TIE 'Stalker'

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
1b6faa15-c8f7-43dd-ab4e-d31a3b5c4d15_zps8eac7870.jpg



Affiliation: Mandalorian Clans (manufactured by MandalHypernautics)

Ownership: Darth Vereor

Intent: Custom Order

Model: TIE 'Stalker'

Dimensions:

  • Length (8.2 m)
  • Width (12.5 m)
  • Height (4.1 m; s-foils extended)
Class: Space Superiority Starfighter

Crew: 1 (pilot)

Complement:

  • 75 kg (cargo)
  • 1 standard week (consumables)
Armament:

  • Laser Cannons (4; alternating, fire-linked pairs)
  • Ion Repeaters (4; located just off the port & starboard sides of the main fuselage)
  • Small Ordnance Bay (can hold a single bomb or mine)
Equipment:

  • Military Grade Sensor Array
  • Military Grade Communication Module w/ Advanced Encryption Package
  • Advanced Life Support Module
  • Advanced Navigation Module
  • Holographic Targeting Suite w/ Helmet Integration Package
  • Military Grade Electronic & Cyber Warfare Package
  • Astromech Port (located aft-dorsal, behind cockpit)
  • Sensor Decoy Launcher (1; located aft, can deploy up to twelve sensor decoys, each with a five minute power supply)
  • Chaff Launcher (1; located aft, three round magazine)
  • S-Foils
  • Sensor Jammer (1; can operate cooperatively with the sensor decoys, doubling effectiveness)
  • Etheric Rudder
Speed: 200 MGLT

Hyperdrive Rating: Class I

Maneuverability: One of the most advanced starfighters in existence, the Stalker is extraordinarily nimble. However, it is notoriously difficult to pilot and requires exceedingly swift reflexes to reach its full potential and to avoid spin-outs or collisions. It was agreed that the near-precognitive abilities of the intended pilot would allow him to handle the craft with relative ease.

Key Features:

  • Beskar-Titanium Alloy Hull
  • MandalHypernautics 'UltraGuard' Deflector Shield Generator
  • MandalHypernautics Olar-X Twin Ion Engines
  • Star-Flecked Matte Black Finish
 
Last edited by a moderator:

Rom

Active Member
SWRP Writer
Joined
May 15, 2011
Messages
3,349
Reaction score
266
*claps excitedly* And it's not even my Name Day!

Vencu, you have outdone yourself once again.
 

Vulpes

Formerly Known as Vulpes
SWRP Writer
Joined
Jul 30, 2012
Messages
2,245
Reaction score
65
If only I had a character who'd be able to use this ._.
 

Gaja

ItsAGajaThing
SWRP Writer
Joined
Apr 10, 2012
Messages
6,576
Reaction score
9
Badass ship! I like it.

If only I had a character who'd be able to use this ._.
You have. Just date the good Darth and take it for a skip after a French kiss. ;D
 

Vulpes

Formerly Known as Vulpes
SWRP Writer
Joined
Jul 30, 2012
Messages
2,245
Reaction score
65
Badass ship! I like it.


You have. Just date the good Darth and take it for a skip after a French kiss. ;D

Arikka would never do that, Amy is too under the radar, and I feel he doesn't swing that way for Vasily.
 

Kiro

Mech Fan
SWRP Writer
Joined
May 1, 2012
Messages
5,086
Reaction score
552
'cept it's outperformed in every way by the Fury-class.
 

Rom

Active Member
SWRP Writer
Joined
May 15, 2011
Messages
3,349
Reaction score
266
The Stalker serves a different function so...
 

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
The Stalker is faster, more maneuverable, and is better equipped for dogfights than the Fury. While both designs have four heavy laser cannons, the Stalker has four ion repeaters as well. Those repeaters sacrifice power for rapid-fire capability, allowing the starfighter to deplete enemy shields quickly. If the enemy has already lost shielding, then they'll quickly disable sensitive electronics, possibly slowing the hostile craft down and making it easier to target and destroy. Not only that, but the Stalker utilizes an advanced sensor jammer. It doesn't jam sensors completely, but it makes getting a lock on the Stalker or tracking it more difficult. Coupled with the sensor decoys and a star-flecked, matte black paint job... well, it's a hard ship to pin down.

