The Zialan Sodality Member Roster/Recruiting

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Jiang Winters

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Ranks and Equipment
The following list outlines what rank a warrior must be to acquire a certain piece of equipment. This is not set in stone; a high-ranking warrior may bequeath a more powerful piece of equipment upon a low-ranking warrior as a reward for outstanding service to the Zialan Sodality.

Master
-Emperor Power Armor
While identical in initial appearance to Thera-pattern armor, Emperor Class Power Armor is roughly .25 meters taller than the standard Thera-Pattern. Emperor-Class Power Armor is extremely powerful, relying on a unique mix of hydraulics and synthetic muscle for power, allowing it to utilize synthetic muscle for speed and agility, and hydraulics for brute force. It is impervious to most small-arms fire, and even the joints are sufficiently armored to shrug off light weapons fire. [Armor-piercing rounds and plasma rounds have been observed to slice through it, however.] It is, however, vulnerable to anti-tank weaponry, lightsabers, and sustained heavy weapons fire. It is vacuum sealed, equipped with magnetic clamps in the palms and the bottom of the boots, and hardened against EMP. Finally, the power pack on the back of the armor is highly vulnerable; there are six rows of cooling slots on the pack that are unarmored. A single blaster bolt or rifle round slipped between the slots would cause severe damage to the pack, and would disable the power-pack, in turn disabling the armor.

Pros
- Borderline invincible against infantry weapons.
- Unparalleled intimidation factor.
-Able to bring very heavy weapons to bear.
-Nimble for its size and bulk.
Cons
-Very slow and cannot dodge anything.
-Virtually useless in a melee fight.
-Very large target picture; easy to hit in a firefight.
-Vulnerable to explosive weaponry, lightsabers, and fire.
-Very weak against attacks from the rear.

Captain​

-Lightsabers
Self-explanatory. Customizable energy sword capable of defeating almost all known substances. All lightsabers currently in the position of the Zialan Sodality have been reverse engineered from the lightsabers of a trio of Jedi Knights who visited Abyssissa in the distant past, and were struck down by a group of Paladins. Currently, lightsabers are only issued to Captains and Chaplains.

-Terminator Assault Armor
Heavy-duty assault armor with an emphasis on massive strength and thick armor. Mixture of hydraulics and servomotors make Terminator armor much stronger than contemporary armor, even stronger than Emperor-class armor. Thick armor is resistant to heavy fire from small arms weaponry and is capable of surviving explosions from anti-infantry fragmentation and concussion grenades. Armor is vulnerable at the joints, and is vulnerable to anti-tank weapons or direct hit from explosive weapons. Armor will not weather sustained heavy weapons fire. Armor is not proof against EMP. Armor is vacuum sealed for operation in hazardous environments and his equipped with magnetic plates in palms of gauntlets and on bottom of boots, to allow the wearer to scale surfaces or lock himself in place aboard a ship to avoid being ripped out in an explosive decompression.

Pros
-Idea for intense fighting due to its heavy armor and sheer strength.
-Can bring heavy weapons to bear in a firefight
-Resistant to explosions
Cons
-Slow and cumbersome.
-Vulnerable to EMP and Anti-Tank Weapons
-Joints are poorly armored

-RAB75
Three-barreled Assault Bolter firing .75 Caliber explosive slugs at a blistering rate of fire of 1500 Rounds per Minute. Fires from a high-capacity ammo backpack containing 1500 rounds of ammunition.

Pros
-High ROF; good for suppression
-Effective against infantry and soft-skinned vehicles
Cons
-Short maximum range of 200 Meters
-Low accuracy; can barely hit a man-sized target at 125 Meters.
-High recoil reduces practical effective range to 75 Meters

-SBR24
Heavy Assault Bolter chambered for 24MM high-explosive bolts. Upscaled version of the AB75 designed for use with Emperor and Terminator Power Armor. Rate of fire is 600 Rounds per Minute. Can chamber and fire a wide range of specialty ammunition, including but not limited to rocket-propelled-anti-armor-explosive, incendiary-explosive, full metal jacket, hollow point, and others.

Pros
-Heavier round is effective against all infantry targets. Specialty rounds are somewhat effective against light armor.
-Controllable rate of fire
-Generous magazine size of 30 rounds
-Decent accuracy
Cons
-Mediocre muzzle velocity reduces the weapon’s effectiveness against armor.
-High Recoil
-Short max range of 150 Meters


-Warhammer
Battle hammer crackling with energy. Internal repulsorlift generator makes the hammer light and easy to swing around with great speed, but reverses immediately before contact with a solid object, causing the hammer to weigh five times its normal weight. The result is bone-shattering impacts with each strike. Can be used with any power armor suit.

