KTEC 20XX Sniper Rifle

Killtec

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N/A

Ownership: Crius Durante | Anyone else who wants one

Intent: To create a slugthrower alternative to a blaster sniper rifle, with similar but weaker power and still effective sniping range.

Model: KTEC 20XX Sniper Rifle

Type: Slugthrower

Size: [weight] 16kg | [length] 1.34m | [barrel length/rifling] 73.7cm w/ 1:13 twist

Composition: Durasteel, plasteel

Range: A recordholder among slugthrowers, its maximum effective range (on completely unarmored targets) is approximately 900m. Despite this, it is only effective against targets as far away as 600 meters. (Strength at max range: pierces bare human skin; 600-400 meters: punches through ~4 inches of exposed human flesh, causes bruising through thin armour; 399-200 meters: causes heavy bruising through thin armour, goes completely through an average, unarmoured human torso; 199-0 metres: Causes bruising through moderately strong armour, does fatal damage to unarmoured targets | Kinetic damage on impact, strength according to range. Very high impact at close range, very low at max range.)

Recoil & Rate of Fire: Recoil is about the same as a heavy blaster rifle. One shot chambered at a time, rechambered via bolt-action mechanisms.

Ammunition Capacity:
10 round external detachable magazine ( .408 caliber slugs )

Accessories:
The rifle comes standard with a high-powered scope, with built-in illumination for aiming at nighttime. A bipod or other steadying attachment like an extended hand grip can be equipped, as well as a sling. There is a rail on either side for other attachments, and the barrel can be equipped with a suppressor.

Features:

  1. Bolt action
  2. Long Range
  3. Slugthrower
  4. Designed for distance, with surprising stopping power.

Based on the CheyTac M-200, with additional information from Wookieepedia on slugthrowers. "KTEC" is a shortened version of my username. Picture from Google Images.

I would really like to have a slugthrower sniper because it's something I haven't seen anybody use, and I would like to try it, so if anyone has any suggestions at all let me know and I will make the changes that are necessary.​
 
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Darasuum

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20 rounds is a lot for a sniper rifle. I would go with 10 or even less.

Things to touch on
Sights: never state what kind it has.
Also Recoil & Rate of fire.

Side note: personally i don't base tech off of what exists irl. Just my advice to stear clear of real world equivelants since saying "this is how it works irl" is often the direction that sort of stuff pulls towards which can lead to disagreement.
 

TWD26

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The average max distance for a sniper rifle in star wars is around 450m which can be found on the wookieepedia page for Sniper Rifle. So you might want to tune it down a bit for a 2000m distance range.
 

Darasuum

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The average max distance for a sniper rifle in star wars is around 450m which can be found on the wookieepedia page for Sniper Rifle. So you might want to tune it down a bit for a 2000m distance range.

*looks at own tech that was "too generic"*

um, i'd leave that up to the mods/admins maybe that's the outstanding benefit of this weapon and focus around super long range. it can be the main thing it offers that other weapons don't.
 

Killtec

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20 rounds is a lot for a sniper rifle. I would go with 10 or even less.

Things to touch on
Sights: never state what kind it has.
Also Recoil & Rate of fire.

Side note: personally i don't base tech off of what exists irl. Just my advice to stear clear of real world equivelants since saying "this is how it works irl" is often the direction that sort of stuff pulls towards which can lead to disagreement.
Sounds good, I'll add sights and recoil. I figured rate of fire would be self-explanatory, because it's bolt action. I'll add it in anyways.
The average max distance for a sniper rifle in star wars is around 450m which can be found on the wookieepedia page for Sniper Rifle. So you might want to tune it down a bit for a 2000m distance range.
It's really only 450 meters? When I read through the wookieepedia page on slugthrowers it said "in the hands of a skilled sniper or marksman, they can be effective from over a mile away". A mile is about 1600 meters, and I feel like I was fair when I said it was only effective against armoured targets from up to 850 meters. If you really think I need to change it though, I will.
 

Killtec

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Edited to add some suggestions from Darasuum. Will finish edits when I get to a computer.
 

TWD26

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I stand corrected, Slughthrowers could pick people off from a mile away, but that'd be a hell of a shot for even a skilled sniper.
 

Andrewza

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Can i put a suppressor on it. Because really thata the only thing slugg throwers have over a blaster?

20 round mag seems high for a sniper. 10 rounds are best even 5 if it is a big slug
 

Darasuum

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Can i put a suppressor on it. Because really thata the only thing slugg throwers have over a blaster?

20 round mag seems high for a sniper. 10 rounds are best even 5 if it is a big slug
And they don't make light in the dark where as blasters make it look like a rave.
 

Andrewza

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Thats why assissans use slug throwers.
 