Granted, the Fury has three more modular weapon bays than the Stalker, but it just doesn't need that many. The one modular ordnance bay can hold two proton torpedo launchers or two concussion missile launchers... or racked bombs or mines. In that respect, the Fury is more like a bomber than an interceptor and if it has laser cannons installed in those bays, that's a significant power drain, which is bound to limit the amount of shots one could take before the capacitor must recharge. It also means there is less power for engine boosts or shield shunts. With the Stalker, you don't have to worry as much about those things. It's a one time deal, though, so it wasn't meant to compete with existing designs or replace them. It was built to serve as Vereor's personal starfighter.
 
Last edited by a moderator:

Kiro

Mech Fan
SWRP Writer
Joined
May 1, 2012
Messages
5,086
Reaction score
552
Not saying it's not a great ship, just that the Fury-class is faster and hits harder.

EDIT: The Stalker isn't faster. The Fury's 195 MGLT. The Stalker's 190. Or was when I last looked. Nevermind...
 

Jiang Winters

Professional Cat
SWRP Writer
Joined
Feb 11, 2009
Messages
11,769
Reaction score
65
This thing's waaaay too heavily armed and protected to achieve a top speed of 200MGLT - even if it's a custom ship.

You can either drop the top speed down to around 165 and preserve the armament as-is, or you can reduce the laser cannons to mediums and keep it at 180.

Use Medium Laser Cannons and sacrifice the bomb bay and you can do 190. I just can't see 200 happening unless the ion repeaters are deleted or halved in number and the ordinance deleted.

Alternatively, you could sacrifice the shield generator and keep a heavier armament. What you do is up to you, but something will have to get nerfed out. =\
 

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
Modular Ordnance Bay removed. Speed dropped to 190 MGLT.
 

Jiang Winters

Professional Cat
SWRP Writer
Joined
Feb 11, 2009
Messages
11,769
Reaction score
65
I'm still uncomfortable with it possessing such high speed, ion repeaters, and heavy laser cannons in tandem. Can you reduce the heavies to mediums, or at least make them reasonably slow-firing so that they can't just shred targets in a hail of fire?
 

Lavi

Join Smash Brothers already!
SWRP Writer
Joined
Jul 22, 2007
Messages
16,063
Reaction score
133
Maneuverability: One of the most advanced starfighters in existence, the Stalker is extraordinarily nimble. However, it is notoriously difficult to pilot and requires exceedingly swift reflexes to reach its full potential and to avoid spin-outs or collisions.
Well, I don't think the pilot will have to worry about spin-outs in zero-G conditions. >.>
 

Colt556

Member
SWRP Writer
Joined
Jun 10, 2013
Messages
392
Reaction score
0
Can I chime in with a question? Why are you guys saying it's too fast? Isn't this suppose to be 1kaby? Even back in the GCW ships could go around 150-170mglt. A thousand years later they can't go much faster? Mostly I'm curious how you guys feel about this so that I might design my own ships accordingly. But from an outsider looking in, seems weird that it'd be little better than GCW era ships.
 

Genkaku

Member
SWRP Writer
Joined
Sep 4, 2010
Messages
264
Reaction score
0
It seems their questions about speed also are in relation to armament and the like.

Having high speed, heavy armament, and shields is normally the purview of at least freighter or larger sized ships. And in being larger or having all those things even on highly advanced fighters adds to mass/cost.

To power high speed you need strong generators to power lots of armaments with that and shields you need larger and/or more advanced. Having all of that would severely limit things be it too speed(which sw has alot of stuff slowing ships in space?). Or massively limiting acceleration.

Yes tech has likely advanced but physics and sw universe is what it is. Also keep in mind I think alot of the max speed things also involve the ship's ability to control itself rather then raw physics, since space says you can keep increasing speed as long as you input power, it is stopping and turning that likely are the influencers of weight/mass/engine power since after a certain speed it probably becomes in feasible to effectively stop or turn in any reasonable distance.
 

