No, they'll need to be completed before the time skip. Once we skip ahead, everything moves ahead. Luckily though you have about 6 weeks to prepare for that!I actually have a question for once. If some people still have threads going on the fourth, that are set before said time skip, will we be able to continue them?
Thank you. One more question, if we have threads that are already set after the skip, will we have to wrap those up too?No, they'll need to be completed before the time skip. Once we skip ahead, everything moves ahead. Luckily though you have about 6 weeks to prepare for that!
You can't start RPing post-skip events until the time skip happens. You need to wait until May 4th since that's when this part of the story begins.Thank you. One more question, if we have threads that are already set after the skip, will we have to wrap those up too?
1. Revamped Battle System - Staff are hard at work to develop a new battle system that gets rid of the boring grid square system we've had before. We're going to revamp the system to focus more on story and each battle will have impacts in the plot vs. just another colored squared on the map. This will no longer be a battle for more territory. We hope to roll out a system that makes battles more meaningful and allows each player involved to really feel like they are a part of something bigger.
Would you be able to have threads set during those five years after the timeskip. Like set in the past?
1. Revamped Battle System - Staff are hard at work to develop a new battle system that gets rid of the boring grid square system we've had before. We're going to revamp the system to focus more on story and each battle will have impacts in the plot vs. just another colored squared on the map. This will no longer be a battle for more territory. We hope to roll out a system that makes battles more meaningful and allows each player involved to really feel like they are a part of something bigger.
1. Revamped Battle System - Staff are hard at work to develop a new battle system that gets rid of the boring grid square system we've had before. We're going to revamp the system to focus more on story and each battle will have impacts in the plot vs. just another colored squared on the map. This will no longer be a battle for more territory. We hope to roll out a system that makes battles more meaningful and allows each player involved to really feel like they are a part of something bigger.