Pros
-It’s a giant hammer. With a repulsorlift generator.
Cons
-It’s a giant hammer. There is no con. Only banning.

-Power Sword
Cortosis-woven Vibrosword of various designs, crackling with an energy field that causes electrical burns to flesh upon contact. Can be used with any power armor suit.

Paladin/Chaplain​

Force Training
Only the Paladins and Chaplain of the Inquisitors, and a handful of exceptional recruits, are allowed to be trained in the ways of the Force. In many ways, the Zialan Sodality is still learning to utilize the Force, and so no member of the Sodality is ever more than a match for a Jedi Knight. The bulk of their powers are, predictably, geared towards the Dark Side.

-Inquisitor Power Armor
Distinctive power armor of similar design and capabilities to Thera-pattern Power Armor. Sports a distinctive gray color scheme and emblazoned with holy seals and engravings for spiritual protection against the foul powers that infest the galaxy. Advanced synthetic muscle locomotion system makes this suit faster and more nimble than the Thera-pattern Power Armor, making it a much more deadly combatant in close quarters. For added effectiveness against light saber-wielding opponents, both gauntlets and bracers of the armor are plated in pure cortosis, which will short out light sabers on contact. Armor is equipped with magnetic clamps on the palms and bottom of boots to enable the wearer to scale surfaces or lock himself in place to avoid being ripped out of a ship in the event of an explosive decompression.

Pros
-Fast, agile, and strong; ideal for a melee fight, especially with lightsaber-wielding opponents.
-Resistant to small arms fire.
Cons
-Not proof against rifle and blaster rifle fire.
-Joints [head, neck, shoulders, knees, waist] are poorly armored.

-Warblade [Warriors in back armed with Warblade]
A razor-sharp Cortosis-woven Vibroblade mounted on the end of a long handle. Effective against all organic opponents, mildly effective against droids thanks to crackling energy field encasing the blade. As it is a vibroblade, it can be used to cut through metallic objects, such as doors, bulkheads, etc etc. For best effect, it must be used with Inquisitor Power Armor, for which it was designed.

-WB60 [Warrior in front armed with WB60]
Twin-barreled Wrist-mounted automatic bolter firing .50 Caliber solid bolts from a 20-round magazine, or a linkless ammo feed from a micro-ammo pack worn on the back that holds 300 rounds. Fires at 600 rounds per minute. Can be loaded with specialty ammo. Equipped with laser sighting system in the event that weapon link with armor HUD fails.

Pros
-Unobtrusive and easy to use; good support weapon.
-Excellent close-quarters weapon.
-Good accuracy for its size.
-Good stopping power against human-sized targets.
Cons
-Difficult to reload the magazines.
-Fairly high recoil.
-Short range of 30 meters.
-Ineffective against body armor unless equipped with explosive rounds.

-Interrogation Kit
Toolkit filled with torture implements, poisons, acids, and other nasty tricks, along with extremely detailed manuals listing various ways to extricate information from the vile non-humans of the galaxy.

Sergeant

-Mk 18 Executor Anti-Material Cannon
24x165MM Semi-automatic Anti-Material Cannon firing from a 4-round clip. Can fire armor-piercing-fin-stabilized-discarding-sabot rounds, high-explosive rounds, armor-piercing-high-explosive rounds, or incendiary-explosive rounds. Cannot be wielded without power armor.

Pros
-Brings some much-needed long range firepower to the Sodality.
-Effective against anything with less armor than a tank.
-One-shot-kill weapon against all humanoids smaller than a Wookiee.
-Max range of 1500 Meters
-Pinpoint accuracy
Cons
-Tremendous recoil even in power armor.
-Difficult to keep sights on target while firing
-Small magazine size
-Very bulky; user cannot carry another primary weapon while using this.

-AT5 Siren Multipurpose Missile Launcher
160MM Missile Launcher capable of firing homing or manually guided anti-tank missiles, dumbfire thermobaric missiles for anti-structure/personnel use, and homing or manually guided Proximity-fuzed Fragmentation Missiles for general purpose/anti-soft-vehicle use.

-SBP50 Sturmbolter
Twin-barreled automatic Bolter pistol based off design of PB50. Fires .50 Caliber explosive or high-velocity armor piercing bolts. Fires at 380 Rounds per Minute. Fires from two 12 or 20-round clips. A stock and recoil damper can be affixed, making it possible to use this weapon comfortably without the use of power armor.

