The Prodigy

Grand Admiral Hu3

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"First, break their formation. Second, break their ranks. Third, break their will. Fourth, break their mind... And finally break them."
Kristh'orm'baum
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Private Thorm


//--ENTERING IMPERIAL DATABANKS--//
//--CLEARENCE LEVEL: A+--//
//--SEARCH FOR--//: Private Thorm
WELCOME TO THE IMPERIAL NAVY DATABANKS


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Kristh'orm'baum or Thorm is a Private within the Imperial Navy

PHYSICAL PROFILE

SPECIES:Chiss
AGE:23 Years Old.
GENDER:Male.
HEIGHT:1.9 Meters (75 inches)
WEIGHT:83kg (183lbs)
EYES:Glowing red eyes.
HAIR:Short dark hair with shades of blue.
SKIN:Dark Blue.
CREDIT BALANCE:1.000 Credits
DISTINGUISHING MARKS:A scar passes along his left eye, a birth mark of about 3cm in his right arm and burnt marks on his chest.
FORCE SENSITIVE:Tested Negative

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PHYSICAL/MENTAL EVALUATION

STRENGTH:|||||||||| - Thorm has proved to be debilitated in questions of health and strength after contrapting a sickness; Thorm also feeds himself poorly, and although he maintains himself in weight due to an incredible fast metabolism – he ends up having many strength debilitating sicknesses that turn him into a physically weak person.
DEXTERITY:|||||||||| Although Thorm has proved to weak physical, he uses what he haves with incredible agility – both outside and inside a ship; Thorm is fast having superb hand-eye coordination, and a fast reaction to situations. Thorm takes his weak body to its extremes with his agility.
CONSTITUTION:|||||||||| As said before, Thorm body is sick and weak – this also infers into his constitution; his bones being easier to break, his stamina being lower than the normal Chiss. Those things prove to greatly affect his combat outside the ship.
INTELLIGENCE:|||||||||| Thorm greatest edge lies in this point – with a genius intellect. Test have proveed that he has an IQ of 145 – Thorm memory is somewhat of Eidetic; tests during his time at the academy proved he was able recall poetry written in a foreign language that he did not understand years after he had first seen the poem. He also could, apparently, recall random dot patterns with such fidelity as to combine two patterns into a stereoscopic image. Those, combined with a deep knowledge in many fields, classify Thorm as a mental genius and polymath.
WISDOM:|||||||||| Thorm intelligence also inflicts into his wisdom – he will often go into situations with two or three plans, think the possibilities and probabilities out of thin air and will often execute the same – but Thorm is a man who believes in risks, and will often take chance in the fields of actions with low probability of success, and some may believe those things as unwise.
CHARISMA:||||||||||Despite his nourished appearance, he knows how to make an impression – with bright red eyes, a good selection of clothing, amazing control of his facial expressions and deep knowledge of psychology; he knows how to mess with people’s mind, making him an excellent leader, liar and seducer.



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WAR ACADEMY RECORD

excerpt of his graduation files:
[...]Thorm has proved extensive knowledge in almost all academic fields. Things like mathematics, history, literature, science (including advanced physics), linguistics and geography are well known and understood by Thorm, he also proved to have what appears to be eidetic memory and an IQ of 145. This combined with amazing skills at piloting, aiming, familiarization with ships command and his quick-learning capabilities make us believe he is more than ready for combat[...]

[...]Thorm fields of expertise outside of the combat school are: accounting, architecture, arts, biology, chemistry, economics, electrical technology, electronics, engineering, geography, geology, history, legal administration, marketing, mathematics, medical laboratory, music, natural science, nursing, philosophy, physics, political science, sociology, surgical technology and psychology. In combat-related matters, he has proved excellence when piloting and manning spaceship weaponry, although he has proved unskilled with blaster; both rifles and pistols[...]

