War

Butler

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This is for discussion on our next move, war tactics, espionage, and all the ideas we can come up with:

1. Rebels - Who else can we get in on this? As far as I've read, we have maybe one PC working on relations with them. A major theme I'd like to suggest in all our coming battles is that we go halvesies most every time, meaning that half of our forces work with half of another faction's forces to fight against the Sith and/or whoever else comes against us. We should, imho, try to send other factions on the most dangerous battles eventually. Eventually, b/c we have to groom them for the big leagues.

If you need any help with this, I can volunteer Lev. Lev would be happy to start putting up posters in an open thread that say something to the effect of "welcome all enemies of the Sith" or "free beer in the back". lol. Basically, applying Bee's thoughts to big parties, we can begin to hoard in groups to recruit rebels and hand off information as to locations under our watch and avenues to mutually benefit our coffers.

2. Mandalorians - We need to start working on these guys. I suggest we start with one little clan, as I'm sure the ones who aren't getting attacked yet are probably open to making new friends. We can use them in our gladiatorial arenas and sneak them into our ranks and planets that way. That's the friendly part. The unfriendly part is to divide and conquer. But it looks like the Sith already started that. And I don't think destroying enemies of the Sith are in our best interest just yet. The Sith are handing us new allies if we play our cards right. But I'm only familiar with past generations of Mandalorians, like Kotor mandos who fight for a challenge. If that still applies, we use this to our advantage.

I've already mentioned to Matt that I want to gather the Mandalorians at some point, even if it's just one prominent clan. It's something Lucifer wants. So perhaps we can forge a crusade to reunite the clans, or at least give them a reason to kill for us (because we can supply and mother their campaigns). Lucifer can go out and challenge Mandalorians maybe with pvps and gain their respect (though that would be very time consuming).

3. Jedi - I know you guys think they won't wanna play in our sandbox, but I say we force them to. And by that I refer to my Lucifer. If we roll footage of Lucifer ordering/working with the Cartel from Rotnov and play it for everybody (especially the Sith) then we guarantee that everybody thinks the Jedi are still out there and that they're working with the Hutts. We do posters and holo-tube spotlights that say we're working with the Jedi, and before you know it Jedi will start to believe it before its even true. We should make everyone else into greater threats around the Jedi. If we make every other faction that much scarier to the Jedi, all the while fluffing ourselves like nice cool pillow, then they will have to come to us. And that means leaking information that we have that threaten the Jedi. That means secretly assisting the Sith even to hit the Jedi, so long as the Jedi think its only the Sith or that we can help in some way. That means fabricating a new enemy, perhaps hiring an NPC or perhaps creating a vengeance based character OR aiding one of the Indie factions to aim for Jedi. If we come up with stories involving Jedi haters, we can offer to do threads with the Jedi, missions even, that suggest our side is better than no side and portray all sides as ambitious killers of genocide while we simply want to do business.

4. Sith - This is also a double edged thingamabobber. While I say that the Sith are our greatest threat, we also need to use them to our benefit. Based off of personal relationships, we can claim grudges or even claim underhanded shenanigans like secretly wanting to nix the Jedi so that our way of life can be preserved devoid of priests and monks. We get a couple Sith to hit a Jedi local, for instance, saying that we don't like this particular bunch because of some money grievance, but then kill the survivors after the fight and be rid of more Sith while claiming to be Jedi saviors. Things of that nature, at least. But most of all, we should aim Mandos and Rebels and Jedi and Indies at the Sith and overwhelm them on all fronts. If others fight for us, we can then focus on trickery; like a magician. Look over here, but then hey - you've got a coin behind your ear!

Anyway. Mostly just random ideas here and little examples of broader concepts. If anything sticks out and you want more of a detailed idea or story, then that's where my expertise comes in and I'll construct a scenario for ya. But mostly I think we should promote more grunt activity, as in espionage that pays off with big promotions or some kind of big reward and skip-system for the few who pull it off. We should promote open threads for our low-levels so that we don't waste time dying in battle threads. In those open threads, the little guys will come across other factions and try to obtain information/capture enemies/embed themselves into enemy territory/ect for payoffs in battles.

