Xzaien, Dark Jedi

Xanthum the Mighty

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NAME: Nyriz or Xzaien
FACTION: Formerly Dark Jedi, Independent
RANK: Dark Jedi
SPECIES: Cathar
AGE: 26
GENDER: Female
HEIGHT: 5'2 or 1.6 Meters
WEIGHT: 121 Imperial Pounds
FORCE SENSITIVE: She is a trained, Force Sensitive Dark Jedi. However, she has been drained from years lack of use

APPEARANCE:
hdKQ0Oa.jpg

A somewhat shorter Cathar than usual, even for a female. With a toned somewhat muscular body. Her face being completely white with a light gray around the hairline. She bears a natural black eye shadow that slopes outward toward the temple in a > shaped fashion. Markings on her face indicate that she is from a certain purebred breed of Northern Cathar. In general her face has very soft features such as the chin and a slightly flattened nose area however with a very sharp jawline and cheekbones. Her eyes are large and are of a full color iris unnaturally colored a bright, somewhat glowing blood orange, who slope slightly downward giving an appearance of a piercing stare. At close inspection her face has been marred by the effects of Dark-Side corruption with dark spots around the eyes, cheeks and corners of the mouth. Her hairstyle is of a typical Cathar fashion, being a nearly white blond and put up into a bun, where her tall elf-like ears poke through.

ATTRIBUTES:
Xzaien holds many strengths yet many weaknesses to balance them. For one, her small size and her training in acrobatics will make it extremely difficult for someone to catch the Cathar by surprise, as her highly developed hearing and visual acuity make hiding from her extremely difficult if not impossible. Her small frame emphasizes speed over strength and as such, she needs not to call on the force to leap and dodge. Her mental abilities include vast knowledge over Ancient Sith rituals, and historic works. Including the Jedi such as its founding and the schisms that happened prior to the Hundred Year Darkness. However, several vices clamp the Cathar, she has an extremely volatile and short temper, only exacerbated if she is hungry or otherwise having a bad day. She is also overly proud of her dealings. Sometimes that feeding into her massive ego, and making her even more impatient and short tempered even adding to the overall manipulative nature. Even being small, with a somewhat timid voice, she can nearly shout roofs off buildings. Not to mention, her small size and stature is often a subject of hate by the Cathar, and is also combined with a extremely prominent "Small Person" syndrome.

PERSONALITY:
Her personality is difficult to gauge, She is an extrovert with an extremely pronounced assertiveness that many people lack outside of business or smuggling, and an extremely manipulative nature. Yet sometimes she is prone to unintentionally snapping at or otherwise being snobbish to people. Not to mention, her Cathar blood giving her a extremely short temper so it is best to leave the room if you upset her. Yet in a closed environment, and some tea. She can be quite amicable and likable, being someone who holds many opinions and stories. She is more the less a sort of, "Tea Person" extremely volatile if angry, but pleasant when cooled off.

BIOGRAPHY:

Born approximately 26 years before the present on the world of Medriaas to a Noblewoman and a Commoner, Xzaien was born with the traditional Cathar name Nyriz, Meaning light in the Cathar Tongue. Despite her name, her Mother being a noblewoman and married at the time of her birth created many scandals. Xzaien was considered a "Bastard Child" by her Mother's husband and was automatically removed from any line of succession that may have existed. Xzaien's Father was a pure commoner, with no outstanding feats or details a lucky commoner who managed to bed a noblewoman at a annual ball. However another fact again made no sense. Xzaien's Mother was dark red in fur coloration, her father the commoner was dark brown in coloration and for some inexplicable reason Xzaien was light gray, almost white in coloration. This scared many belonging to the village from where she was born, what was she? People thought. Eventually, the scandals became too much for the Nobles to handle and forcefully cast Xzaien out, at the young age of six into the unforgiving wilderness to die. She would have definitely died, if it weren't for a Sith Crusader by the name of Rahlok. Rahlok was a Cathar, like Xzaien and had the same coloration. Rahlok was known to the Sith for being benevolent, a Sith who used his emotions for good. He found Xzaien and essentially adopted her. Taking her from Medriaas and returning to the home-world of the Sith, Korriban. There, Rahlok found that Xzaien was force sensitive after committing to the routine injections and immunizations all immigrants required. This shocked Rahlok, for he was never able to bear an heir as he had been captured then sterilized by a rival Sith, this nevertheless made him very happy, as he had an new heir to groom.