[...]Despite his amazing record, it should be noted that Thorm lacks good health – he has a series of sickness and illness that seriously damage his efficiency in other forms of combat and also creates a necessity of constant medical checks and uses of medication. He also seems to have a set of ideas that vastly differ from the other Lieutenants – although his loyalty to the empire isn’t in question here.

He also finds a hooby on trying to have sexual incursions[...]​




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PYSYCHOLOGY ANALYSIS

Thorm is a man who respects creativity and ideas, and usually supports them and incentive creative thinking – and will often take those ideas in consideration, those set of ideas helped him advance quickly in the academy as he would take critics from professors and more often than not, fix them. He also has no respect for honor and glory; the only thing that truly concerns him is the defeat of the empire’s enemies and the establishment of order across the galaxy – some theorize that Thorm has no respect for the Empire per see, but only wishes to establish order. He also knows to accept defeat, rather than sacrifice himself for a lost a battle, he knows when it is time to retreat.

He also has great interest in art and texts, often studying them and adapting art to war. The two things he most has admiration for. Those things combined with his memories and intelligence made him a man who pays attention to ever detail. Despite Thorm military-based personality, he is a man who often finds himself hitting on all kinds of women in almost all kinds of time. This is considered the only problem in his personality by those around him – although he will not do so in combat situations.​


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BIOGRAPHY

Thorm was born to a senator father and a teacher mother. As a young boy, his mother told him he would be a great leader, despite his mother comments, his dream was always to join the navy, but he was discouraged by his dad. However, he would often awake from dreams in which he saw himself as a figure of importance, though in the waking world, did not see himself as any such person. Even as a youth, he was brilliant and skilled, something even the family servants were quick to notice.

He got along well with his mother and even better with his sister, but his relationship with his father was very poor. His father wanted him to follow in his footsteps so he could make the most of his talents, but Thorm wanted to be his own man and follow his dream of being a high-ranked officer in the Imperial Navy, a dream that did not coincide with his father dream of a galaxy free from the rule of the Empire. This conflict would end with his father expelling Thorm from home when he was assigned to the Navy. While his father detested the Empire with every fiber of his being and feared its ever-tightening sphere of influence, Thorm was willing to let history take his course and unlike his father, who'd inherited his wealth, make his own fortune among the stars. He wanted people to look at him and know that he had achieved his position through blood, sweat and sacrifice.

During his two years in the academy Thorm also took many classes outside of the Academy – where he got graduated in the things he did, he was able to handle all those things at once and so fast because of his genius intellect, incredible memory and outstanding will.

In the end, he graduated with the best numbers of his classes, and one of the best grades in the history of the Academy – not before he handed their classmates asses to them during flight simulation training; where Thorm proved his superiority by betting all his classmates and the instructor without taking a scratch. It was well understood to all, that although Thorm was strong in mind and skills.

Later, after completing his time in the academy, he would discover that his family had been murdered by an unknown assassin; he was filled with rage, and still takes upon himself – saying that if he had been there, it would have been different.

After his graduation and the death of his family, Thorm eventually contracted a major sickness that greatly depraved his physical condition – although the sickness wasn’t lethal, it hadn’t an apperant cure and damaged his condition, as he situation degraded he eventually suffered an accident due to a faulty engine on his ship – causing a explosion that would bum his leg and degrade even more his physical condition.

Some officers considered removing Thorm of the military, saying that as he was only a rookie and had contracted many problems that quickly, he was unfit for duty, but a good majority stood for him, putting emphasis on his skills and cunning – they said his place is in the military.

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//--END OF FILES ON LIEUTENANT THORM--//
//--TERMINATE PROGRAM?--// [Y]/[N]
//--SEARCH FOR--//: Private Thorm




yes, he is heavily inspired by Thrawn
 
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Saul

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I'd suggest making all of the sections center- or left-justified. Otherwise, this is a great character!
 

Grand Admiral Hu3

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I'd suggest making all of the sections center- or left-justified. Otherwise, this is a great character!