But most of all, we need to organize something as a rebuttal to Rotnov. I'm sure the Imperium will be more than willing. But if we work out a straight up fight, we can have a symbolic victory within our grasp.

So there you have it. Some of my opinions. Thoughts? Giggles?
 

Bee

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I like a lot of the ideas here, bb. I think we should try very hard to keep the Hutt's as 'neutral' in appearance as possible. Keep our name off the Empire's lips and all that.

As for the Jedi, they are in need of a new base, and the Hutts have a few planets under their control. A base for the Jedi and Rebels to work together on one of our planets would probably endear us to both sides.

ETA: and no Vi won't go blabbing about this one lmao. I don't have any plans for her to screw over the Hutts or the Empire, but we'll see what happens with the latter there.
 

Just Matt Now

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Beautiful ideas here guys.

Butler said:
1. Rebels - Who else can we get in on this? As far as I've read, we have maybe one PC working on relations with them. A major theme I'd like to suggest in all our coming battles is that we go halvesies most every time, meaning that half of our forces work with half of another faction's forces to fight against the Sith and/or whoever else comes against us. We should, imho, try to send other factions on the most dangerous battles eventually. Eventually, b/c we have to groom them for the big leagues.

If you need any help with this, I can volunteer Lev. Lev would be happy to start putting up posters in an open thread that say something to the effect of "welcome all enemies of the Sith" or "free beer in the back". lol. Basically, applying Bee's thoughts to big parties, we can begin to hoard in groups to recruit rebels and hand off information as to locations under our watch and avenues to mutually benefit our coffers.

We do need to start working on this again. It became difficult after Cassa left leadership, and increasingly so as Drala became absent. Now that Bac has seemed to take the reigns maybe we could come up with something, hopefully he is reading. But any interaction with a rebel would be encouraged, so long as it is positive. The more connections we make with a rebel character, the better our relationships will get at this point. This is what we need to start with until we can solidify a plan with the higherups of both the Rebels and the Cartel.

Butler said:
2. Mandalorians - We need to start working on these guys. I suggest we start with one little clan, as I'm sure the ones who aren't getting attacked yet are probably open to making new friends. We can use them in our gladiatorial arenas and sneak them into our ranks and planets that way. That's the friendly part. The unfriendly part is to divide and conquer. But it looks like the Sith already started that. And I don't think destroying enemies of the Sith are in our best interest just yet. The Sith are handing us new allies if we play our cards right. But I'm only familiar with past generations of Mandalorians, like Kotor mandos who fight for a challenge. If that still applies, we use this to our advantage.

I've already mentioned to Matt that I want to gather the Mandalorians at some point, even if it's just one prominent clan. It's something Lucifer wants. So perhaps we can forge a crusade to reunite the clans, or at least give them a reason to kill for us (because we can supply and mother their campaigns). Lucifer can go out and challenge Mandalorians maybe with pvps and gain their respect (though that would be very time consuming).

I agree, the Sith are handing us potential allies. I can help with hosting gladiator fights, and even throwing some challenges their way with npc fighters. We need to get them on our side while they fight the sith, and have them attack the Sith where we want them to attack. For example, places close to the Hutt border. Butler, I'm gunna let you run this how you want since it is your brainchild and I don't know much about the Mandos. Wherever you need assistance just ask.

Butler said:
edi - I know you guys think they won't wanna play in our sandbox, but I say we force them to. And by that I refer to my Lucifer. If we roll footage of Lucifer ordering/working with the Cartel from Rotnov and play it for everybody (especially the Sith) then we guarantee that everybody thinks the Jedi are still out there and that they're working with the Hutts. We do posters and holo-tube spotlights that say we're working with the Jedi, and before you know it Jedi will start to believe it before its even true. We should make everyone else into greater threats around the Jedi. If we make every other faction that much scarier to the Jedi, all the while fluffing ourselves like nice cool pillow, then they will have to come to us. And that means leaking information that we have that threaten the Jedi. That means secretly assisting the Sith even to hit the Jedi, so long as the Jedi think its only the Sith or that we can help in some way. That means fabricating a new enemy, perhaps hiring an NPC or perhaps creating a vengeance based character OR aiding one of the Indie factions to aim for Jedi. If we come up with stories involving Jedi haters, we can offer to do threads with the Jedi, missions even, that suggest our side is better than no side and portray all sides as ambitious killers of genocide while we simply want to do business.

