not only is the ship smuggling explosives, but we have been unable to identify where onboard the explosives are.

Mission Name: U.F.O.
Location: Rishi, Paradise Island
Details: Paradise scanners have picked up an Unidentified Falling Object two kilometers outside of the main Casino & Resort. While it poses no risk of damaging the resort, its manager, Jack Tamblyn is very curious as to the object and its origin.
Objective: Brave the dangerous jungles of Paradise Island to find, collect and return the fallen object to Jack Tamblyn at the Resort's office building.
Payment: 8,000c each.
Participants: 2-3 Cartel Members.
Additional Notes: Scans suggest that the object is a container of some kind. It's contents are unknown.
For elaboration, contact Cassanova to join the RP when the object has been collected!

Mission Name: Hyper Intelligence
Location: Rishi, Paradise Casino & Resort
Details: Its a big night here at the Paradise, and security teams are already handling several risks. It does, however, seem that a guest of the hotel believes himself able to cheat at our high rollers' table and get away with it. He has been winning all night, and seems to be up nearly a hundred million credits.
Objective: Identify the winner, and evict him from the hotel quietly - He is not to return to Paradise.
Payment: 7,000c each.
Participants: 2-3 Cartel Members.
Additional Notes:

Mission Name: Vanishing Act
Location: Rishi, Mainland
Details: The Casino and Resort does not operate solely within its border. Utilising local workforces on the mainland, Paradise brings in naturally occurring spices for foods, gems and ores for decoration and resale - supporting local economies. Unfortunately workers are disappearing form their homes, but there appears to be no forced entry or any evidence of foul play.
Objective: Identify the cause of the disappearances and rescue local workers.
Payment: 11,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: Condition of Participation: Post #11 will feature an attack by an NPC mercenary force.
Submitted by Relent

Mission Name: Rancor's Rancour
Location:
Details: The Paradise's Arena is state-of-the-art, and provides the most varied and realistic challenge available for combatants and participants. That being said, Cartel gladiators are of the highest calibre and require only the most difficult of opponents to challenge them.
Objective: Travel to Carida, Felucia or Dathomir , capture a Rancor in good condition, and deliver it to Rishi for husbandry and competition.
Payment: 20,000c each.
Participants: 2-5 Cartel Members.
Additional Notes: Keep in mind that our source for the animal is deep behind Imperial territory. Despite our ceasefire with the Imperium, animal trafficking is still highly illegal. If you are caught, you are on your own.
Submitted by HawKylaen

Mission Name: Option One
Location: Rishi, Paradise Casino & Resort
Details: In a freak turn of events two situations have arisen inside the hotel. Two of the Cartels opponent gangs have defied all reason and kidnapped a high rolling patron each.
Objective: Rescue the hostage. Leave no hostage takers alive.
Payment: 8,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: Diplomacy is not an option.

Mission Name: Option Two
Location: Rishi, Paradise Casino & Resort
Details: In a freak turn of events two situations have arisen inside the hotel. Two of the Cartels opponent gangs have defied all reason and kidnapped a high rolling patron each.
Objective: Rescue the hostage without killing anyone.
Payment: 8,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: Do not kill any of the hostage takers.

Mission Name:
Location:
Details:
Objective:
Payment:
Participants:
Additional Notes:
 
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Cassanova

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So i'm sitting here in a foul mood, and started coming up with really mean mission ideas.
Very dark. Very criminal.

CalrissianHall-Small_zps89da3235.jpg

Nar Shaddaa is one of the Cartel's biggest profit generating locations. A precious balance must be kept in order to keep profits flowing, and control of the moon-city's districts in the hands of the Hutts. The High Life pack is set in the more ritzy, glamorous sections of the planet; Neon lights, bars, clubs, casinos, high fashion are the order of the day.

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Mission Name: Dirty Bass Line
Location: Abducto Nightclub, Nar Shaddaa
Details: A nightclub owner has been caught dealing spice from his bar. Spice that was not purchased from the Hutt Cartel… again.
Objective: Kill all the occupants of the bar, except the owner. Guests and all.
Payment: 12,000c each.
Participants: 2-3 Cartel Members.
Additional Notes: As this mission is on Nar Shaddaa, discretion is not needed. The Cartel does not tolerate undercutting of our business. Deliver the message post haste.

