Xaria Wren's Personal Beskar'gam

Danee

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Xaria Wren's Beskar'gam

This is the Beskar'gam personally built by Xaria Wren under the supervision of her adoptive parents on Concord Dawn. Inside the infamous T-visor she opted to build in a rebreather to allow her survive moments where she's temporarily underwater or outside a spaceship in space. The helm also holds a Scout HUD. Her right vambrace holds a comlink along with the trigger to her Jump boots. Originally the suit held the dart launcher in her right hand, however after an incident on Nar Shaddaa she has moved it her left vambrace. Two holsters on her hips allow her to stow away her blasters along with a holster on her right thigh for a small Vibroknife.

LEGALITY

Mandalorian armor- typically defined as anything bearing the cultures iconic T-visor- has been banned in Sith space as a part of the Mandalorian Cultural Repression laws meant to curb the peoples individualistic and rebellious tendencies. Outside of Sith space, the armor doesn't tend to invite any further scrutiny than other armors in its class, and local jurisdictions vary widely.

INTENT

It's Xaria Wren's personal Beskar'gam it's also a reskin of the original Mandalorian Medium Armor Beskar'gam with personalized functions for Xaria.

ADVANCED TECH
No

Type and Coverage

Type: Medium

Coverage:
  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons and elbow protectors
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads


Functions



Functions

Function 1: Scout HUD
  • Scout HUD - Contains a 4x magnifier and Compass.
Function 2: Jump Boots
  • This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
Function 3: Rebreather
  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
Function 4: Dart Launcher
  • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers.

 
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