Vala Solus Beskar'gam

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VALA'S BESKAR'GAM

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian raiders and specialized units make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. This medium armor is even more prone to customization than normal heavy armor, and is often used by jetpack troops, scouts, snipers, and saboteur troops, where the tactical options it allows are most needed. It's also a favorite of lone mandalorians throughout the Galaxy, who like to bring the intimidating reputation of their people into their profession as bounty hunters, enforcers, assassins, or body guards.


LEGALITY
Mandalorian armor- typically defined as anything bearing the cultures iconic T-visor- has been banned in Sith space as a part of the Mandalorian Cultural Repression laws meant to curb the peoples individualistic and rebellious tendencies. Outside of Sith space, the armor doesn't tend to invite any further scrutiny than other armors in its class, and local jurisdictions vary widely.

INTENT
This provides a standard issue medium armor for Mandalorian special troops.

ADVANCED TECH
No.

TYPE & COVERAGE
Type: Medium
Coverage:
  • Head: A full coverage duraplast helmet with transparisteel t-visor
  • Torso: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back
  • Upper Arms: Duraplast pauldrons and elbow protectors
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads
FUNCTIONS
Function 1: Survival HUD
Survival HUD - Reads atmosphere composition and detects toxins.

Function 2: Gription-Boots

Gription-Boots - Catch all term for footwear that contains electromagnets, repulsors, or other tech in the soles and allow for steady movement on ferrous surfaces in microgravity, steep gradients, and even upside down. This functionality must be turned on or off manually by a button or switch.

Function 3: Jump Boots
Jump Boots - This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).

Function 4: Computer Spike
Computer Spike - E
lectronic interface tools used to forcibly decrypt or unlock computer terminals. Most unencrypted civilian systems can be cracked in one full posting round, while most military or hardened systems take two or more.

 
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