Pros
-High stopping power for a handgun.
-Controllable ROF.
Cons
-Modest accuracy.
-Short range of 35 Meters
-Recoil is too great for it to be fired accurately in full-auto

-SSB75 Espionage Bolter
Suppressed version of the standard AB75. Fires subsonic hollow-point or armor-piercing rounds, or poison-tipped rounds. Can also fire subsonic variants of the entire AB75 ammunition family. This weapon has lower recoil than the standard weapon, making it possible for it to be wielded easily by someone not wearing power armor, so long as they are sufficiently trained to handle the weapon.

Pros
-Almost whisper quiet.
-Specialty ammo is ideal for silently eliminating targets.
-Excellent accuracy when equipped with scope.
-Less recoil than the AB75
Cons
-Less powerful than the AB75.
-Short range of 75 meters.


-SSPB50 Espionage Bolter
Suppressed version of the PB50 for wet work. Fires poison-tipped, hollow point, full metal jacket, explosive, EMP, or incendiary rounds, allowing the user to handle a variety of situations. Can be affixed with a stock and red-dot sight to convert it into a carbine. Two-round burst functionality added to the SSPB50.

Pros
-Less recoil than standard weapon.
-Deadly accurate.
-Two-round burst fires fast enough that each round falls within an inch of one another.
Cons[/c]
-Less stopping power than the PB50.


-Satchel Charges
Variable yield Demolition charges made of a pliable gray plastic explosive that can be molded to virtually any shape imaginable. Very stable, will not detonate if set on fire, struck with a hammer, dropped, or immersed in water. [Will explode if set on fire and struck at the same time, however.]

Warrior​

-Thera-Pattern Power Armor
Well-balanced power armor with a good blend of agility, armor, and strength. Armor plating is impervious to pistol and blaster pistol fire. Somewhat effective against rifle and blaster fire. Ineffective against full-sized rifle and sniper rifle fire. Ineffective against armor piercing rounds. Ineffective against heavy weapons or sustained fire. Utterly ineffective against anti-tank weapons. The flexible joints between armor plates are weak spots and will only stop one or two pistol rounds. [The waist-joint, which extends from the groin plate to the chest guard, will stop up to ten pistol rounds but will not deflect a rifle round] Armor suit is Vacuum-sealed and equipped with rebreather for extended operation in hard vacuum and in hazardous or toxic environments. Suit is also waterproof. Wearers can customize armor to their likings, including paint and portions of the armor.

Pros
-More than enough armor to deal with basic infantry threats.
-Its strength puts a Wookiee to shame.
-Targeting systems in the helmet make fighting a breeze.
Cons
-Not terribly fast or agile.
-Easily taken down by anyone with steady aim
-Exposed power pack on the back of the armor will only resist light weapons fire. A few blaster bolts will disable it and the armor.
-Weak against EMP and Explosions

-AB75 Bolter
Automatic assault weapon firing .75 caliber explosive projectiles or Armor-Piercing rounds. Rate of Fire is 700 Rounds per Minute. Standard clip size holds 40 rounds.
Pros
-High ROF and excellent stopping power
-Devastatingly effective against light infantry and soft-skinned vehicles
-FMJ rounds are somewhat effective against light armor
Cons
-High Recoil
-Crappy accuracy; dinner-plate accuracy at 75 meters.
-Maximum range is 150 meters.

-HB20 Support Bolter
Squad Support weapon firing 20MM explosive projectiles. Rate of fire is adjustable from 500 to 850 Rounds per Minute. Weapon is backpack fed, but can also chamber and fire .75 caliber bolter rounds from AB5 Magazine in an emergency. [This is not recommended.] Backpack ammo feed holds up to 850 rounds of a single ammo type. Can fire specialty rounds to deal with unique situations.

Pros
-It’s a giant chaingun that you can carry.
-Spits out a ridiculous number of explosive or armor-piercing rounds.
-Surprisingly accurate due to its weight, which absorbs recoil.
Cons
-It’s a giant chaingun. It requires power; an EMP grenade can disable it.
-It weighs a ton.
-Recoil is insane.
-Range is only 150 meters.
Pro or Con?
-It’s so well-built and so heavy you can use it as a club in a pinch.

-PB50 Bolter Pistol
Bolter Pistol firing .50 Caliber explosive rounds. Semi-auto only. Fires from a 12 round clip. A stock and/or optical sights can be affixed.

