Topher's Big Idea Dump (Workshop)

Topher Ridge

The Ever-tired
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Welcome to my workshop. Most of these pieces will be for the Shadow Syndicate faction. Just doing some write ups to give the faction a bit more flavor.

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Affiliation:
Shadow Syndicate
.
Ownership:
Shadow Syndicate members
.
Model:
SS-987
.
Type:
Heavy Blaster Pistol
.
Size:
30cm x 20cm
.
Composition:
Titanium, Durasteel, Synthetic Polymer
.
Range:
25m Effective 80m Maximum
.
Ammunition Capacity:
5 rounds
.
Firing Mode:
Semi Auto
Hutt Puncher



Description:

A heavy pistol designed with a small form factor, the SS-987 was made to be easily concealable. With this design in mind the pistol quickly became a favorite among high ranking personnel in the military, government, and the underworld. The pistol was a reliable method of self defense that packed much more a punch than your standard hold out blaster. The blaster found it's way off the open market as the rights to produce it were bought by the mysterious Krauch industries, a front for the Shadow Syndicate.

The weapon later received further modification in the form of a top rail, that allowed mild customization of the blaster. Though the pistols other short comings; such as relatively low ammunition and effective range, couldn't be overcome without increased size. This still suited the Syndicate just fine and it soon found it's way to every number in the Syndicate's forces. The pistol soon even garnered the affectionate nickname of "The Hutt Puncher" as it was believed the blaster packed enough power in it's five shots to kill one of the slugs.




Intent: Mostly as a flavor weapon to help establish a bit of lore about the Shadow Syndicate that fit it's more, mafia crime family vibe.


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Affiliation:
Shadow Syndicate
.
Ownership:
Shadow Syndicate members
.
Model:
TH-08 Model 2
.
Type:
Heavy Reapeter
.
Size:
850mmx250mm
.
Composition:
Titanium and Wood
.
Range:
90m Effective 180m Maximum
.
Ammunition Capacity:
50 rounds
.
Firing Mode:
Full Auto
Nar Kreeta Sweeper



Description:

The orginal model of the TH-08 repeater was first developed by a now defunct arms manufacturer during the last great war against the Sith Empire. It didn't see much use in combat as the weapon suffered from terrible recoil and ammunition problems. It was soon discontinued in favor of more reliable weapons.

This however led it to falling into the arms of many underworld organizations soon afterward. The weapon still suffered from the same problems however. It is even said the first contract hit attempted using the weapon failed miserably as every shot missed the target at a mere 10m away. This led many to modify the weapon for ease of use. Such as a compensator on the barrel to reduce recoil, a drum style power supply for more ammunition, and a fore grip for easier handling. These modifications would eventually be brought together by the Shadow Syndicate to form the TH-08 Model 2, or as some began to lovingly call it; The Nar Kreeta Sweeper. The weapon would soon become synonymous with the Shadow Syndicate as many of its foot soldiers would be outfitted with the weapon to hold territory against it's enemies.

It would gain its nickname for the seeming stream of bolts it laid down on an opponent. This high rate of fire means the drum power pack is drained very quickly from sustained fire. Another weakness of the weapon would be it's tendency to overheat in the hands of trigger happy individuals. The weapon is also quite heavy and to this day still lacks a dedicated stock.




Intent: Mostly as a flavor weapon to help establish a bit of lore about the Shadow Syndicate that fit it's more, mafia crime family vibe. I also noticed a distinct lack of Full Auto heavy repeaters


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To be added yo
 
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Topher Ridge

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Affiliation:
The Shadow Syndicate

Ownership:
Shadow Syndicate PCs

Model/Name:
SS-48 Security Droid

Class:
Security Droid

Locomotion:
Bipedal

Power Supply:
Standard Power Cell (One week between charges)

Sensors:
Thermal Sensors, motion sensors, low light sensors, and low sound amplifier (Can pick up quite sounds)

Size:
1.8m(6ft) tall

Composition:
Duraplast, titanium, synthetic polymers. Armor rated at medium.

