Tzeentch
SWRP Writer
- Joined
- Jun 17, 2011
- Messages
- 620
- Reaction score
- 0
LOST REMNANT MERCENARIES
ORIGINS
The Lost Remnant Mercenaries are unknown to much of the galaxy. The reason for this was due to the fact that the original founder, Markus Keyne, had decided to keep the band of mercenaries under the radar by having them do petty jobs. This would continue on for a decade until the man was stricken by an unknown and fatal illness, which soon killed him after two weeks of the infection.
However, prior to this, Markus had already prepared a will, of which would be given to his two sons, Jericho and Tykan. The will stated that Markus wished for Jericho, the eldest of the two of 27 years, to take up the mantle of Commander in his stead. Jericho, surprisingly declined Markus' wish as he did not feel that he was a leader, and instead passed the role of leadership to his younger brother Tykan, who gladly accepted it.
It was a smart move on his part, as the 20 year old Tykan, with the help of Jericho, led the Lost Remnants out of the shadows of obscurity and into the open.
PRESENT DAY
It has been six years since then, and the Remnants couldn't have been doing better. Having made their presence known through a number of tasks that other mercenaries wouldn't so much as glance at due to the sheer danger, they've made a name for themselves.
However, while they had gained some recognition through to completion of near-impossible tasks, they truly became known once they've managed to take and secure the 'Hellgate,' a prison ship of unknown origins; they renamed it to the 'Unrelenting Unity.'
The Unrelenting Unity is a former prison ship that was captured by the Lost Remnant Mercenaries during a mission to rescue an informant for one of their employers. This was one of the harder missions, as the Remnants had to get past the defenses of the well protected Hellgate (Unrelenting Unity), fight their way into the deeper prison wards, and get back out.
They succeeded in doing the first two tasks, but for reasons unknown, the Remnants, with Jericho and Tykan leading them, had taken the massive ship's control deck. A series of events followed and the Mercenaries took control of the rest of the ship by using its defenses against its owners.
The informant was brought back to his superior and the Remnants were paid extremely well, a large bonus for removing the Hellgate threat. Tykan, with the recommendation from his brother, decided to keep the ship and turn it into the Lost Remnant's mobile home and main base of operations.
Thus, the ship was renamed the Unrelenting Unity, repaired, and refurbished to make accommodations for the mercenaries more comfortable and secure.
The ship itself, being a Prison-Class, is approximately 700M in length with an abundance of turrets. However, many of them and the ship's hull were damaged in the assault to seize control of it, forcing the Remnants to disable many of the turrets until they could be used again; the hull itself was patched up to an extent, although it will not be as durable as it once was without proper repairs.
As for those who wished to join the Remnants, a number were rejected due to extensive criminal records; how they got their hands on those are unknown. There were two notable individuals amongst the masses however, and they went by the names of Selvaria Argentum and Khorne.
Selvaria was a young woman of just seventeen when she first contacted the Remnants and was accepted due to her intelligence and excellent physical condition. She was accepted and quickly rose through the ranks of the Remnants, eventually taking the place of the Nameless General within the next four years.
Khorne was the prison personnel who aided the Remnants get past several defenses inside of the Unity. His age is unknown and as to what species he is are topics among the Mercenaries time to time. The man is massive compared to everyone else within the organization. He prefers to remain on the Unity where he guards the more important portions of the former prison ship.
Now however, tensions between the Galactic Alliance and the Empire, as well as a number of other factions, were reaching their breaking points. It was only a matter of time before war shattered the peace that had settled upon the inhabitants of the galaxy.
