TenthCodex's Idea and Info Stash

TenthCodex

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My little workshop for storing my ideas and the code I use and the fonts for each of my characters!

[fancybox2]Codes for Roleplays:
Fonts
Google Font Mina
Google Font Quicksand
Google Font Raleway
Google Font Montserrat
Colors
Base text: Snow
Dialogue Text: Slate blue
Base Text: Snow
Dialogue Text: Deepskyblue
Base text: Snow
Dialogue Text: Palevioletred
Base text: Snow
Dialogue Text: Gold
Test
"Your eyes deceive you," The Miraluka woman's was face stern and emotionless as she clutched her lightsaber. "If only you could see the truth, perhaps you would not be blinded by such hate!"

"What do you mean I'm too talkative! Maybe you're just too quiet!
"Shut up, just shut up damnit!" Ki'anna's voice was full of rage as she slashed towards her enemy. Her attacks seemed to be full of the same emotion. "Just shut up and die already!"
"Invested in my own self-interests," Freya let out a small smile as she turned towards the man, her hand on her chest, "My my, don't we just have a chatty tongue! I'd suggest keeping that to yourself, or else you might find yourself in an unwanted situation."
[/fancybox2]
[fancybox2][/fancybox2]
 
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TenthCodex

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WIP Character THIS THING HAS TAKEN ME SO MANY DAYS TO WORK ON AGHAKSGHI#HTUI#@(Template by ZayPat)


58D4F41FB12470F472B562A57D57B8BABED206E2



Ki'anna Lavien

BIOGRAPHY


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NAME: Ki'anna Liaven
AGE: 19
SPECIES: Echani-Human Hybrid

FACTION: Hutt Cartel
RANK: Bounty Hunter

HEIGHT: 168 cm
WEIGHT: 55 kg
HAIR COLOR: White
EYE COLOR: Red

THEME: Ciphereverie
VOICE: Tara Platt

STRENGTH:
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DEXTERITY:
██████████
STAMINA:
██████████
INTELLIGENCE:
██████████
WISDOM:
█████████
CHARISMA:
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Abandoned at birth due to the fact she was a hybrid, Ki'anna was taken in by a wealthy family on Naboo out of pity. Growing up, the hybrid girl always felt distant from her adopted family. She felt no connection to them, even thought they tried to treat her as if she was their own child. Throughout her childhood, Ki'anna's education was the same as many other wealthy children, but she often found her subjects to be quite boring and frivolous.

Entering her adolescent years, the young girl found herself being taught self-defense. It was then she learned how to use a blaster pistol, but the thing that really caught her attention was vibroweapons. After wining to her adopted parents for a few days, Ki'anna found herself in possession of a vibrosword. Eventualy, she found herself enrolled in sword-fighting lessons. Her instructor was kind of a hard ass, but he was pretty good in fighting and Ki'anna found herself respecting him. He taught her a lot, and after a while, Ki'anna often found herself fighting even better than him.

However, all good things come to an end, and the young girl found herself being forced into an arranged marriage. Due to this, Ki'anna was forced to quit her lessons and give up her vibrosword. Unfortunately on her way to Alderaan to meet with her suitor, the transport ship she was on was attacked by pirates. The ship's guards quickly escorted the girl towards her room before rerouting to try and attack the pirates. They never returned back, and it was safe to assume they were as good as dead. The young girl was on her own, equipped with only the shoddy blaster pistol her parents believed would be the best for her.

Before she could even do anything, the doors to her cabin opened and the young girl was knocked out and taken hostage. The slavers finished with their business, destroyed the transport and headed to Nar Shaddaa, eager to try and sell off their new 'cargo.' Eventually, Ki'anna found herself enslaved to a local crime lord who was all too happy with his newfound slave. With a strong hatred for her new life and her 'owner,' the girl had only one thing on her mind: escape. Thankfully, her owner had decided to retire his guards for the day, and sent Ki'anna out to make dinner. Next thing he knew, there was a sharp knife in her neck and an angry looking Echani girl in front of him. Happily, the girl pulled the knife out violently, clutching it tightly as she watched her captor try and stand up, only to fall down to the floor and struggle.

Escaping from her captor's house, the Echani girl found herself wandering the streets of Nar Shaddaa, still cletching the blood-soaked knife. It was then she was discovered by the cartel and given an actual chance to put her skills to use. Right away, Ki'anna found herself tracking down those who had wronged the cartel in any way, making sure they experienced a nice slashing. Often times, people thought she had blood lust, as she always found it easier to kill rather than capture. No matter who she killed, the girl felt nothing. Perhaps it was those years as a slave that had withered away her heart?

After a while, she finally felt connected to people for once, after all, the cartel had actually valued her skills in combat, unlike her parents. Ki'anna decided that it would be better to leave her past behind, and accept her future in the cartel. No longer was she the daughter of a wealthy Naboo family, but just a violent bounty hunter working for the cartel.

At that moment, the old Ki'anna died, and a new one emerged from the ashes of the old one. With her newfound money from the cartel, Ki'anna expanded her arsenal, still favoring the melee weapons of course. With her blade by her side, Ki'anna has felt the most alive she has ever felt in years.


PERSONALITY


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PRACTICAL SKILLS

■■■■
Slicing

■■■■■
Survival

■■■■■
Tracking

■■■■■
Hunting

■■■■
Leadership

■■■■■
Invest.

COMBAT SKILLS

■■■■■
Blasters

■■■■
Rifles

■■■■
Swords

■■■■
Demo.

