Workshop of wonders, bin of brainstorming, pit of perilous pondering. If you happen to have any input on what you see, please send me a message rather than post in the Pit.
-Child of Nobility
Doloren Vash once had it all; the son of the wealthy Corellian businessman, Darmo Alucan, he very much grew up the spoiled, rich son of his parents with minimal cares in life other than enjoying himself and showing off. To that end, he grew up a bit of a bully, goading others into fighting or racing with him. He had many friends, enjoyed the best finery his family name could afford, and at one point was arranged to marry the beautiful daughter of one of his father's business associates.
-Swoop Gang
Despite the fact that the sabacc deck was so stacked in his favor, as Doloren grew into a young man he found himself growing increasingly bored with his life. To keep things interesting, the restless scion of the Alucan family, along with the small posse of similarly wealthy brats that often accompanied him, secretly fell in with a swoop gang called the Sand Panthers - so named for one of Corellia's more violent predators - at about the time he finished his formal education. With the gang, Doloren committed all manner of petty crimes around the city in which he lived; assault, petty theft, extortion, and disturbing the peace were just a few of the charges listed on his CorSec rap sheet. For a time, his father's money and his small group of followers was able to keep him out of any real trouble, but never to be found wanting, Doloren pushed himself to crazier and crazier risks for the sake of the thrill.
-Banishment
One bad race was all it had taken for Doloren to finally fall from the cliff on which he'd placed himself. A rather nasty crash that injured dozens had caused thousands of credits in damages to the city and personal property, and unfortunately for Doloren, CorSec had been waiting to apprehend him and the other swoop gangers before they got the chance to escape the scene. Taken in binders back to his family estate, his father was furious and offered him an ultimatum; leave Corellia behind, or go to prison. With a shrug, Doloren chose the former and packed a bag.
-The Hutt Cartel
Though he had now lost the benefit of his father's wealth, Doloren was hardly destitute; during some of his sprees, he had made contacts in the underworld that he was able to convince to shuttle him offworld. Unsure of where to go, one of Doloren's friends suggested he look into Nar Shaddaa; though it wasn't the nicest of places, the thought of what thrills and adventures he might encounter on the Smuggler's Moon were more than enough to convince him, and he was sure he could find work with his skills. The young man chose a new name that he thought sounded more fitting for a young upstart like himself, and headed for the stars.
Doloren is a handsome young man who takes after his father, with a mop of dark hair and a wry smile that could make even the most stubborn battleaxe swoon a bit. Unless forced to attend a formal event, he is usually wearing the heavy riding gear of a swoop jockey and of course, his lucky jacket. His clothing, although a little road-worn, is generally stylish and a bit on the more valuable side - all that really remains of his former life.
Doloren Vash enjoys fast living, fast women, and fast swoops - although, not necessarily in that order. Charming but brash, he is generally a bit of a bully until someone gets to know him. Doloren is not a good loser, either, always coming up with an excuse why he loses or gloating when he wins. Addicted to thrills, he is confident - if overly so - in himself, but somehow seems to know how to get his way out of most deals. With a taste for the finer things in life, there is very little he won't do for a few credits as long as he doesn't find it demeaning and the risk none to boring.
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1. What is going to happen in your plot?
This plot is intended to guide the various stages of the takeover of Corellia-Systems Way-Station 22 and its conversion into a Shadowport, under my PC Doloren Vash. It is also intended to have him seize control of his family's holdings in business to serve as a front for the establishment of his own criminal empire. Lastly, the final establishment is to requisition a CR-10 Corvette, retrofitting it to serve as both his flagship and a personal yacht for his new place as a power in the Hutt Cartel.
Act 1 -
Act 2 -
Act 3 -
2. What other players will be a part of this?
Allies
Enemies
3. Where are all the places (if more than one) that your plot will be taking place?
Nar Shaddaa, Nal Hutta, Corellia Systems Way-Station 22, Corellia
4. Please provide a basic in-character timeline of what you expect to happen.
- garner support and assistance for takeover of station
- infiltration of Way Station under guise as entrepreneur
- stage a coup of the station, taking power and ousting Corellian Security forces
-
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
Gain control over Corellian System Way-Station 22
Requisition a CR-10 Corvette for use as a symbol of power and prestige.
Take over Alucan Shipping and Freight Industries via blackmail of Doloren's father, establishing it as the cover for his criminal empire.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
Possibly. Likely Corellian forces if no PCs wish to take over
1. What is going to happen in your plot?
Rising through the ranks of the Hutt Cartel, Doloren Vash uncovers a secret about his father's business on Corellia. Using this information, he stages a hostile takeover of his father's successful business, seizing it for himself. Then, utilizing his contacts within the underworld, the business exchange must be made to appear legitimate should it be retained.
2. What other players will be a part of this?
Hopefully?
3. Where are all the places (if more than one) that your plot will be taking place?
Corellia, Nal Hutta, Nar Shaddaa, possibly others
4. Please provide a basic in-character timeline of what you expect to happen.
- Doloren discovers his father's secret connections to a criminal syndicate in opposition to the Hutts. Both out of revenge and opportunity, he uses this information to confront his father.
- Confrontation of his family ends in disaster! However, he successfully seizes control of his father's corporation
- Utilizing politics, and underworld connections, the seizure must be made to appear completely legitimate.
5. What do you or your character hope to achieve with this plot? What is the "end-game"?
Establish a power base for a growing criminal empire and further plots on down the line.
