- Joined
- Jul 2, 2019
- Messages
- 199
- Reaction score
- 147
Refers to this thread.
D100
+5 to die roll for every character level above 1.
100 - Critical Success! Things go perfectly and you get a major positive bonus effect.
81-99 - Major Success! Things go perfectly and you get a minor positive bonus effect.
51-80 - Success! Things go exactly as planned.
26-50 - Minor Success! You achieved your goal, but some sort of negative comes along with it.
11-25 - Minor Failure! You failed with a minor consequence.
2-10 - Major Failure! You failed miserably, with a major consequence as a result.
1 - Critical Failure! God have mercy on you.
D100
+5 to die roll for every character level above 1.
100 - Critical Success! Things go perfectly and you get a major positive bonus effect.
81-99 - Major Success! Things go perfectly and you get a minor positive bonus effect.
51-80 - Success! Things go exactly as planned.
26-50 - Minor Success! You achieved your goal, but some sort of negative comes along with it.
11-25 - Minor Failure! You failed with a minor consequence.
2-10 - Major Failure! You failed miserably, with a major consequence as a result.
1 - Critical Failure! God have mercy on you.
Alright for this thread there are 3 things we'll likely roll for. How the Sabacc game goes, some of the information regarding the Office (security, location of the patents, etc.) and any combat or trouble we get involved with in Nal Hutta's local criminal populace. Lets try to have fun and not give the mods or ourselves brain aneurysms.
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