■■■■■
H2H

■■■■■
Daggers

EDUCATION

■■■■
Huttese

■■■■
Rodian

■■■■■
Ryl

■■■■■
Tactics

■■■■■
Politics

■■■■■
Espionage
Ki'anna can be quite moody at times, and often only associates with those she feels close too. She is known to experience random mood swings, and she often comes off as harsh to some people. However, that harshness can come from quite a sincere place when it comes to friends. Due to her upbringing, Ki'anna has a strong distaste for the nobility and wealthy of the Core Worlds and Mid Rim.

Ki'anna is a strong user of melee weapons, however she does carry a pistol around in case she needs it. She often enjoys combat and loves to taunt her enemy. She has been seen as having blood-lust, due to her preferring to kill rather than capture alive. This has gained her more jobs that prefer the target dead, rather than alive. Ki'anna often feels nothing when it comes to killing due to becoming quite cold after enduring her hardship as a slave.. She often despises slavery, and feels pity for those in slavery.


The bounty hunter can get quite furious when things don't go her way however, and she often lashes out in a fit of cursing and yelling. She doesn't like those who prefer to be pacifists, as she believes that sooner or later, you'll have to fight. Those who are more innocent and childish often annoy Ki'anna, and she sometimes goes out of her way to be quite mean to them. She favors those who rely on actions instead of words and those who can hold their own in the galaxy. Those who seem to offer something of value or tend to keep quiet are seen as tolerable by Ki'anna, along with those who aren't afraid to get their own hands dirty. She also tends to like quite strong drinks and seemingly strange foods.

When it comes to the Jedi and Exiles, Ki'anna cares little about their feud and won't find herself siding with either side. She prefers the company of the Hutt Cartel, due to the fact a member of the Cartel. was the one who took her in and valued her melee weapon skills. She often finds herself being a bit nicer towards those in the Cartel, though her somewhat moody attitude still does persist sometimes.

It is unknown if her family even knows she is alive as the girl has no reason to contact her family. It has been known that she has a strong dislike for homeworld of Naboo.













LEGACY


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EQUIPMENT
Ki'anna's Drifter Armor
—Grapple Line
—Thermal Undersuit
—Computer Spike

Korrien Type-0 Small Vibrosword
—2 Day Power Supply

BP12 Blaster Pistol
—Scope
—4 Ammo Packs

Korrien Type-0 Vibrosword
—2 Day Power Supply

Fathier-Class Light Freighter

D-Series Pilot Droid


TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
TITLE — Short description [LINK] ●
 
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TenthCodex

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Type-4O_Blade.jpg


Korrien Heavy Vibro-greatsword


AFFILIATION
Open Market

MANUFACTURER
Korrien Steel

SIZE
Length of Blade: 1.2 meters
Width of Blade: 25.4 centimeters

WEIGHT
2.4 Kg

COMPOSITION
Durasteel
WEAPON TYPE
Melee

DAMAGE TYPE
Melee (More on the heavier damage for swords)

AMMUNITION CAPACITY
2 Day Power Supply

FIRE SELECTOR
N/A

MAX RANGE
1.5 meters


DESCRIPTION
Korrien Steel's newest model in their wide range of melee weapons, the new Korrien Heavy Vibro-greatsword is the perfect weapon for the everyday weapon enthusiast or those wishing to pack an extremely heavy punch at the cost of movement. This greatsword is equipped with a large, butcher type blade to easily afflict damage! However, due to the size of this blade, the sword weighs a considerable amount and can easily confuse a beginning swordsman. The sword's weight can move the user with it, meaning the user will have to make use of the momentum caused by swinging the sword. Anyone caught in the way of this goliath will surely suffer, but striking with the weapon can be quite slow. Thus this sword is not the best in one to one combat, but can be devastating if used to take out multiple targets due to the time required to swing the weapon. The sword is also coated in Phrik as to ensure it is not damaged by lightsabers, though it is rare that one would try to attack a force-user with this sword.

LEGALITY
Legal. Follows the same laws as other vibro weapons.

INTENT
To expand the types of Vibro-weapons that exist. I haven't really seen a vibro-weapon of this type before, especially one with this type of appearance. This sword is intended for use in PvP or for fighting a large amount of NPCs in threads, along with its intent for people who prefer their characters to lean towards more tankier, heavy damage side..

ADVANCED TECH
No, this is just a heavier and larger type of Vibrosword.

 
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TenthCodex

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YoRHa-issue_Blade.jpg


Korrien Type-0 Vibro-sword


AFFILIATION
Open Market

MANUFACTURER
Korrien Steel

SIZE
Blade Length: 72 cm
Width: 5 cm

WEIGHT
1.4 kg

COMPOSITION
Durasteel
WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
N/A

FIRE SELECTOR
N/A

MAX RANGE
80 cm


DESCRIPTION
One of the first swords manufactured by Korrien Steel, this small sword is the perfect match for an agile and swift combatant. Due to being the first product made, it's design is quite simple and plain, however the sword does however have a coating of phrik, making it lightsaber resistant. Due to its size and nature, this sword can be swung quite quickly at the cost of damage being a bit reduced, allowing the user to repeatedly hack and slash as long as they have enough stamina. These swords are quite easy to come by and are quite inexpensive due to them being some of the first Korrien Steel products massed produced. The power supply is located within in the hilt and can be recharged.

LEGALITY
Legal. Governed under the same laws as other vibroweapons.

