Karl Moore

Ten10dix

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"I'm the man with a thousand faces. I can waltz in and out of a room a hundred times and no one will notice. I can be big and loud, or small and quiet. I can strike from the shadows, stab in the back. I'm in and out before anyone knows what went wrong."

NAME: Karl Moore
ALIASES: Dr. John Smith; Harold Merl; Herk Gumpfrey; Trevor Lorn
FACTION: Hutt Cartel
AFFILIATION: Mercenaries United
RANK(S): Enforcer (Hutt Cartel), Team Leader (M.U.)
SPECIES: Human (Lorridan)
AGE: 34
GENDER: Male
HEIGHT: 1m 73cm
WEIGHT: 73kg
EYES: Blue
HAIR: Brown-Reddish
SKIN: White
JOB: Infiltrator (Criminal)

CREDITS:
+ 1,000 -Initial 1,000
+ 10,000 -Completion of "Assassination or Slavery"
+ 500 -Promotion to the rank of Team Leader (M.U.)

= 11,500 credits

Wanted by: The Waste Rangers (Dead or Alive)
For: Assassination, Fraud and Breaking and Entering

"If there is one thing I don't like doing, its fighting. As a professional infiltrator, if I ever have to raise my fists I'd have failed my job. You want me to sneak into an enemy camp? Sure, I'll do that. You want me to fight by your side? I'll run in the opposite direction. And I can run fast.

STRENGTH: 3/10 Doesn't work out at all and never was one to fight, he has a below average strength.
DEXTERITY: 5/10 Quite nimble, he likes to jog in his spare time, not only for the alone time but also because being quick and able to run means better chances of getting away from bad situations.
CONSTITUTION: 5/10 An average constitution, nothing special.
INTELLIGENCE: 7/10 His intellect has always allowed him to stand out, and helps him do his job well.
WISDOM: 4/10 Not especially wise.
CHARISMA: 9/10 The difference between his natural charisma and his acting skills is quite large but almost impossible to separate. His Lorridan heritage allows him to imitate almost anyone, or anything.

SKILLS: As an infiltrator, Karl Moore is among the best. He has numerous fake identities, and his real one is very well hidden under lies and deceit. He leaves fighting to others, though he can handle blaster pistols and uses them with acceptable skill. He has also familiarized himself with various poisons, and knows how to fabricate his own. Adding to this, he began taking lessons in computer viruses, explosives and arson from various underworld contacts, and became quite proficient in minor sabotage. He is also a very good psychologist, able to read other people as if they were an open book.

STRENGTHS AND WEAKNESSES:

++ Very good at reading other people's body language and their intentions
++ Infiltration skills (including disguise)
++ Amazing actor
++ Very charismatic and intelligent
+ Good pistol skills
+ Good with poisons
+ Good with explosives

- His loyalty is to the highest bidder
- His morality is very questionable, and has been hired as an assassin on more than one occasion
- Cowardly: Will attempt to run if things aren't going his way
- Easily coerced if caught


GEAR:

- K8 Heavy Blaster Pistol
- Saboteur gear (explosives, computer viruses ect.)
- Assassin gear (poison: Darts, needles, liquid and the equipment to conceal them in objects)
- Infiltration gear (disguises, fake IDs)

SHIP: None

DROIDS: None

PETS: None

PERSONALITY:
"My guardians believed they knew me. They believed I was loving, caring and selfless. They thought they knew me. Here's a warning: If you think you know me, you're wrong. I can hide behind a dozen facades, a dozen masks, a dozen personalities, each one completely different from the last.

He is very charismatic and intelligent, and loves to mingle and chat with other people. He also views himself as somewhat of a womanizer, and thanks to his body reading skills can flirt with them quite successfully, reading how they respond to what he is saying.

Under his charismatic surface, however, he is cowardly and untrustworthy. He will run rather than fight, and his love for money can lead him to betray most of the people he knows. He has been employed as an assassin on some occasions, and this shows that taking a life is no problem for him.

Because of his display of confidence but interior cowardice, and reinforced by his ability to read others effectively, he has developed minor paranoia, and finds it very hard to trust other people.

Factions:

The Galactic Alliance: Karl was brought up on the Alliance capital of Coruscant, but never really liked it their. He shed no tear when Coruscant was torn apart, and none when the Alliance ultimately failed.

The Empire/Sith Imperium: Karl tries to stay away from Imperial space, for his own protection. He rarely accepts work that is in Imperial territory, and even rarer still against the Empire itself. While he doesn't support it, the opposite in fact, he definitely fears it and prefers to just leave them be, as long as they leave him alone too.

