Last Gasp of the Keywork OOC

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Prudence

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Transports are part of the Siren's write up.

In our expansion requests we detailed that the crew of the siren was to be counted with the siren itself, and not reflected in overall NPC numbers.
 

Galavant

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Those coords were already plotted in. All they had to do was pull the lever and be gone.

Technically speaking, you'd also have to get into position, per the article on hyperspace. Considering that you're in the middle of a fight, between two natural gravity wells, cannot travel in the direction of the sun (it being a rather massive one), and would have to plot it to avoid other gravity wells possibly in the system, your options might be limited. Which combined with the Kyzer's post stating that the Cartel ships were moving in to block escape vectors, and the fact that you're Haranov's been in combat, likely worrying more about not getting destroyed rather than heading in the direction necessary, it might not be that easy.

It's also probable that celestial objects have moved, however minutely, in the time between the coordinates were put in and the jump itself, there might be some recalculations necessary if you don't want to get splatted. Probably nothing that would take that long, but combined with not being in position, it might make it a little more iffy.
 

Outlander

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Does that include the Haranovs?
 

Prudence

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Technically speaking, you'd also have to get into position, per the article on hyperspace. Considering that you're in the middle of a fight, between two natural gravity wells, cannot travel in the direction of the sun (it being a rather massive one), and would have to plot it to avoid other gravity wells possibly in the system, your options might be limited. Which combined with the Kyzer's post stating that the Cartel ships were moving in to block escape vectors, and the fact that you're Haranov's been in combat, likely worrying more about not getting destroyed rather than heading in the direction necessary, it might not be that easy.

It's also probable that celestial objects have moved, however minutely, in the time between the coordinates were put in and the jump itself, there might be some recalculations necessary if you don't want to get splatted. Probably nothing that would take that long, but combined with not being in position, it might make it a little more iffy.
My only comments on that would be this: The Gravity Wells are on the other side of the planet and Kyle is blocking escape vectors there. He's blocking Hell's Nightmare from escaping. There haranovs are on the other side of the planet doing ion torps and shit with Boli while you two tag team my other ship.

I would think that getting in position would be as easy as turning the ship away from the planet? Which would take just a second.
 

Outlander

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That's not really how hyperspace jumps work.
 

Green Ranger

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Just to cover a previous thing, but generally ship crews are cobsidered independant of a factions total unit numbers since they never leave the ship. Passenger numbers (which is generally code for 'how many troops can the ship carry for a ground assault' come out of the factions normal numbers listing, since theyre an optional number.
 

Outlander

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Just to cover a previous thing, but generally ship crews are cobsidered independant of a factions total unit numbers since they never leave the ship. Passenger numbers (which is generally code for 'how many troops can the ship carry for a ground assault' come out of the factions normal numbers listing, since theyre an optional number.

Ah. Thanks for that.
 

Galavant

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My only comments on that would be this: The Gravity Wells are on the other side of the planet and Kyle is blocking escape vectors there. He's blocking Hell's Nightmare from escaping. There haranovs are on the other side of the planet doing ion torps and shit with Boli while you two tag team my other ship.

I would think that getting in position would be as easy as turning the ship away from the planet? Which would take just a second.

I'm talking about the natural gravity wells, such as the planet itself, the moon, and other objects in system. And I believe that Kyle had his force split up.

In normal circumstances probably, but as I was trying to point out, there are more natural gravity wells present in the immediate area than just being on the edge of a system. You likely have to get to a precise area in order for the hyperspace jump to line up in order to avoid hitting anything for its length, which could require a very specific spot with the calculations already made in mind. A blind jump could be probably done, with just a turn and a go, but if you're using the calculations you possess I'd think it'd require a more precise position with which to enter.

But ehh, I don't know how long that all would take. It'd be up to Clayton, and co. I'm just saying there are more factors at play than just having things pre-calculated.
 

