- Joined
- Mar 23, 2016
- Messages
- 928
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- 348
Your rambling.To me this is the most important and noteworthy thing about this. Has the open system aka “no one main faction rule” worked? No according to what has been said above. Did the “one main faction rule” fare any different? No, again according to what has been said above.
Two things are causing the flow of players imo.
The most obvious of course being which side is winning/losing right now. This too has been stated by others before.
The second most important from my experience would be where are most of the people someone writes with. Factions will loose some players/activity if some especially liked person with their character switches to another faction.
I don't think the solution to this whole issue is simply doing away with all restrictions that people don't like or enjoy. Instead we should be thinking about what would be a better way to handle faction loyalty and how we can still allow people, who feel they need to have a character in every faction, to do so.
Rules should give everybody the largest amount of wiggle room without giving anyone a way to abuse them and/or be a douche.
Closing words on the issue of competitiveness:
Why do people argue like crazy in the PvP OOC threads if it's all just in good fun and not about winning? Because that looks plenty competitive to me.
Just because its a written RP and even the lack of UI notwithstanding PvP is still a game and it's about winning. Winning means having competition and that makes it competitive to me.
Also, from my understanding, this is an RP site, not an PVP game. I will also note that there is no game, not even one's focused on PVP, that prevents team switching or locks one to a specific faction (Ones that are still around, at least).
I also would like you to support your assertion that taking away the one faction rule will hamper faction loyalty or destroy competition.
SWRP shouldn't be about winning (as it is now) but storytelling.