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Eris Morgana
Independant ◊ Palatine ◊ Zakuul Cluster ◊ Force Inept
Human-Cyborg ◊ Female ◊ 28 ◊ 5’8” / 1.73m ◊ 145 ibs / 65.9 kg
Silver’d Hair ◊ Fair Skinned ◊ Blue Eyed
Michelle Pfeiffer ◊ One more Soul to the Call
Personality
A deeply spiritual women, Eris portrays herself as a wise and brutally honest leader to those who would deem to follow her teachings and guidance. But beneath this exterior is a somewhat sinister and machiavellian nature. Eris within, aspires to greatness. Profoundly ambitious, she wishes nothing more than to be canonized by her faith and lead her religion to the grand stage of the galaxy, a feat which none before her yet have managed to achieve. She often treats others well solely because she knows that it is better to be humbled than beaten.
Of her shortcomings, Eris, being an outsider, knows very little about modern technology, not so old that she cannot learn, but stunted to such a level that anything complex, even through training, would simply be beyond her. Her home-worlds level of technology, founded by what few travellers had landed there, is hundreds of years behind the rest of the galaxy.
Though Eris’ soothing and rational demeanor are not her only side, as those who cross her quickly discover well that the spiritual leader is not without her edge. Eris is fury incarnate and a puritanical leader of her faith. Though she does not consider herself any greater or wiser than her flock, she abhors insubordination and above all else, heresy and disrespect. She relishes conflict and combat, thinking that the discipline that skill and finesse brings to both the mind and the spirit are things for all people to aspire to in their daily lives, and that through this means trials by combat are common under her tutelage for wrongdoing. Once angered or challenged, Eris freely discards empathy for zealous piety and a sense of absolute righteousness.
Philosophy: Eris’ faith centers itself around the idea of an ageless immortal being from outside this galaxy whom walked the surface of Zakuul and many other planets at the dawn of Sapient life's creation. Before it finally made its leave for other lands far beyond this one, it had warned the people of Zakuul about a disaster that would come in its wake. So it was the being left behind a successor on the backward planet, a boy whom would carry on his teachings and aid them in preparation for the coming adversary. The successor, considered similar to a demigod, developed an artifact, that would allow him to reincarnate through to each chosen successor, supposedly of his direct bloodline. Whether there is any truth to the tales Eris and her cult believe in the entity wholeheartedly, and that he sends messages through the cosmos in the form of visions to them, as well as words of wisdom to the faiths Palatine, a title much like a holy seer or prophet.
With respect to the force, Eris and her people hold it in very little regard. Whether they consider it magic or science, to their minds it is simply a force that is considered completely inconsequential to the goals or dogma of their faith. Though many force-based faiths such as the Nightsisters, Sith Purebloods or Tundian sorcerers, the order consider heretical, as they claim to know the true nature of the cosmos. In fact, past Palatine have been force sensitive, while others have not been, each still passing on their title and wisdom they had discovered through their rule to their chosen successor, who would receive the rights of passage and the artifact upon their masters’ death. What the group seeks is to follow in the footsteps of ‘The Outsider’ and learn.
Biography
Eris’ birth was considered by most to be an immaculate conception. An elderly Palatine several generations back had foretold through prophecy and charting the stars that she had seen a child would be born into their faith with star silver’d hair on the most sacred of days. The womans’ tale told that this child would not only rise up to become their leader through trials of the brightest of flames, but that they would travel in search of the Outsider, and possibly succeed… So it came, that every year from that date, people of the faith would await any children to be born, desperate to see if the star haired child would come to fulfil the prop
hesy. Years passed, every year more hopeful than the last, but the hearts of man are fickle things that yearn for satisfaction. No matter how long they seemed to wait, none matched the prophecy to come. A hundred years passed, the traditions of old had become unobserved, until on their holy day, not one, but two children were born with blue blood and silver hair. Twins...