SS-48 Security Droid
Weapons: Shock net launcher in left forearm compartment. Range of 10m. Usually armed with standard blaster rifles.

Tools: Multiple droids are capable of linking together for wireless communication. All models include computer interfacing spikes in right forearm. Holonet interfacing systems. Water proof up to 100m.

Description: SS-48 Droid is another creation of Krauch Industries. Designed and built by the Syndicate to keep it's most important people, locations, and secrets safe from prying eyes. As such the droids themselves are a common sight in the Vertiga Casino, though anywhere they appear the Shadow Syndicate is sure to be close.

The droids themselves are built to have as much range of motion as possible. This was done for 2 reasons. First to more easily facilitate target apprehension. Second to allow the droids to appear as human as possible. This lifelike range of motion can allow the droids to don humanoid clothing as disguises if necessary. Armor can also be worn, though the droids size can limit this as most armor needs to be custom fitted.

When it comes to combat the SS-48 is equipped with either the Nar Kreeta Sweeper or other blaster rifle with a pistol side arm. The droid is built with the latest target tracking and identification software that allow it to easily designate targets and engage them. To this end they are programmed with knowledge of blaster rifles, pistols and other long range combat tactics. The droids excel in groups as they are able to wirelessly link and share data and processing power instantly. This enables the droids to adapt extremely quickly to changing combat situations. Their skeletal structure is made up of titanium overlaid in strategic points with duraplast plating. This set up was established to allow for maximum damage reduction without sacrificing speed. This means the SS-48 is an excellent runner to allow easier capture of targets of interest.

Finally the SS-48 is not equipped with a vocabulator. Instead it has a simple speaker system that it can play predetermined phrases. These phrases can be customized by the droids user or any qualified technician.


Intent: Security Droid for use by the Shadow Syndicate faction. It's mostly to add a bit of flavor and lore to the faction. It can also be used as personal body guards by Syndicate PCs and will usually be seen defending important Syndicate locations.


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Shadow Skin Mark I

DESCRIBE YOUR ARMOR

INTENT

The personal armor of Ju Oko. After several outings Ju decided he would need an armor system that better suited him. Essentially I didn't see many stealth armors that weren't lost in archived indie factions. I may decide later to actually open this armor up to those who'd like to buy it, but for now it's restricted to Ju.

Stats

Type: Light Armor.

Heavy Blasters: 1 hit on hard plates, 1 glancing on vest

Blasters: 2 hits on plates or 1 on chest vest

Vibroblades: 2 on vest or plates, 1 on body suit.

Lightsabers: 1 glancing on bracers

Explosives: Doesn't protect from explosive force, body suit can protect against light shrapnel and heat outside of max range.



Functions



Function 1: What function?

    • Describe the function, what it does, and what limitations it has.

Function 2: What Function?
    • Describe the function, what it does, and what limitations it has.

Function 3: What Function?

    • Describe the function, what it does, and what limitations it has.
 
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Topher Ridge

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Number Mantle

The Number Mantle, unlike many of the Syndicate's gear, was designed and produced by the Syndicate itself. The need for an armor came once the Syndicate began to more "aggressively" expand it's influence through out the Hutt sector of space. The armor was designed to work well in almost any environment with a sturdy construction and simple design.

The armor itself is composed of Durasteel plates with a then overlay of Duraplast. Under this is an air tight armorweave body suit that can allow the user to survive in vacuum with the embedded oxygen supply. This airtight design also allows the suit to survive in toxic environments for a time. The helmet of the armor also comes equipped with a HUD. Also to aid with the Shadow Syndicate's tendency to take things that don't belong to them, mag boots were added to aid with boarding action.

INTENT

It will fill the role of grunt armor for the NPC forces of the Shadow Syndicate, and is also welcome to use by any of it's members.

