The First Sith: Character Levels, Influence, and Factions

Nor'baal

Veteran Member
SWRP Supporter
SWRP Writer
Joined
Feb 13, 2012
Messages
8,728
Reaction score
5,318
"Start" means something different. When you start off, it's going to be you and only you with no resources and no nothing. You'll have to build your way towards being a PC Organization, and along the way convince people to join you through the RP. Once you're an officially approved PC Organization, there will likely be an expected/required number of people to get to that official/approved threshold.

I started writing something really small, a really simple question - but then I got sidetracked a bit, so sorry for the wall of text.

One thing I have noticed from being a Hutt Player, and Running Hutt Factions is unsuprisingly that assets tend to be a massive problem. And I do not just mean that small issue with the 160 mando guards a few years back, but in general - Character Assets often bloom out of proportion, and realism to the setting. I actually had a proposal for dealing with this which the Desilijic Crime Family used this TL - @Malon @Meckabro and others being a key part of that thought process.

Question - When it comes to the Cartel, would the admins consider/have they considered the following?

Hutt Crime Families

A crime family is, for want of a better word, a business. All to often in the past, Criminal and Business Groups on SWRP have been the sole property of one or more characters, instead of an entity unto themselves. In my view this is not representative of how things actually work. Allow me to give an example (from the legends lore I admit, but sorry).

When Jabba the Hutt was murdered by that rebellious harpy Princess, did the Desilijic Crime Family collapse? No. It had a mild period of flux, but after a period of time it was passed to another Hutt, and business continued. Why? Because Jabba did not own it, he ran it. Jabba was CEO of Desilijic Inc.

So, in respect to the Hutt Cartel of the forthcoming TL - would it/will it be that the Hutt Cartel is an entity, and as players climb the ranks they may be granted, provided that is the direction their RP is taking - control over aspects of the businesses/criminal ventures the Cartel operates. For example Jimbo the Jawa starts out as an enforcer, he smashed knees and takes names - and one day he's all out of names - and gets promoted to Vigo. So impressed are the Lordas, that they ask him to head up a Spice Operation, and after loads of RP dealing with rivals, and teaming up with other Players to smash more faces and take yet further names, he is promoted to Lorda, wherein the remit of his command increases, and so on.

Players can own - ships, equipment, residences and the like, yet they cannot own multinational megacorps/vast criminal syndicates on their own, as they are one person.

A final example then I told you I got carried away.

Ziro the Hutt is a Vigo. He has RPed well, and has a team of people around him - and operates on behalf of the Cartel a Bounty Hunting operation. However, he owns a small residence on Nar Shaddaa.

We used this system in the Desilijics, and I think it worked - as it seperated two massive things - Credits, and Power.

Power is what you expend to control a Criminal Empire.
Credits is what you expend to buy that sweet looking crib on second street.

So, to close -

Criminal Factions have always had a problem that they become focused on ownership. Have the admins/Would the admins consider the above system, which has players controlling assets of the Cartel as they level up, and using the proceeds of that control and of their missions to buy nice looking stuff and sweet sweet loots?
 
Last edited by a moderator:

Wit

Beyond Measure
SWRP Writer
Joined
Nov 29, 2010
Messages
8,507
Reaction score
2,312

I started writing something really small, a really simple question - but then I got sidetracked a bit, so sorry for the wall of text.

One thing I have noticed from being a Hutt Player, and Running Hutt Factions is unsuprisingly that assets tend to be a massive problem. And I do not just mean that small issue with the 160 mando guards a few years back, but in general - Character Assets often bloom out of proportion, and realism to the setting. I actually had a proposal for dealing with this which the Desilijic Crime Family used this TL - @Malon @Meckabro and others being a key part of that thought process.

Question - When it comes to the Cartel, would the admins consider/have they considered the following?

Hutt Crime Families

A crime family is, for want of a better word, a business. All to often in the past, Criminal and Business Groups on SWRP have been the sole property of one or more characters, instead of an entity unto themselves. In my view this is not representative of how things actually work. Allow me to give an example (from the legends lore I admit, but sorry).