Pros
-Relatively low recoil
-Accurate
-Good stopping power
Cons
-Short range of 35 Meters

-F63 Flamethrower
Medium Flamethrower containing enough fuel for thirty seconds of continuous fire. Can be reloaded. Short range of 20 Meters. Fuel burns for 10 seconds at 1500 Degrees Fahrenheit.

-Chainsword
Vibrochainsword issued as standard melee weapon. Designed for use with Power Armor. Capable of tearing through flesh and most infantry armor with sickening ease. Razor-sharp teeth are specialized for clawing through soft infantry armor and flesh; as such, the weapon is ineffective against hard armor.

-Combat Knife
Self explanatory. Oversized combat knife designed for use with power armor. Borders on being classified as a shortsword. Made of hardened durasteel sharpened to a razor‘s edge.

-Repair Kit
Self explanatory. Repair kit containing diagnostic datapad, multipurpose tools, and nanite repair paste for patching damage to armor. Also contains sealant tubes and patches for restoring vacuum seal of armor.

-Medical Kit
Self explanatory. Medical kit containing bacta dispenser, laser cauterizer, field surgical implements, bandages, painkillers, antibiotics, etc etc.

-Initiate
Initiates receive naught but the clothes on their back and whatever training weapons and armor their lords deem fit.

Recruitment and Member Roster

In order to join the Zialan Sodality, you do not have to be a master soldier or a jaded warrior. You must, however, come prepared for the most rigorous training in the galaxy, which will turn you into one of humanity‘s finest warriors.

Furthermore, you must meet the following requirements:

Race: Human. [Near-humans caught attempting to join will be used as target practice for the Initiates.]

Age: 15-45

Height: 5’6” and greater.

Health: Above Average [Free from physical ailments and capable of enduring physical exertion.]

Member Roster

Master:
Davian Thule [NPC, currently played by Hakim]

Captain:
Vazo Ausec-Kisir

Gabriel Angelos

Chaplain:
Apollo Times

Paladin:
The Pink Paladin of Pervy Pervaciousness

Sergeant:
Karus Demar

Conchobhar Bronius

Warrior:
Arilya Zursxk


Antonius Helbrecht


Initiate:
Jac Dagger

[If I missed anyone or put anyone where they don't wish to be, just post or zip me a PM and I'll change it straight away. Also, huge shout-out to Storm for creating the concept and doing the title work for this faction! =D ]
[Oyeah, and staff people, the weapons list is still being balanced out. Fear not! I'll have everything balanced and acceptable within a few days, but feel free to PM me if you want something changed in a hurry.]
 
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Trakon

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Uh, those weapons are nearly taken straight from 40K........

AWESOME!

Also: Conchobhar Bronius (Link in a second.) Preferrably Paladin
 

Jiang Winters

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Heh, indeed they are.

Anywho, your character's philosophy fits nicely with the Zialan Sodality. You're in; Sergeant for now, with possible promotion to Paladin after one mission is completed.
 
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Storm

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For the record, I've no clue what this "40K" is, nor do I know what "Space marines" are, which Hakim tells me where his inspiration.

So ask him about that.
 

Trakon

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Cools

@ Storm:
40K is Warhammer 40,000. It is a awesome board game, with all sorts of awesome stuff. Space Marines are the elite fighting force of the Imperium faction.
 

Gambler

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Vashni

Storm said yes to Sergeant XD
 
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Jiang Winters

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You're in, Niner. Go ahead and start a training thread, setting is on the faction's homeworld. I'll get you a trainer ASAP. [Or I'll train you myself.]
 

Jiang Winters

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Notice!

As of now, the rank of 'Chaplain' is equivalent to the rank of 'Captain', and there shall only be one Chaplain at any given time. This also means that the Chaplain has access to all equipment granted to the rank of 'Captain' and below.
 

Jake

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This entire faction is basically invincible in combat against anyone who isn't a Jedi Master. Their only weaknesses are lightsabers.
 

Rós

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I definitely agree. You guys have a walking cyborg that has armor that was built from star ships or something like that. Its kind of ridiculous. :/
 

Jake

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I honestly wouldn't care as much if they weren't trying to enslave/destroy every character who isn't human.
 

Jiang Winters

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@Zeal: That's Dragon's character, Vashni. His creation was not endorsed by, aided by, or otherwise associated with the Zialan Sodality, therefore he is a seperate entity and should be considered as such.

@Nevermore: You just have no imagination. EMP is effective against most of the standard armor and equipment. All of the armor, with the exception of Inqusitor-grade, is not nimble and could easily be outmanouvered in close combat. Only a handful of their weapons are long-range, and those weapons generally aren't carried. [The bolters themselves would, realistically, have an optimum range of perhaps 200 meters.]