Hey buddy! Thanks for the comment and the tip, I hope it looks better this way!
 

Rector_Ras

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Nice guy! He and my char Anders might have to work together sometime
 

Black Noise

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We currently don't allow characters to start above a basic rank unless there are extenuating circumstances, and Lieutenant is quite high up in the ranks. However, you can start as a Private instead and quickly move up through the rank as your character did go through a officer academy.
 
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FallenKeeper

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I feel like this character should be older than 19 based on how much he knows. In my opinion all of that would take a lot of time even for a genius. I am also considering the rank he has. If he has been approved as an LT in the imperium than I'll withdraw this but it normally takes a while to be an Officer just because of training time and such. If I am wrong then I am wrong lol. I just think he should be somewhere in his mid to late twenties.
 

Black Noise

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I feel like this character should be older than 19 based on how much he knows. In my opinion all of that would take a lot of time even for a genius. I am also considering the rank he has. If he has been approved as an LT in the imperium than I'll withdraw this but it normally takes a while to be an Officer just because of training time and such. If I am wrong then I am wrong lol. I just think he should be somewhere in his mid to late twenties.

Chiss tend to be fully grown and considered adults around the age of 13, so putting Chiss into human standards then this character would be about 25. Plus characters are limited to their RPer's knowledge, and 'genius' is a fairly relative term.

Also no, he's not approved for the rank of Lieutenant.
 

Grand Admiral Hu3

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Chiss tend to be fully grown and considered adults around the age of 13, so putting Chiss into human standards then this character would be about 25. Plus characters are limited to their RPer's knowledge, and 'genius' is a fairly relative term.

Also no, he's not approved for the rank of Lieutenant.

Sorry about that, Wookipedia somewhat mislead me about the LT thing - I didn't read the article properly and It ended me up in thinking that LT is the lowest rank. I goofed, sorry.

I feel like this character should be older than 19 based on how much he knows. In my opinion all of that would take a lot of time even for a genius. I am also considering the rank he has. If he has been approved as an LT in the imperium than I'll withdraw this but it normally takes a while to be an Officer just because of training time and such. If I am wrong then I am wrong lol. I just think he should be somewhere in his mid to late twenties.

About that Officer thing, I fixed it. But about the genius thing, Black Noise said it, Chiss mature very rapidly - and if you take a look at this , that we have childs like Thorm in our standards of genius.
 

FallenKeeper

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Accounting for the maturing at 13 I still feel he should be older than 19 if he is an expert in 26 fields though some are branched off of others. A lot of those require hands on learning to be an expert. An IQ of 145 is just barely over the Genius Near Genius 140
 

Saul

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Accounting for the maturing at 13 I still feel he should be older than 19 if he is an expert in 26 fields though some are branched off of others. A lot of those require hands on learning to be an expert. An IQ of 145 is just barely over the Genius Near Genius 140

I will agree with this. I prefer older characters to younger ones, particularly when they are skilled in many things. No opinion on the IQ bit, I never pay attention to that stuff, that's a bunch of psychological wannabe science babble to me.
 

Grand Admiral Hu3

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I think you guys are passing the eidetic memory bit. But I wouldn't mind rising his age to 25 or 26, or take ouy some of the fields, and lower it to about 18. But for a Chiss, I think it is okay as it is, but I'm always open to criticism, and If this really troubles you guys, I'll gladly change it!
 
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Saul

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I can set it up to 21 if that makes you fell better - anyways, I think you guys are passing the eidetic memory bit. But I wouldn't mind rising his age to 25 or 26, or take some of the fields, lower it to about 20 or 18. But for a Chiss, I think it is okay as it is, but I'm always open to criticism, and If this really troubles you guys, I'll gladly change it!