As the years passed, Rahlok proved to be a good father to Xzaien teaching her the nature of the dark-side and to use her emotions for good and for benevolence. Xzaien came to love her adopted father dearly, in both of their eyes they were father and daughter, and not father and adopted stray. When Xzaien was ten however, the unthinkable happened. Rahlok was murdered during a routine banquet by a rival Sith's entourage. This angered Xzaien, however she was only ten years old and was promptly, forcefully enslaved by this rival Sith, and experimented on relentlessly, changing her mental makeup, to adding an extreme longevity at the cost of long term sanity. The experiments forever changed Xzaien, she was no longer the happy bouncing child she was before. Instead, she turned to hate this Sith wishing for eternity to kill them all. Her talents caused fear in this Rival Sith, causing them to kidnap the now Sixteen Year old Xzaien and entomb her in a long since forgotten tomb on Cathar. Trapped in the tombs, Xzaien found that her longevity had also been a curse and a blessing, giving her long life yet inability to just lay down and die. Xzaien lay trapped inside for some years. Inside she discovered the belongings of a Ancient Dark Jedi's robes and warblade, she took these items and used them to eventually find an escape. That she did Eventually manipulating four Cathar smugglers to take her off world in their ship. Her story, now begins anew with a group of four expendables loyal only because of the admiration they have for Xzaien...



SKILLS:
-Multilingual: Knowing four languages and being fluent in most of them, being Cathar, Basic, Ancient Sith, and Huttese. Xzaien can converse with almost every known species in the galaxy.
-Lightning: Essentially a spark kit, weak from years entombed.
-Light saber: Instead of using a light saber like a Jedi, Xzaien opted for swordsmanship as a way to go against Jedi Teachings and philosophy and to follow the way of the Ancient Darksiders.
-Telepathy: A somewhat invasive form of communication. Telepathy allows the user, in this case Xzaien to communicate with beings in sight mentally.
-Average Marksmanship: Being inclined to always use melee type weapons. Blasters never seemed to interest Xzaien.
-Force Persuasion: Being a Sith Trainee, Her father taught her the ways of mental manipulation. Being quite proficient with it and naturally inclined to manipulate due to her Cathar nature.

GEAR:
Xzaien's Dark Jedi Armor: Jedi Robes customized with armor, a re-dye and Sith Alchemy.

Sith Warblade: Essentially a regular run-of-the-mill sword made stronger by the usage of Sith Alchemy. Instead of using cortosis weave, It is strengthened by the sheer protective power of the darkside, able to deflect light sabers like a cortosis weave vibrosword.


VBP-11: A regular blaster pistol used by the less fortunate in the galaxy. A standard self defence pistol with horrendous attributes.

ROLE-PLAYS:
N/A

SHIP:
SithTechSymbol.png

'Ebon Vraxis I': A Nexus II Light Freighter. Formerly belonging to a "Abdul Suligh" the ship now belongs to Xzaien. A perfect personal ship and fast enough to get in, and get out in a pinch. This version bears the emblem of the ancient Sith, and is painted in long sloping red and black markings down the hull, similar to Flames.
 
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Xanthum the Mighty

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Some Editing is to be done presently to fit the lore.
 
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Xanthum the Mighty

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Some updates have been done. Mostly to the ship aspect.

If theres anymore I should change. Please let me know.
 

The Good Doctor

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Hey there, review time.

  • Okay, so the Legends version of the Hundreds Years Darkness (the one you are thinking of) isn't the same as the canon version. That time period itself is vague in Disney canon, but we roleplayed that time period in this site's last timeline and that is canon to this timeline. I don't require that you know everything about that time period, but he Sith Empire write-up has it's history down pretty well. Legends figures such as Ajunta Pall do not exist .etc .etc To add to that The first Sith Lords are established characters in our site-canon.