When Jabba the Hutt was murdered by that rebellious harpy Princess, did the Desilijic Crime Family collapse? No. It had a mild period of flux, but after a period of time it was passed to another Hutt, and business continued. Why? Because Jabba did not own it, he ran it. Jabba was CEO of Desilijic Inc.

So, in respect to the Hutt Cartel of the forthcoming TL - would it/will it be that the Hutt Cartel is an entity, and as players climb the ranks they may be granted, provided that is the direction their RP is taking - control over aspects of the businesses/criminal ventures the Cartel operates. For example Jimbo the Jawa starts out as an enforcer, he smashed knees and takes names - and one day he's all out of names - and gets promoted to Vigo. So impressed are the Lordas, that they ask him to head up a Spice Operation, and after loads of RP dealing with rivals, and teaming up with other Players to smash more faces and take yet further names, he is promoted to Lorda, wherein the remit of his command increases, and so on.

Players can own - ships, equipment, residences and the like, yet they cannot own multinational megacorps/vast criminal syndicates on their own, as they are one person.

A final example then I told you I got carried away.

Ziro the Hutt is a Vigo. He has RPed well, and has a team of people around him - and operates on behalf of the Cartel a Bounty Hunting operation. However, he owns a small residence on Nar Shaddaa.

We used this system in the Desilijics, and I think it worked - as it seperated two massive things - Credits, and Power.

Power is what you expend to control a Criminal Empire.
Credits is what you expend to buy that sweet looking crib on second street.

So, to close -

Criminal Factions have always had a problem that they become focused on ownership. Have the admins/Would the admins consider the above system, which has players controlling assets of the Cartel as they level up, and using the proceeds of that control and of their missions to buy nice looking stuff and sweet sweet loots?

Could you maybe increase the font size of that wall'o'text? Those tiny fonts make it very hard to read, specially on phones.
 

Tsunami

I'm Warfare Not Welfare
SWRP Writer
Joined
Dec 21, 2015
Messages
1,377
Reaction score
468
@Nor'baal was it me or did the question get lost in all of that text? Are you merely asking that when one CEO dies, the PC who takes his place inherits all of that former CEOs stuff, I.e henchmen, money, land etc?

Or are you asking that upon ranking up, will the PC gain stuff from that ranking?
 

Nor'baal

Veteran Member
SWRP Supporter
SWRP Writer
Joined
Feb 13, 2012
Messages
8,728
Reaction score
5,318
There's multiple questions, including 'Heres a proposed fix to asset abuse, you like?'.

I'm happy to state the questions in bullet points if that makes things clearer?
 

Eccles

Member
SWRP Supporter
SWRP Writer
Joined
Apr 18, 2015
Messages
3,229
Reaction score
1,800
I think the new approach (without faction leaders) is kinda already leaning to your proposed fix.

With the focus on plots and NPC organizations the 'character ownership' is already a moot point. For example, if I were to create the Ryloth Exchange as a faction I would do so by establishing an NPC organization and by doing so I will ensure it's survival even after my character's untimely death. At the same time my character will simply 'be part of' the organization and it won't be centered around it like bees to a bee hive.

This will make it impossible for a player to go "No my character goes in hiding so all my assets are safe from PC interference," as the organization and its assets are very much in the public domain and no single character owns it. We played around with this concept this timeline when we tried a crime war concept destroying the Desilijic Crime Family. Similar plots would be much more common in the new timeline.
 

Raif

Head Schemer
SWRP Writer
Joined
Nov 11, 2010
Messages
2,516
Reaction score
39
@Nor'baal was it me or did the question get lost in all of that text? Are you merely asking that when one CEO dies, the PC who takes his place inherits all of that former CEOs stuff, I.e henchmen, money, land etc?

Or are you asking that upon ranking up, will the PC gain stuff from that ranking?

Check out his final paragraph, homie, I think you'll get the gist of what he's asking.

(Why is there no thumbs up emoji on these boards? I live for the thumbs up emoji)
 
Top