The Czerka Corporation - Planet and Facility Write-Ups

Nor'baal

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Just tagging @SoB in this.

Planets to Do:
  1. Gydine
  2. Cyrillia
I have probably spelt this incorrectly.

I'll format this later - in the meantime, which planet would you like to do SoB?
 

Andrewza

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InhabitedPlanetPd.jpg



  • Name: Gyndine
  • Coordinates: 012
  • Climate: 4 seasons . Over all the planet is temperat with warm springs and sumer cold wunters and pleasantly cool Atume. The poles are locked in ice with it getting colder farther north you go. Over all the weather is very varied but mostly warm
  • Terrain: Forests, fresh water lakes and heavily industrial zones
  • Rotation: elliptical orbit of 400 cycles. closer it gets to sun warmer it gets it controls the season
  • Inhabitants: 3 Billion of them 2 billion humans 500 million Cyrillian and 500 million other
  • Resources: Rich in no particular resource but able to produce all the resources required by a modern industrial planet
  • Government:
  • Political system: Planet wide government based on a senate system though the planet is divided in to a number of regions each with a differing amount of freedom to run there own affairs they all follow the central government. Typically the more urban industrial zones are more heavily controlled by the central government, with each urban zones senate acting as mayor. Each region votes for 1 person to go to the senate where they elect 2 primers. The person with the most and second most votes are the premiers. This insures a sort of check and balance since no one person has all the power witch is farther enhanced by the fact that a 51% vote in the senat can veto any mostion. The Seat of government sits in Yractos the capital of Gyndine.
  • Legal system: Gyndine has 5 courts. The local court deals with minor crimes and legal matters. regional court can handle capital crimes like murder. High court sees high profile cases and class A crimes like Treason, Piracy, threating the state. The Appeal court sees all appeals expect for those from the high court who handle there own appeals. On paper the Senate is all so a court in the eyes of the law but it hardly ever sees cases and most have forgotten it is in fact the highest court on the planet. Though the high court is held in high regard the others including the senate are seen as highly corrupt where bribes can swing a judge
  • Economy: Primary export is finished goods, refined minerals lumber and fish. Primary export is unrefined minerals. Over all the economy is healthy. Free from Republic regulations and laws but close enough to the republic for a large ready market.
  • Security: Gyndine has 4 defence structures. the largest at 5 million men and 20 million droids is the police. Seen as highly corrupt it is really no more corrupt than the police on Corrupt, that is, it is highly corrupt. They all so violent and have been known to use excessive force in apprehending a suspect. In terms of capabilities the average cop as a light vest, blaster pistol, stun baton and a air speeder. 2 special units use high end gear. The Public order defenders are a riot police unit who have access to riot gear. The Emergency Tactical Response Team ETRT deals with high value threats, rescues and arrests.
  • The second group is the local guard. A reserve force group that is all infantry. There abilities differ from region to region. Some train 100 days a cycle other 40. Though the roughly 10 million strong force could be a annoying to any invaders that actually conquer the planet.
  • The Planetary Defence Group PDG is in charge of defending the Land, Air and Water of Gyndine. The 350.000 strong force is well trained and armerd and has under its command
  • 600
    latest


    Affiliation:
    Czerka)

    Ownership: Factions, planetary governments, any one who needs a AFV to fight with or against

    Intent: There are no AFV so far. This is there to show that even in peace AFV are built and sold

    Model: CZ R5J predator

    Size: 20m long 6m wide and 5m high

    Weight: 55tons

    Armor Rating:
    front: highly resistant to light laser canons, resistant to medium laser cannons and some what resistant heavy laser canons.

    side and rear: Resistant to light laser canons some what resistant to medium laser canons.

    top and bottom: some what resistant to light laser cannons. bottom has a double hull to protected against mines.

    Shield Rating: Particle shield. The shield will not stop high speed rounds but will detonate larger warheads at a stand of distance. the blast force is not stopped though but it does mean it explodes some distance from the hull weaking the force. The shield can withstand 3 shots regardless of strength before failing and needing a mechanic to get them working again. Since the blast force is not stopped a large enough warhead could still do some damge

    Propulsion: Power is provided from power cells that can be recharged well still loaded in to the predator or replaced if it is needed quickly. Propulsion comes from 4 repulsion engines and can propel the predator to speeds of up to 180 kmh.