Killtec

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Updated with an "accessories" section, elaborated on the projectile strength at different ranges.
 

Andrewza

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16 KG is bloody heavy. 5 to 7 kgs is more realistic.
 

Killtec

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16 KG is bloody heavy. 5 to 7 kgs is more realistic.
It's supposed to be a big gun. There would have to be a lot going on inside to get the power it has, especially in order to get a slug to go 2000 meters effectively. You won't be running around the front lines with a bunch of soldiers wielding blasters and Jedi/Sith wielding lightsabers. So there, a drawback. But, a fitting one, considering you shouldn't be close when you are sniping.

Apologies if I sound offended/offensive. Feeling that way is very, very far from my intentions. I hope you understand :)
 

Andrewza

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Accuracy internastional 338 lupo best rifel in the world with a 2000m plus kill is only 6 kg. I know people hate useing IRL but with weight i am going to have to bring it up.
 

Killtec

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Accuracy internastional 338 lupo best rifel in the world with a 2000m plus kill is only 6 kg. I know people hate useing IRL but with weight i am going to have to bring it up.
Despite people supposedly hating RL examples, the CheyTac Intervention (which I based this writeup off of) is 14 kg without the scope. Then, when an average high-power scope weighs around 1 kg, it makes sense that the weight of the gun is 15-16 kg. The Intervention's weight would at first seem somewhat overboard, but when you consider it has a higher maximum range than the Lapua by approx. 500 meters, it seems okay to me.

Plus, there needs to be some sort of drawback, mostly to keep the slugthrower's power from being abused at close range (hence the bolt action) but also to keep it being a dedicated sniping weapon. On the point of weight, I think it would be best to hear what the tech admins have to say, but I do think you bring up a valid point with the Lapua.
 

Darasuum

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Despite people supposedly hating RL examples, the CheyTac Intervention (which I based this writeup off of) is 14 kg without the scope. Then, when an average high-power scope weighs around 1 kg, it makes sense that the weight of the gun is 15-16 kg. The Intervention's weight would at first seem somewhat overboard, but when you consider it has a higher maximum range than the Lapua by approx. 500 meters, it seems okay to me.

Plus, there needs to be some sort of drawback, mostly to keep the slugthrower's power from being abused at close range (hence the bolt action) but also to keep it being a dedicated sniping weapon. On the point of weight, I think it would be best to hear what the tech admins have to say, but I do think you bring up a valid point with the Lapua.
the weight would make since in that it decreases recoil, improve accuracy and considering the materials it takes for such a large weapon. plus you don't want a weapon that people are sprinting across the battlefield with noscope head-shoting people like MLGs in CoD.

basically i like to list pros and cons of a piece of tech. what is the characteristic(s) that makes this piece appropriate to be submitted in the first place. then on the opposite end what are its major flaws that keep it from being OP or give it just endearing/realistic quirks. (I.E. a shotgun can wreck people at close range but if you get stuck in an open field your going to get decimated or the fact that you need to reload regularly due to low ammo capacity.) sometimes the intensity of the weakness can be diminished if there are multiples of them.

i'm not saying anything is wrong with this piece of tech (in this post) or anything wrong with your method either. i hope this doesn't come off this way. i'm just rambling about how i do my submissions and hopfully enlighten anyone else who happens along these comments as well. ;-)
 

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Mmmm. I know I'm by far now the first to hope in here, but it is my understanding that SWRP has some special rules about slugthrowers. They basically make them terrible. Absolutely terrible. In specific thing I've heard multiple times is that slugthrowers don't have what it takes t pierce armor :/ I could be very wrong, so make no edits on my behalf, just wanted to point out what I had heard. You can ask a mod or admin for verification :)
 

Killtec

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Mmmm. I know I'm by far now the first to hope in here, but it is my understanding that SWRP has some special rules about slugthrowers. They basically make them terrible. Absolutely terrible. In specific thing I've heard multiple times is that slugthrowers don't have what it takes t pierce armor :/ I could be very wrong, so make no edits on my behalf, just wanted to point out what I had heard. You can ask a mod or admin for verification :)
Yeah, I've heard that too, but I'm not sure if that was just a rumor floating around because people generally use blasters or not. So, I just stuck with the wookieepedia page on slugthrowers.
 

TWD26

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Yeah, I've heard that too, but I'm not sure if that was just a rumor floating around because people generally use blasters or not. So, I just stuck with the wookieepedia page on slugthrowers.
slugthrowers are considered primitive in this time period--on part to keep the timeline from being flooded with slugthrowers like last timeline, which kills the star wars vibe.
 

Andrewza

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Slug throwers are only used by primitives or in speciol ops where they suppressed. That how i see it.
 
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