No, I don't mind all the skills at all. I just mind the fact that there are so many tropes involving superpowered teenagers that I try my best to avoid them:
Young and in Charge
Kid Hero
Recruit Teenagers with Attitude
Young Conquerer
There are many more. I especially get annoyed by youthful special forces soldiers - the average age for someone in the real world special forces is 30, they are not green meat fresh from basic, they're guys who have proven themselves in enough tours to show that not only do they have the skills that it takes, but their minds are probably so broken they couldn't reintegrate into society, so they go career spec ops. Other things, I prefer realism over Hollywood myths, hence why I'm knocking the age part bit.

Anyways, carry on gentleman!
 

Grand Admiral Hu3

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No, I don't mind all the skills at all. I just mind the fact that there are so many tropes involving superpowered teenagers that I try my best to avoid them:
Young and in Charge
Kid Hero
Recruit Teenagers with Attitude
Young Conquerer
There are many more. I especially get annoyed by youthful special forces soldiers - the average age for someone in the real world special forces is 30, they are not green meat fresh from basic, they're guys who have proven themselves in enough tours to show that not only do they have the skills that it takes, but their minds are probably so broken they couldn't reintegrate into society, so they go career spec ops. Other things, I prefer realism over Hollywood myths, hence why I'm knocking the age part bit.

Anyways, carry on gentleman!

I too don't like those, but my Chiss isn't actually a teenager, he is far from it - and he isn't a Spec Ops neither, he is a Private who is still to see combat outside of the simulator, he is a pound of fresh meat that still has to be molded, and above all things he's intellect is all based on real people and nothing is extracted out of Hollywood. He isn't in charge, he isn't a hero, and he isn't a conqueror - and above all, he isn't a teenager, for the human standards he is about 25/26, but just for the sake of peace, I'll up his age to 23.
 
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Kiro

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I'm far more curious as to why or even how he passed the strict Imperial military training and allowed to join the Imperial Navy if he's sickly and frail, especially as an Ensign (Navy equivalent of a Private). He'd most likely be assigned to grunt work, like basic ship maintenance (which requires heavy lifting).

And what would he do should the ship he serves on come under fire and begins rocking and shaking? If he falls down, how would his sick and frail body react? And what if his sickness flares up and makes him unable to perform his duties? What'd he do if the ship he serves on is ever boarded?
 

Nor'baal

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Kiro makes a good point there. Why don't you him start out fit and young and in acceptable condition, then RP him (once he gets to a decent rank, that means he doesn't need to do grunt work) have him have an accident, contract an illness etc?
 

Kiro

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Kiro makes a good point there. Why don't you him start out fit and young and in acceptable condition, then RP him (once he gets to a decent rank, that means he doesn't need to do grunt work) have him have an accident, contract an illness etc?

Or suffer an injury that could fit the same role, which seems more likely for a soldier/naval officer, rather than a mysterious and sudden illness.
 

Nor'baal

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My suggestion, missile hits his ship, horrific burns.

Always makes a nice story.
 

Grand Admiral Hu3

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Okay, you win at that point Kiro, that question really passed over my head. I’ll make an overall on his background to fit the idea you guys gave me – he will contract his sickness and suffer an accident after he was assigned as a Private. Thing is, If I RP him to that point - I fear he will be extremly overpowered until he suffers from the missile/sickness/debilitating disease, his only weakness being his inexperience, and it will deprave the character concept a little bit, of a man who fights with his mind even in the most desperate situations.

Despite all that, If it seems absurd (and you guys agree to help me set up some RP's), I'll gladly remove that part of his bakcground, do a major overall to make the character balanced without the need of a sickness and later on, in RP's, shape him into his originals. :)
 
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FallenKeeper

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You can always balance out being highly intelligrnt and knowing a lot with some issues. Forgetfulness, difficulty focusing. And what kind of eidetic memory does he have? Is it photographic, auditory etc. They are different kinds. It is easy to write that because he has so much going on in his head that he jumbles thoughts up and has a moment where his mind rambles onto something unrelated. In the end it is a character with a life and all the crap that goes with it lol
 
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