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Mission Name: Parking Fines
Location: Shipping District, Nar Shaddaa
Details: Reports of speeders being brought in en masse through an outside 'facilitator' have reached the ears of key Cartel members. These speeders undercut our business, and their existence cannot be tolerated.
Objective: Destroy the speeders, which are packed into four shipping containers throughout the shipping yards.
Payment: 8,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: One of the containers is located in the impound lot. The security team in this area has been paid off by competing gangs. Eliminate them.

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Mission Name: All for Glory
Location: Nar Shaddaa
Details: Each year the Cartel hosts an extreme sports event. This year, its to be held bang-smack in the middle of the entertainment district. The event is split across three stages and is a race. An orbital leg from which participants must get from orbit to the surface as quickly as possible. A vehicular leg, in which participants are given the choice of swoops and speeders and must race through a circuit around town. A third and final leg, always a crowd favourite, is on foot. This leg takes participants through an industrial area through which they must collect a series of four flags. This is a team event.
Objective: The Cartel has entered you and your colleagues into the event as a team. Do not lose.
Payment: 14,000c each.
Participants: 2-3 Cartel Members.
Additional Notes: This is an extreme sports event. Weapons of all varieties are allowed. SKYCIDE suits will be provided to the Cartel team for the Orbital leg.

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Mission Name: The Rubber Glove
Location: 'The Tropics', Nar Shaddaa
Details: The Tropics are known for their heated, humid ventilation shafts which are ideal for the manufacturing of drugs. It has come to the Cartel's attention that a particularly high-class of criminal has set himself up in this area with a series of big-brother-esque video surveillance. Between his drugs and his unsolicited security, this man needs to be handled.
Objective: Travel through the Tropics without being observed by the security system and capture the drug dealer for incarceration.
Payment: 13,500c each.
Participants: 1-3 Cartel Members.
Additional Notes:

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Mission Name: Insurrection, Part I
Location: Casino District, Nar Shaddaa
Details: A small but annoying gang of crooks has been doing its best to disrupt the flow of patrons into several of the Cartel's casinos. They've established themselves as some do-gooder charity group and are picketing key locations, such as Calrissian Hall Hotel & Casino.
Objective: Silently eliminate the picketing gang members, dispose of their bodies without alerting the general public.
Payment: 14,000c each.
Participants: 2-4 Cartel Members.
Additional Notes:

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Mission Name: Insurrection, Part II
Location: Casino District, Nar Shaddaa
Details: A small but annoying gang of crooks has been doing its best to disrupt the flow of patrons into several of the Cartel's casinos. Their operation is being funded by, of all things, a children's toy shop located a few blocks away from some key Cartel property.
Objective: Rally up as many of the gang members as you can find, lock them in the shop and burn it to the ground.
Payment: 8,000c each.
Participants: 2-4 Cartel Members.
Additional Notes:

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Mission Name: Insurrection, Part III
Location: Casino District, Nar Shaddaa
Details: A small but annoying gang of crooks has been doing its best to disrupt the flow of patrons into several of the Cartel's casinos. The gang leader has been sighted inside Calrissian Hall Casino. He also happens to be winning at the tables.
Objective: Gamble against the Gang Leader, Arturo Razdo, make him lose all his money. Once he leaves the hotel, follow him and make him pay for the inconvenience his gang has caused, before locking him away indefinitely.
Payment: 12,500c each.
Participants: 2-3 Cartel Members.
Additional Notes:

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Mission Name: A Girl's Best Friend
Location: Five-Star, Nar Shaddaa
Details: Five-Star, known for its high-class hotels and restaurants is temporarily becoming the home to a particular Hapan noblewoman. She is the owner of a particularly valuable necklace made from rare blue diamonds. Relieve her of it.
Objective: Steal the diamonds.
Payment: 14,100c each.
Participants: 1-4 Cartel Members.
Additional Notes: The noblewoman has a security team of two uniformed and eight plain-clothed guards.