I specifically state that only the Terminator-grade and Emperor-grade armors are resistant to explosives, and only the Emperor-grade and Inquistor-grades are proof against EMP. The basic level of armor won't stop anti-armor weapons and armor piercing rounds, and sustained fire will melt right through it. The joints will only stop a pistol round. This faction DOES have its weaknesses, if you actually bothered to read all the equipment and think for a minute or two.

On a side note, now I'm going to go ahead and edit the equipment section to make the weaknesses and strengths of the available gear easier to spot.
 

Gambler

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@Zeal: That's Dragon's character, Vashni. His creation was not endorsed by, aided by, or otherwise associated with the Zialan Sodality, therefore he is a seperate entity and should be considered as such.

Yes, Vashni was created by a planetary government for an elite military operation. And if you read his character you would notice that his back is quite weak and electricity would pretty much fry him on the spot. Electricity is magnified in his armor because of the material it is made out of. Though the material is heat resistant it is super conducted and freezes almost instantly.
 

Jake

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I have no imagination? You've ripped off some suits of armor from Warhammer 40K and placed them in a Star Wars universe. Besides the fact that IC it *is* almost impossible to kill your characters, because you can rather easily defend your elbows and, although it is a bit harder, your knees. How many characters have you seen that carry EMP grenades or other EMP-related weaponry? I've seen a few, maybe, but they're human, and since your entire faction is dedicated the xenophobic annihilation of every non-human culture, you won't have to worry about opposition from them most likely. The faction also wields the Force, another bonus to your already considerable advantage over everyone else, and you also use flamethrowers and lightsabers?

You're basically Dark Jedi in big suits of armor. Sustained fire? I realize that one might use the scenery to their advantage in a fight against one of your monstrosities, but otherwise, I don't think very many people carry around flamethrowers, either. Explosives are a given - if you had much of a defense against those I wouldn't even bother posting this.

You tell Zeal that Vashni's creation was not "endorsed by, aided by, or otherwise associated with the Zialan Sodality," yet he is CLEARLY part of your faction and aids in the fulfillment of its goals. His only weakness, considering he has three layers of armor constantly protecting him, are those thingamajigs on his back. A plasma grenade apparently can take those out, but the next layer is heat resistant, according to Dragon.

Another thing: Hakim, you're saying that "armor piercing rounds" and "anti-armor weapons" can stop the LOWER levels (the higher level ones aren't even vulnerable to them), but who has *ever* used anything but the most basic types of ammunition except for maybe you and I? And I only say that I have because, in my latest character, he also has incendiary rounds for his slugthrowers. That, however, is but a burst of fire and unless the substance it ignites upon is flammable, it disperses moments later.
 

Gambler

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I have no imagination? You've ripped off some suits of armor from Warhammer 40K and placed them in a Star Wars universe. Besides the fact that IC it *is* almost impossible to kill your characters, because you can rather easily defend your elbows and, although it is a bit harder, your knees. How many characters have you seen that carry EMP grenades or other EMP-related weaponry? I've seen a few, maybe, but they're human, and since your entire faction is dedicated the xenophobic annihilation of every non-human culture, you won't have to worry about opposition from them most likely. The faction also wields the Force, another bonus to your already considerable advantage over everyone else, and you also use flamethrowers and lightsabers?

*Raises hand*

You tell Zeal that Vashni's creation was not "endorsed by, aided by, or otherwise associated with the Zialan Sodality," yet he is CLEARLY part of your faction and aids in the fulfillment of its goals. His only weakness, considering he has three layers of armor constantly protecting him, are those thingamajigs on his back. A plasma grenade apparently can take those out, but the next layer is heat resistant, according to Dragon.

Vashni has two layers of armor. His chestplate and helmet are ultrachrome while the rest of his outer shell is durasteel. On the inside of his armor is a piloting suit of sorts that is heat resistant to a degree though offers no physical protection. It is like an iphone case. It absorbs some impact like rubber, but is useless against bullets or any kind of energy. Read the goddamn profile next time :CStern:

Another thing: Hakim, you're saying that "armor piercing rounds" and "anti-armor weapons" can stop the LOWER levels (the higher level ones aren't even vulnerable to them), but who has *ever* used anything but the most basic types of ammunition except for maybe you and I?

*Raises hand and frantically waves it around*

I almost always use creative weapons. Regular slugthrowers and blasters are boring. I'd rather have a mini spiker than a slugthrower. Though most people don't use creative weaponry, well, at least it gives them something to think about investing in.
 
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