6. Do you need any involvement of canon NPCs or faction leaders to be DMed by a staff member? If so, please detail who/what and for what purpose.
Possibly.
Born on the unforgiving, inhospitable world of Sriluur, Banu has always known a life of adversity. Like most Weequay, his childhood consisted of learning the necessary survival skills to live among Sriluur's unending wastelands, rocky canyons, and dangerous beasts, as well as the teachings of the complex religion of his people. Even as a youngling, he showed promise as a warrior and excelled in the teachings of his clan elders.
In a cruel twist of fate, the young Weequay was 'rewarded' for his display of natural talent by being given over to the Hutt Kajidics - the true Gods of Sriluur - as a slave to 'honor' the god, Quay. Banu was but eight years old when the Hutt's took him, alongside many other children, to Nal Hutta. It was there he began service to his true masters, although throughout it all he clung to the beliefs of his people. He began as a cup bearer for one of the lesser clans, serving drinks in his first master's throne room; eventually he was sold to a far more violent owner, who had him beaten each time he failed to meet the Hutt's impossible standards of behavior. Thought useless, he was given over as a gift to the gladiator pits of yet another Kajidic with a morbid taste for younger fighters. By 13, he had made his first kill in service to the Cartel within that very arena; the Hutt who'd owned him noted his prowess, favoring him and eventually, after several more years of service, brought him out of the pits and offered him in service to the Desilijic Kajidii as a capable, obedient warrior.
For years, he served the Kajidic without question, finding his faith again in that time to cope with the stress of the atrocities he was ordered to commit. Seeing him as little more than a token of little value, after 15 years a slave, Banu was released from his 'service to Quay'; however, having few skills outside of the life he'd known with the Cartel, he chose to stay on Nal Hutta, becoming a mercenary-for-hire, bodyguard, and general thug - calling himself simply by 'Weequay' up until this point, he took up the personal name Banu Yab-Kree, and traveled to other Hutt-controlled worlds including Kintan, Vodran, Toydaria, and even Saki where he became wiser to the galaxies multitude of cultures. It was this new life as a gun-for-hire that guided him to becoming a better man - during a job gone wrong on Tatooine, he was critically injured and left near-dead on the border of the Jundland Wastes. He would almost certainly have died on that ball of sand if it were not for his rescue at the hands of a total stranger, a Twi'lek woman named Aesa'lona.
When Banu finally came to under her care, he was almost instantly infatuated with her; even once he was healed, he chose to stay on Tatooine, abandoning his life of crime to pursue the gorgeous, strong-willed Twi'lek. With some persistence, he was eventually able to persuade Aesa'lona to marry him and even adopted her son, Jin'rayiit. For a time, the former slave-turned-gladiator-turned-mercenary lived peacefully with his new family; the strength that he'd once used to run intimidation for the Hutts and his hardy constitution quickly adapted and lent themselves to the simple life of a moisture farmer, and save for the occasional harassment of Tuskens and a little extra protection on the way to market, the weapons of his old life stayed safely locked away. They lived happily together, content to just be together, and at points visited both Banu's home clan on Sriluur and Aesa'lona's sister on Ryloth.
That was, until Banu's past caught up with him.
Though he would never speak openly of it to anyone, the Weequay remembers well that day; he had woken up early to load the moisture-canisters into the cargospeeder, and when finished, kissed his wife, promising to make it back in time for lunch, then headed off to make their living. When he returned several hours later, in a bit of a rush as he was running late, he looked forward to Aesa'lona's cooking and had intended to take Jin'rayiit out to the cliffs to start learning how to shoot. His good mood soon turned to horror as his home came into view, however; the trail of smoke rising into the dusty air soon became a column of acrid fumes as he rushed towards his home. On the sand, laying in an already dried pool of blood, his beloved wife lay dead from a vibro-blade wound to the gut, the deep color clashing with her white skin. Jin'rayiit had been kneeling next to her, sobbing uncontrollably. It would have been, in a word, heart-wrenching had anyone else been there to see it.
For the sake of his now-motherless son, Banu pulled himself together and was eventually able to coax the story of what had happened out of Jin'rayiit; several men had arrived on speeder bikes a few hours after Banu had left, demanding to know his whereabouts. When Aesa'lona declined, Jin'rayiit said they had hurt her - badly. Yet, she held up, somehow getting hold of one of their weapons and killing one of the thugs before dragging Jin'rayiit out of the home by the hand and attempting to steal a speeder to escape. Before they could, however, she had been caught and stabbed; the creature responsible, a large lizard-man with one eye, had turned on Jin'rayiit but was stopped by another of the attackers, instead leaving the boy with the swollen eye he now wore from a vicious backhand.
Banu, inconsolable himself but maintaining a facade of stoicism, gathered what little remained from his home; his weapons, his armor, what few valuables he could find, and a small holo-frame that stored the picture from the day he and Aesa'lona had gotten engaged. After bartering away the valuables to pay for a series of shuttle passes, he first went to Ryloth, where he left Jin'rayiit with his aunt. It had taken everything in him to walk away from that house, gritting his teeth to block out the cries of his adoptive son and living reminder of what he'd lost.
Banu allowed himself to shed more than a few tears on the shuttle flight to Nal Hutta.
Determined to find those responsible for his wife's death, Banu has returned to the fold of the Hutt Cartel in hope's that he might gather information through the underworld, either through leads found in service to the Kajidics or by other means. For the first time, he held rank as a Basadi; he planned to whet his diminished skills on bounty hunting and smaller jobs until the time came that a promising tip on his wife's killer came to light.