Stats

Type: Medium Armor.

Heavy Blasters: 1 direct hits

Blasters: 2 direct hits

Vibroblades: 1 stabbing, 2 slashing

Lightsabers: 0 (unless customized by a PC)

Explosives: Plates can protect from shrapnel and debris at maximum explosive range, though heat and force does bleed through body suit.

Functions



Function 1: HUD System

    • Helmet visor comes standard with a heads up display that shows basic environment data. It also includes a range finder and night vision mode.

Function 2: Advanced Filtration System
    • The face mask of the helmet includes a filtration system capable of protecting the user from dust and smoke. Unlike many it can also protect the user briefly from toxins due to an advanced air scrubber. This system can only last for 2 minutes, then the in helmet filters MUST be changed or toxins will bleed through.

Function 3: Built in Mag Boots

    • Magnified boots to allow easier boarding action.
 
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EmilyHuene

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Number Armor

Code:
[fancybox3=https://i.pinimg.com/originals/b1/c7/a4/b1c7a4d51c690dd9cce4d4f48c9408f6.jpg]
[GFONT=Raleway]TITLE[/GFONT]

DESCRIBE YOUR ARMOR

[GFONT=Raleway]INTENT[/GFONT]

WHY DO WE NEED THIS?
WHAT IMPORTANT NICHE DOES IT FILL?

[GFONT=Raleway]Stats[/GFONT]

Type: Light/Medium/Heavy Armor.
.
Heavy Blasters: How many hits can it take?
.
Blasters: How many hits can it take?
.
Vibroblades: How many hits can it take?
.
Lightsabers: How many hits can it take?
.
Explosives: How many hits can it take?

[GFONT=Raleway]Functions[/GFONT]
.
.
.
[gfont=Raleway]Function 1:[/gfont] What function?

[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]

[gfont=Raleway]Function 2:[/gfont] What Function?
[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]

[gfont=Raleway]Function 3:[/gfont] What Function?

[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]
[/fancybox3]
 

Topher Ridge

The Ever-tired
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Number Armor

Code:
[fancybox3=https://i.pinimg.com/originals/b1/c7/a4/b1c7a4d51c690dd9cce4d4f48c9408f6.jpg]
[GFONT=Raleway]TITLE[/GFONT]

DESCRIBE YOUR ARMOR

[GFONT=Raleway]INTENT[/GFONT]

WHY DO WE NEED THIS?
WHAT IMPORTANT NICHE DOES IT FILL?

[GFONT=Raleway]Stats[/GFONT]

Type: Light/Medium/Heavy Armor.
.
Heavy Blasters: How many hits can it take?
.
Blasters: How many hits can it take?
.
Vibroblades: How many hits can it take?
.
Lightsabers: How many hits can it take?
.
Explosives: How many hits can it take?

[GFONT=Raleway]Functions[/GFONT]
.
.
.
[gfont=Raleway]Function 1:[/gfont] What function?

[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]

[gfont=Raleway]Function 2:[/gfont] What Function?
[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]

[gfont=Raleway]Function 3:[/gfont] What Function?

[LIST]
[*][LIST]
[*]Describe the function, what it does, and what limitations it has.
[/LIST]
[/LIST]
[/fancybox3]

Oh geez I just actually looked at it again. I'm about to just lose the spoiler tags, pretty sure that's what keeps freaking out the coding. Thanks for the new coding lol.
 

Topher Ridge

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Tagging @Loco to take a quick look at The Nar Kreeta Sweeper, The Hutt Puncher, and The Number Mantle. Just need to know if these will need to be submitted to the actual tech board for approval, or if they're generic enough for them to just be used.
 

Loco

Tech Admin
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Tagging @Loco to take a quick look at The Nar Kreeta Sweeper, The Hutt Puncher, and The Number Mantle. Just need to know if these will need to be submitted to the actual tech board for approval, or if they're generic enough for them to just be used.

