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Guild History
The Bounty Hunters Guild was formed as a means to furnish the galaxy at large with an easier way of posting bounties. The guild was started by a bounty hunter named Kal Jericho, he believed that bounty hunters could truly affect the galaxy if they could put aside their squabbling and work together.
He sent personal messages to all of his peers, trusting that they would in turn spread the news. Using the funds from previous bounties and gun running he established a guild hall on his ship, the Jericho. Although still in its early stages, Kal has high hopes for the budding organazation....
After twenty years of accumliating funds and prestiege. The BHG moved its headquarters into a large asteriod inside a belt close to Tatooine. The Jericho as of now is non operational, and is now a semi-permanent part of the asteriod base. If the need were to arise, it might possibly be able to be pushed back into service. Seeing that the guild would need to protect itself from outside forces, "even though the BHG is a absolutly neutral faction." Ares as the temporary leader decided to start a R&D branch of the guild, run by none other than Shawn Mac'Neal. The newly added department was created to help the guild further enhance its effictivness in the field, allowing for smoother bounties and less collateral damage.
Through preserverance and hard work, the R&D department was able to produce marvels of technology in the bounty hunting world. Most if not all of it was kept exclusive to the guild, but some of the more generic models of weapons and armor were sold to both sides of the war that ravaged the galaxy. The bolstered income from said dealings allowed the guild to further improve its defenses, both at its hidden asteroid base and in all bounty offices spread across the galaxy. The guild had repeated itself in its history, once again it began gun running for those who needed the arms and armor. Mostly it was only done if the cause was just.
As of now the Guild is in a state where most of its members have left in order to find more work within the war or have simply given up the lucrative job that is being a bounty hunter. Leader of Guild, Kal Jericho has since then given up his position as leader of the guild and sought after a life of peace in retirement for the time being. Ares Varga then took up being the leader of Guild for quite some time. At first things were looking for the Guild. Bounties were being put up and hunters beginning to flow in. But in time the small measure of success ran dry. The Guild then fell back into its previous state. Hunters began to leave the once prominent office for better work. Ares Varga then did the same as Kal and took up retirement with his wife, noting that the Guild was at its end.
Brayden Evie, son of Ares Varga refused to see the Guild slip away and meet a silent end. Taking up the mantle of guildmaster, Brayden sought to reform the Guild and bring it out of its state of disrepair. Those still loyal and willing to work for the betterment of the Guild stayed on with Brayden as he slowly but surely reformed the Guild. Some disapproved of shutting down most of its halls and offices on other worlds but Brayden felt that there was not enough to be spread out over the galaxy.
He even stripped away some of the Guild's codes. In the end, Brayden moved their main office beyond the Republic borders and into the Hutt's setting themselves on Nar Shaddaa where most of their work done now.Brayden then reformed the Guild's hunters into ruthless, cold hearted killers who were out for the glory and fame of the hunt. Not to mention all the credits involved. Lastly Brayden shut down the R&D department considering it to be useless in their current status. The proud age of B.H.G. has come to and end only for Brayden to usher in a new chapter soon to be filled with competition between every hunter and more than enough violence than the Guild was used to.
Guild Beliefs
The BHG believes in profits. Making, sustaining, and making more profits. The guild also helps new bounty hunters at finding work, while helping more experienced hunters by giving them exclusive missions. The Guild now believes there is no such thing as a crooked bounty, only business. Most believe that Brayden did not receive the honor that his father had for the Guild. But rather he adopted a cold approach to get the Guild where it needed to be in the galaxy. Known for its cold, ruthless, and efficient approach when taking bounties, bounty hunters is now a title to be feared in the galaxy. Do whatever it takes to get your bounty while still adhering to the few guidelines set in place.
Funding
A fixed fee is taken by the Guild for all bounties that are placed with it. People don't mind paying this, because they know that once the Guild says it will be done, it will be. The Guild runs a few small companies that bring in money for the Guild. Other funding comes from deals with underworld contacts, and those that are willing to pay to have a bounty removed from their head. Or at least the assurance that the guild hunters won't come after them.
Guild Tenants
1. NO bounty is worth dying for.
This rule emphasizes that, no matter how great a reward, a hunter should never take any undue risks to his or her life in order to make a capture. They should also consider how much of a risk whichever bounty was going to be and to plan accordingly. (Of course, how much effort a hunter will put into pursuing a quarry, and how great the reward.) A reward, even if enormous, is unspendable if a hunter is dead.
2. People don't have bounties, only acquisitions have bounties.
This single, cardinal rule, more than any other, defines the way in which bounty hunters approach their chosen profession. It reflects the idea that sentient beings, to some degree, must be accorded respect. If, however, an individual has a bounty placed on them, he or she has ceased to be an individual with rights. No longer a member of the galactic community, the "acquisition" has become fair game. Tears should never be shed over the fate of someone that was, after all, only an "acquisition".
3. No hunter shall slay another hunter.
Simply put, whatever their origin, bounty hunters see themselves as a special breed. They take their lives (and those of others) into their hands each time they hunt. One may not agree with another hunter's motives or insult them for the manner in which they carried out their hunts, but no bounty hunter shall ever take up arms against a fellow hunter. This law applies only to hunters who follow the creed, not to those who have a bounty posted on their head, becoming merely acquisitions. In such cases, the ex-hunter is no longer seen as a member of the common fellowship and old scores can now be settled with impunity.
4. In the hunt one captures or kills, never both.
In cases where the acquisition had been taken alive, that "choice" can not be altered. To kill an acquisition in the course of the hunt is one thing, but to purposely kill an unarmed, helpless being already subdued and unable to resist will be seen as simple slaughter and wanton butchery. An acquisition "killed while attempting to escape" however, would be an entirely different matter altogether.
Guild Hall Locations
Main Headquarters:
Asteroid base somewhere near the Tatooine system.
Main Bounty Office/Halls:
Narr Shaddaa
Bounty Offices/Halls:
-No other offices have been set up until further expansion-
B.H.G. Roster
Guild Master:
Brayden Evie
Second in Command:
Elite Hunters:
Experienced Hunters:
Mia Lightstone
Cassus Troyu
Ricmc Haokl
Skilled Hunters:
Rynn Arrowood
New Hunters:
Jake Terek
Main Headquarters:
Asteroid base somewhere near the Tatooine system.
Main Bounty Office/Halls:
Narr Shaddaa
Bounty Offices/Halls:
-No other offices have been set up until further expansion-
B.H.G. Roster
Guild Master:
Brayden Evie
Second in Command:
Elite Hunters:
Experienced Hunters:
Mia Lightstone
Cassus Troyu
Ricmc Haokl
Skilled Hunters:
Rynn Arrowood
New Hunters:
Jake Terek
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