Colt556

Member
SWRP Writer
Joined
Jun 10, 2013
Messages
392
Reaction score
0
Except, from what I saw, this thing isn't that heavily armed. Four heavy blaster cannons, four ion cannons, and some ordinance payload. Not any real different than the tie defender yet after a thousand years it can only go 70mglt faster? From my view it looks like it's staying too close to GCW era stuff while saying we're a thousand years in the future. Back in the GCW era, the Tie Defender was basically exactly what this was, and at the time it was one of the fastest fighters in the entire galaxy, capable of matching dedicated interceptors like A-wings and Tie Interceptors. It just seems odd that the same can't be said. Just seems odd is all.

What's a respectable MGLT speed one should aim for, then? Anything under 200?
 

Genkaku

Member
SWRP Writer
Joined
Sep 4, 2010
Messages
264
Reaction score
0
Depends on ordinance really. Protons and missiles are a nice magazine, but a payload for bombs might be a whole other matter, there's a reason tie bombers sucked major butt and why IMO the ywing and bwing were mostly target practice IMO.

Considering tie defender was extremely expensive for its era, had standard laser cannons (not heavy), and only medium ion, only packed missiles or torpedos.

Yes it is a bit further ahead but if we use that logic alot of stuff and balance goes right out the window too and most anyone can argue fighters in the 300 speed areas bristling with weaponry.

I would think it also gets into a diminishing returns on miniaturization and power generation for a given size.

In 1000 years a toaster is not likely to shrink much given its function, nor will say a pistol I wouldn't think, even cars while some have gotten smaller we also saw some get larger an yes we got more power but there has to be some kind of upper limit to scale/power available in a given system be it by fuel or how it functions.

We could for example surmise that fuel/power generation methods peaked in overall size/efficiency barring some radical new technological shift in how they function to change it, similarly with engine size/power there may as well be a plateau due to ratio of size/power and how they actually utilize the fuel and energy. If we apply the same to thrusters/weapons/ordinance as well... We eventually reach an upper limit in the power you can get out of a given system at a given size.

But of a simplified idea but very applicable for a universe that has already been playing with relatively high output power generation and the like on relatively small scales by comparison.
 

Colt556

Member
SWRP Writer
Joined
Jun 10, 2013
Messages
392
Reaction score
0
Because I like to nitpick, the Y-wing and B-wing had the same speed/maneuverability as an X-wing. In the B-wing's case is was even more heavily armed and shielded while the Y-wing was a competent dogfighter. A proton torpedo isn't that big yet it can pack the punch of a modern day nuke. Ordinance in SW isn't that big. Also, the difference between "heavy" and normal lasers is really in name only as they are roughly the same size and all that jazz. It's just that the "heavy" lasers fire stronger rounds. It's much like how you can get a .50 cal weapon that isn't that much larger than a lower caliber weapon.

Either way, I can see where you're going with this. And I don't want to really drag this topic into offtopicness so I'll end it here. For the future I'll try to keep what you said in mind and try to keep my fighters under 200 mglt, since they'd be comparable to what's already out there. Thank you for the information.
 

Genkaku

Member
SWRP Writer
Joined
Sep 4, 2010
Messages
264
Reaction score
0
You call 80 (ywing), 91 (bwing), and 100 (xwing) the same? And call yourself a nitpicker?! For shame! =p

Considering a standard TIE was also 100 I don't see how you can say a ywing was a better dog fighter since the tie could zip around it solidly.

Proton torpedoes like nukes? Maybe some but given they come in various sizes and yields that's pretty general in saying like saying "explosives can be big!"
As such ordinance CAN be very large especially if dealing with ordinance ment to inflict damage to capital ships or from orbit vs say a purely fighter threatening proton or concussion missle.

Stronger rounds? You mean use more energy and gas vs their smaller counterparts and likely require more cooling and a somewhat slower refute to not melt the components?

Fair enough on not dragging it off topic, I'm just making the point that within the sw confines we can't drag it far advanced because it is already fairly advanced and they've been playing with the same tech for a long long time so it can be argued if it COULD get alot more powerful it probably would've way before this timeline.
 
Top