TS-Vanguard (Blaster) Model: Bad Luck

Kur Harwutma

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TS-Vanguard Model: Bad Luck


AFFILIATION
Open Market

MANUFACTURER
Unique Requisitions

SIZE
33.02cm long | 7.6cm wide | 15.24 high

WEIGHT
5.8967 kg

COMPOSITION Kiirium, an inexpensive material used for ship engines, makes up the entirety of this gun. The charge casing and interior of the barrel consists of a crystal like alloy know as Phobium (often used in lightsabers) used as an emplacement for Heavy fire.

WEAPON TYPE
Repeater

DAMAGE TYPE
Medium/Heavy

AMMUNITION CAPACITY
6

FIRE SELECTOR
Automatic

MAX RANGE
Effective up to 30 meters | ‘Bad Luck’ is effect up to 10 meters


DESCRIPTION
TS-Vanguard is a Heavy Blaster available for private military use only. The “Bad Luck” variant is publicly sold and widely available. It’s shell is made of Kiirium to prevent melting. Phobium inlays the blaster, surrounding the power cell for mitigating heat. It’s trade off is increased weight, making this blaster difficult to aim.

The blaster fires simple power cells (both rechargeable and single use). In order to fire, however, the trigger must be held for three seconds. The cell will charge in that time and release a medium blast of energy. It’s recoil is powerful and often requires two hands for compensation. Additionally, continuing to hold the button down will shorten the next charge time by one second. After three shots continuing will use the remaining charges in a single heavy shot. This feature is where the blaster gets it’s name, Bad Luck, which refers to the effective range being reduced to 10 meters and leaving the marksmen to reload. It also refers to anyone unlucky enough to be in range.

There is a huge flaw with the Bad Luck model. Continuing to hold down the trigger after all ammo is exhausted can cause the Kiirium casing to melt. If less than three shots remain, the next shot will not have the “Bad Luck” modifier but will exhaust remaining ammo in a single (medium) shot.

TS-Vanguard Bad Luck is meant to bring military grade weaponry to civilians while also minimizing illegal use. This particular series of gun was originally created as a mining tool. The advanced and compact design were meant to make it appealing to miners with less than technical skills. These early projects turned into weapons manufacturing after discovering it had a habit of melting.

After ascending into military grade weaponry as an anti personnel gun, it quickly found its way into the public. Seeing their weapons used illegally, they released a new model called “Bad Luck”. It’s lighter, but not by much, and fundamentally flawed. It’s intention is strictly for self defense.



LEGALITY
Legal – Deemed acceptable for self defense and hunting.

INTENT
My hopes for this weapon are simple; give an overconfident gunslinger a bad day. This weapon allows for heavy shots to be strategically placed while giving little in way of compensation. Personally, I wanted to make my RP experience harder. This weapon is meant to be flawed and used by masochists.

The summary; just adding more ways to interact in combat and a balance to powerful weaponry.

ADVANCED TECH
No. While very expensive and unpopular, it can be found in stores or traded between individuals.

 
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The Good Doctor

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Hey there welcome to the tech forums. I'd go over the Technology Rules and Guidelines if you haven't already. I highly encourage that.

So, before the tech mods get over here. Heavy blaster weaponry as you know it currently doesn't exist yet. Blaster technology is still pretty new at this time. For all your heavy damage doing needs, there is Pulse Wave blaster technology, which is instead illegal (in most systems) weaponry that does heavy damage in short range, and light damage outside of it.

Secondly the Intent section is a more meta statement of why a piece of tech should be approved. What does it add the roleplay/stting .etc What you have could go towards the description.

And lastly, burst fire/automatic on anything kind of weapon that's not a Repeater is automatically advanced, meaning a plot would be needed to obtain it. I know the burst option has a drawback, but still something to consider. And not sure on how the 'chance' of the thing going haywire would be determined either.

My suggestion is go browsing through the Tech Compendium and go search for non-advanced items for your character, or browse the tech boards. (you can click on a prefix to show only stuff with that prefix). The Tri-barrel blaster you could also use as well, it does pretty much the same thing and more effective than this minus the burst function.
 

Kur Harwutma

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@Faster Than Light

Thank you for taking a look at my Tech. I appreciate the feedback and I have looked at the restricted functions and rules. I made some changes. Switching it to Semi-Automatic and condensing the last shot into a single heavy shot. I also added more flaws because I like pain. Changed my Intent as well to be from a Meta-View. Seriously still want this gun approved though. I feel like it will add another element of surprise and depth when entering combat.

If the weapon has an Phobium Emplacement, would that mean a heavy blaster is possible? According to the rules, a blaster may be heavy IF it has an Emplacement.

Also, my search isn’t working. I click and it won’t search. I’ve been manually looking through, hope this magically works one day lol. Thanks for the blaster Alt. As well. May use that if I have to make this advanced or drop it all together.
 
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Loco

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The rules say if the weapon is an emplacement. As in, a grounded defensive turret or something. I'm not even sure what "having an emplacement" means.

It's also in the rules that pistols and rifles can only be burst or auto if they're advanced tech. Between that and the other features, this seems needlessly complex and OP without really adding anything that can't be accomplished by many of the numerous other weapons available, so I'm archiving it.

I highly recommend using existing tech (which theres tons of) until you are familiar and comfortable with the tech rules, the TL tech standards, and pvp. Once you have a strong grasp of that, you cant start making new stuff to fill gaps you may find in the available selection.
 
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