The sign of the prophecy seemingly coming to pass created a spiritual second coming of those who had been remotely faithful to their old traditions, resurrecting the faith from the brink of extinction. Few could have foreseen however, the scandal of the twins being born, many agreed that one of them was to be the child of the prophecy, but which one? So it was a cunning plan was developed, each of the children were to be taken from their mother and trained by separate mentors, hand picked to be the greatest that the people there had to offer. Each of the children grew up with the tutelage of royalty, trained in ethics, history, religion, combat, strategy and leadership so that they could achieve the mantle that the so sought.
The years were hard on the twins, the brother of the two took to his training like fire spreading over oil, it quickly became known that he was the favoured of the two to inherit the role of Palatine. Eris was left as the undesirable underdog, shunned by her society, however, without knowing it her world had done her a service... She she was now allowed to train with impunity, with the eyes of the crowd off of her, her mentor took her, leaving their secluded temple and travelling across the stars to a nearby world in the same system. It was there, that Eris was introduced to war.
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Act II: The Student.
Under the judgmental and watchful eyes of her master, while her twin sat at the seat of her throne, Eris fled the moon, about to undertake the hardest trial she had faced so far. The Zakuul system outside of their hidden temple had been been plagued in civil war for years, rival factions vying for power and prestige because of the stark few resources that could cater to the ever growing demand of increasing populations, while others, fought for more mysterious reasons. Amongst them, the Ssi-Ruu, humans and other minor races in their stark few communities grew to hate one another. It was Eris’ first task to join this battle, and put to practise everything that she had ever learned.
At the age of eighteen, hair cut like the men around her, wearing the battle garb and utilizing the barbaric yet effective weaponry of her people, Eris was keen to become a dominating force on the battlefield. Siding with the human population in a deadlock against the Ssi-Ruu, Eris undertook dozens of frightening missions, striking at the bizarre sapient raptoid species with everything they had. Blaster cannons ringing out loudly with their gauss like sounds as the red skinned reptiles nimbly charged to their deaths. But it was never the red ones that they needed to look out for. While they were quick, fast as a wild cat and strong as a wookie, they were the height of an average person… But the black Ssi-Ruu… they were their own category of monster.
Commanders of the herds wielding technology superior to their own, larger, faster, stronger. They were apex predators on the battlefield, shattering the front lines should ever one of them make it to them before retreating with hit and run tactics, as the crimson swarm would then swell to fill the gap. Very rarely was a black Ssi-Ruuk felled in battle, and for the seldom few times it was achieved, it was never without great sacrifice, as they fought like demons should they ever be backed into a corner.
It was at the battle of Zildrog where Eris learned an important lesson. Battling the Ssi-Ruu had pushed the human military to the edge of defeat, falling back to the fortress in a place called Zildrog in order to create a meaningful battlement. Entrenched, it took thirty days for the siege to be broken, and it wasn’t by war, Eris had found a cache held within the fortress of idols and treasures that had been looted by the reptoids. Realizing her folly upon being discovered, Eris and her master resisted arrest, turning an attempted capture into a strike into the heart of enemy territory, where the goal, was to carve a path for the Ssi-Ruu. Blood, bodies, debris and shattered hope left in their wake as they fought to the gates, opening them from the inside as the combat within the compound had long garnered the attention of the Ssi-Ruu scouts.
The ensuing assault and the breaking of the siege resulted in a resounding victory for the Ssi-Ruu, Eris returned the artifacts that had been reclaimed to their rightful place, including scrolls and prophecies foretelling of their own rainbow’d chosen one. Bonds were built, and the humans, whom historically had been little more but pirates and rogue traders who developed a colony on these worlds, were imprisoned awaiting the justice that was yet to come. Eris was allowed to take the families and those whom had rejected their place amongst the others home, indebted to her for saving their lives, she talked of their faith on the way home, many thought it to be an enlightening change to their former life… may joined, while others, took this as the chance to leave for greater things. One thing was certain however.
It was time for Eris to return home.
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Act III: The Palatine.