This is very tricky as the Jedi do have a high stance to stay away from the Hutts. Also keep in mind that our friendly neighborhood Insolent is indeed a Jedi Shadow going undercover to infiltrate the Cartel. So there's that. But I am loving the thought of using Rotnov to convey that the Cartel is working with the Jedi. We have a huge advantage that we have yet to use, and that is the holonet hub.

Your idea of secretly hitting the Sith is extremely tricky, because if something goes wrong and the Jedi find out our plan, then it could very well create another enemy. When we do get to that step, I'll let your mastermind come up with the details.

Butler said:
Sith - This is also a double edged thingamabobber. While I say that the Sith are our greatest threat, we also need to use them to our benefit. Based off of personal relationships, we can claim grudges or even claim underhanded shenanigans like secretly wanting to nix the Jedi so that our way of life can be preserved devoid of priests and monks. We get a couple Sith to hit a Jedi local, for instance, saying that we don't like this particular bunch because of some money grievance, but then kill the survivors after the fight and be rid of more Sith while claiming to be Jedi saviors. Things of that nature, at least. But most of all, we should aim Mandos and Rebels and Jedi and Indies at the Sith and overwhelm them on all fronts. If others fight for us, we can then focus on trickery; like a magician. Look over here, but then hey - you've got a coin behind your ear!

For the first part I will go to what I said above. It will be tricky and playing both sides always is, but as long as we keep the Jedi as our main allies then it will be all good. It is almost clear that the Sith and the Cartel are complete enemies right now, especially after Rotnov.

As for your second point, I agree. Hitting the Sith from all fronts will make our job a lot easier. But we do need to promote members for espionage first. This will be our long term goal, aka getting all the other factions to fight for us and getting them as allies.

Butler said:
But most of all, we need to organize something as a rebuttal to Rotnov. I'm sure the Imperium will be more than willing. But if we work out a straight up fight, we can have a symbolic victory within our grasp.

I am currently writing up an OPEN thread that I will post here first incase there needs to be adjustments made. It will be our initial, or current response to what is happening.
 

Butler

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...we now have two more enemies btw guys...The New Black Sun and the Exchange.

As for these guys, Lev is a member of the Exchange. But I have an idea for the Black Suns. Well a fish net of sorts that could blindly catch some enemies. I feel like Bee's concept of large parties is sparking several fires in my brain. We should use large parties not only to recruit allies but also to recruit enemies as allies. Check it. We post a chain-letter in the Story board calling for assassins and lowlifes for hire. Send the link of the thread to indie factions like Black Sun to get them to check it out. I start an open thread, a big party. See if those guys want to join for whatever reasons (there's plenty). ICly strike a deal. Gather them. And nix em. All done IC and legit. No OOC double crosses.
 

Butler

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Alright. As a new note, I've asked around and it seems that Renelo's, Bralors, and possibly soon-to-come Skiratas are the ones being attacked. That leaves Ordos and Fetts. Ordo's getting a pass I think. Correct me if I'm wrong. So, I'll be looking into these guys first I think. Lotta mando writers are eager to hit the Sith back. This should be easy pickings as far as new allies and trigger happy war mongers.
 
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Just Matt Now

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Ordo seems the way to go right now. With the Mandos now in pieces, majority of their clan. I say we try and recruit their survivors, rally them together to fight for the Cartel as on entity. They wont be a clan, but they will have the support of the Cartel...for now.
 

Bee

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Ordo seems the way to go right now. With the Mandos now in pieces, majority of their clan. I say we try and recruit their survivors, rally them together to fight for the Cartel as on entity. They wont be a clan, but they will have the support of the Cartel...for now.

Yep, came here to say this.
 