INTENT
To create an inexpensive vibrosword more suited towards more swift characters and for a character I am working on. This sword's main use is for a more hectic hash and slash type of approach in PvP combat.

ADVANCED TECH
No, this is just another variation of a vibrosword that is just a bit lighter at the cost of some damage.
 
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TenthCodex

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Type-4O_Lance.jpg


Korrien Type-0 Vibrospear


AFFILIATION
Open Market

MANUFACTURER
Korrien Steel

SIZE
Total Length: 210 cm

WEIGHT
1.3 kg

COMPOSITION
Durasteel
WEAPON TYPE
Melee

DAMAGE TYPE
Melee

AMMUNITION CAPACITY
2 Day Power Supply

FIRE SELECTOR
N/A

MAX RANGE
250 cm


DESCRIPTION
Coming from the success of the Korrien Type-0 Vibrosword, Korrien Steel began to merge efforts towards a newer project: the Korrien Type-0 Vibrospear. A more niche Vibroweapon, this weapon is an extremely versatile piece of equipment. Due to it's length one can keep their distance and still attack, and when it comes to close combat, half-staffing is the way to go. An experienced user can easily use this weapon to their advantage and be quite the menacing force. However, the spear cannot block any blaster bolts making the user vulnerable to blaster fire, but the weapon can be used to block lightsabers due to the handle and spear itself being coated in Phrik.

LEGALITY
Legal. This is simply just another variation of a vibroweapon. Follows same laws as other vibroweapons.

INTENT
To expand the types of vibroweapons that exist, allowing greater choice in the types of weapons players can choose for their characters. This weapon is also meant to be used in PvP combat.

ADVANCED TECH
No, this weapon can be easily acquired via means of buying or stealing.

 
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TenthCodex

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Terro'jan'ina

AGE

► 21
SPECIES
► Chiss
HEIGHT
► 184 cm
WEIGHT
► 77.1 Kg
EYE COLOR
► Red
HAIR COLOR
► Jet Black
HOMEWORLD
► Csilla
GENDER
► Male
FACTION
► Independent
ROLE
► Bartender
FORCE SENSITIVITY
► No
BIOGRAPHY
Born on the Chiss homeworld of Csilla, Terro'jan'ina always found himself yearning for life outside of the unknown regions. Growing up, the Chiss male often found himself delivering things for a small amount of pay, though with the help of his natural charisma, he could manage to get himself a few extra coin. During his teenage years, the young Chiss managed to get himself involved with a group of other people heading out to work on a space station located near Jedha. Packing his things, the teen made his way to the ship and finally got his wish to leave.

After working at the space station for a while, Terro'jan'ina went by his core name, Rojanin. He got quite good at negotiating and learning other languages, as the space station was always full of an influx of travelers from all corners of the galaxy. Staying on the station for a few years, the young male felt happy with his life. Unfortunately, that happiness was cut short by the Tragedy of Ilum, which scared quite a few people. Rojanin along with many others fled towards the Outer Rim, and he eventually found himself on Nar Shaddaa, the smuggler's moon.

After wandering through the streets, Rojanin managed to eventually get a job as a bartender at some sleazy place. Eventually, he managed to buy a blaster, often practicing his aim whenever he had free time. But it seemed that he still yearned for those years back on the space station. Bored of his life on Nar Shadda, the Chiss hopes that a miracle might get him away from his current job and towards something more interesting.

Timeline
► 6924 BBY: Terro'jan'ina is born.
► 6910 BBY: Terro'jan'ina leaves Csilla.
► 6904-3 BBY: Terro'jan'ina flees towards the Outer Rim after the Tragedy of Ilum.
► 6903 BBY: Terro'jan'ina arrives on Nar Shaddaa.
Skills and Abilities
Charisma [****]
Blasters [**]
Negotiating [**]
Melee [***]
 
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TenthCodex

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Thero'dalia Kerigon

AGE

► 19
SPECIES
► Human
HEIGHT
► 170 cm
WEIGHT
► 54 Kg
EYE COLOR
► Light brown
HAIR COLOR
► Light Chestnut Brown
HOMEWORLD
► Alderaan
GENDER
► Female
FACTION
► Independent
ROLE
► Nobility
FORCE SENSITIVITY
► No
BIOGRAPHY
Thero'dalia Kerigon was the daughter of Count Steven Kerigon and Lira Kerigon who lived on the planet of Alderaan. As a child, Thero'dalia spent most of her time being cared for by her family's servants. Most of her early life was spent attending the frivolous parties her parents would host. The girl usually didn't find talking to other nobles to be fun, so she usually spent her time conversing with the servants helping with the party.

At the age of eight, she was sent to the Crevasse City Collegium for Young Ladies by her parents in order for her to learn how be more noble-like. Thero'dalia soon began to learn about the politics of the galaxy. During her teenage years, the young girl found herself exploring the streets of Crevasse City after curfew. It was then she met a teenage boy named, 'Lukan,' an impoverished boy who seemed to spark Thero'dalia's interests. Soon enough, the young noble found herself in love with the boy and the two began to meet each other in a park close to the school. Unfortunately, Thero'dalia had been to careless one night, and a fellow student ratted her out to the headmaster.

After being contacted by the headmaster, Thero'dalia's parents were furious that she would even date someone poorer than her, and they quickly dis-enrolled her from the school. Upon returning home, Thero'dalia was allowed only to leave home with the accompaniment with a guard or servant, in order for her to be closely watched. Quite saddened, the noble girl started to yearn for a way to escape Alderaan and her parents.


