- Joined
- Apr 1, 2022
- Messages
- 105
- Reaction score
- 274
The New Order
Mission Pack
Two years after the reformation, prejudices still prevail.
"Aren't Imperial Knights just Sith in red armor?".
"How are those darksiders different?".
"No red saber, does this mean we should trust them?".
There are concerns on the side of Imperial citizen and in the galaxy in general. Who are the Knights of the New Order and are they really different than the Sith? While some struggle with finding their new identity, others are already setting great examples, yet, the reputation of the Imperial Knights is still not brilliant.
Knight-Captain Kalique Demici has ordered Knights to accompany important Imperial missions where the skills of experienced Knights are required. They should keep proving that they're indeed nothing like the Sith and that they're an important part of the Imperial law enforcement, keeping the Imperial borders safe and whoever lives within. The Empire comes first and the Knights are there to serve. It is about time that the distinctions are being made clearer than ever.
Mission #1 — A Helping Hand [Completed]
Ord Trasi, Outer Rim (Relgim Sector)
Ord Trasi is a planet close to the Imperial's sphere of influence and this is why their distress call has reached the Empire first. As an independent world, their defenses aren't as strong as of those in defensive pacts, so as the Killik struck, chaos erupted within the capital. The existing government had been burnt down in the town's hall after a secretary had figured out that the Killiks had infiltrated the whole governmental chamber, but even if the Joined politicians are dead, there are still remaining bugs around. Exterminate them and help the system. As a reliable shipbuilding world, they might also be a valuable ally, so perhaps your diplomatic finesse can even broker a mutually beneficial deal.
Participants (2-3): @Merian Sere @Kellan Solari
Mission #2 — Quarrels on Quermia [Completed]
Quermia, Imperial Space
The peaceful Quermians are in a state of unrest. Rumors about a cultist cell have surfaced and after an alleged terrorist attack, more evidence of darksided interferences have emerged. As Imperial citizen, the inhabitants of Quermia are obviously counting on the Imperial Knights to restore order and keep the inhabitants safe, however so far, the base of the cultists hasn't been found.
Investigate the surroundings around the attack site and talk to the locals. It is your job to not only investigate, but deal with the problem. Be aware though that judging from the brutality of the attacks, the enemies are a force to be reckoned with.
Participants (2): @Vena Lann @Varyn Atrix
Mission #3 — Darkness Awaits [Completed]
Stenos, Imperial Space
After a series of abductions of children, parents and the government alike are desperate. The peacekeepers that had been sent into the woods to investigate vanished without a trace, and if you were to step into the thicket, you'd already find the atmosphere quite oppressive. Apperently, not all Sith have been driven out of the Imperial borders, hence the Knights immediately need to free Stenos. Save the kids and soldiers, if they're still alive, and exterminate the alleged Sith, but be careful as the woods are not as tranquil as they seem...
Participants (2): @Cassir Caerleon @Kalique Demici
Mission #4 — End of the Heretic [Completed]
Vjun, Outer-Rim, Nuiri Sector
During research, Knight-Captain Kalique Demici has stumbled upon an ancient artifact that had formely been pursued by the Sith Champion Roman Antilles. The deceased Champion left quite a file behind and as the ISB is interested in securing the powerful artifact that Antilles never mananged to claim, the Knight-Captain intends to find it, so that other Sith can never get their hands on it.
Participants (2): @Kalique Demici & @Rhiannon
*Please keep to a 48-hour post timer as much as possible so these can be completed in a timely manner!
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