Butler

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Ordo. Got it. ;)
 

Butler

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Ordo isn't returning my pm from this morning. But Skirata is eager /checking with his second in command. I'll see if I can't sneak a lower ranking Ordo into my plans if not T.J. A couple other conversations are mid sentence right now. More to come in a bit.
 

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TJ works until around 6pm his time, I think - but he was really prompt answering me/replying to our thread so I think he'll hit you back when he can.

Got a no from the Black Sun. Honestly, I'm not sure why the faction is so anti-Hutts, but eh. You'd think wanting to take down the f-wording Empire would inspire a little teamwork.
 

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Talking to Sentry now. Looks like we'll have these (KES) guys on our side, if/when they get approved. Comes with a side of Mando, too!

I really want to just see some big thread where it's like, the major players from all these factions coming together talk about shitting on the Empire. In my head it's epic. In reality it'll probably be a nightmare.
 

Just Matt Now

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No it will be epic because it seems epic in my head as well.

Also, keep up the good work guys...seriously!!!

EDIT: I should have told you not to try the Black Sun.
 

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Nah, I knew they were anti-Hutts. But I figured we might be able to talk sense into 'em.
 

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So like, we.. kind of need to consider the fact that other factions don't like/want to ally with us. We need a plan for if/when the Imperials show up, since they've apparently made their own faux bacta.
 

Butler

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They made their own bacta?? Is ours more effective though? Being straight from the source.. And on that note. I just looked at the territories map and you know what I said to myself? That shit is ****in surrounded bro! Klatooine might be their next target. But worrying about which place will get attacked next is unnecessary imo. We're gonna get attacked. And we should attack them. Maybe once I get a handle on which mandos are with us in a couple days we can see if they're interested in the next assault?

But I actually like how people don't like us/want to ally with us. Makes for good story when allies don't like each other. The mandos I'm working with seem to (I've only just begun) understand business and necessity over pleasure and morals. And some of the mandos seem to be keen on allying with the Jedi...

Still, I think it's time we start working out a concept for an assault on the Imperium, however small or large.
 

Bee

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Um yeah, it makes ZERO SENSE to me why our Bacta facilities are out in the middle of nowhere. Like, I understand that's the only place it can be made, but not having stores of it elsewhere is the dumbest thing possible. I have no idea how potent their substitute is, but I saw mention of it a few times and was kinda like huh, if they have that, then they're gonna want to attack ours.

That sounds good! Throw some Mandos as cannon fodder, I ain't even mad.

Either that or the Cartel needs to go so goddamn underground (or mobile, I guess) that they'll never be able to get to us.
 

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Alright we definitely need to start moving our bacta into Hutt territory, under the radar of course. Though the only one who can RP that out would be VERO GAJA!! Sorry trying to get his attention in case he's only skimming.

Anyway, yeah we need to make contingency plans incase we are alone. Not sure if we are allowed to, but I'd like to get us more structured as a militia type, not quite military but why do we have to be viewed as sloppy. The Mexican Carte aint sloppy, they are organized as shit...I think.
 

Butler

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Incoming battle suggestions:

1. Indie Space:
So, let's start with indie space. Let's annex some planets guys. Unlike our upcoming battles with the Sith/Imperium, planets in Indie space have no back up but themselves. And we won't have to worry about Sith hopping over our territory to interfere. Not sure if there's some plan involving the Bothans (Brandon or otherwise) but we could consider them amongst others. Nothing important here other than activity and more room to move inside the yellow (our territory color). Plus we could consider moving/storing Bacta onto one of these conquests. Hutts have a history with Tatooine. How bout them? And if any indie faction or Jedi or whatever is using the planet as a base, we can invite them to do a skirmish with us for lesser control of the planet.

2. Bacta:
Let's hit Klatooine's surface with a chemical weapon that poisons the air supply. We hit Klatooine before the Sith do(the Imperium's totally going to hit Klatooine so let's just do it). And we use the chaos and the hazard in panic to temporarily relocate bacta harvesting some miles away underground to be later collected and moved when Gaja can ICly do it. We blame the Imperium, even though we hit our own planet. The cities become too chaotic to navigate. We don't make it any easier. And the current harvesting local is demolished and sealed. Only we know where to continue harvesting. And we move a shit-ton as soon as humanly possible. (But we should even start moving/stowing some right now. Give somebody the clearance to deal with at least a certain percentage of the stuff.) And we do another news report (fabricated) claiming the Imperium not only did it but is planning to do the same on other nearby planets.