The Jedi Order: Karl doesn't know much about the Jedi Order, only common knowledge. He has a natural dislike for them simply because they, in general, condone criminals such as himself. Like with the Sith and the Empire, Karl would prefer to avoid anything to do with the Jedi.

The Waste Rangers: An organization bent on protecting the innocent, and thus killing the guilty, Karl has caught their attention and the only thing that protects him now is the fact they cannot find him. Using multiple identities has worked well for Karl, but even one slip up and he could be gazing down the barrel of a Ranger's gun.

People:

Frex Calix: Frex is what is known as a Rat Person, and Karl first met him on Coruscant, during a team mission. Karl was disguised as a merc named "Herk Gumpfrey", and while Frex didn't seem nasty or malicious towards Karl himself, the simple fact he is a "Rat" is more than enough for Karl to dislike him. Maybe in time Karl will overcome his prejudice?

Essaru Ashloru: Karl doesn't know much about Essaru, but the fact that she is devoid of emotions and wields a large sword is enough for Karl to realize this women is not only dangerous, but very scary. Still, she seemed friendly enough to Karl and Frex when they met, but he guessed that was just common interests. Hard to tell, she was difficult to read even for Karl.

Aliases:

Karl uses many aliases in his travels. Some he uses for specific jobs, others for long time purposes. Here are those he uses most often:

Herk Gumpfrey: A typical mercenary, dumb muscle for hire. Used if Karl wants to get some easy money by working in a team of people. Can also be used if Karl wants to appear as another faceless merc or wants to fade into the background.

Trevor Lorn: An alias used to identify himself in the "Mercenaries United" faction, Lorn is an intelligence broker and conman, and has similar personality traits to Karl, making it easier to play him. He was promoted to Team Leader following the mission "Assassination or Slavery".

Dr. John Smith: Used when he wants to get on the good side of people: A nice, generous Doctor who wants only to help those in need. As such, he has limited knowledge of medicine which, combined with his knowledge of poisons, allows him to fix up minor injuries and also act as if he knows what he is doing.

Harold Merl: Used as a business contact: He identifies himself like this to his employers, allowing him to gain great renown while also keeping his identity secret and ensuring his safety, as he never uses this alias anywhere else. This means if his employers are angry at him, they will have great difficulty tracking him down. He is known to the Hutt Cartel as this alias, as it is the one with the most renown. He holds the rank of "Enforcer".

Karl almost never gives his true name away, and there are very few circumstances in which he would: Either he trusts the person completely, he is backed into a corner and threatened with death or torture or he may also use it to get on someone's good side.
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"The good thing about a mask is that who you once were fades away, and is replaced. I've worn so many masks now, that who I once was has been reduced to another simple disguise. One that I chose never to wear."

BIOGRAPHY: Karl Moore was born on Coruscant and raised by Patricia Lor and Mark Moore, his adoptive parents. His real parents died when the ship they were on crashed into a nearby pub, killing hundreds. Both his parents lived as Alliance operatives, his mother working as an Alliance agent and infiltrator and his father as a special forces commando. He spent his early years in relative comfort, making lots of friends in school but lacking the support of his parents, as they were away on duty a lot of the time.

He studied psychology and acting in his teens, taking advantage of his natural talents given to him by his Lorridan heritage and using them to excel in his classes. His early life was spent as an actor, playing in small plays and theater pieces. His mother recognized his ability at an early age, and soon offered him a job as an Alliance agent, which he accepted. He went through training, and was soon being used as a double agent, tasked with supervising underworld activities in the Outer Rim.

He had never really been close with his adoptive parents, though they never really noticed. He pretended to like them, he laughed at their jokes and seemed like the perfect kid. When he was sent on his assignment into the Outer Rim, he was introduced to another way of living. He had always hated the pompous Coruscant nobles and how they had everything, power and money. He was jealous of what they had, and when he saw how much money the criminals were getting, he decided to desert the Alliance. He faked his own death and changed his identity, taking on the name "Harold Merl".

He worked for small time thugs at first, using his infiltration abilities to spy on their rivals and give them valuable intelligence. His renown grew little by little, until his was approached by a weapons company who wanted a schematic from their rival company. Karl got them their schematic, and he was set. More prominent criminals and pirate warlords sought him out, some requested he sabotage machinery, others that he steal plans or blueprints. His first assassination request came as a surprise, but he completed it with ease, albeit a small hesitation before the kill, and after that he accepted almost any infiltration mission on the market.

As he became known to more people, he created extra identities and disguises to help him remain hidden. "Dr. Smith" became one of his favorites, and he normally scouted out possible clients using this persona.

