Valley of the Shadow Dice

Nefieslab

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

First roll for initial numbers - rolling a d10 for each Jedi in the thread
 

Nefieslab

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Alright then @samdragon let's stealth this!

Rolling to approach the nine stealthily
 

samdragon

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Alright, finally rolling also for stealth and see if everything goes smoothly or what!
 

Nefieslab

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Right then! Time to set the mood!

Rolling for initial illusion set up
 

samdragon

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Having a half plan, though I need first to sneak to another side of the clearing!
 

Nefieslab

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Rolling to escalate the confusion the treasure hunters are feeling with some 'ghostly magic'
 

samdragon

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Let's try to scare them off by using some Force to give them the impression that Eckaaso's voice echoes through the clearing!
 

Nefieslab

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So we've had 6 successful dice rolls of varying degrees - I dig it!
 

Nefieslab

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Here I go tempting fate!

Based on previous rolls I'm going to say that the guards we've encountered are running. This roll is to see if their boss, a real badass, is intimidated in the same way they are

Edit: That's a no! The boss sticks around!
 

Nefieslab

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Next roll is simple; just how badass IS their boss?

Edit: Surprisingly not too much - wreck him next round @samdragon !
 

Nefieslab

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Final roll of the thread; seeing if we can bring back good swag to the Order
 
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