    Armament/Equipment:
    primary: A medium laser canon
    secondary: Twin light laser canons
    coaxle: Heavy repeating blaster
    Optics: Day/Night, Thermal and standard zoom
    Communication: Encrypted mill grad long range
    Other: Standard life support, 150 litter water tank and stowage space for gear

    Crew/passengers:

    driver/commander/gunner/engineer
    10 dismounts in full body armour

    Description: The predator is a fast agile killer. Filling the role of both a tank and APC. The armour is Military Grade Dura steel. Infantry can board from a rear clam shell ramp. The combination speed, firepower and carry capacity has led to it becoming a popular AFV across the galaxy. The medium laser canon has a slow rate of fire due to over heating issues but the twin light laser canons can sustain fire for some time. Firing together they can lay down a lot of fire fast.

    The predator is made in a few other versions including a unarmed Ambulance, a heavy APC with a heavy repeating blaster and space for 20 combat ready troops, a Anti Air version with a quad light lasers and a artillery version replacing the medium laser with a heavy slug canon. 55 rounds are carried and no dismounts
  • 1000
    daniel-solovev-ifv-1-closeup-main-front.jpg

    daniel-solovev-ifv-1-closeup-main-rear.jpg




    Affiliation:
    Czerka

    Ownership: NA

    Intent:
    To create a cheap but high tech transport for use by factions, governments and PC

    Model: CZ WHT01

    Size: 13m long, 4m wide 5.5m high

    Weight: 23 tons

    Armor Rating: front and turret some what resistant to medium sized canons, all round resistant to light cannons and small arms

    Shield Rating: na

    Propulsion: A Micro cold fusion engine providing power to 8 wheels. Top speed 90kph top speed in water 15kph

    Armament/Equipment: twin light blaster canon, 8 dual purpose anti air/anti armour missiles and 8 firing port

    Crew: 3(driver, gunner, commander) 20 dismounts

    Description: the WHT01 is a high end IFV but built to be cheap. It achieves this but using low cost wheels over repulsion engines using a small engine that though reduces the speed produces a tremendous amount off torque insuring good off road mobility. Of course wheels will never match a land or airspeeder in mobility the Wheels are cheaper and easier to maintain.

    Where the WHT01 did not cut corners was in protection. A flat body anti mine system to protected passengers and crew from mines, full on life support for use on hostile worlds or even space, a total of 24 smoke grenades 8 aft, 8 on the turret and 8 up front means the WHT01 can conceal it's self from guided munitions and sight for a brief time. Of course the armour is extremely high grade able to role over many bandit or pirate hold outs with out the paint being scratched.

    Fire power was not negated. twin light blaster canons provide a tremendous rate of fire to deal with both ground and air threats. 8 guided missiles are there for high speed air targets and heavy ground targets. The missiles are fire and for get, there cost means the best used for high cost targets. Of course troops in side can fire out with the 8 firing ports and open the 8 top hatches, these hatches swing out wards and act as cover hence the armoured vision slits.

    Ergonomics was another area the WHT01 does good at. with clam shell doors left and right, a rear ramp, 8 troop hatches, 1 commanders hatch and one drivers hatch getting in and out fast is easy. In addition to the Life support keeping the interior a nice temperature the WHT01 comes with 2 weeks supplies for 23 for those long range patrols. In addition to the crew all having Day/night, thermal and zoom x6 on there sites all three conceals can do all of the others job. Meaning a crew of 1 could man the WHT01 though not very effectively. The troops all so have access to several Day/Night cameras giving them a slight edge in awareness of the battle field. High end encrypted communication system means it will all ways stay in contacted with friendlies and a location transponder means those friends will know where it is.

    Czerka thought governments would buy the WHT01 but with smaller defence budgets they could buy fewer vehicles and faster Land/Air Speeder based troop transports that could cover more ground and more types of ground faster meant only a few WHT01s where bought by governments. But PMC, Corporation's and other such small military groups loved them since they where easy to maintain, well priced and armoured. These groups rarely had to fight in swamps or on mountains where nothing was and they did not have to cover thousands of kilometres so the big weaknesses where not that big and the advantages where more imporataned. Off course this meant a lot of slavers, maurders and pirates captured WHT01 and when combined with black market sales means some times WHT01 vs WHT01 fights took place.
  • 8000
    shark_ifv_by_152mm-d7j3sla.jpg


    Affiliation:
    Czerka

    Ownership: NA

    Intent: To create a light IFV style speeder for faction, government and PC use

    Model: CZ PT01

    Size: 7m long 2.5m wide and 3m high

    Weight: 12 tons

    Armor Rating: highly resistant to all small arms. front and turret armour resistant to light laser canon fire