  • Your character's backstory also needs to start out closer to the present (not in the Hundred Years Darkness Era) and a radically-different and more grounded backstory to go along with it. Even with a character able to live a long lifespan (as a species trait or whatever means), they couldn't have had a part of on important events back then. (Plus Cathar aren't stated to have a longer lifespan on their legends page, and if it's Sith Alchelmy, see the bullet below.) To add to that you can't start out as a Sith Lord, not even a former one. New characters start out with no reputation, neither in the present nor in the backstory. Ranks/reputation as well as accomplishments and assets have to be earned in the roleplay.

  • Non-canon force abilities need an approved lore-write up before they can be used. So they will have to go. Sith Alchelmy is a level 2 ability, so it will have to go as well. Keep in mind starting characters are level 1, you can have a look at this write-up to to have an expectation of how powerful they are. (For reference a level 1's lightning is more akin to sparks) They can't be more powerful/skilled than that either in the present or in their backstory. Frankly, it would be easier just to refrain from listing specific force powers, we don't require that.
A minor point
  • For the thread title prefix, whichever route you decide to go: please select one prefix (either Sith Empire or Independent as you can't be both )

Unfortunately i have to say that the character will need reworked to reflect the points above. Here is the character creation guide which should be a good resource and the Story for the overview of the timeline's story. There's other links your welcome PM. And if you need to you can look at other Sith characters to get an idea of how other players make their dark-side force users. If you want this profile to be moved to the Players Workshop section so you can take as much time as you need to make adjustments, I can do that. If you have any questions or anything let me know!
 

Xanthum the Mighty

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Hey there, review time.

  • Okay, so the Legends version of the Hundreds Years Darkness (the one you are thinking of) isn't the same as the canon version. That time period itself is vague in Disney canon, but we roleplayed that time period in this site's last timeline and that is canon to this timeline. I don't require that you know everything about that time period, but he Sith Empire write-up has it's history down pretty well. Legends figures such as Ajunta Pall do not exist .etc .etc To add to that The first Sith Lords are established characters in our site-canon.

  • Your character's backstory also needs to start out closer to the present (not in the Hundred Years Darkness Era) and a radically-different and more grounded backstory to go along with it. Even with a character able to live a long lifespan (as a species trait or whatever means), they couldn't have had a part of on important events back then. (Plus Cathar aren't stated to have a longer lifespan on their legends page, and if it's Sith Alchelmy, see the bullet below.) To add to that you can't start out as a Sith Lord, not even a former one. New characters start out with no reputation, neither in the present nor in the backstory. Ranks/reputation as well as accomplishments and assets have to be earned in the roleplay.

  • Non-canon force abilities need an approved lore-write up before they can be used. So they will have to go. Sith Alchelmy is a level 2 ability, so it will have to go as well. Keep in mind starting characters are level 1, you can have a look at this write-up to to have an expectation of how powerful they are. (For reference a level 1's lightning is more akin to sparks) They can't be more powerful/skilled than that either in the present or in their backstory. Frankly, it would be easier just to refrain from listing specific force powers, we don't require that.
A minor point
  • For the thread title prefix, whichever route you decide to go: please select one prefix (either Sith Empire or Independent as you can't be both )

Unfortunately i have to say that the character will need reworked to reflect the points above. Here is the character creation guide which should be a good resource and the Story for the overview of the timeline's story. There's other links your welcome PM. And if you need to you can look at other Sith characters to get an idea of how other players make their dark-side force users. If you want this profile to be moved to the Players Workshop section so you can take as much time as you need to make adjustments, I can do that. If you have any questions or anything let me know!
I'll neuter it properly. It'll be done presently.
 