Dmitri

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The ratio between IC post and OOC post is ridiculous. The blatant disregard of rules and godmodding is atrocious. Continuing to prolong this machination of idiocy is needless. Especially since the outcome of this thread was ruled on early on: the dissolution of the faction known as Keywork. I am making a ruling to end this thread. Participants of this thread are allowed to post one final time their finale in the thread; any damage stated in said posts must align with the ruling and extra damage cannot be dealt during their posts.

The Battle of Imynusoph is a complete victory by the Coalition Armada. All Keywork forces are annihilated; this stems from 1) earlier ruling that Keywork ceases as a faction and 2) superior firepower by the Coalition Armada. As conferred with Clayton, the fourth Haranov jumps into a sun due to 1) earlier ruling that Keywork ceases to be a faction and 2) waiting too long between calculations and jumping. Vestar Trane is killed during the destruction of Hell's Nightmare. While I would have preferred to not rule an absolute death of a PC, Prudii, you wrote yourself into a bad situation. Per IC Post #7, Trane had the opportunity to surrender personally and escape Hell's Nightmare in an escape pod, which he had recommended to NPCs. He himself did not use an escape pod at that time, which concludes that he had no intention of ever using an escape pod to surrender. As such, when Hell's Nightmare is destroyed, Trane perishes during the destruction. Hell's Nightmare is being ruled immaculately as being destroyed in the battle due to 1) earlier ruling that the faction Keywork would cease as a faction, 2) superior firepower and numbers of the Coalition Armada and inferior defenses of Hell's Nightmare (as noted by Clayton), and 3) Hell's Nightmare's inaccessibility to hyperspace due to maneuvers of the Coalition Armada; while the Haranov's positioning allowed it to (fatally) jump into hyperspace, Hell's Nightmare is not positioned in such a location.

A refresh of the earlier ruling: Keywork is dissolved as a faction, and the faction will be archived. All NPCs of the Keywork will cease to exist, either through death or not being written again; this is to prevent earlier issues of Pseudo-PCing evidenced in the past. This includes the named NPCs such as Mother Superior and Cambria Kilgannon. A dissolution of a faction includes the dissolution of faction assets, including, but not limited to, weapons, safehouses, ships, and monetary assets liquidated before or after the thread in question. Personal assets not affiliated or sponsored by the faction may be kept as long as it does not circumvent the earlier ruling of the dissolution of faction assets, including monetary assets. This ruling is absolute.
 

Outlander

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I'd like to mention that Val Kyramud, a PC, was engaged in ground combat and didn't receive a ruling.
 

Dmitri

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I was unaware Val was a PC. Due to being stranded on the planet, Val can either be captured by the Coalition Armada or killed in action. Prudii's decision. Note that capture does not guarantee safety or life; the Coalition Armada may choose execution if it chooses to.
 

Prudence

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Well with the exception of the Haranov that's what I was writing to have happen. Oh well :/ I'm sorry that you got pushed to rule Weiss.
 

The Kyzer

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So I guess it's Frank, myself, Boli, SW, and finally Prudii?
 

Dmitri

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Yes, unless Prudii wants to double post the death scenes and everyone else does a bit of an after-battle post of sorts.
 

Prudence

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I'll get a double post up tonight. I'll write the deaths. Kyle, Boli, do I have permission to assume that your NPCs (Boli) and your turbolaser (Kyle) are charging/firing at full speed? If so then I'll write up a death asap
 

Prudence

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Edited my last post to have my final post in it.

Boli if you have a problem with me inflicting a few NPC deaths I can edit that out. I feel like that's inevitable? But I mean if you don't like it I can just edit that out. :)
 

Prudence

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I've got a question, In the rush of getting my post up I never explicitly stated that Trane sent out a warning message to all KES personnel. Considering no hyperwave signal jammers were up I would assume he did, but I don't want to get trapped by that. Can I either A) Assume he did, or B) Edit it into my final post?

Thanks :)
 

Outlander

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I'd assume so, considering its in-line with the ruling concerning the disolvement of the group.
 

Eccles

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With KES no longer around, does that mean the bounty on KES personnel is lifted?
 
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