- Joined
- Dec 1, 2015
- Messages
- 8,908
- Reaction score
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Relearning Dread
1. What is going to happen in your plot?
Regaining information on the Dread Lords after they went underground. Hozan is focused on gathering those that are interested in joining him and restablishing the Dread Lords in new form.
2. What other players will be a part of this?
@Darasuum
@Nefieslab
possibly other prospective members of the Dread Lords and Imperial Republica
3. Where are all the places (if more than one) that your plot will be taking place?
Eriadu
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: An old dilapidated warehouse holds some information and is believed to be possibly have a stockpile of out of date equipment. Still it might also hold some records and information on the Dread Lords that will allow for some more basis for future organization. The only problem is it's in a rough part of town that is run by a merciless gang. They roam the streets and will attack anybody that looks to be a threat and harass anybody that is not. We need to eliminate the immediate presence around the warehouse to get what we need.
Thread 2: Gangs have stores of product usually. Whether it be swoop bikes, speeder parts, sell-able paraphernalia or drugs. Blow up the biggest storehouse to weaken their business and send a message. They will have guards there so you will need to either sneak around or go through them before destroying it.
Thread 3: The leader of the gang is stubborn and will try to keep coming after everyone involved. The best way to take care of him is to assassinate him. Go to his main club house, get past his guards and kill him. After killing him you can loot him and keep anything that you find.
Thread 4: A transporting company is being used to move some of the synthesized drugs across the planet. The company is corrupted but not completely terrible as they still transport goods to those in need. But this cannot go on without consequence. Stopping a convoy and taking down their undercover gang escort will bring the local law enforcement along and give them the proof they need to start an investigation and eliminate the rest of the mules. The employees of the company transporting the goods should not be harmed but the gangsters are fair game.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
For Hozan to recover information about the past Dread Lords, stabalize Eriadu's underground but ultimatly recover lost equipment in the form of a PIPE. Nefieslab's character will get a Quickdraw blaster pistol as a reward.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No
1. What is going to happen in your plot?
Regaining information on the Dread Lords after they went underground. Hozan is focused on gathering those that are interested in joining him and restablishing the Dread Lords in new form.
2. What other players will be a part of this?
@Darasuum
@Nefieslab
possibly other prospective members of the Dread Lords and Imperial Republica
3. Where are all the places (if more than one) that your plot will be taking place?
Eriadu
4. Please provide a basic in-character timeline of what you expect to happen.
Thread 1: An old dilapidated warehouse holds some information and is believed to be possibly have a stockpile of out of date equipment. Still it might also hold some records and information on the Dread Lords that will allow for some more basis for future organization. The only problem is it's in a rough part of town that is run by a merciless gang. They roam the streets and will attack anybody that looks to be a threat and harass anybody that is not. We need to eliminate the immediate presence around the warehouse to get what we need.
Thread 2: Gangs have stores of product usually. Whether it be swoop bikes, speeder parts, sell-able paraphernalia or drugs. Blow up the biggest storehouse to weaken their business and send a message. They will have guards there so you will need to either sneak around or go through them before destroying it.
Thread 3: The leader of the gang is stubborn and will try to keep coming after everyone involved. The best way to take care of him is to assassinate him. Go to his main club house, get past his guards and kill him. After killing him you can loot him and keep anything that you find.
Thread 4: A transporting company is being used to move some of the synthesized drugs across the planet. The company is corrupted but not completely terrible as they still transport goods to those in need. But this cannot go on without consequence. Stopping a convoy and taking down their undercover gang escort will bring the local law enforcement along and give them the proof they need to start an investigation and eliminate the rest of the mules. The employees of the company transporting the goods should not be harmed but the gangsters are fair game.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
For Hozan to recover information about the past Dread Lords, stabalize Eriadu's underground but ultimatly recover lost equipment in the form of a PIPE. Nefieslab's character will get a Quickdraw blaster pistol as a reward.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
No
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