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Mission Name: Loose on the Town
Location: Entertainment District, Nar Shaddaa
Details: A breeding pair of Mandalorian Wolves have escaped their cages and are terrorising the entertainment district. As you can imagine, this could be very bad news for Cartel owned businesses.
Objective: Capture the wolves; Alive and unharmed if possible.
Payment: 11,000c each.
Participants: 2 Cartel Members.
Additional Notes:

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Mission Name: Not Quite to Plan
Location: 'The River', Nar Shaddaa
Details: The River is a stream of pollution that separates the Casino and Entertainment districts. Composed of air pollutants and kept at by by varying air pressure, the River is the breach down to the lower levels of the moon-city. Your team is returning from depositing a shipment to Nal Hutta and is returning for their payment. There has been a catastrophic engine failure and your ship is going to crash.
Objective: Minimise the damage to the Entertainment and Casino districts at all costs.
Payment: 0c each.
Participants: 2-5 Cartel Members.
Additional Notes: Any damage caused will be deducted from your bank accounts.
original_zpsd97af47e.jpg

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Mission Name: Rodians to the Wall
Location: Spice District, Nar Shaddaa
Details: A budding Cartel Champios has had his prize speeder stolen by a street gang of Rodians. Somehow they have managed to get the vehicle all the way down to the Spice District. This is not a just a matter of theft. This is a matter of principle.
Objective: Recover the speeder.
Payment: 6,600c each.
Participants: 2-4 Cartel Members.
Additional Notes: An additional 1,400c will be rewarded to each participant for each Rodian gang member captured alive.

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Mission Name: Kidnap and Chaos
Location: Highway 101, Nar Shaddaa
Details: We've received a call from one of our assets. He's been taken captive by some disgruntled patrons and is being held captive in a cargo speeder travelling somewhere through the skies along Highway 101.
Objective: Rescue the captive asset and kill his captors.
Payment: 8,000c each.
Participants: 2-3 Cartel Members.
Additional Notes: Avoid, if possible, civilian casualties/damage.

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Mission Name: Grave Robbin'
Location: Nar Shaddaa Memorial Park, Nar Shaddaa
Details: The Memorial Park, now a favoured hangout of junkies and budding gang members, has become overrun to the point of defacing the noblest statues of the Hutts of old.
Objective: Eliminate the squatters, junkies, hookers, and gang bangers.
Payment: 10,000c each.
Participants: 2-5 Cartel Members.
Additional Notes:

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Mission Name: All Outta Air
Location: Outer Rim
Details: A Corellian CR90 Corvette has been sitting idly in a void between systems. Onboard it is a briefcase filled with an experimental piece of technology that allows its user to siphon money from the credit accounts of passer-by's. Unfortunately, the CR90 is outfitted with the absolute latest sensory gear, and thus far our ships have been unable to get close enough to even attempt a boarding before they jump to hyperspace, escaping our grasp.
Objective: Utilising providing SKYCIDE suits, you and your team have to board, neutralise any resistance, and recover the tech. Destroy the CR90, but make it look like an accident.
Payment: 20,000c each.
Participants: 2-3 Cartel Members.
Additional Notes: You'll need to launch from your ship at a range of at least 8 kilometres out. Any closer and they will pick yo up on the sensors and bug out.

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Mission Name: Loot the Loot
Location: Nar Shaddaa
Details: Some hot-shot crew of thieves have pulled a rather impressive job on Etti IV, collecting a sizeable purse worth of bearer bonds. What they have failed to do is offload their product quickly enough. Our gain...
Objective: Break into the crew's safe house and relieve them of their loot.
Payment: 18,000c each.
Participants: 2-4 Cartel Members.
Additional Notes:

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Mission Name: Implications and Imprisonment
Location: Tatooine
Details: A cartel asset has been implicated in a series of crimes on Tatooine and the local security have taken it upon themselves to imprison our man. Despite the fact he is guilty of the crime, we cannot allow one of our own to sit in some low-rent prison.
Objective: Break out the cartel asset and return them to Cartel space.
Payment: 14,000c each.
Participants: 2-5 Cartel Members.
Additional Notes: Be warned, the prison has ground artillery and air support.