3. Mandalorians:
I'm going to ask Mandalorians ( how come Mandalorian is capitalized when human is not :/ ) where they would like to be smuggled to hit the Sith where it hurts. We then make it happen, sending those guys on their own mission. That attack, or group of attacks, works as a great distraction and keeps the Imperium from focusing on an all out Hutt offensive.

4. Terrorism in the red:
We start a series of terrorist attacks on the same planets in different parts of the cities. We pick around three planets right? We start with one 3x3 skirmish per planet (Hutt vs Imperium). The first round of three skirmishes does nothing big right? It just states that resistance exists on those planets. Then somebody does an rp gathering anti Sith citizens. Then we do a second round of three skirmishes on the same planets but in different areas. Maybe 3x3s still. In these the battles are more supported. And so on. And we begin to show the actual Rebel Faction that there is resistance within Sith space, plus we cause strife within Sith territory without wasting numbers. Plus it'll just be fun stuff like rioting and distracting the Sith's numbers inside their own territory. It'd make it seem like we're actively fighting the Sith, but not really throwing all we've got at them. This is an idea I think we should really consider in some form or fashion.

5. Kashyyk:
We create a base on Kashyyk. This could go many ways. But if you want, we could start it off as a small skirmish to earn our place there by fighting Imperials before hiding on the forest surface. If we manage that, we can then do Story threads where we crash land men and supplies onto the surface floor where our planted guys can pick them up and hide them in the dense forever-land that is Kashyyk's forests. Maybe this is a job for Mandos? But from there, we could have a launching point for other attacks. And we'd give the Imperium goose bumps knowing we're hiding in their territory right under their noses where they can't find us. We can stage other attacks there too and maybe eventually take over the planet.

6. Home terf advantage:
We offer to do a straight up 2x2 skirmish on one of our own planets against the Imperium/Sith. Since I don't believe we are the kind of faction, nor currently capable of being the kind of faction, that can match the Imperium soldier to soldier and ship to ship - we should instead, for now, decide FOR THEM which planet to next engage us on. We'd have to make sure we don't lose, but the idea would be to ensure a straight up pvp fight without bombing tricks like Rotnov that are won based off of ooc misconceptions and suggestive wording. Fight to fight, not to trick. Just a way to potentially distract them from their main EXTERMINATE theme for a time. Idk.

7. Big fight:
Then there's always the obvious "we attack you, you defend" assault on some Sith controlled planet. But I'm not a fan tbh. My other suggestions are better for me because they start NOW and buy us and every other still developing faction (ie Jedi and Rebels) time. They can be symbolic victories, can start chipping off pieces from the larger picture, and can lead to big results in the future.

Side note: We don't need to focus on defense. I think like this, "Hey, we're going to get attacked anyways and it doesn't make for good story to build walls around our planets and territories so that no one can attack us and we get stuck in our ridiculous toilet strategies. Ever watch a basketball game where nobody scores and go, 'yeah that was good shit'. No. Ever watch a basketball game where people score a butt load, everybody's turning over loose balls, and fowls are becoming ridiculous? Yeah. That shit's tight." I rest my balls. I mean case. I rest my case, bitchez.

Invitation: Obviously these are just suggestions for your consideration. But on top of that I'd like to ask that if anything sparks an idea, I'd love to hear it. Think tank styles of brainstorming help me gather details and come up with cool concepts. And, of course, shoot down anything that is dumb. And I'll see if I can't come up with more ideas to throw out there.

KOALA BEAR HUGGS!!! <3
 
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Bee

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I love all of these ideas. And now I'm really sad that I'll be gone for the week. >:( Seriously though - you da best, Butler. Let's get married and make beautifully formatted and strategically sound babies.
 
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