- Joined
- Jul 14, 2015
- Messages
- 97
- Reaction score
- 44
Ajax Kraith Plot - Theory crafting.
Thread 1 - Secure the family business from nearby competitor through any means necessary.
Required - Family to compete with. Possible mercenary/bounty hunter/other Onderon family.
Thread 2 - Secure the holdings of a business claiming "bankruptcy." Claim the goods, credits or stock before anyone else hears of the matter.
Required - Possible competitor going for the same stock.
Thread 3 - Secure a Ship for transporting off-world, -OR- secure an alliance with the owner of a freighter.
Required - Pilot/Smuggler/Transporter.
Thread 4 - Secure alliances on Onderon.
Required - Other Onderonians.
Thread 5 - Expansion. Branch out into other areas of interest, specifically the shipment of arms and armour to be sold to the Onderonian military/police force.
Required - Contact selling arms/armour. Contact in the Onderonian military/police.
Thread 6 - Competition. Fight off local competition, be it pirates, poachers or another business muscling in.
Required - Competition!
Thread 7 - Gamble. Talk of an illegal shipment of Onderonian weapons from a corrupt military source reaches Ajax. His patriotic duty is to stop (and sell back) the arms.
Required - Corrupt Officer, mercenaries.
Thread 8 - Ball. Host a ball/party to rub elbows with the Highborn, work on contacts. Seek a spy within the Highborn society.
Required - Spy. Open thread.
See where it goes from there.
Thread 1 - Secure the family business from nearby competitor through any means necessary.
Required - Family to compete with. Possible mercenary/bounty hunter/other Onderon family.
Thread 2 - Secure the holdings of a business claiming "bankruptcy." Claim the goods, credits or stock before anyone else hears of the matter.
Required - Possible competitor going for the same stock.
Thread 3 - Secure a Ship for transporting off-world, -OR- secure an alliance with the owner of a freighter.
Required - Pilot/Smuggler/Transporter.
Thread 4 - Secure alliances on Onderon.
Required - Other Onderonians.
Thread 5 - Expansion. Branch out into other areas of interest, specifically the shipment of arms and armour to be sold to the Onderonian military/police force.
Required - Contact selling arms/armour. Contact in the Onderonian military/police.
Thread 6 - Competition. Fight off local competition, be it pirates, poachers or another business muscling in.
Required - Competition!
Thread 7 - Gamble. Talk of an illegal shipment of Onderonian weapons from a corrupt military source reaches Ajax. His patriotic duty is to stop (and sell back) the arms.
Required - Corrupt Officer, mercenaries.
Thread 8 - Ball. Host a ball/party to rub elbows with the Highborn, work on contacts. Seek a spy within the Highborn society.
Required - Spy. Open thread.
See where it goes from there.
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