    Shield Rating: na

    Propulsion: repulsion lift top speed of 220kmph and a range of 2000km

    Armament/Equipment: Light blaster cannon and 3 dual purpose missiles for anti air and anti armour role equal in power to a heave sized canon weapon and they are Semi Active guided (the PT01 marks the target and they automatically fly towards it. it the PT01 looses sight or is knocked out the missiles go out of control)

    Crew: 2(driver guner) 10 dismounts

    Description: The CZ PT01 is a light weight transport that is cheap and easy to maintain. It,s high speed and fire power make it favourite on more dangerous worlds where it can rapidly reach a hot spot. It.s armour though made of high grade Dura steel is thin and it is not built to go toe to toe with heavy tanks alone. Though it has been used to do that and been successful.

    Both the gunner and driver have Day/Night vision and the CZ PT01 comes with standard communication gear though it can be upgraded along with insulation of a nav computer and even a auto pilot.
    troops board from a rear ramp though a hatch in the turret can be used in a pinch.
  • Ground vehicles
  • The PDG has a modest sized air wing
  • 320
    Antenocitis-GRENDAL.png


    Affiliation:
    Czerka

    Ownership: NA

    Intent: To provide Czerka, goverments, facstions, PC and any body that wants it a cheap effective dropship.

    Model: CZ HAVD 1 nickname Grendol

    Name: na

    Dimensions: 22m long, 10m wide (15 if wing tip to wing tip 6m

    Class: Dropship

    Crew: 2 1 pilot, 1 co pilot/gunner

    Passengers: 20

    Complement: 4 speed bikes

    Armament: 1 rapid fire light laser canon.

    Equipment:
    Thermal camera and 6xzoom cammarer along with standard day night sites
    Life support


    Speed: 55mglt


    Hyperdrive Rating: NA

    Maneuverability: Fast to accelerate and highly manoeuvrable at low speeds

    Description: The CZ HAVD 1 is rather well armoured with a strong dura steel hull providing a high degree of protection. In order to save weight Czerka removed the hyperdrive and the fire is rather light with one laser canon. How ever the protection and low maintenance requements have insured it still used by governments all over the galaxy with either police or military units
sevral hundred water craft
  • over all the PDG is well suited to keep defend the planet but years of peace have resulted in a low level of readiness of the Heavy equipment. The result in that it may take some time to reach this full strength. Most of the Speeders, Drop ships and Fighters can be called on quickly but other forces will need some build up. The Freighters where built with out hyper drive and nave computers this increased carry capacity and decreased cost

The last group is the Gyndine Navy, with Customs police and Marines both falling under the navy. At 30.000 it is the smalles groups but the most vital since her ships keep the pirats at bay. with
with 9 CZ-MT01 12 corvets (tech needed) form the core of the navy. Other large ships are 4 vip CZ-MT01, 12 Bantha-Class Freighter and 30 Alabaster Escort Freighter

small craft are
150 CZ-01
50 NX-3 Starfighter
24 CC F-71 Starfighter
24
Antenocitis-GRENDAL.png


Affiliation: Czerka

Ownership: NA

Intent: To provide Czerka, goverments, facstions, PC and any body that wants it a cheap effective dropship.

Model: CZ HAVD 1 nickname Grendol

Name: na

Dimensions: 22m long, 10m wide (15 if wing tip to wing tip 6m

Class: Dropship

Crew: 2 1 pilot, 1 co pilot/gunner

Passengers: 20

Complement: 4 speed bikes

Armament: 1 rapid fire light laser canon.

Equipment:
Thermal camera and 6xzoom cammarer along with standard day night sites
Life support


Speed: 55mglt


Hyperdrive Rating: NA

Maneuverability: Fast to accelerate and highly manoeuvrable at low speeds

Description: The CZ HAVD 1 is rather well armoured with a strong dura steel hull providing a high degree of protection. In order to save weight Czerka removed the hyperdrive and the fire is rather light with one laser canon. How ever the protection and low maintenance requements have insured it still used by governments all over the galaxy with either police or military units
30 Nimbus-class courier

The 15 thousand sailors, 10 custom inspectors and 5 thousand marines pride them self's in there work they well motivated and trained. Other than the PDG Special forces there is no better trained force than the Marines