Eris returned to her homeland on the day that her brother was deemed to become Palatine of their people. Entering with quite a stir, standing beside her now aging master, Eris would confront to challenge her twin, sword in hand, her hair rugged and outgrown, her armour tarnished, dirty and damaged by battles numbering in their dozens. Immediately, the wild wit and charisma of her brother accepted the challenge at but a glance of her ghastly visage… To his error. Long had Eris been forged in the fires of battles against opponents far larger and stronger than herself. Her bones had been shattered over and over again, only to be rebuilt with steel and machines to match her iron resolve. Eris had been through the trials and tribulations of war while her brother had been safe, learning within these very halls under the careful guide of his own instructor. Eris had been fighting for her life for years, with her only reward being her survival, to her, this man was a civilian.
If only all battles were so simple…
It was discovered quickly that they were evenly matched in speed and skill, while Eris had practiced far more, she could not deny her brothers’ natural talent and affinity. He moved with an effortless grace, seeming to be able to keep a calm smile even against Eris’ most relentless assaults and strongest strikes. Eris could not help but think had the roles been reversed, there was no way she could have won this battle. Back and forth the tides of battle ebbed and flowed like the sea, the only difference between the two was their tactics. Eris had been taught practically that even the slightest misstep would kill you on a battlefield, and to engage hard at every turn, while her brother, talented and intelligent, was a prodigy whom though he had never seen war or real combat, was still trained by one of the greatest mentors of their age, with a natural talent seen but once in hundreds of years...
Wearing his sister down, Eris was soon pushed to the defensive, her hefty body weighing on her stamina in the long drawn out fight as her defences began to fall. Her more dexterous twin would nip at her openings as they appeared, using the pain from the light wounds to further drain his sisters’ stamina until with a single flourish, Eris was disarmed. But the boys charisma and need for the approval of others was his downfall. Taking his eyes from his opponent for but a moment to seek acknowledgement for his achievement, be it from his master or cheering fans... Eris had stepped in, without a second thought she had grabbed her brother under his arm, thrusting her elbow into his hyperextended limb, snapping it like a twig. The battle was over there and then as Eris kicked her screaming brother to the ground, following to knock him out with a but a single brutal kick to the temple as his followers stared on in petrified shock… as It was Eris, who had won.
Exiling her brother and his mentor, she took the crown of Palatine. While the rest, as they say, is history.
Skills and Abilities
Eris has a number of useful skills at her disposal, though some of them are somewhat archaic compared to that of the rest of the galaxy. Strong, well built, and athletic, Eris is physically fit to the point that even enhanced body and wearing her armour no longer encumbers her movements or endurance, save for those few instances where she has to engage in exceedingly long activity without the ability to have respite.
Combatively, Eris was trained in several martial styles from her master, though few of them bare much resemblance to what the galaxy has seen at large. Effective, but simplistic, she’s trained well in firearms as well as fighting with a sword and shield, as all Palatines are, as well as spear fighting and CQC. What is in common with all of them, is the focus on offense rather than defense, each and every one of her martial arts focuses on advancing and pushing that advance should she be able, manipulating the ebb and flow of combat so that she might pressure her opponent into granting an opening of gifting her the upper hand.
Although Eris’ physical training was a core component of her study, her tasks were hardly of an only physical nature. Many of Eris’ lessons encouraged mental ability and aptitude in place of sheer force and combative ability. Eris is royalty to her small but growing sect, and holds herself as such. Often she can be seen during times of peace pondering her actions and reflecting upon conversations as well as philosophy and the cultures of other races, so that she can better address them should they ever seek to interact.
Eris sharpens her wit like a second blade so that should she need to, she can attempt to end conflict before the need to raise a blade. Knowing full well that deception and subterfuge are equally powerful in the hands of the right leader.
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Disadvantages:
Eris is however, not without her flaws. Her enhanced body weighs a considerably large amount more than a normal body, and while much of it is mechanised so that she can move it as if it is a part of herself without inhibition, electro magnetic pulses cause her to have to lift her skeletal structure as if it were dead-weight, causing her to tire much faster than she otherwise normally would. Additionally, the added weight of her enhanced skeletal structure, makes it exceedingly hard for Eris to swim, a trait which she was taught early in the swamps after her return setting in a light amount of aquaphobia, which tends to get worse depending on her circumstances.
