Engineering Connections Dice

Caught in Strangereal

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Refers to this thread.

D100

+5 to die roll for every character level above 1.

100 - Critical Success! Things go perfectly and you get a major positive bonus effect.
81-99 - Major Success! Things go perfectly and you get a minor positive bonus effect.
51-80 - Success! Things go exactly as planned.
26-50 - Minor Success! You achieved your goal, but some sort of negative comes along with it.
11-25 - Minor Failure! You failed with a minor consequence.
2-10 - Major Failure! You failed miserably, with a major consequence as a result.
1 - Critical Failure! God have mercy on you.


Alright for this thread there are 3 things we'll likely roll for. How the Sabacc game goes, some of the information regarding the Office (security, location of the patents, etc.) and any combat or trouble we get involved with in Nal Hutta's local criminal populace. Lets try to have fun and not give the mods or ourselves brain aneurysms.
 
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Caught in Strangereal

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Ok While we're still doing some planning I'm going to put down some initial rolls to set the scene for the Winking Dianoga for when we walk in. I'll be rolling 1d100 to see how well the Engineer is doing at Sabacc(Standard table applies). 2d40 to see how many people are inside the bar and then 1d6 to see how many people are informants for Kafka.

[dice] d100; 2d40; d6 [/dice]

Edit: Well fittingly our engineer isn't doing that well (Minor failure)

There's a total of 56 people inside, 4 of which are informants for Kafka
 

Edgestriker

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Hey just FYI, I’m phone posting so I’m not going to do the sith voices. Soooo asking for everyone to just imagine speaking sith to the group and basic to everyone else lol. If I can get on a computer I’ll continue the group aesthetic

@Count @Myrmidon @Caught in Strangereal
 
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Caught in Strangereal

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Jesus I think you need to submit that in the so you rolled a 100 thread holy crap you lucky bastard!
 
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