[See Roster for Members]
COMMANDERS
Lost Remnant Commander
Tykan Keyne; Marine
Flame Haze General
Jericho Keyne; Flame Haze
Nameless General
Selvaria Argentum; Nameless
Armor & Heavy Weapons Officer
Imca; Nameless
BRANCHES
The Militia
Total: 98 NPC's; 6 Capt; 6 Lt; 1 Support; 5 Snipers; 1 Anti-Armor; 1 Combat Engineer; 74 Militia; 4 AV Crew; 1 Armored Vehicle [Vulpes]
Squad Zero: 20 NPC's [1 Capt; 1 Lt; 1 Support; 2 Snipers; 15 Militia]
Squad One: 16 NPC's [1 Capt; 1 Lt; 14 Militia]
Squad Two; Armored Division: 13 NPC's [1 AV [Vulpes]; 1 Capt; 1 Lt; 4 AV Crew; 1 Anti-Armor; 1 Combat-Engineer; 5 Militia]
Squad Three: 17 NPC's; 3 PC's [1 Capt; 1 Lt; 1 Sniper; 14 Militia; Eric Vizla; Leo Dom; Ruln Buhn]
Squad Four: 17 NPC's [1 Capt; 1 Lt; 2 Sniper; 13 Militia]
Squad Five: 15 NPC's [1 Capt; 1 Lt; 13 Militia]
The Marines
Total: Tykan Keyne; 68 NPC's; 12 Saints; 50 Marines; 6 Heavy Marines
The Saints: Tykan Keyne; 12 NPC's [Tykan Keyne ;12 Saints]
Squad Alpha: 12 NPC's [10 Marines; 2 Heavy Marines]
Squad Beta: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Charlie: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Delta: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Echo: 11 NPC's [10 Marines; 1 Heavy Marine]
The Flame Hazes
Total: Jericho Keyne; 11 NPC's; 10 Flame Hazes; 1 Prototype Flame Haze
Fireteam Alpha: Jericho Keyne; 5 NPC's [Jericho Keyne; 4 Flame Hazes; 1 PT Flame Haze]
Fireteam Beta: 4 NPC's [4 Flame Hazes]
Fireteam Charlie: 2 NPC's [2 Flame Hazes]
The Nameless
Total: Selvaria Argentum; Imca; 50 NPC's; 2 Officers; 44 Nameless; 4 AV Crew; 1 Armored Vehicle [Lupus]
Section One: Selvaria Argentum; 25 NPC's [Selvaria Argentum; 1 Officer; 24 Nameless]
Section Two; Armored Division: Imca; 16 NPC's [Imca; 1 AV [Lupus]; 4 AV Crew; 12 Nameless]
Section Three: 9 NPC's [1 Officer; 8 Nameless]
Non-Combatant
400 Personnel [Technicians, Pilots, Engineers, Etc]
Starships
The Unrelenting Unity - Class; Prison Ship; 88% Durability
Total: 500 Drop Pods; 6 Marauder-class Dropships [6 Drop Pods ea.]; 36 Drop Pods
6 Marauder-class Dropships; Capacity: 30 Individuals; 6 Drop Pods ea.; Capacity: 5 Individuals
COMMANDERS
Lost Remnant Commander
Tykan Keyne; Marine
Flame Haze General
Jericho Keyne; Flame Haze
Nameless General
Selvaria Argentum; Nameless
Armor & Heavy Weapons Officer
Imca; Nameless
BRANCHES
The Militia
Total: 98 NPC's; 6 Capt; 6 Lt; 1 Support; 5 Snipers; 1 Anti-Armor; 1 Combat Engineer; 74 Militia; 4 AV Crew; 1 Armored Vehicle [Vulpes]
Squad Zero: 20 NPC's [1 Capt; 1 Lt; 1 Support; 2 Snipers; 15 Militia]
Squad One: 16 NPC's [1 Capt; 1 Lt; 14 Militia]
Squad Two; Armored Division: 13 NPC's [1 AV [Vulpes]; 1 Capt; 1 Lt; 4 AV Crew; 1 Anti-Armor; 1 Combat-Engineer; 5 Militia]
Squad Three: 17 NPC's; 3 PC's [1 Capt; 1 Lt; 1 Sniper; 14 Militia; Eric Vizla; Leo Dom; Ruln Buhn]
Squad Four: 17 NPC's [1 Capt; 1 Lt; 2 Sniper; 13 Militia]
Squad Five: 15 NPC's [1 Capt; 1 Lt; 13 Militia]
The Marines
Total: Tykan Keyne; 68 NPC's; 12 Saints; 50 Marines; 6 Heavy Marines
The Saints: Tykan Keyne; 12 NPC's [Tykan Keyne ;12 Saints]
Squad Alpha: 12 NPC's [10 Marines; 2 Heavy Marines]
Squad Beta: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Charlie: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Delta: 11 NPC's [10 Marines; 1 Heavy Marine]
Squad Echo: 11 NPC's [10 Marines; 1 Heavy Marine]
The Flame Hazes
Total: Jericho Keyne; 11 NPC's; 10 Flame Hazes; 1 Prototype Flame Haze
Fireteam Alpha: Jericho Keyne; 5 NPC's [Jericho Keyne; 4 Flame Hazes; 1 PT Flame Haze]
Fireteam Beta: 4 NPC's [4 Flame Hazes]
Fireteam Charlie: 2 NPC's [2 Flame Hazes]
The Nameless
Total: Selvaria Argentum; Imca; 50 NPC's; 2 Officers; 44 Nameless; 4 AV Crew; 1 Armored Vehicle [Lupus]
Section One: Selvaria Argentum; 25 NPC's [Selvaria Argentum; 1 Officer; 24 Nameless]
Section Two; Armored Division: Imca; 16 NPC's [Imca; 1 AV [Lupus]; 4 AV Crew; 12 Nameless]
Section Three: 9 NPC's [1 Officer; 8 Nameless]
Non-Combatant
400 Personnel [Technicians, Pilots, Engineers, Etc]
Starships
The Unrelenting Unity - Class; Prison Ship; 88% Durability
Total: 500 Drop Pods; 6 Marauder-class Dropships [6 Drop Pods ea.]; 36 Drop Pods
6 Marauder-class Dropships; Capacity: 30 Individuals; 6 Drop Pods ea.; Capacity: 5 Individuals
Last edited by a moderator: