The Beta File

Flamjetxx

The Slightly Above Average RPer.
SWRP Writer
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This is just a compendium of things I need to do/get approved/or just remember in general.

If you are in a thread with me and do not see your thread listed in here (and is unfinished), please contact me!

Active Threads:
[S1E1] The Haunting of Vaughn; E-Corp Mission In Progress
[S1E2] Atlantis Surfacing; E-Corp Mission In Progress
[S1E5] A Dream Catcher's Nightmare; E-Corp Mission In Progress
[S1E9] Let Loose Your Wild Side; E-Corp Mission In Progress
Swoosh Swoosh, Clash Clash In Progress
The Dark Hoard (Chapter 1) In Progress
It Must Flow In Progress
Ode to War In Progress
Gods of War [IBC:3 Mission 3] In Progress

Write-Ups:
N/A

Characters:
Elena Saan (Replacement Character for Jayt Saan)
Haitis Xanre

E-Corp Archeology Missions to come:
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1) Tujiel and Omoré (Neutral)
Participants (3 Left): Alastair Conally
- Two feuding families have been at each other's throats for generations. Finally though, anymous member from one of the families has informed E-Corp that there may be an ancient link that may bring peace to the families once and for all. We need you and Alastair's team to infiltrate each family in order to study their heirlooms and make a connection, discovering the real past behind these feuding families.
Beware: Not all family members are keen on even the remotest possibility of getting along with the other Family.


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2) The Darkest Dursaelium (Jedi)
Participants (3 Left): Alastair Conally,
- The Durasaelium Space station has gone dark nearly 100 years ago. Contact was lost with the still functioning space station, and all inhabitants on board have been assumed to have been killed after finding that not a single member seems to have been evacuated. Unfortunately, a deadly asteroid belt has since formed, making it an extraordinarily difficult destination to reach, and thus, ghost stories have formed around the lost space station. Locate the Station, and find out what really happened on board the Durasaelium.
Beware: There is a reason it went dark in the first place, and there is an even darker reason why no one living on board it has been accounted for.

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3) Troubling Translations (Sith)
Participants (4): Name
- Pirates in the area have discovered that E-Corp's Archeology team has become quite efficient at locating, and transporting, extremely valuable goods across the Galaxy. They have gotten a taste for E-Corp Courier ships handling these artifacts. This time, we have some muscle (you) on board to thwart these pirates' plans! While confronting these pirates, not only secure the valuables on board our ship, but see if the pirates have any of our other stolen artifacts, and see if any of them can be taken into the authorities in order to recover the rest of the stolen goods.
Beware: The plank! She be made fr walkin'!

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4) Night at the Museum! (Sith)
Participants (4): Name
- One of the many museums displaying the recovered artifacts seems to have taken a turn. Artifacts are moving, being removed, and some are even breaking outright! The initial suspicion was the deeds of an inside job, but after several attempts at replacing staff members (including former curators), the Director is stumped! However, we still have You and the rest of Alastair's Team to discover precisely what is going on!
Beware: Some of the artifacts that have gone missing are surfacing in the black market, suggesting that Pirates may be involved!

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5) The Roswell Happenings! (Jedi)
Participants (3): Alastair Conally
- A semi-primitive planet (think 50's era) has been discovered to have reported a number of abductions in the area. The townspeople are paranoid, and demand answers enough to the point that E-Corp has found the opportunity to send a team to find out what paranormal activities are taking place.
Beware: The town has had minimal outsider contact and is extremely xenophobic! Due to various laws and regulations in the system, no technology more advanced than that found on the planet is allowed on the surface.

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6) Gang, let's solve a mystery! (Jedi)
Participants (4): Name
- A local gang of meddlesome teenagers have made a name for themselves o be able to solve mysteries with an astounding success rate! However, their current mystery has landed E-Corp's team an opportunity to work alongside the supernatural-busting team of teens! A particular town has seen a number of supernatural attacks that require a mystery to be solved!
Beware: Some monsters don't need a mask!

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7) Losing Alastair! (Jedi)
Participants (4): Name
- None other than Alastair himself has been kidnapped by the local Pirate Gang! You must locate and rescue the Archeologist before anything happens to him!
Beware: Mission #3 must be completed before this mission can be started!

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8) HOT HOTH! (Whoever Owns Hoth)
Participants (4): Name

- A huge recent discovery has been made on the ice planet, Hoth! A ancient temple being unearthed (or more accurately, de-iced) has revealed a startling suggestion that the planet may have actually supported a tropical climate at some point, disproving many theories about the planet's past! Discover what secrets this Temple really reveals about the Ice Planet!
Beware: The temple is treacherous, and the countless layers of ice may have preserved ancient dangers!

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9) A Champion's Champion! (Sith)
Participants (3): Alastair Conally
- A routine visit to an uncivilized village has resulted in the newcomers mistaken to be sent by the Gods to act as the town's Heroes! Despite the confusion, the town offers an ancient relic for your service as their Champion!
Beware: There is a reason they require a champion!

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10) A King and his Men! (Sith)
Participants (4): Name
- Alastair and his team (you) have found yourselves stranded on yet another primitive planet! This time, a dark age looms over the planet's inhabitants, leaving you with very little to work with and a lot to worry about! A single transmission has made it out for help. While repairs are on the way, you must survive the Kings, Knights, and primitive theologies that make the world so dangerous. However, in such civilizations artifacts and ancient heirlooms are very much so about! See if you can't make your being stranded there beneficial!
Beware: Kings are traditionally not very nice, and in all honesty, they would sooner see you killed for entertainment!

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X Marks the Spot! (Neutral)
Participants (6+): Name
- The Local Pirate gang's final blunder has left E-Corp able to track the Pirates back to their Booty! Unfortunately, this also means that while E-Corp sends a small privately funded Army to recover their stolen artifacts, they also require Alastair and his team (you) to recognize these Artifacts! As a bonus, see if you can attain any information on where/to whom artifacts were already sold!
*Note: This thread is NOT Death-Enabled nor is it PvP-Enabled.
*Note: Depending on whether or not we break 6 willing participants for this thread, the thread may be done in a slightly different manner than the traditional turn posting. More on this when the thread is all signed up.
*All other Missions must be completed in order to participate in this Mission.
Beware: ...

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Theme: Locating pieces of a greater Ancient Artifact acting as a map to a long lost Force Nexus, though Alastair and Team wont know what it leads to.
1) Arcantos Primos

2) A Time Traveler's Awareness

3) Stuck on a Mountain

4) I want another under water Mission

5) Vacation Resort

6) Ancient War Machine

7)

8)

9)

10)

Season Finale The Ultimate Discovery has been made, and both Jedi and Sith want everything to do with it! An extremely unstable Force Nexus has been discovered and unleashed. This Mission will be split into three threads:
1- Story thread: Alastair and Team find a way to shut down the Force Nexus Permanently
2- Death-Enabled Duel: Jedi vs Sith
3- Death Disabled Duel: Jedi vs Sith
 
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Flamjetxx

The Slightly Above Average RPer.
SWRP Writer
Joined
May 9, 2014
Messages
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Reaction score
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E-Corp Archeology, Season 1 Mission Pack
The Eternity Corporation's Archeology Department has been leading Missions into Republic Territories in the Interest of recovering lost and rare artifacts. Help their Archeology Team, Lead by Head Archeologist Alastair Conally to not only retrieve these Artifacts, but to stay alive whilst doing so! The Republic and the Eternity Corporation thanks you for your services. Who knows, perhaps you can walk away with one of these Artifacts too?

The Haunting of Vaughn
Nearly 200 years ago, the Space Station Vaughn Crash-landed onto a moon of an unspecified jungle moon in the outer rim outside of Faction Territories, where it has remained almost completely forgotten. However, recently, Alastair has caught wind from locals in the system and surrounding systems that a section of a Jungle near where the space station was believed to be crashed is haunted by spirits. The local tribes are not very civilized in the area and rely on 3rd world droids to do a lot of their farming, but reports from these villages state that the haunted jungles have lured more than a few of their droids away, leaving them shorthanded for the reaping of crops.

If Alastair's research is accurate, he believes that the Space Station Vaughn crash landed in those precise haunted jungle area, and the last known location of a valuable cargo of both Sith and Jedi artifacts was on the Vaughn. He needs your help to recover these lost relics if they do indeed exist on the lost space station. Additionally, see if you can discover what is causing the nearby village droids to disappear.

Beware: Locals describe the Spirits as Hostile, and reports confirm that not only Droids disappear. Locals searching their lost Droids also end up going missing.



Atlantis Surfacing
Research on Dac has revealed to Quarren researchers that there may be a lost city hidden away deep within a newly rediscovered cavern. It was suggested that nearly 2 thousand years ago, an entire Quarren City was enveloped into a cavern system, and that it was lost forever, all the inhabitants assumed long dead. Alastair was given priority on this high profile Mission due to the implications and apparent belief from the locals that the inhabitants are still alive despite the likelihood otherwise. They have allowed Alastair and his team on world and into the nearest city to the cave system in order to locate the ancient civilization ruins and to recover whatever valuables were left inside of it, long thought lost.
Beware: The Eternity Corporation group has been made aware that there are certain local groups that do not want the ancient remains disturbed and have been known to go to extremes such as violence to keep the remains undisturbed.