I can take a look later today, but there's an easy litmus test:

Weapons- they are EXACTLY IDENTICAL or 100% inferior to approved tech. No functions or add ins.

Armor- it is EXACTLY IDENTICAL to an approved tech item, or has an identical protection rating and no functions. No swapped or different functions compared to the tech it's based on.

It's helpful to link the item you're basing it on or comparing to.


EDIT: I glanced through. Since I don't see links to comparable equipment and don't recall such off the top of my head, you'll need to submit the sweeper and armor.
 
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Topher Ridge

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Next time line Characters

302
NAME: Kolas Lindo
AGE: 28
SPECIES: Kage

FACTION: The Exiles
RANK: Apprentice (Weapon Specialist/Weapon Forger)

HEIGHT: 6'1"(1.85m)
WEIGHT: 190lbs(86.18kg)
HAIR COLOR: White
EYE COLOR: Golden
FORCE: Yes (Trained)
Theme

STRENGTH:
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DEXTERITY:
█████████

STAMINA:
████████
██
INTELLIGENCE:
██████
████
WISDOM:
████
█████
CHARISMA:
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████

  • Kolas like many young force sensitives was brought into the Jedi order to receive training in the Jedi ways. He was taken from his home of Quarzite at the age of 3 and brought to train under the masters of Tython. The training of the order would prove to be grueling as the order was at war with dark exiles and needed any force sensitives available to fill the ranks of the Jedi forces. This would prove to suit Kolas just fine and the young boy excelled in his early training. He took a particular liking to his martial studies. So much so that early on he found that he rather preferred purely physical weapons to the Lightsaber. He learned all he could about every weapon type and fighting style before him. He would soon become well known for his proficiency in martial combat, though many of the masters worried that the young Kolas may have shown too much aggression in his sparring sessions. Young Kolas always sought utter victory over his opponent, never content with a ruling or a surrender. The masters allowed his training to continue as they knew the Jedi needed every able person to continue the fight against the exiles.

    A few years later Kolas began to become even more intrigued by force forged weapons he had come to love. So much so that he would find one of the forges and demand the master take him under his wing. The blacksmith, a Devaronian named Helt, agreed so long as Kolas could prove he knew how to properly wield the weapons. After a long fight the master stood over Kolas laughing. It was the first time Kolas had ever lost and he didn't like it. Though the man's skill impressed the young Kage and he beamed as Helt agreed to train him further in his weapon skills and force forging. More years passed and Kolas' skill with weapons and the forge grew. It wouldn't be long until the masters would approach Kolas and his trials would begin. In the time of war the trials were accelerated and Kolas easily passed. So it would be that at the age of 14 Kolas would become a Jedi Knight.

    In the next years Kolas would join his fellow Jedi in the war against the exiles. He fought on many fronts, though was never able to make quite a name for himself as he was mixed in with common soldiers and other low level knights, but among his peers he would prove to me hard to match. Many of the darksiders would feel the sting of his spear or swords. As the war continued Kolas had to admit he admired the exiles. The way they fought was uninhibited and free. They didn't care about protecting the weak or defending the innocent. No they fought for their own goals, to meet their own desires head on. When he looked to the jedi as the war raged, all he saw were hollow beings propped up by ideals that were outdated and would never lead to an end to the conflict.

    A decade would pass without an end to the conflict. Kolas would continue to fight, earning more victories and scars in the the name of the "noble" Jedi knights. His skills became honed to a fine edge, so much so that many came to him seeking force forged weapons of their own. Kolas was happy to oblige them in order to practice his art as he had acquired a forge and mallet. As time passed it became that Kolas only truly felt alive while at war or at his forge. He assumed this had something to do with his further lack of respect for his fellow Jedi. Every battle and every weapon he made brought him to admire the exiles more and more. The dark is a patient thing, and over the years Kolas had welcomed more and more of it's corrupting influence into his heart. This didn't frighten the man as the more he succumb the more powerful and free he felt.