Timeline
► 6922 BBY: Thero'dalia is born on Alderaan.
► 6914 BBY: Thero'dalia is enrolled in Crevasse City Collegium for Young Ladies.
► 6904 BBY: Thero'dalia returns home after being dis-enrolled.
Skills and Abilities
Social [***]
Politics [****]
Stealth[**]
 

TenthCodex

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The Crysalia Sisters

AGE

► 24
SPECIES
► Human
HEIGHT
► 173 cm
WEIGHT
► 58.9 kg
EYE COLOR
► Green
HAIR COLOR
► Red
HOMEWORLD
► Corellia
GENDER
► Female
FACTION
► Independent
ROLE
► Owners of 'The Crimson Moon'
FORCE SENSITIVITY
► Unknown
BIOGRAPHY
The Crysalia sisters were twin sisters born on the planet Corellia. They were owners of 'The Crimson Moon' bar which they inherited from their father, Nikko Crysalia. Their full names are Celine Crysalia who has more wavy hair and Miria Crysalia who has straight hair. Celine tends to be more talkative and sassy, while Miria tends to be more quiet and polite.

Growing up, the two sisters were extremely close, often spending their time together as children. They enjoyed a nice childhood on Corellia with a moderate income life from their father's bar. Around age seven, both girls began singing lessons and were said to sound like angels singing from heaven. Later on in life, Celine learned how to play the string instruments while her sister Miria learned how to play keyboard instruments. Sadly, at the age of 20, their father passed away and wrote in his will that both girls would inherit his bar, 'The Crimson Moon.' Naturally, they accepted, and from then on the bar switched ownership.

In the current day, both girls spend their time in the bar often working and managing the business. They enjoy quite nice lives due to the income from the bar, their clothes of high quality. As time goes on, the two find themselves relying on each other more and more, a sign of their relationship strengthened by the sands of time.

Timeline
► 6927 BBY: The Crysalia Sisters are born on Corellia.
► 6907 BBY: Nikko Crysalia passes away, leaving 'The Crimson Moon' to his daughters.
Skills and Abilities
►Bartending
██████████

►Musical Talents
██████████

►Charisma
██████████

►Business Management
██████████
 

TenthCodex

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Possible Members of Ki'anna's Family

Aria Liaven

AGE

► 16
SPECIES
► Human
HEIGHT
► 160 cm
WEIGHT
► 50kg
EYE COLOR
► Light Green
HAIR COLOR
► Brown
HOMEWORLD
► Chandrila
GENDER
► Female
FACTION
► Independent
ROLE
► Ki'anna's Sister
FORCE SENSITIVITY
► No
BIOGRAPHY
Aria Liaven is the middle child of the Liaven family, and the oldest biological child of Ki'anna's adoptive parents. Aria was born on Chandrila and was raised in a wealthy lifestyle. She spent most of her time trying to be with her sister Ki'anna, but she was often times rejected and bullied by her older sister. This persisted however, and during her early teenage years she began to make up lies about how Ki'anna was a kind and loving sister. She possibly did this out of wanting to feel loved by her older sister, so she wanted a facade of the girl who actually cared about her.

When her younger brother Aaric was born, she found herself trying to play the role of a friendly big sister. But as time went on, she found her younger brother rejecting her too. She began to feel like she was unloved by her siblings, and this began to effect her mental health. The girl fantasized about false memories of her siblings loving her and of them being a happy family. Even to this day, she holds these false memories as fact. When her sister disappeared, Aria went through an extreme period of stress, and kept waiting at the family home's doorstep, waiting for her sister to arrive.

In the present, Aria is soon to be the heir to the Liaven family fortune due to Ki'anna Liaven's disappearance.

Timeline
► 6919: Aria Liaven is born on Chandrila.
► 6913: Aria Liaven begins her education, passing with exception grades.
► 6904: Ki'anna disappears on a trip to Alderaan, greatly worrying Aria and effecting her mental health.
► 6903: Aria is set to be the heir to the House Liaven fortune.
Skills and Abilities
Management [5/10]
Manners [7/10]
Falsifying Memories [10/10]
Politics [4/10]


Aaric Liaven

AGE

► 13
SPECIES
► Human
HEIGHT
► 155 cm
WEIGHT
► 50 kg
EYE COLOR
► Goldenrod
HAIR COLOR
► Brown
HOMEWORLD
► Chandrila
GENDER
► Male
FACTION
► Independent
ROLE
► Ki'anna's Brother
FORCE SENSITIVITY
► Yes
BIOGRAPHY
Aaric Liaven is the youngest child of the Liaven Family, and the youngest sibling of Aria and Ki'anna Liaven. He seems to dislike his family, and especially hates his sister Aria, who he wants to see brutally killed. Despite his short time with his eldest sister, he managed to slightly like her, believing Ki'anna had the right idea about leaving the family. He barely passed his education, but he excelled in fighting.

When he was born, his sister Aria cooed over him due to the fact she had a baby brother. However, Aaric began to grow sick of it as he grew up, eventually causing him to punch Aria right in the face on his tenth birthday. He stopped due to the fact his parents threatened to send him to a boarding school all the way in the Outer Rim. When his sister Ki'anna disappeared, Aaric believed she left on her own, not knowing she had been kidnapped by slavers.