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Mission Name: Blood Money: The Price of Theft
Location: Druckenwell
Details: A local gang owns a pawn shop that another Cartel team is attacking. The gang has a hangout a few kilometres away from the shop.
Objective: Ensure that the gang is unable to reinforce the pawn shop while the other Cartel team is busy.
Payment: 8,000c each.
Participants: 2-4 Cartel Members.
Additional Notes:

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Mission Name: Blood Money: Squeezing the Bank
Location: Druckenwell
Details: A local pawn shop on Druckenwell has purchased an important Cartel heirloom. As it is rightfully ours, we have no intention of paying for it.
Objective: Secure the heirloom at any cost.
Payment: 11,500c each.
Participants: 2-3 Cartel Members.
Additional Notes:Expect some resistance as the shop is owned by a local gang.

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Mission Name: Blood Money: Thinning the Herd
Location: Druckenwell
Details: For reasons above your pay grade, the Cartel requires that security forces on Druckenwell be kept 'occupied' for at least an hour. Your team has been tasked with drawing the bulk of security down upon you.
Objective: Occupy security forces.
Payment: 15,300c each.
Participants: 2-5 Cartel Members.
Additional Notes: Local security is dirty and paid off by a local gang. Expect heavy resistance.

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Mission Name: Counter Surveillance
Location: Nar Shaddaa
Details: Some good-for-nothing independent intelligence agency has been attempting to keep tabs on key Cartel members. They've made the mistake of being predictable. Two surveillance vans and a surveillance post in an apartment have been identified. Give us the breathing room we need.
Objective: Eliminate the surveillance posts.
Payment: 11,000c each.
Participants: 2-4 Cartel Members.
Additional Notes: Leave one operative alive to deliver the message to "Kriff off."
 
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Insoulent

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I like the pack a lot, more grittier missions for sure. Too many missions for my taste though, we haven't even completed any packs of our previous ones. I doubt we'll see them all completed by the end of the timeline. Maybe cut some down, alter them and separate them into smaller packs. Just my two cents, anyway.
 

Cassanova

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I like the pack a lot, more grittier missions for sure. Too many missions for my taste though, we haven't even completed any packs of our previous ones. I doubt we'll see them all completed by the end of the timeline. Maybe cut some down, alter them and separate them into smaller packs. Just my two cents, anyway.

Not necessarily true. The Estarra Business pack has been either fully claimed or completed.
I'd rather have extras posted than have to constantly top up down the track. If we have spares at the end of the timeline - good for us!

Ultimately the idea is to give our members some really great ideas for threads. They don't necessarily have to 'bulk' the faction in any way. Sure they can, but it doesn't have to. Thats why we have things like Kylaen's Christophsis arc. Handy to have, but ultimately not critical to our effectiveness.

Folk just have to have a good time, and i think a lot of people are going to seriously enjoy the missions here.
Update; I just uploaded those two packs. Yahoo.
 
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Cassanova

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Holy dirt muffins, Batman.

Should we establish a maximum number of missions allowed to be claimed per week or some shit? Cuz like… when we have people bum-rushing the database and signing up for 3-4 at a time, I kinda feel like 80% of them are getting claimed, but totally wasted and not completed.
 

The Kyzer

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Holy dirt muffins, Batman.

Should we establish a maximum number of missions allowed to be claimed per week or some shit? Cuz like… when we have people bum-rushing the database and signing up for 3-4 at a time, I kinda feel like 80% of them are getting claimed, but totally wasted and not completed.

Agreed. 2 with possible permissions for 3 & 4?
 

Cassanova

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How do we want to go about that, though? Only can have 2 missions per character claimed/in progress at a time? 2 per member?
What happens if people go 'face palm' and just don't respond to their thread? We can't punish people for others going missing.

Perhaps maybe just a weekly limit of 2 missions signed up per member. On average i figure most missions take between 3-10 days to do, so that works out nicely.

If we word it in such a manner that we can get away with it;

Members are only allowed to sign up to two (2) missions in any given seven (7) day period.

or something to that effect, anyway.
 

The Kyzer

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Mission Name: Peace Talks but Who Listens?
Location: Christophsis - Crystal City
Details: Negotiations have begun between SaCouer Enterprises and Reliant Corporation behind closed doors. As we cannot affect the talks from within, we'll have to force their hands from without. A convoy of security troops is en-route to one of SaCouer's distribution facilities outside of Crystal City. In an attempt to ensure clear and overt directional planning so as to not offend/worry Reliant Corp, SaCouer's troops are riding in hover trucks along a publicly announced pathway. There are several bridges and choke points between the distribution facility and their starting point. We can use these to re-route the security forces closer and closer to one of Reliant's security bases and cause tension to mount.
Objective: Redirect SaCouer's Security Convoy so that it will pass by Reliant's Security Base and Airfield.
Payment: 15,000 credits each
Participants: 2-3 Cartel PC's
Additional Notes: You are not allowed to directly engage either SaCouer or Reliant's security forces in any manner. This is to become a war between those two companies, with Maelibus Mining Inc. playing in the shadows.