  • Culture: The people of Gyndine have a strong sense of indepence. They have enjoy the freedoms of not being in the republic even though most don't know they wont loose much by joining. Though most believe the stories of a resurgent sith they see this as a Jedi and republic problem not there's. They have a deep mistrust of bounty hunters and many are pushing for laws to out law them. Even with out the law they get no support from the government. They care nothing for the Jedi and let them do as they please so long as they don't disturb the peace.
  • Technology: On Par with the Core
  • Discovered in 20.000 BBY by a human exploration ship from the core it was quickly colonised due to it good climat. Many of the colonist left there home planet to escape what they saw has government control. That fact is still present to day in Gyndine strong independence streak. This streak is why the Planet is so mistrusting of the republic though Gyndine is pratical and has adopted many republic systems and uses the republic credits. There is even a republic embassy and there are no travel restrictions. This has lead to many great republic business setting up factories on Gyndine to escape tax laws of the republic. There presence means that Gyndine stays up to date with all the latest's technologies and fashions of the core.
  • Satellit: 1 moon. Other than minning and a navy base nothing important is located therehistoric event that took place on it? This does
  • Intent: to do
 
Last edited:

Nor'baal

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Bio-dome Interiors: I
Name: Cyrillia

Coordinates: O-12

Hyperlane: Nanth'ri Route and Ootmian Pabol

Climate: A Highly Industrialized world, the seasons of which are controlled by the companies who operate the various zones of Industry on the Planet. With most people living in habitation zones, the climate within these zones is often temperate or sunny, however in the lower areas of the city - in which the unregistered inhabitants live, there is no registered climate.

Terrain: There is no noted terrain. Most terrain has been terra-formed and is now covered in Cities or Industrial Zones.

Rotation: The Planet does have a usual day and night cycle however, due to the climatic controls, few people notice.

Inhabitants: 3 Billion Cyrillians occupying the lower levels. 220 Million Humans occupying habitation zones.

Resources: There are no resources of considerable note on the planet.

Government: Corporate Oligarchy - Each of the major companies (ranked on Market Capitalization) takes control of one of the 25 'Council' seats in the Chamber that rules the planet. There are few laws, with each company tending to manage their own affairs.

Culture: The planet has a very unique culture, with a vast divide between the native Cyrillians and the Human/Others that are imported to work. With the Cyrillians required to work in the factories that dot the surface of the planet, the humans and others enjoy a life inside habitation spheres, owned by the companies, which rest atop the factory-scapes, providing islands of luxury living. Each Habitation Zone is effectively a large dome that acts as a biosphere, with the immigrating species living inside. Most companies then move their employees via MagLev train to the factories and towers that the occupy, with most Humans and immigrants doing the high paid work, and the natives working for next to nothing in the factories. This has lead to a culture that sees most of the Immigrants working short hours, and spending that vast majority of their time using services, retail and other such services. The planet is famed for its tourism, as well as its high standard of living for the non-natives.

Technology: Very advanced, with personal services and luxury items common, such as hover-chairs. The amount of manufacturing that takes place makes the planet very advanced in terms of efficiency of production. Alongside this the planet has a great deal of automotive droid labor in addition.

Satellites: There are no moons around the planet, however there are a great deal of man-made satellites, that make a permanent screen around the planet. Due to the thick layer of the waste around the planet, it is required that tractor beams be used to move the waste out of the way of arriving ships.

History: First discovered in 20,000 BBY, the planet was soon taken over by Core-World Colonists, who forced the Natives into servitude. During the Sith-Republic War, it was invaded and turned into a fortress world, before being liberated by the Republic at the conclusion of the war. Given the damage done to the world in the war, the Republic was slow to deal with the Planet, and as such Companies soon moved into the world, their vice like grip soon sinking into the planet.

Serv-O Droid, Czerka and BlasTech where some of the biggest companies to claim sections of the planet, and soon they formed a Council, in which ones worthiness to be on the Council was judged by the market-cap of the company. They ripped the planet clean of all its resources, and soon built more and more refineries and factories on the planet, removing the atmosphere for the sake of profit.

As such, they had to place satellites in orbit to control the environment, but even this was not enough - as the City took over the entire world. Building Bio-Domes to secure the lifestyle to which the employees of the company had become accustomed, the Biospheres soon became the go to location for mass consumerism, and within the Bio-Domes nobody could walk more than 5 meters without another advert targeting them, another product tempting them in.

It was for this that the planet became famous, manufacturing serving as a means to prop up the Hab-Zones, securing their reputation as a shopping destination of choice, and a tourist hotspot.
 

Andrewza

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looks good. I am still stuck with Gyndine history but I assumed they where discovered the same time
 
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