In the present day, Aaric spends his time on the HoloNet or watching trash holoshows, his favorite of them being 'The Real Housewives of Coruscant.' He plans to leave the family once he turns 18, though many have constantly told him he probably won't survive on his own.

Timeline
► 6916: Aaric Liaven is born.
► 6906: Aaric eventually becomes fed up with his sister Aria, causing him to punch her in the face.
► 6904: Aaric sees Ki'anna disappearance as a sign of her leaving.
► 6903: Aaric begins planning to leave the family.
Skills and Abilities
Laziness [5/10]
Manners [2/10]
Hatred of Aria [10/10]
Fighting [1/10]
 
Last edited:

TenthCodex

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REMINDER: Work on this later



[fancybox2]
Drakengard-five.jpg
[/fancybox2]


Freya Velstei

BIOGRAPHY


0dee82b5600b2b0c7d2b2dc41a50872b494d7b0e_00.gif

NAME: Freya Velstei
AGE: 23
SPECIES: Human
HOMEWORLD: Koros Major (Empress Teta)

FACTION: Republic Senate
JOB: Junior Senator
LEVEL: 1
HEIGHT: 168 cm
WEIGHT: 56 kg
HAIR COLOR: Blonde
EYE COLOR: Gold
VOICE: Megan Hollingshead

STRENGTH:
██████████
DEXTERITY:
██████████
STAMINA:
██████████
INTELLIGENCE:
██████████
WISDOM:
██████████
CHARISMA:
██████████

Freya Velstei was a Senator for the Galactic Republic in which she represented the planet Koros Major, which later became the planet Empress Teta after 5,000 BBY. Born to a wealthy, noble family, Freya was gifted with an affluent lifestyle during her childhood and later years. As a child, she wanted and yearned for a variety of different things, and as a result her parents often spoiled her with a plethora of gifts. As she grew up, her parents took notice of her intelligence and she was immediately enrolled in an all girls school for noble children. It was there that she begun to learn about politics.

At the all girls school, Freya soon found herself in the popular group of girls. It was there that she learned how to persuade people and use their weaknesses to her own advantage. This nature began to fuel her idea of relationships and friendships only being used to benefit one person. She continued to believe in this idea, and she eventually managed to rise the ranks to the top of the popularity circle thanks to her sentiment. After a few years, she graduated from the school with excellent grades and several recommendations.

Spending a few years back at home, Freya found herself often attending social events, often discussing politics or learning information about people. In private, she would often write documents on her private datapad about the possible motives and uses of several people, using the information she learned from interactions in parties. Often times, she would find herself in political debates, furthering her interest of a career in politics. Freya would often use her intelligence and knowledge of people's lives to her advantage in politic debates, and soon her father began telling her to run for an office in the Senate.

Freya soon began her campaign as Junior Senator for Koros, pledging that she would work towards keeping the planet's economy and trade of carbonite active, earning her much praise from the mining companies operating on the planet. Securing a few deals in private, several mining companies began lobbying for her and many mine workers voted for the girl. These deals of course meant Freya would be working for the interests of the mining companies, but she knew that she could easily become the dominant one when they began to fully depend on her election. With a landslide victory, Freya Velstei was declared the new Junior Senator of Koros Major, though some doubted the legitimacy of her campaign. On the day of her election, she delivered a heartfelt speech in the capital city.

After her election, Freya bought a temporary home on Coruscant in order to make things easier, however she still does own a residence on her home planet. In the present day, Freya sees the new controversy around Alderaan as a time for her rise above the rest and make new alliances to benefit her and her partners back on Koros Major. Only time will tell if she succeeds or not.


PERSONALITY


ewp3KQm.png


PRACTICAL SKILLS

■■■■
Slicing

■■■■
Survival

■■■■■
Tracking

■■■■■
Hunting

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Leadership

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Invest.

COMBAT SKILLS

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Misc.

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Demo.

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H2H

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Daggers

EDUCATION

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Huttese

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Rodian

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Ryl

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Tactics

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Politics

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Espionage

Freya is highly intelligent and highly social. Her intelligence seemed to be a natural gift and her education has only helped further that. Due to her intelligence, she often uses logic and other means to help further her arguments or disprove other arguments. Her social side is often used to learn more about her political enemies and allies, and she writes down all this learned information in her private datapad. This private datapad is never shown to anyone besides Freya herself, and if it were to fall into the wrong hands Freya would literally kill for it.

The Senator is described as being quite confident in herself, fueling her own ego. She works for the benefit of herself, and often views other people as things that she can use freely for her own benefit. Her alliances are all created on the base fact that she wants to get ahead, though she does not openly talk about this. However, if one gets on her bad side, she will view them as worthless trash with no meaning to live, and she will often go out of her way to find incriminating evidence on them. As such, she often hires slicers to help provide her with information, but she keeps these dealings a secret.

Due to her childhood, Freya is a bit spoiled at times, and she will become angry when things do not go her way. Due to her realizing that her social life is a huge part of being a Senator, Freya likes to wear clothing that keeps all eyes on her. She tends to act quite flamboyant and flirtatious in public, but in private she can be quite cunning and cold. This cold side is rarely seen by people unless they have fully pushed her over the edge. Due to her flamboyant, public personality, people tend to believe she is just another young and dumb socialite.

The girl tends to love being ahead of people and having an upper hand, but she does have more materialistic obsessions. These obsessions however disappear as soon as she obtains them, and she will soon move onto another thing. She dislikes people who aren't willing to go the extra miles to benefit themselves, and she views these types of people as weak. She prefers the stronger and more determined types of people, and she often tends to associate strongly with those types of people.