Mission Name: Readying the Tinderbox
Location: Christophsis - Crystal City
Details: The peace talks were a disaster. To circumvent this, the Oligarchal Council is voting on a new measure to limit the amount of armed forces and war materiel a single company or entity may possess within the Christoph system. Well, needless to say, we can't have that. So we're going to bring the point home to a few key members of the Council. Time is your enemy, though, as the Council votes in a few hours.
Objective:
Sabotage Ponzii Inc.'s Airfield.
Attack Walbortin Consortium's CEO's private yacht while he's not aboard. Make it seem like a botched kidnapping scheme.
Kill one of Valentin Marketing Group's non-voting board-members. Strike some real fear.
Payment:
25,000 credits each
Participants: 2-4 Cartel PC's
Additional Notes:
All three attacks need to happen quickly before the vote begins. You will each have ten posts max before the vote begins.



Mission Name:
Did You Check the Batteries?
Location: Christophsis - Crystal City
Details: We have a new development that has proven to be quite unsettling. SaCouer Enterprises has brought in some heavy artillery batteries to ostensibly shore up their defenses. However, the housing domes and protective plating for each battery indicates that all of them will be pointed towards key Reliant Corporation holdings and defenses. The odds have been blatantly tipped against Reliant, so we need to even them out again. Destroy the batteries by any means necessary, but do not reveal your identities.
Objective: Destroy/Sabotage the Heavy Artillery Batteries at SaCouer's main armory and supply base.
Secondary Objectives: Sabotage the base in any way you can. Additional payment on case-by-case basis may be dealt out.
Payment:
15,000 credits each
Participants: 2-4 Cartel PC's
Additional Notes:
Some form of disguise and/or alias will be required for this assignment. If anything links this action to Maelibus or the Cartel, heads will roll. Also remember that you are there to keep the playing field even. Destroying the base outright or sabotaging too much is a hazard as well.

Not my best work, but not my worst. I can't tell if they're decent or not. The main components of the first act is negotiations, and I'll probably need to hand-pick participants for that stuff if I don't just run them personally.

Anyway, these are subject to change, and any suggestions are quite welcome.
 

Cassanova

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I'm happy with those ones. How many acts were we planning on doing for the takeover in total?
 

The Kyzer

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In total, three is the plan.

::D:
 

Cassanova

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Three arcs, three missions per pack.
I can live with that.
 

Cassanova

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Tiberius Semper has PM'd me some missions that will surround the idea of building up money for his proposed asset to earn its own keep before it gets going. Below is the PM he sent me;
Here is the mission pack, i'd be also extremely happy if Arok could place these schemes in front of the Council or at least Jack/Elohim/Borga and present his ideas and cons IC. I think it'd be a cool thread and a further way to develop Arok. Let me know what you think, and I have tailored these missions to reflect on the Cartel and not Arok, the profits will all go to the Cartel and the agents who do the missions (except for a modest Masterminding fee :P)


Mission Name: Gold Rush
Location: Burnin Konn
Details:
Arok the Hutt has bought an old and defunct Kammris mining complex on the planet Burnin Konn, and has proceeded to dig a new mine, and carved out a new tunnel finding a previously unknown and massive vein of Kammris. Announcing his discovery to the galaxy, he has let it be known that he is willing to sell the mine to the discerning manager and is looking for potential buyers.​
Objective: Sell the mine to the highest bidder successfully for at least 2,000,000
GOqmrE4.png
.
Payment: 10,000
GOqmrE4.png
, an additional 1,000
GOqmrE4.png
for every million that the buyer spends on the final price.
Participants: 3 Grifter's (Mine Owner, Geologist, Droid Supervisor)
Additional Notes:
The new "vein" of Kammris is fake, and the mine has been salted with Kammris exctracts and dust in order to make the mine look like it has a huge potential. Bring in the buyer, and have our "geologist" show him around and make "tests" that confirm the huge concentrations of ore. Then make the deal and disappear with the money.​

