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Welcome to the Galactic Alliance Mission Board!
The best way to gain experience for your character is by being active and participating in training and missions. The missions listed are not limited to specific technical proficiencies; instead it is encouraged to utilize other player’s skills and talents to create an effective task force to complete the mission successfully. Also listed are missions for Rogue Wing.
Missions for specialized groups such as the Red Hand or specific story related/battle preparation missions will be posted individually.
Good luck and may the Force be with you!
The best way to gain experience for your character is by being active and participating in training and missions. The missions listed are not limited to specific technical proficiencies; instead it is encouraged to utilize other player’s skills and talents to create an effective task force to complete the mission successfully. Also listed are missions for Rogue Wing.
Missions for specialized groups such as the Red Hand or specific story related/battle preparation missions will be posted individually.
Good luck and may the Force be with you!
In order to sign-up for a mission, please post using the following format after you have recruited the personnel and an NPCer and are ready to begin the mission:
Character/Rank:
Link:
Mission:
Do not simply sign up for every mission available. Don't get discouraged seeing that there are a lot of volunteers for a mission - that just means you have a better chance of getting it off the ground. The recommendation is to start a new thread either here or in the Jedi OOC forum looking for recruits rather than passively volunteering for missions. If you cannot find an NPCer to run your mission or your NPCer disappears, contact Gaja.
Galactic Alliance Special Forces Missions:
Rights of Sentience: Your team will board a slave trading frigate that has been tracked to Ryloth. As slavery is illegal, your mission is to board the ship, overthrow the crew, and safely take the ship to the nearest Alliance impound. The ship is registered through a myriad of corporations, but all signs lead to a criminal syndicate. Expect aggressive resistance. The crime syndicate responsible is very well funded. Approximately 20 mercenaries armed with assault rifles will be waiting onboard. Your goal is to commandeer a slaving vessel to the nearest Alliance Depot.
Location: Ryloth
Openings: 2-3 Troopers, NPC Required
Participants:
Volunteers: Private Rosh Q'nath, Private Ezrahkel, Lieutenant Falen Gree
Bodyguard Duty (Part One): Briefing: A former Imperial Commander of notable rank and status has recently been apprehended and held prisoner in alliance space, a defect... Held in protective custody in the meantime as an attempt on his life has already been tried by an unsuccessful hired Imperial assassin of unknown origin. The Prisoner has agreed in assurance to the safety of his family, to give intricate details of Imperial border defences and formations coming into no mans land. This information is imperative. Escort him from his holding Cell to the New Jedi Temple, where they have agreed to keep him safe.
Location: Coruscant
Openings: 2 Troopers, NPC Required
Participants:
Volunteers: Merrt Haas, Private Rosh Q'nath
Bodyguard Duty (Part Two): Briefing: The family of a defected imperial commander is in dire need of protection, he has only agreed to disclose information if we can successfully protect his family, as well as himself. We fear that he, being combat able is not the easy target. Get to the man’s family and ensure their survival, the information we could benefit from is too valuable to let slip through our fingers.
Location: Coruscant
Openings: 2-3 Troopers, NPC Required
Participants:
Volunteers: Merrt Haas, Silas Koor
Trade on the Corellian Run: The Corellian run in alliance space is the singular most used hyperspace route for trade and travel through our sector. It’s directly policed by us but widely used by independent factions in alliance space. As well as Agents of the Trade. These smart, strong, and resourceful criminals sell and transport everything from medical supplies to drugs to powerful military grade weapons. But we’ve managed to find one of their outposts thanks to a source in protective custody. Your mission, is to take the mobile frigate base out of operation. Board it, and make arrests where possible. This will deal a major hit to the Agents of the Trade in this area.
Location: Corellian Run
Openings: 2-4 Troopers, NPC Required
Participants: Pvt. Vera Prentiss, Cpl. Ruusan Marren
Sharovoth the Destroyer: A wild and mad Duinougwuin has been noted to rampaging through Hapes, a distress signal has sounded as the old creature has killed countless members of the population and basic military interferrance has yet to be able to stop him. The target is known to be over fourty meters in length, capable of flight and armoured. Crush this creature before he can deal any more damage, as the loss of life in the area has put a major strain on the capitol.
Location: Hapes
Openings: 3 Troopers, NPC Required
Participants: John Marek Andregaard, Rosh Q'Nath, Terrsyn "TP" Pearot, and Moridin Zerga.
To Make a Living...: Rogue Wing has received Intel of a convoy of hostile vessels traveling through allied space. Intercept these fighters and perform scans of their cargo. We have reason to believe they are a band of smugglers carrying shipments of engspice. If confirmed proceed to apprehend hostile vehicles and secure cargo for further inspection.
Location: Mytaranor Sector
Openings: 2-3 Pilots, NPC Required
Participants:
Volunteers: Hela Blaidd, Yalaonna Opalar
Nothing Routine About Routine: We have reports of an allied transport ship that has suffered damage during a routine patrol. From what we understand the ship has lost many primary systems and is being commandeered by enemy forces. Two teams will provide cover from the air, while the other organizes a team to dock, infiltrate and eliminate all hostiles on board. See to it that our boys return home.
Location: Vena System
Openings: 3-4 Pilots, NPC Required
Participants: Sergeant Berric Kelso, Sergeant Royland Reynolds
Volunteers:
A Fragile Delivery: Representatives from the allied delegation are en route to Coruscant for a low profile meeting. You are to escort the convoy to their destination, Intel reports of hostiles looking to take action. Our VIP's will be scattered throughout the convoy. Do not under any circumstances allow our any of our planes to be shot down. We can not afford to suffer losing any representatives.
Location: Coruscant
Openings: 2-3 Pilots, NPC Required
Participants:
Volunteers:
Scouting the Deep Core: Briefing: The Deep Core is the capital zone of Alliance space, and thus needs to be well protected, however we’ve detected a rogue signal broadcasting from the edge of the area, the signal is strong and highly sophisticated. Your mission is to locate the beacon and discover its purpose, returning it back here if able to do so. Beware, Pirates hidden in the asteroid fields are not unheard of, and may be using it to stage a trap. (piloting skills are a requirement)
Location: Deep Core
Openings: 2-3 Pilots, NPC Required
Participants:
Volunteers:
The Black Box: A derelict spacecraft, The Barbarus, has been discovered floating in Alliance space. The vessel is badly damaged, but contains precious cargo. The ship has suffered horrible battle damages, and many areas are depressurized. Be wary, as the fuel cells are still active, and likely are unstable. As an Alliance vessel, the ship cannot be left to pirates, scavengers, nor Imperial scouts. It is to be destroyed. The precious cargo is a box approximately the size of a footlocker containing lightsaber crystals which were intended to be delivered to the Jedi Temple on Tython. Your goal is to retrieve the precious cargo, and destroy the vessel upon exfiltration.
Location: Kira Run
Openings: 2-4 Pilots, no NPC required.
Participants:
Volunteers:
Note: Any mission ideas may be PMed to Gaja.
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