When the Sith revealed themselves and, soon after, the Alliance fell, Karl retreated further into the Outer Rim, not wanting to be involved in any of the fallout of the War. He settled on Nar Shaddaa. Ten years went by, and he continued his work, but as he went on he realized his jobs were becoming larger somehow, bolder. The underworld seemed to be a lot more confident as time went by, and people were talking about a "new Hutt Cartel". Karl is currently trying to make himself known to them, in the hope he'll one day be wealthy enough to stop hiding and become a very powerful man.

He chose quite a regular disguise for this job. Nothing too fancy or fantastic. Lory Nark, he'd called himself. Dumb muscle hired for a one off job. The small group of thugs and thieves apparently wanted to rob a nearby weapons trader, secure the merchandise, and use it to tackle a larger target. Or something. He hadn't really been listening.

Right now he was sat down on his bunk, tying his shoe laces. Not only was tripping on your laces not professional, but it also drew attention. He had learnt his lesson after that Jawa fiasco: Always tie your shoe laces. His door opened. His mind seemed to tense up, even though his body went on as normal. He flickered his eye to the women standing by the door. She was pretty, around 26 years old. Big mouth, and a bit too flirty. That's what his client had told him. Shame she had to die. His eyes went back down to his shoes. With that glance alone, he knew she wasn't their to attack him, no hostility at all. She was feigning relax but her hands betrayed her anxiety. This was probably her first big job. A shame.

"We'll be there in ten minutes. Gear up."

Karl stood up, smiling at her. It had taken him a few months to get the smile just right. Warm, charming, reassuring. He liked that smile. She did too, as she started grinning too.

"What? What're ya smiling about? Something in my hair?"

Her hand immediately went up to her hair, and she ran her fingers through it. Clear sign of attraction. His smile grew wider, and he spoke with a Corellian accent. He figured Lory Nark would be from Corellia.

"Nothing darling, nothing wrong at all. You look quite stunning, even."

She blushed. He laughed. She laughed. Joy all around. He turned his back to her, searching through his stuff.

"I'll be ready in five."

She nodded, and went away. He rolled up his sleeve, strapped a device to his wrist. He took a deep breath. This was the first time he'd kill someone. Money was good though. He figured it was a good deal.

Twenty minutes later, and they were inside the trader's shop. He was paired with the girl, at her own request. They were guarding the rear of the shop. Shouts up front. Noises. Glass shattering. Shots fired. She turned his back to him, raising her rifle at the door. He raised his arm, and hesitated. He was crossing a line and he knew it. Was he a killer? He paused, and sighed. He guessed if the money was right, he'd be a killer. She tensed, began to turn. He had sighed. Idiot. He patted her on the shoulder, the wrist device activated. The needle shot out and stabbed her, injecting the poison into her body. She fell to the ground, shaking for a few seconds, then died. Someone ran in, gun raised. Karl raised his hands, put on a fearful face, mixed with surprise and innocence.

"Don't shoot! I gave you the tip! Its Nark! Mr. Lory Nark! Don't shoot!"

A few hours of questioning and he should be set free. He already had a story in place, and lying to the local authorities wouldn't be that hard. He looked down at the dead women. He felt a tinge of guilt at what he'd done. That should pas quickly enough. Just another step he had to take on the road to power, he figured.

KILLS: None

BOUNTIES COLLECTED: None

DUELING RING MATCHES: None

GRAND TOURNAMENT MATCHES: None

ROLE-PLAYS:
Hell's Basement -In Progress Karl descends to the depths of Coruscant for a hefty amount of credits and disguised as Herk Gumpfrey in an attempt to recover some mystery items
Assassination or Slavery -In Progress Karl, along with the mercenaries Viktor Thule and the Abyssin Audric, hunt down the Muun thief Lirax, who stole 2 million credits from the M.U.

 
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Ten10dix

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Thought I'd multiple my chances of joining in in the RP by creating another character.

He's a conman/infiltrator I'm hoping will find a home inside the Hutt Cartel. I thought it'd be interesting making a character based on disguises and "masks".

He might be OP, so if he is I can tone him down a bit. Finding the Lorridan species was a godsend, though. They fit with the character perfectly. Also I've always wanted to have a criminal character based off of Jared Harris, he does criminal masterminds brilliantly well xD.
 
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Would be a nice fit in Servana Inc. Assassins. Or actually, would you mind if I stick him on Servana Inc.'s Most Wanted?
 

Ten10dix

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Karl will be working mainly for the more shadowy parts of the Galaxy, such as the Hutt Cartel. He will also take jobs from the M.U. for "pocket money".

I don't think a corporation bent on helping others would be his kind of thing, as he'd be looking for the people who can provide the most protection and money (also I've already asked to be in the Hutt Cartel xD).

But please feel free to put him on your Most Wanted list. This character hasn't even been Roleplayed yet and he's already on the Ranger's most wanted xD.
 
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