Armor Van'Aria's Beskar'gam

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Loaf
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Van'Aria's Beskar'gam

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.

Dated in appearance and its construction almost entirely obsolete, this Armor mimics the appearance of a years old suit of Armor, due to its dated schematics and overall dated feel it is incredibly heavy and hard to maneuver in without training.

LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.


INTENT

This provides a personal Heavy Armor for Van'Aria Solus


Type and Coverage

Type: Heavy Armor

Coverage: 7
  • Head: A full coverage Beskar heirloom helmet with transparisteel t-visor
    • Torso: Chest and abdomen.
    • Back: Upper and lower back.
    • Upper Arms: Front and back of upper arms, elbows, and shoulders.
    • Lower Arms: Hands, wrists and forearms.
    • Upper Legs: Groin, front and back thighs
    • Lower Legs: Feet, shins and calves, knees.
    • Note: Only the Helmet is Beskar. Durasteel for the rest.

Functions

Function 1: Vision Modes
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 2: Grapple Line
  • Grapple lines are capable of supporting the weight of 1-2 people and can launch up to ranges typically up to 15 meters away. Once no longer in use, they are detached from the launcher and left behind. While hand-held grapple guns are capable of auto-winching, armor or wrist mounted devices lack this ability. Grapple lines must be manually activated and controlled by a button or switch.
  • Force User Compatible?: No
Function 3: Right Wrist Flamethrower
  • Wrist flamers are rare, expensive, and dangerous armor attachments favored by mercenaries and soldiers more than bounty hunters, and are illegal in many systems. Wrist flamers are powered by small fuel capsules, and typically hold enough for 3 short bursts of flame. These bursts last 2 seconds, are one meter wide, and have a maximum range of 3 meters. The weapon must be manually activated via a button or switch and must be disassembled to be reloaded.

  • Force User Compatible?: No
Function 4: Jet Pack
  • Jet packs are back mounted units used by elite troops increase their mobility on the battlefield. The jet pack's maximum speed is 50 kph and it carries fuel for up to five minutes of continuous flight (flight mode), but can also be fired in short bursts triggered by jumping (combat mode). The wearer can control the system to switch between modes and/or disengage it from their armor via wrist controls. These packs are cumbersome, adding an additional 8kg for the average human (larger individuals will have heavier jet packs to support their weight). While the fuel is stable enough not to explode, direct hits from weapons can trigger the system inadvertently, after which it is rendered useless.

  • Force User Compatible?: No
 
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