Five Syndicates Cuddles

Ihsan997

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NAME: Thoonor, though his nickname “Cuddles” has stuck
FACTION: Five Syndicates
RANK: Scoundrel
SPECIES: Talz
AGE: 23
GENDER: Male
HEIGHT: 7’8” / 234cm
WEIGHT: 350lbs / 158kg
FORCE SENSITIVE: no

APPEARANCE:
Fuzzy and gangly like most members of his species, Cuddles is descended from an ethnic group with random streaks of light blue fur in their otherwise silver coats. To humanoids, his physical appearance could be difficult to discern from other Talz, though his mannerisms are noticeable to those who meet him more than once. He has a rather ungainly motion to his movement even when running, resulting in a somewhat comical appearance which doesn’t match his dexterity and fine motor skills. He’s very good with his hands, but his physical manner is such that people to flinch and say “wait!” and “oh no!” every time he touches an expensive object.

ATTRIBUTES:
As one would assume for a person his size, Cuddles could accidentally hurt someone by hugging them too enthusiastically. Like a loyal junkyard Akk dog, he doesn’t see a contradiction between his affectionate behavior and willingness to hurt people on the orders of his superiors. To him, kicking a ball in a dirt lot on the weekend and kicking down a durasteel door during a raid are both perfectly normal activities, and he can’t comprehend why anyone would find them to be conflicting.

Although he’s a skilled guard, Cuddles isn’t a talented pursuer. His work in security and urban debt collection involved situations in which his targets couldn’t reasonably flee; similarly, his melee combat training was predominantly with people his own size such as Gamorreans, Wookiees, Houks, and other Talz. A small person running away from him rather than toward him could easily escape him, though, and he could be easily fooled by disguises and misdirection.

PERSONALITY:
Dim-witted but happy, Cuddles is afflicted by a slight measure of disassociation from his actions. He appears huggable and experiences very little anxiety or negativity in his life, yet he’s also capable of committing despicable acts when ordered to do so. One minute he could break a debtor’s legs; the next he could play marbles with street kids in an alleyway. Partially due to his own high tolerance for pain, he lacks empathy for pain in others, leading him to cause such pain without either joy or guilt.

Curiously, he doesn’t bear grudges, and he forgives easily. True to his dispassionate view of conflict, Cuddles has difficulty staying angry for more than five minutes, and his manner is intentionally disarming - many people find it difficult to stay mad at him as well. Despite all his complications and contradictions, he’s not deep. He enjoys life so much in part due to the fact that he doesn’t think about it much.

BIOGRAPHY:
Born on Teth, Cuddles is the child of Talz laborers living in a mountainous region at the planet’s North Pole. From a young age, he struggled against rules in spite of his seemingly good nature. A Gamorrean taskmaster noticed the youth’s ability to act dispassionately and took him in as a mentor, raising him among enforcers for the Hutt Clan and teaching him to fight and shoot. At the age of fifteen, Cuddles was given a job with the cartel as a nightclub doorman, exposing him to the dangers of the criminal underworld at a young age but also earning him enough money to renovate his tribe’s entire village within five years.

Supported by his community and his coworkers, he fulfilled the dying wish of his porcine mentor and left Teth a few years ago in order to see more of the Galaxy. Since then, he’s worked as a debt collector, vagrant remover, and bully repellant for various low- to mid-ranking figures in the Hutt Clan.

SKILLS:
Possessing excellent hand-eye coordination, Cuddles possesses a variety of unrelated skills based on manual dexterity. He’s excellent at gaming, weaving, sewing, quilting, sketching, juggling, and beating people up. Tasks which require both movement and quick thinking are beyond him, such as dancing and musical instruments, but purely physical endeavors come naturally to him. Work as a doorman taught him how to avoid a lightsaber’s blade and grab the wielder’s hand without backpedaling; instinct taught him how to use his claws on any aggressor foolish enough to let him get close.

Huttball poses an interesting conundrum. He can throw and catch a ball as deftly as he can throw a grenade or even catch one and throw it back, but strategic thinking on the level of a whole match proves difficult for him. He functions best when given direction; otherwise, his short-term thinking could result in losing wars just to win battles.

GEAR:
Harness, belt, and other typical utility gear
Blast vest cut to his size
Z-6 Rotary Blaster
SB-17 Combat Fusioncutter

ROLE-PLAYS:
Hoping to fill out this section one day!

RELATIONSHIPS:
None yet, but that may change depending on his experience in the Galaxy.

SHIP:
No starship, but he does own a CC3 Avian Airspeeder. The back seats have been converted into a couch to support his weight, leaving the driver’s seat for his droid and one passenger seat (though a small person could first on the couch with him). It’s cramped, but it flies, and it can fit inside most freighters.

DROIDS:
A patchwork H7D Series functioning as his driver, translator, negotiator, and walking datapad. He calls the droid Jury Rig and ties the poor thing to himself when running or climbing.

PETS:
A porg named George which lives in - and grooms - his fur.

KILLS:
None.

COMBAT:
None.
 
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