    The masters finally came to realize just how far he fell after a battle. Kolas had completely abandoned his objective to protect a village of farmers in order to chase down the enemy and seek a worthy fight. The village was slaughtered and when asked why Kolas gave them no regard and claimed, "The weak don't deserve to survive." The masters then felt the overwhelming darkness in the Kage's heart though did not let on at that moment. They would confront him in his own workshop as he worked over his forge. 3 knights and his old master had come to take him into custody. Kolas simply picked up his spear and challenged them. The 3 knights proved no match and as they fell dead the true fight with Master Helt began. The fight would eventually spill out into the common area. Kolas would kill his former master in front of the onlookers. He felt no remorse as Helt fell dead and dark side fully took hold of him. He could feel his power grow and he quickly returned to his forge and retrieved his hammer and sword before he left the enclave, never to look back.

    He would go to his new brothers and sisters in darkness and offer gifts of his art to win them over. He himself would re-attune his favored weapons to the dark side and join the battle against his former order. The war would continue for another few years before the exiles finally proved victorious over their kind hearted brethren. The victory would come at great cost to both sides however and the exiles now lacked enough manpower or focus to remain as a single force. Kolas would return to his home of Quarzite and take refuge in the dark caverns and continue to perfect his art and his skills, and wait for the day when and if he'd be called again to kill the misguided Jedi.

    giphy.gif

    Holorecording of the blow that killed Master Helt

  • Average height with stark white skin. His body and lithe with defined muscle and covered in many scars. His golden eyes are now streaked with red veins from the corruption of the darkside. Is clean shaven at all times and wears his long white hair down. The scar on his face is actually self imposed, and was a sign of his defection from the Jedi.
    large.jpg

  • Kolvas first and foremost is a driven man. Any task he sets his mind too will almost always be seen through to completion, be it a mission, training exercise, or new weapon to construct. It was this single mindedness that most likely led him down darker paths, as he became consumed with the thought that the dark side was the true warriors path. Truly a warrior is what Kolvas feels he is in mind and spirit, feeling that the Jedi can only claim to be warriors as long as they cling to their notions of protecting the innocent and weak of the galaxy. That being said, the man doesn't take pleasure in the suffering of those he feels are weak. He merely believes that such beings aren't even worth his time or ability and doesn't kill for the simple pleasure of it.

    In social situations the Kage is generally found to be well spoken and for intents and purposes rather polite and charming. This can come off as a bit off putting to most even his fellow exiles whom many dwell in the anger and hatred. Kolvas finds these emotions are better suited to combat and conflict and see's no reason to brood at all times. Though despite this Kolvas usually doesn't make a habit of making too many friends, preferring the solitude of his forge and honing his skills. Though he's always happy to test his skills against a worthy foe.

    Once combat begins, all pretense of politeness is dropped and his foe is met with a wall of focus. Though Kolvas doesn't use a light saber his combat style would most closely resemble Juyo outer focus but with roiling emotion just beneath the surface.

  • Gear
    -Force forged spear(retractable shaft),and sword
    -Throwing knives (4 on person at all times)
    -Leather chestguard, bracers,and boots.

    Abilites
    -Expert martial artist and weapons fighter (Has studied and mastered numerous weapon styles. Any he does not know he can adapt to very quickly)
    -Expert acrobat with incredible agility
    -Expert at force forging and has made many weapons over his lifetime
    -Skilled at silent movement and stealth (By no means an expert though)
    -Skilled at all basic force manipulation(Push, pull, telekinesis, sense)
    -Focused on using force to enhance body for longer than average to increase his reflexes, speed, and acrobatic ability.
    -Studies the art of imbuing weapons with force lighting, adding lighting damage to his weapon strikes. He can no due this for long as it tires him quickly.
    -Average pilot
    giphy.gif