So Hungry I could Eat A...
A previously un-contacted group of humans have been located. In there possession is an artifact. Behind the artifact is supposed to be a curse that it spawns savage beasts. Regardless of the theory behind the artifact, local tribes from around the area beg you and the team to take the artifact for the reason that the savage creatures the artifact spawns hunts the locals. Unfortunately, policy dictates that you cannot commandeer the artifact by force, we must convince the locals to give us the artifact.
Beware: The beasts that the Artifact Spawns.



What is the Fracking Interference
An archeological site outside of town is coming under political fire! Condos, theme parks, skate parks, and all other kinds of modern atrocities are afoot. The threat of these can prove to eliminate this dig site and forego thousands of years history if nothing is don to stop this. The problem is that nothing has been found quite yet within the dig, but there has been a discovery that leads to a plethora of implications of the artifacts that can be found.

Unfortunately, the allotted amount of time given to locate anything of historical value has long past, and the dozers await to plow the lot! We someone to distract the politicians from pulling the trigger while others go into the catacombs to locate an artifact of significant historical importance.
Beware: Sometimes Politicians don't need to get their hands dirty to get results.



A Dream Catcher's Nightmare
Alastair has fallen deathly ill. He has been unconscious for days now, and his colleagues believe that there is something supernatural about his slumber. They require Force users to mentally reach him to find out the precise circumstances in which he'd come under.
Beware: Some dreams aren't meant to be awaken from.




The Jaws that Bite, the Claws that Catch
Horrible things have been occurring in a few local villages, an enchanted forest, and even a modern facility confirms this. Reports of demons in the "wabe" and "borogoves" have everything in a frenzie. It is believed that an ancient artifact is responsible for these monsters. Retrieve the artifact and bring "mimsy" to the people!
Beware: the Jabberwock, my son!




Never Sacrifice Tradition
Utopia has been found in a primitive form. There are many artifacts that are to be found, but for obvious reasons, none of the locals are willing to part with them. You must earn the good will of the locals to be gifted these artifacts, and convince them that these artifacts must be preserved professionally. However, as you attempt to do this, you begin to get this eerie feeling that the prosperity and peacefulness of this world has been gained through extraordinarily dark means.
Beware: There is a reason these people live in prosperity




Summoning Courage
Alastair and a few others have been given the privilege to participate with a tribe in an ancient Ceremony in which there will be an Ancient Rite of Passage and even a Summoning Ritual. It is customary to bring a gift for the locals that comply with laws regarding not introducing advanced technologies. It is also imperative that the participants do not interfere with the Ceremonies in order to maintain the ongoing relationship with the tribe.
Beware: Some traditions go horribly wrong, and it may very well be up to you to save the tribe from something they don't entirely understand.




Let Loose Your Wild Side
A town has been declared to contain an infestation on a scale never before seen! It has been quarantined by local military and isolated. Due to the notion that an artifact may very well be behind this infestation, Alastair and his team have gained permission to enter the infested town to attempt to rectify this infestation.
Beware: the things that go bump in the night.




Spelunk-A-Dunk-Doo
A team has gone missing during a spelunking mission into one of the largest and incidentally most dangerous caves in the surrounding systems. Communication with them has been lost nearly 48 hours before arriving at the mouth of the cavern. Alastair intends to lead a mission into the cavern to relocate the missing team. Find clues of their whereabouts and rescue them.
Beware: The caves are so vast and previously unexplored that it is unknown what dangers it contains, but it is best to keep an eye out just in case!




[Season Finale] Get A Clue!
Many of the individuals that Alastair and his various Teams have helped in the past missions have decided to host a dinner in honor of the heroic team members. You are all invited to participate in this dinner. However, not all things go according to plan, and participants start dying. You must follow the clues left behind to discover who is killing everyone before it becomes too late!
*Note: This thread is NOT Death-Enabled nor is it PvP-Enabled.
*Note: Depending on whether or not we break 6 willing participants for this thread, the thread may be done in a slightly different manner than the traditional turn posting. More on this when the thread is all signed up.

*All other Missions must be completed in order to participate in this Mission.



Sign up with your character and mission choice.

Cast:

The Haunting of Vaughn: @The Living Daylights @Jacob Everbright @Kigon Jas
Atlantis Surfacing: @Aero5314 @Rags @Vinn Esper @Eternix
What is the Fracking Interference: @Vinn Esper @Rags
A Dream Catcher's Nightmare: @Vinn Esper @Aero5314 @The Living Daylights
The Jaws that Bite, the Claws that Catch: -
Never Sacrifice Tradition: -
Summoning Courage: @Kigon Jas @Rags
Let Loose Your Wild Side: @Aero5314 @Vinn Esper @Aystil Baham

Spelunk-A-Dunk-Doo: @Vinn Esper

Get a Clue!: Not Yet Available
All Credit for Mission pack Format goes to Jabonicus.
 
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