The Good Doctor

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Thank you for your willingness to edits. Theres still some issues and i'll lay them out.
  • The top part of the profile still has your character as former Jedi Knight/former Sith Lord
  • Change Rahlok to be at Sith Crusader level and remove other references to Sith Lords in the profile. The Sith rival characters mentioned in the biography can exist, but they can't be lords either.
  • Okay, so the biggest issue with the profile (along with the involvement of Sith Lord level characters) is the sheer age of your character. I'm not comfortable with approving it even with the mentions of experiments. When I meant 'grounded' in my last post, I meant brought in with a realistic age of your species. If you really want that long age then maybe a species like a Sephi? (Our current tech level is quite there yet for lifespans or that long as well, and don't think the dark side can pull it off either).
  • My suggestion to remedy this: If your character was entombed at 16 then how about your character was entombed for like a handful of years (maybe four, which seems like well enough time to be trapped underground). And i'll have to suggest instead of a Valley of Dark Lords (the only people who have tombs there so far are the founding Sith Lords from last timeline so far) either an underground cavern. (Or similar something that doesn't pothole in any important locations. I recommend going that route as it's more plausible and still has the overall effect your current backstory does and doesn't change the essence of the character.
  • 'Force Immunity' listed still needs to go. It's a legends force power. In canon force-users can create force barriers or use the force to resist (for example) being pushed around like a ragdoll, but they can't become outright immune to the force.
unmatched pure untapped strength

  • Seems a little too hyperbolized.

For the tech

  • Any modifications to your ship has to be earned through roleplay (tech plots) and the modifications themselves need to be approved tech.
  • And not going to get into the armor profile too much, but do keep in mind the rules prevent force users from using armor functions. And be sure to remove those. The armor also seems to suggest that the shoulders can be lightsaber resistant in addition to the gauntlets. You can have two minior pieces of armor be LS-resistance, that means the gauntlets or the shoulders, but not both.

Tag me when changes are made
 

Xanthum the Mighty

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Thank you for your willingness to edits. Theres still some issues and i'll lay them out.
  • The top part of the profile still has your character as former Jedi Knight/former Sith Lord
  • Change Rahlok to be at Sith Crusader level and remove other references to Sith Lords in the profile. The Sith rival characters mentioned in the biography can exist, but they can't be lords either.
  • Okay, so the biggest issue with the profile (along with the involvement of Sith Lord level characters) is the sheer age of your character. I'm not comfortable with approving it even with the mentions of experiments. When I meant 'grounded' in my last post, I meant brought in with a realistic age of your species. If you really want that long age then maybe a species like a Sephi? (Our current tech level is quite there yet for lifespans or that long as well, and don't think the dark side can pull it off either).
  • My suggestion to remedy this: If your character was entombed at 16 then how about your character was entombed for like a handful of years (maybe four, which seems like well enough time to be trapped underground). And i'll have to suggest instead of a Valley of Dark Lords (the only people who have tombs there so far are the founding Sith Lords from last timeline so far) either an underground cavern. (Or similar something that doesn't pothole in any important locations. I recommend going that route as it's more plausible and still has the overall effect your current backstory does and doesn't change the essence of the character.
  • 'Force Immunity' listed still needs to go. It's a legends force power. In canon force-users can create force barriers or use the force to resist (for example) being pushed around like a ragdoll, but they can't become outright immune to the force.


  • Seems a little too hyperbolized.

For the tech

  • Any modifications to your ship has to be earned through roleplay (tech plots) and the modifications themselves need to be approved tech.
  • And not going to get into the armor profile too much, but do keep in mind the rules prevent force users from using armor functions. And be sure to remove those. The armor also seems to suggest that the shoulders can be lightsaber resistant in addition to the gauntlets. You can have two minior pieces of armor be LS-resistance, that means the gauntlets or the shoulders, but not both.

Tag me when changes are made
I'll neuter it, Again. When I can get to it.
 
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The Good Doctor

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The edits are looking much better. Please lower the character age drastically as previously requested and I'll approve this profile.
 

The Good Doctor

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Age at the top was fixed but these excerpts remain.

Born approximately two-hundred years before the present on the world

Trapped in the tombs, Xzaien found that her longevity had also been a curse and a blessing, giving her long life yet inability to just lay down and die. Xzaien lay trapped inside for some hundred years.


We are almost done to get this approved, but I can't give the seal of approval until these are adjusted.
 
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