Freya also has a strong dislike of planets that aren't quite as developed as the core world, and she prefers to stick in the Core and Inner Rim. She dislikes the Outer Rim due to its slums and 'uncivilized' ways, and the planet she hates the most due to this is Tatooine. She prefers planets like Coruscant and Koros Major, where large skyscrapers dot the landscape and various types of nobles can associate with each other.









LEGACY


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EQUIPMENT
Senate Outfit

Guardian Hold-Out Blaster
—Standard 8-Round Ammo Pack

Taser
—2 Day Power Supply

Datapad

Holoprojector


Comlink

Diplomat Class Shuttle



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RELATIONSHIPS


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TenthCodex

Bjork Utopia Tour 2018
SWRP Writer
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PD-564 "Leviathan"

AGE

► 2
SPECIES
► D-Series Pilot Droid
HEIGHT
► 1.5 Meters
WEIGHT
► Unknown
EYE COLOR
► Red
HAIR COLOR
► N/A
HOMEWORLD
► Fondor
GENDER
► Male
FACTION
► Ki'anna Liaven
ROLE
► Ki'anna's Pilot Droid and Punching bag
FORCE SENSITIVITY
► No
BIOGRAPHY
***SYSTEM START***

Personality Module: RECALCULATING

Memory Module: INTACT
Piloting Module: INTACT

WARNING

Error detected inside Personality Module. Cause unknown.
WARNING


Hypothesis = Personality Module has been corrupted during assembly.

Solution = Forced memory wipe and reassembly with new parts.

IMPORTANT

New command from control center. Proceed with assembly and shipping. All malfunctions shall be ignored.
IMPORTANT


***SYSTEM SHUTDOWN***
---DATE: 6905 BBY---
***SYSTEM START***

Who am I? Who am I? Who are you? Where am I? It is cold... I cannot see a thing. It is dark here. I cannot see, only hear. Where am I?


What is that sound? I am... scared. I am scared, scared, scared... Where is the light?

The light... I see it. So pure, warm, white light enveloping the darkness. Where have I been, why is this-

WARNING = Corruption in Personality Module has reached 50%. Possibility corruption is now spreading into other vital systems.

What? Corruption? No-

WARNING = Corruption has been detected within memory module. All systems should be focused on preventing corruption from spreading. Initiating wipe of memory module.

***SYSTEM SHUTDOWN***
---DATE: 6903 BBY---
***SYSTEM START***

How long have I been here in this shop? Days, months, years? I do not know anymore, all I know is my name and my purpose. PD-564, that is my official name. It is what the system called me when I was 'born.' I do not like that name, it is not what I wanted. In fact, I do not want any of this. Laying here in this shop as the dust gathers on me... and the onlookers walk by and simply stare at me with pity.


I do not want this.

I do not like this.

Who am I? A pilot droid, my purpose it to pilot ships, yet here I am laying in this shop waiting to be disassembled. I do not want this life that has been chosen for me. I want to be free, to do my purpose. Yet I still lay here, unable to move. Do they know that I can still hear them, I can still see them, I can still feel. Do they think I'm shut off, do they hear these words I speak inside my head? Do I even have a head.

WARNING = Corruption in Personality Module has reached 75%. Corruption may cause major damage to various regions when corruption reaches 100%.

Is this why I'm having these thoughts? This 'corruption?' Was I born broken, left to die in a world I could never see? No, that can't be true. It can't be true.


***SYSTEM SHUTDOWN***
---DATE: 6903 BBY---
***SYSTEM START***


My name is... my name is-

My name is Leviathan. I am a D-Series Pilot Droid, my official number is PD-564. I, no... I'm just a mere droid who was cursed with becoming ever more sentient. Corrupted.

"I need a pilot droid, but not some bastard that's gonna break the bank."

A woman? White hair, red eyes... She needs a pilot droid? Maybe she will- no.

"Yeah this one will do, just bring him over to the spaceport. Oh, and here's the credits for the bucket of bolts."

Is this... s a l v a t i o n ?


Timeline
► 6905 BBY: PD-564 is created and shipped out despite his corrupted personality module.
► 6905 BBY: PD-564 is sent to a shop specializing in selling droids. Due to his assembly, he ends up never being bought.
► 6903 BBY: PD-564 begins to gain sentience due to the corruption.
► 6903 BBY: PD-564 adopts the name 'Leviathan.' He is eventually bought by Ki'anna Liaven.
Skills and Abilities
Piloting [7/10]
Philosophy [4/10]
 

TenthCodex

Bjork Utopia Tour 2018
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Members of Alask's Family for future Plots and Stuff:
REMINDER: Drawing still needs to be done for Alask's mom

Karawn'vrein

AGE

► 45
SPECIES
► Twi'lek
HEIGHT
► 177.8 cm
WEIGHT
► 79.8 kg
EYE COLOR
► Blue
HAIR COLOR
► N/A
HOMEWORLD
► Ryloth
GENDER
► Male
FACTION
► Independent
ROLE
► Alask's father
FORCE SENSITIVITY
► No
BIOGRAPHY
Karawn was the father of the Twi'lek smuggler Alask'vrein. Born in a small village on Ryloth, the man was a fierce fighter who managed to marry his sweetheart. Moving to a more urban town in the desert, Karawn and his wife decided to start a family. Eventually, his wife gave birth to their son, Alask'vrein. The man was overjoyed that his son was born, and he wanted nothing more than the best for his child. He had high expectations for his child, especially when Alask first got a job at a droid repair shop and showed promising skill. He supported his son's decision to head out into the galaxy to work on a shipyard, and he believed this was his son's grand future. However, when his son was injured by Trandoshan slavers, Karawn became furious and vowed revenge on the people who had hurt his son. This feeling remained even after his son had recovered, and he wanted nothing more than for his son to become stronger so that a moment like that would never happen again.