    Kolvas testing his newly corrupted spear

    giphy.gif

    Holorecoriding of Kolvas on assignment

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Hallvardportrait_edit.png
NAME: Hallvard Dimheart
AGE: 37
SPECIES: Human

FACTION: Open
RANK: DA BOSS

HEIGHT: 6'3"(1.91m)
WEIGHT: 215lbs(97kg)
HAIR COLOR: Black
EYE COLOR: Dark Brown
FORCE: No
Theme

STRENGTH:
███████
██
DEXTERITY:
██████
████
STAMINA:
█████████

INTELLIGENCE:
█████
█████
WISDOM:
██████
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CHARISMA:
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  • Born into the noble house Dimheart of Troska, the young Hallvard seldom wanted for anything. His early life was full of the trappings that noble birth brought, the best clothing, food, and education were at his fingertips at a moments notice. He shared these privileges with an older brother and sister, Norlan and Kevanna. As he grew he came to learn the customs of his planet and it's nobility, though he had little interest and found the court to be a bore. What he did find interesting was his family's vast stock of weaponry and the tales of the old lords and the many wars fought across the planet to claim honor and glory for House Dimheart. As soon as he was able he begged his father to allow him to begin training to become a warrior so that he might one day bring honor to his family on the battlefield. His father didn't take much prodding as Halvard had grown into quite the physical specimen. He began to train daily with his brother and sister, under the watchful eye of the house's master of arms.

    He would train for years and become a prime example of a Troskan fighter, strong, resilient, and ruthless. He took so well to his combat studies that his father and master of arms saw fit to allow him to help in the training of the house foot soldiers. He gladly accepted the honor and took to his new duties with pride and enthusiasm. While he focused on combat his older siblings would begin to be groomed to take over rule of the house in the future. This suited Hallvard just fine as he never cared for the complexities of inter-house politics.

    In time his father, Kavun, aged and decided the family sword, Ebonshard, needed to be passed down. To decide, Hallvard and Norlan would duel to see who would hold the blade. Kevenna only being excluded as she preferred the bow and short blades. The day came and all across Troska people came or watched the spectacle. After a long fought duel Hallvard managed to put his older brother on his backside, proving to be the best of House Dimheart. His father and mother beamed with pride as Hallvard helped up his brother and embraced him. In a solemn ceremony later the evening Hallvard was bequeathed Ebonshard, and with it vowed to always protect his family and his House.

    Things would continue as normal for years for Hallvard until the unfortunate day that his sister and mother would fall ill from a plague that had begun to ravage the planet. The 2 women would pass with many others of the planet before a cure would finally be discovered. The cure many claimed came too late as 10% of the planet's population had died. Entire houses in some cases ceased to exist and unrest began to grow throughout the planet.

    As time went on more and more citizens began to blame the royal family for the lose of so much life during the years of the plague. One house, House Rockbone, became the most outspoken opponents to the crown. This would eventually lead House Rockbone into open rebellion against the crown. The Rockbone's sought allies among the other noble houses and many rallied to their cause. Hallvard's father would choose to ally with the Rockbones as the leader of Dimheart still felt the pain of loosing his wife and daughter.

    The rebellion would continue for months with neither the crown or the rebellion gaining the upperhand. That would be until crown gained futher support and began to push back the rebels. House Rockbone facing loss after lose would make a final stand with the last of it's supporters at the Stonehelm, the Rockbone's family compound. The battle proved disastrous for the rebels forces that were far outnumbered. Hallvard himself fought with all the ferocity he had, but the years had turned him into a pragmatic man, one that could see the battle was a lost cause before it had even begun. It took the sight of his father, shot through the chest by a pulsewave rifle, to finally make Hallvard realize what needed to be done. He approached the leader of the rebellion. The man was shouting for the rebels to fight to the last and continued to give orders. The orders stopped once Hallvard plunged Ebonshard into the man's back. He let the failed leader fall to the ground and the fighting slowly stopped as all stood shocked at what Hallvard had done. He didn't care, it needed to end so he ended it. He returned to his father's body and carried his corpse off the battlefield as the rebellion forces surrendered.

