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"Start" means something different. When you start off, it's going to be you and only you with no resources and no nothing. You'll have to build your way towards being a PC Organization, and along the way convince people to join you through the RP. Once you're an officially approved PC Organization, there will likely be an expected/required number of people to get to that official/approved threshold.
I started writing something really small, a really simple question - but then I got sidetracked a bit, so sorry for the wall of text.
One thing I have noticed from being a Hutt Player, and Running Hutt Factions is
Question - When it comes to the Cartel, would the admins consider/have they considered the following?
Hutt Crime Families
A crime family is, for want of a better word, a business. All to often in the past, Criminal and Business Groups on SWRP have been the sole property of one or more characters, instead of an entity unto themselves. In my view this is not representative of how things actually work. Allow me to give an example (from the legends lore I admit, but sorry).
When Jabba the Hutt was murdered by that rebellious harpy Princess, did the Desilijic Crime Family collapse? No. It had a mild period of flux, but after a period of time it was passed to another Hutt, and business continued. Why? Because Jabba did not own it, he ran it. Jabba was CEO of Desilijic Inc.
So, in respect to the Hutt Cartel of the forthcoming TL - would it/will it be that the Hutt Cartel is an entity, and as players climb the ranks they may be granted, provided that is the direction their RP is taking - control over aspects of the businesses/criminal ventures the Cartel operates. For example Jimbo the Jawa starts out as an enforcer, he smashed knees and takes names - and one day he's all out of names - and gets promoted to Vigo. So impressed are the Lordas, that they ask him to head up a Spice Operation, and after loads of RP dealing with rivals, and teaming up with other Players to smash more faces and take yet further names, he is promoted to Lorda, wherein the remit of his command increases, and so on.
Players can own - ships, equipment, residences and the like, yet they cannot own multinational megacorps/vast criminal syndicates on their own, as they are one person.
A final example then
Ziro the Hutt is a Vigo. He has RPed well, and has a team of people around him - and operates on behalf of the Cartel a Bounty Hunting operation. However, he owns a small residence on Nar Shaddaa.
We used this system in the Desilijics, and I think it worked - as it seperated two massive things - Credits, and Power.
Power is what you expend to control a Criminal Empire.
Credits is what you expend to buy that sweet looking crib on second street.
So, to close -
Criminal Factions have always had a problem that they become focused on ownership. Have the admins/Would the admins consider the above system, which has players controlling assets of the Cartel as they level up, and using the proceeds of that control and of their missions to buy nice looking stuff and sweet sweet loots?
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