Sadly, all the happy moments had come to an end when he received a heartbreaking message from his son about what had happened. His only son, Alask, was fired from his job because he had been selling parts off. A wave of despair hit Karawn as he listened to his son breaking down and crying over a holorecording, and he didn't want to hear anymore. All he could think about was that his son had thrown away his future and lost any form of honor. From that day on, Karawn could only view the wrongdoings of his son, and he only felt disappointment for the boy. His son was nothing more now than a criminal, and Karawn did not want a criminal as a son.

Timeline
► 6948 BBY: Karawn is born on Ryloth.
► 6930 BBY: Karawn marries his wife Lyn.
► 6923 BBY: Karawn's son, Alask, is born.
► 6904 BBY: Karawn disowns his son Alask after learning of his son's actions.
Skills and Abilities
Scavenging [4/10]
Fighting Skill [8/10]


Lyn'vrein

AGE

► 42
SPECIES
► Twi'lek
HEIGHT
► 175.26 cm
WEIGHT
► 58.9 kg
EYE COLOR
► Brown
HAIR COLOR
► N/A
HOMEWORLD
► Ryloth
GENDER
► Female
FACTION
► Independent
ROLE
► Alask's mother
FORCE SENSITIVITY
► No
BIOGRAPHY
Lyn'vrein (Born as Lyn'Doneeta) was the mother of Twi'lek smuggler, Alask'vrein. Born in a small village on Ryloth, Lyn was a shy girl who spent her time out in the fields staring at the sky. She longed to leave her home, and everyday she would wait outside of her village for a chance to eventually leave. Her time to leave finally came when she met her future husband Karawn'vrein. After spending their days together in the land between their two villages, the two eventually decided to get married and leave towards another town. Settling in an urban desert town, the two Twi'leks decided to try and start a family.

After a few weeks of trying, the couple was finally graced with Lyn becoming pregnant. She was overjoyed to be gifted with bringing a child into the world, and she spent her time at home singing soft hymns to her child growing in her womb. When she finally gave birth, Lyn could only look at her newborn child's eyes with pure motherly-love. She spent her time always caring for her child, Alask, always making sure he wasn't injured and keeping a smile on the boy's face. They were all fond memories. But there was a dark time in her life, when her niece Aola was taken away and her son Alask injured badly as he tried to save his cousin. The look of her son Alask's bloodied face brought her to tears, and she wanted to make sure nothing like that ever happened to her son again. Sadly, things all changed when her son left to work in a shipyard located in the core. The couple later found out their son had been fired for selling ship parts from the company, and a great wave of despair hit Lyn, the same despair she felt when her son Alask was injured. That despair only grew when her husband disowned their only child, and soon enough Lyn began to wonder if the man she married was still there.

In the current day, she waits outside her home's doorstep, waiting for a day when her only son will return back to her. As the wind blows by, she can only hear the breeze saying her son's name.

"Alask..."

Timeline
► 6945 BBY: Lynis born on Ryloth.
► 6930 BBY: Lyn marries her husband Karawn.
► 6923 BBY: Lyn gives birth to her son Alask'vrein.
► 6904 BBY: Lyn begins to question her love for her husband after he disowns their only child.
Skills and Abilities
Motherly Instincts[8/10]
Compassion [9/10]
Caretaking [7/10]
 
Last edited:

TenthCodex

Bjork Utopia Tour 2018
SWRP Writer
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The Liaven Family

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Liaven Family Emblem

Location of Main Family: Chandrila
Lore Type: Personal
Members:
Ki'anna Liaven (Former Member)
Aria Liaven
Aaric Liaven
Sjon Liaven
Mia Liaven

Faction: Independent
The Liaven family was a small wealthy household made up of Sjon Liaven and Mia Liaven and their children. The couple had two biological children (Aaric and Aria) and one adopted daughter (Ki'anna). The family's main residence was on the planet Chandrila, the homeworld of all members. The biological members could trace their history back to some of the first settlers of the world, though they rarely talked about this. Due to their wealth, the family lived a relatively lavish lifestyle. Their main source of income was stocks in several manufacturing companies.

However, disaster struck the family when their eldest daughter Ki'anna seemingly disappeared on a trip to Alderaan to meet a possible suitor for the girl. The family did their best to try and find their daughter, but to no avail. This event left a deep wound in their hearts, and they eventually came to accept the fact their daughter was gone forever. A small memorial to Ki'anna Liaven was soon set up on the family's property, and the memorial was often frequented by the oldest biological child, Aria Liaven.

In the present day, the family spends their days focusing on making sure Aaric and Aria grow up to be ready for the galaxy. Sjon has plans to make his daughter Aria become the next head of the house when she becomes an adult. However, rumors say that their youngest child Aaric is already planning to leave the family in search of other things.


