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This is for discussion on our next move, war tactics, espionage, and all the ideas we can come up with:
1. Rebels - Who else can we get in on this? As far as I've read, we have maybe one PC working on relations with them. A major theme I'd like to suggest in all our coming battles is that we go halvesies most every time, meaning that half of our forces work with half of another faction's forces to fight against the Sith and/or whoever else comes against us. We should, imho, try to send other factions on the most dangerous battles eventually. Eventually, b/c we have to groom them for the big leagues.
If you need any help with this, I can volunteer Lev. Lev would be happy to start putting up posters in an open thread that say something to the effect of "welcome all enemies of the Sith" or "free beer in the back". lol. Basically, applying Bee's thoughts to big parties, we can begin to hoard in groups to recruit rebels and hand off information as to locations under our watch and avenues to mutually benefit our coffers.
2. Mandalorians - We need to start working on these guys. I suggest we start with one little clan, as I'm sure the ones who aren't getting attacked yet are probably open to making new friends. We can use them in our gladiatorial arenas and sneak them into our ranks and planets that way. That's the friendly part. The unfriendly part is to divide and conquer. But it looks like the Sith already started that. And I don't think destroying enemies of the Sith are in our best interest just yet. The Sith are handing us new allies if we play our cards right. But I'm only familiar with past generations of Mandalorians, like Kotor mandos who fight for a challenge. If that still applies, we use this to our advantage.
I've already mentioned to Matt that I want to gather the Mandalorians at some point, even if it's just one prominent clan. It's something Lucifer wants. So perhaps we can forge a crusade to reunite the clans, or at least give them a reason to kill for us (because we can supply and mother their campaigns). Lucifer can go out and challenge Mandalorians maybe with pvps and gain their respect (though that would be very time consuming).
3. Jedi - I know you guys think they won't wanna play in our sandbox, but I say we force them to. And by that I refer to my Lucifer. If we roll footage of Lucifer ordering/working with the Cartel from Rotnov and play it for everybody (especially the Sith) then we guarantee that everybody thinks the Jedi are still out there and that they're working with the Hutts. We do posters and holo-tube spotlights that say we're working with the Jedi, and before you know it Jedi will start to believe it before its even true. We should make everyone else into greater threats around the Jedi. If we make every other faction that much scarier to the Jedi, all the while fluffing ourselves like nice cool pillow, then they will have to come to us. And that means leaking information that we have that threaten the Jedi. That means secretly assisting the Sith even to hit the Jedi, so long as the Jedi think its only the Sith or that we can help in some way. That means fabricating a new enemy, perhaps hiring an NPC or perhaps creating a vengeance based character OR aiding one of the Indie factions to aim for Jedi. If we come up with stories involving Jedi haters, we can offer to do threads with the Jedi, missions even, that suggest our side is better than no side and portray all sides as ambitious killers of genocide while we simply want to do business.
4. Sith - This is also a double edged thingamabobber. While I say that the Sith are our greatest threat, we also need to use them to our benefit. Based off of personal relationships, we can claim grudges or even claim underhanded shenanigans like secretly wanting to nix the Jedi so that our way of life can be preserved devoid of priests and monks. We get a couple Sith to hit a Jedi local, for instance, saying that we don't like this particular bunch because of some money grievance, but then kill the survivors after the fight and be rid of more Sith while claiming to be Jedi saviors. Things of that nature, at least. But most of all, we should aim Mandos and Rebels and Jedi and Indies at the Sith and overwhelm them on all fronts. If others fight for us, we can then focus on trickery; like a magician. Look over here, but then hey - you've got a coin behind your ear!
Anyway. Mostly just random ideas here and little examples of broader concepts. If anything sticks out and you want more of a detailed idea or story, then that's where my expertise comes in and I'll construct a scenario for ya. But mostly I think we should promote more grunt activity, as in espionage that pays off with big promotions or some kind of big reward and skip-system for the few who pull it off. We should promote open threads for our low-levels so that we don't waste time dying in battle threads. In those open threads, the little guys will come across other factions and try to obtain information/capture enemies/embed themselves into enemy territory/ect for payoffs in battles.
But most of all, we need to organize something as a rebuttal to Rotnov. I'm sure the Imperium will be more than willing. But if we work out a straight up fight, we can have a symbolic victory within our grasp.