Mission Name: The Three Card Monte Job
Location: Christophsis
Details:
The Christophsis police force have busted over 20,000,000
GOqmrE4.png
worth of cartel spice from warehouses under the control of the Cartel, in a massive sting operation that they conducted for over half a year. Arok has devised a scheme to gain access to the police force's lockup, steal back all the spice and get some needed revenge on the police force. Lacking the skills to do the job himself, Arok needs agents to execute the plan.​
Objective: Steal back the spice from the police force. Do not get caught.
Payment: 30,000
GOqmrE4.png
.
Participants: 2 - 5 agents.
Additional Notes:
In order to break into the police forces HQ and reach their evidence lockup, you must steal a high tech black box that will control all alarms going into and out of the Police HQ. Then find three Banks that are in the area, and mark them down. Finally steal enough uniforms to cover all team members, use these to sneak into the HQ when the time is right.

When the day of the Heist comes, activate one Banks alarms in simulation of a Bank Robbery. Then activate the second Banks alarm after a minute, do the same for the third Bank. It will look like there is a massive triple Heist going on at the same time and the police force will flood all Banks with all personnel in order to catch the perpetrators. What they don't know is that THEY are the targets. Not the Banks themselves...​

Mission Name: High Day Festivities
Location: Kowak
Details: Blackmail a Shopping Mall owner to grant you unrestricted access to the Mall and during the night, bug each teller so that it will copy the owners credit chips information as he swipes it, giving you unrestricted access to his account. Once the holiday is over, clear out all their accounts and disappear.
Objective: Steal as much credit chip information as possible during the festivities and clear out their accounts,
Payment: 10,000
GOqmrE4.png
.
Participants: 3 - 5; A Hacker, 2 Muscle
Additional Notes:

Mission Name: Pump and Dump
Location: Nar Haaska
Details:
Arok has published a new company based on Nar Haaska - this OTCBB based company deals with non-renewable energy sources, and is set to become one of the leading companies in the field. Find wealthy investors to cash in on the new company and hep fund it, in order for it to grow and realize its true potential.​
Objective: Convince potential investors to invest in the company even though its is an OTCBB stock.
Payment: 15,000
GOqmrE4.png
.
Participants: 1 - 3 Cartel members.
Additional Notes:
The company that Arok has published is not a real company and in fact has nothing to its name. Utilizing fake advertising, fake HoloNet newsflashes, and even the bureaucracy itself he aims to con the investors into thinking that the company is legit and swiftly growing due to various "discoveries" in the energy field that they had claimed ownership of. Buying in earlier, the Cartel will buy thousands of shares at minimal price and as the stock prices soar higher and higher and as the investors come in (further bringing the stock prices up) the Cartel sells its shares at a controlled pace untill they sell all their shares, thus generating a huge profit. Once all the shares are sold - disappear with any remaining money and abandon the company to its doom​

Mission Name: The Woostri Job
Location: Nar Haaska
Details:
After successfully pulling off a major heist on the planet of Woostri, the Cartel needs a way to launder the credits, and to make sure that it is untraceable. Further, it has come to the Cartels notice that Professor Dr. Antony De'lamagio a leading biomechanical engineer of Bavakar Medical Research Labs has come into a pretty large debt following his habit of soliciting illegal Twilek adult entertainment.​
Objective: Utilize this information to dupe him into being the pack mule for the Cartel and setting him up for eventual corruption and control.
Payment: 10,000
GOqmrE4.png
.
Participants: 2 - 4 Cartel members.
Additional Notes:
The mark is told he is helping someone from Woostri collect debts from corporate clients. Credit chips stolen from businesses are delivered to the mark. These credit chips are altered to reflect the mark's name, and the mark is then asked to cash them and transfer all but a percentage of the funds (his commission) to the cartel members. The credit chips are completely genuine, except that the "pay to" information has been expertly changed. This exposes the mark not only to enormous debt when the bank reclaims the money from his account, but also to criminal charges for money laundering, leaving him further in the Cartels debt as he is then easily blackmailed into accepting Caertel aid in return for his utter loyalty.​
 
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