Vax's Beskar'gam

Topher Ridge

The Ever-tired
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Mando Scout Armor

Vax's personal Mandalorian armor has been customized by the man to fit his role as a scout. The plates are still comprised of beskar but in a way that still allows a wide range of motion for the usually always on the move Vax. The hands and wrist armor are of course made from phrik to protect from lightsabers.

LEGALITY

Legal in sense. Most imperial worlds probably wouldn't react well to seeing Mando armor after the revolts.

INTENT

Just to give Vax a more personalized mando armor that better fits his scout role.

ADVANCED TECH
NO

Type and Coverage

Type: Medium

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)



    • Head: Fully in-closed helmet
    • Torso: Chest, midsection, shoulders
    • Back: Upper and Lower
    • Lower Arms: Hands and Wrists protected by phrik bracer and glove combo.
    • Upper Legs: Groin and Knees



Functions



Function 1: Scout Hud



    • Typical scout HUD that Vax has altered for greater magnification(6x) at the loss of the compass as he can generally tell direction by other factors.
Function 2: Environment Suit



    • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
Function 3: Dart Launcer (Right Wrist)



    • Can launch a dart accurately up to 15m. This dart is filled with a fast-acting, short-lived sedative that can render near-humans unconscious, or a sedative tailored to one specific alien physiology. Typically lasts 3 posting rounds. The dart is incapable of penetrating even the lightest armor, or even thick leathers
Function 4: Concealed Stun Prod (Left Wrist)



    • Concealed stun prods are often 2-3 inches in length, composed of two small prongs that lock in place when deployed. They are often placed on the forearm or under the boot for quick deployment and concealed carrying. The weakness of the blades means they can be easily broken by strong strikes, assuming one could block with the shortened blades. The weapon carries 3 light stun charges per power cell, and they are ineffective at piercing armor.

 
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