So there you have it. Some of my opinions. Thoughts? Giggles?
1. Rebels - Who else can we get in on this? As far as I've read, we have maybe one PC working on relations with them. A major theme I'd like to suggest in all our coming battles is that we go halvesies most every time, meaning that half of our forces work with half of another faction's forces to fight against the Sith and/or whoever else comes against us. We should, imho, try to send other factions on the most dangerous battles eventually. Eventually, b/c we have to groom them for the big leagues.
If you need any help with this, I can volunteer Lev. Lev would be happy to start putting up posters in an open thread that say something to the effect of "welcome all enemies of the Sith" or "free beer in the back". lol. Basically, applying Bee's thoughts to big parties, we can begin to hoard in groups to recruit rebels and hand off information as to locations under our watch and avenues to mutually benefit our coffers.
2. Mandalorians - We need to start working on these guys. I suggest we start with one little clan, as I'm sure the ones who aren't getting attacked yet are probably open to making new friends. We can use them in our gladiatorial arenas and sneak them into our ranks and planets that way. That's the friendly part. The unfriendly part is to divide and conquer. But it looks like the Sith already started that. And I don't think destroying enemies of the Sith are in our best interest just yet. The Sith are handing us new allies if we play our cards right. But I'm only familiar with past generations of Mandalorians, like Kotor mandos who fight for a challenge. If that still applies, we use this to our advantage.
I've already mentioned to Matt that I want to gather the Mandalorians at some point, even if it's just one prominent clan. It's something Lucifer wants. So perhaps we can forge a crusade to reunite the clans, or at least give them a reason to kill for us (because we can supply and mother their campaigns). Lucifer can go out and challenge Mandalorians maybe with pvps and gain their respect (though that would be very time consuming).
3. Jedi - I know you guys think they won't wanna play in our sandbox, but I say we force them to. And by that I refer to my Lucifer. If we roll footage of Lucifer ordering/working with the Cartel from Rotnov and play it for everybody (especially the Sith) then we guarantee that everybody thinks the Jedi are still out there and that they're working with the Hutts. We do posters and holo-tube spotlights that say we're working with the Jedi, and before you know it Jedi will start to believe it before its even true. We should make everyone else into greater threats around the Jedi. If we make every other faction that much scarier to the Jedi, all the while fluffing ourselves like nice cool pillow, then they will have to come to us. And that means leaking information that we have that threaten the Jedi. That means secretly assisting the Sith even to hit the Jedi, so long as the Jedi think its only the Sith or that we can help in some way. That means fabricating a new enemy, perhaps hiring an NPC or perhaps creating a vengeance based character OR aiding one of the Indie factions to aim for Jedi. If we come up with stories involving Jedi haters, we can offer to do threads with the Jedi, missions even, that suggest our side is better than no side and portray all sides as ambitious killers of genocide while we simply want to do business.
4. Sith - This is also a double edged thingamabobber. While I say that the Sith are our greatest threat, we also need to use them to our benefit. Based off of personal relationships, we can claim grudges or even claim underhanded shenanigans like secretly wanting to nix the Jedi so that our way of life can be preserved devoid of priests and monks. We get a couple Sith to hit a Jedi local, for instance, saying that we don't like this particular bunch because of some money grievance, but then kill the survivors after the fight and be rid of more Sith while claiming to be Jedi saviors. Things of that nature, at least. But most of all, we should aim Mandos and Rebels and Jedi and Indies at the Sith and overwhelm them on all fronts. If others fight for us, we can then focus on trickery; like a magician. Look over here, but then hey - you've got a coin behind your ear!
Anyway. Mostly just random ideas here and little examples of broader concepts. If anything sticks out and you want more of a detailed idea or story, then that's where my expertise comes in and I'll construct a scenario for ya. But mostly I think we should promote more grunt activity, as in espionage that pays off with big promotions or some kind of big reward and skip-system for the few who pull it off. We should promote open threads for our low-levels so that we don't waste time dying in battle threads. In those open threads, the little guys will come across other factions and try to obtain information/capture enemies/embed themselves into enemy territory/ect for payoffs in battles.
But most of all, we need to organize something as a rebuttal to Rotnov. I'm sure the Imperium will be more than willing. But if we work out a straight up fight, we can have a symbolic victory within our grasp.
So there you have it. Some of my opinions. Thoughts? Giggles?