    After the fall of the rebels forces, the crown made an example of many of the houses that took part in the uprising. Many houses were ended after trials to determine their part. Others survived, including House Dimheart. It was deemed the house would be allowed to continue as long as tribute to the crown was increased. Hallvard faced a seperate trial. He was deemed dishonorable according to the laws of Troska. He had slain the leader he'd sworn to serve. This was usually met with death on the planet, but an exception was made as what the man had done brought an end to the civil war. Instead Hallvard would be exiled from Troska for his deeds. He would be allowed to keep his armor and be given passage offworld, but after that it would be up to him to make his way. He approached his brother who had been injured during the war and attempted to give Ebonshard to Norlan. His brother refused with sorrow in his eyes. The blade would never be considered fit to wield as it had been used in an act of betrayal. Hallvard understood and would keep the blade on him at all times as keep sake of home and a reminder of the sacrifice he had made to save his family and house.

    He would take passage off world on a trading vessel and not look back. He'd been offworld a few times, but he always had a way to come home. Now he would wander, trying to find a place worthy of a seasoned warrior.
  • Tall with a well defined musculature and dark skin. Has black hair with a some grey starting to show and usually has some type of facial hair (can vary depending on mood and if he's had time to groom. Body also has several scars from previous fights and battles.

    Idris-Elba-Ebony-Magazine450x597new.jpg

  • Hallvard is best described as a caring yet pragmatic man. Essentially meaning that he'll fight for a cause he feels is just, yet it would have be incredibly close to his heart for him to die for it. The same would be said of those close to him, fighting for and aiding them within reason. He justifies this usually by claiming "Well can't help you if I'm dead". This attitude is what led him to backstab the patriarch of House Rockbone once he learned that the battle was lost. This by no means makes Hallvard a coward, he just see's the world in a practical light. He's extremely slow to anger however and if angered doesn't hold grudges long if wronged.

    When it comes to more personal relationships, Hallvard can come off a bit gruff at first but this will quickly pass. Once a being can really get to know Hallvard and become friends with him; they've made a friend for life. This is most likely due to his upbringing among the Troskan nobles, who while loving pomp and circumstance, also promoted close inter-family ties and bonding. Hallvard can often come off as a bit of a flirt when it comes to women however and was a notorious womanizer in his younger days, though this habit has settled as he's grown older.

    In combat Hallvard is ruthless, taking any and every advantage he can gain. Troskan style combat leaves little room for indecisive action and Hallvard has taken this style of fighting to it's peak.
  • Gear:
    -Family vibrosword named Ebonsorrow(formerly Ebonshard) with cortosis weave
    -Generic Pulsewave rifle
    -Generic Blaster Pistol
    -Troskan style armor
    -Concussion grenades(2)
    -Frag grenades(3)

    Abilites:

    -Excellent at close quarters combat, including melee weapons and hand to hand.
    -Excellent marksman
    -Competent tracker
    -Some training in small scale explosives
    -Ok pilot, knows his way around a ship but isn't much use in a dogfight
    -Good ground based tactician
    -Can be quite persuasive
    -Has an inspiring presence on the battlefield
    -High pain tolerance




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Template by @ZayPat




Niktoedited_2.png
NAME: Bous Kag
AGE: 24
SPECIES: Nikto
(Kajain'sa/Kadas'sa hybrid)

FACTION: Open
RANK: DA BOSS

HEIGHT: 2m (6'8")
WEIGHT: 118kg (260lbs)
HAIR COLOR:
N/A
EYE COLOR: Black
FORCE: Yes (untrained)
Theme

STRENGTH:
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DEXTERITY:
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STAMINA:
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INTELLIGENCE:
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WISDOM:
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CHARISMA:
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