Of all her negative quirks however, her foreign nature seems to stand out the most. Eris is not knowledgeable in high tech societies due to her simple background, and while she can understand and learn simple concepts with ease, attempting to describe the complex functions and properties of hypermatter hyperdrives and other exceedingly advanced topics will leave her little more than dazed and confused.
Socially, her pride is one of her weaker points. Flattery would get one anywhere when it comes to Eris and her nature, though she is not so dim witted as to not be cautious. Many a being had been spared by her blades and the wrath of her people by appeasing her ego and the ingrown superiority complex which is developed by the spreading of their faith somewhat naturally.
Equipment
~Light Spear: A remarkable show that 2 nations, given time, can develop similar ideas. The Light Spear is a high powered plasma cannon similar in effect to that of the light bow / bowcaster that would later be employed by a notable member of the Guardians of the Whills, though, rather than harness the field within orbs to either side, Eris’ Order used bladed prongs to either side of the weapon which could close over the head. The weapon still fires plasma blast in highly accurate and highly powerful blasts of similar equivalency to 55. Calibur rounds of a sniper rifle.
~Heater Sword: A potent weapon for an underdeveloped world. The sword, a symbol of the Palatine, is a 2 sided weapon with a 42cm grip and 91cm blade. The weapon is made of ultrachrome and attached to a vibro engine containing a power cell within the extended hilt (much like that of a lightsaber / vibrosword). The power-cell, with the pull of a trigger, begins the vibrating function of the sword while simultaneously conducting energy into the length of the metallic blade itself, which in response glows white hot with the energy, enhancing its cutting ability further. Though, on impact with high energy weapons like lightsabers, this effect, flares as the absorbed energy glows bright enough on impact to blind people within close proximity, simply due to the sheer amount of energy being absorbed and diffused. However, while heated, this blade is very prone to being broken or bluntened by hard physical impacts the weapon could not penetrate.
~Combat Shield: A shield often used in tandem with the Heater Sword, the shield is made of strong metal but layered with a synthetic electromagnetic material. Power-cells within Eris’ left arm enable her to, with a trigger, channel the electricity to the shield’s exterior plating to radiate with a potent electrical field. On contact, the field delivers a painful electrical charge similar to that of a shock baton, capable of stunning the likes of most humanoids and even stopping the heart should the charge flow through it. Not without its weaknesses, the shield, while it’s good against solid weapons and those which clash against the electromagnetic field of the shield, the steel is nigh useless against blaster bolts, which, anything higher than a pistol would shred the shield in a couple shots or less.
~Armour: Eris wears medium plated slightly ceremonial armour which denotes her station among her order, though, ceremonial as it may be, it is hardly impractical. Full covering between layered metals and kevlar underneaths, it boasts A helmet which reactively filters or enhances light and is capable of night vision, and duraplast medium body armour which covers the arms, legs torso and back. Cloth vestiges with holy symbols fall off the armour as well as gilded symbols decorating the plate itself. The armours only inherent offensive function is in the left arm, which channels a high voltage electrical charge to its hand for use with the stun shield, or for CqC.
~Sidearm: A primitive blaster hand-cannon with lower range than most other blasters. Rather than having the near 20 shots of most blaster pistols, the zakuulian weapon has a 6 shot cell which fires barely contained blaster gas at an effective range of about 40m before the unstable EM field surrounding the bolts hits something or decays. Impact with the bolts causes an approximately 2’ radii thermal explosion capable of rending armour or deleting a good chunk of a person.
~Ship: Eris is flown in a luxury variant of the oceanspray freighter upgraded with basic military class shields and torpedo tubes but with a comfortable suite in place of a brig. Its pleasant exterior rests easy on the eyes while it is practical for use on missions or simply transport from A to B.
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