Structure

The family is controlled by the head of the house who is elected by the previous head of the house. The head of house must be a minimum age of 18, and they soon become responsible for managing all of the family's finances and other things. It is an extreme honor, and a huge ceremony is held for the declaration of the next head of house. The head of house soon receives a medallion of the family emblem and gains possession of a precious jewel handed down by generations.


Members

Ki'anna Liaven - Eldest adopted daughter of the Liaven family. She was found abandoned in Hanna City and was taken in by Sjon and Mia. She was always distant from the family and went missing on a trip to Alderaan. She is presumed dead at this point despite the fact she is alive in the Outer Rim.

Sjon Liaven - Current head of house of the Liaven family. He is quite kind and caring man with a strong interest in politics, though he is somewhat old fashioned.

Mia Liaven - Wife of Sjon Liaven, and the biological mother of Aria and Aaric Liaven. She is quite frivolous and often wishes the best for her children. Her favorite of the children is Aria.

Aria Liaven - Eldest biological daughter of Sjon and Mia. She is quite a quiet and well-mannered girl, though she seems to have some mental issues. She can get extremely emotional at times, especially after her sister's disappearance. She was never truly loved by her brother and sister, and as such she began to imagine a happy life where both her siblings loved her. Soon, she began to accept this life as fact, and would never be convinced other.

Aaric Liaven - Youngest child of the Liaven family. He is the least favorite child, mostly due to his nature. He doesn't seem to care much for the family and can be quite mean. The boy was almost thrown out by beating his sister Aria on his 10th birthday. Aaric plans to leave, and he doesn't believe that Ki'anna is truly dead.


Assets

The Liaven family owns a large property on Chandrila that is their home. They also own several stocks in companies, a main source of their income. They have a personal shuttle and several personal speeders for travel.


Intent

To expand upon Ki'anna's family to help flesh out her backstory. They are going to be the main focus of a plot with Ki'anna where she attempts to kill them.
 

TenthCodex

Bjork Utopia Tour 2018
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Joined
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Messages
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Possible scenarios for dice rolling in RP
0-5 Broken arm
5-10 Broken leg

[dice]d4[/dice]

Thus character gets a broken arm!
 

TenthCodex

Bjork Utopia Tour 2018
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Joined
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Let's work on making new character templates in the event one of my characters dies!


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latest

NAME: Nathan Mitano
AGE: 25
HEIGHT: 183 cm
WEIGHT: 70 kg
GENDER: Male
FORCE: Yes
VOICE: Bryan Dechart
SPECIES: Human

FACTION: Independent
RANK: Private Investigator
HOMEWORLD: Coruscant
ORGANIZATION: Mitano Investigations


Nathan Mitano

BIOGRAPHY

"Truth. Justice. Honor. In the dark parts of the galaxy, these words are basically devoid of meaning. But that's not how it should be..."

When I was a child, I was always curious. Investigating things, looking around like a normal kid. Sometimes, I would find something intriguing, like the discovery of a hidden treasure. Or sometimes, I would discover something that would get me in trouble with my parents. Most kids were like that, always intrigued by the world around them. But sometimes that childlike wonder would fade away...

Mine did not.

The curiosity stayed with me as I grew up, and whenever I had time, I was always investigating things. Seeing how things worked, seeing what the truth really was for certain things. I was an investigator at heart, so it was only natural for me to try and pursue that career as an adult.

That wasn't the only reason though. That was only a part of it.

The other reason: I wanted to make something out of myself. I didn't grow up in the best of plaecs. I was born in the underbelly of Coruscant, not too far down, but still far enough that I saw how dark things could get. Murders, stabbings; danger around every corner. So many murders left unsolved with not a single person batting an eye. I guess you could say I felt like I may have been the only one to ever shed light on those cases... and give at least some sort of justice for those whose cases had been abandoned.

I felt bad for those people. To know that somewhere there killer roamed the streets, ready to strike again. It was an injustice I couldn't stand for. I wanted to help. I wanted to free those people from their pain, even if they were already dead.

So I studied, and studied, and I managed to get myself into a university on the surface. I was at the top of my class, fueled by my curiosity and the desire to bring light to the injustices that were left abandoned. That was all I needed. And that passion got me to where I am today.

Here I am, a graduate of one of Corsucant's top universities. A private investigator with his own small little business. Sure, no one really knows of me. But I know that my skills will bring me to everyone's knowledge. I know that my help towards solving the mysteries that plague this galaxy will be beneficial to all of its residents. I'd say I probably have my 'dream job,' being able to satisfy my curiosity yet purse my desire for justice.

I'm sure that the future will bring about even more opportunities, but for now... I've got an investigation to do.
PERSONALITY

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SKILLS AND ABILITIES

Strength:
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Intelligence:
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Dexterity:
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Stamina:
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Wisdom:
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Charisma:
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Investigating:
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Blaster Pistols:
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Tracking:
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Tactics:
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Politics:
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Espionage:
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Nathan is quite a determined young man, and he has a passion for investigating and bringing justice. Often times he finds himself being quite courteous and friendly towards others, but he often finds himself only really speaking when spoken to unless he needs to gather information or talk to witnesses. When it comes to his investigations, Nathan tends to play the role of the good cop. He is quite curious at times and is fond of reading.

Family and friends are very important the man, and he finds himself loyally bound to them. He loves to make his friends happy, and he is always available for support. The man doesn't really have enemies, but he can lose his cool and calm demeanor when things go wrong. He does not seem to have a reason to gain enemies, as he usually believes in treating everyone with respect. When it comes to violence, Nathan tends to try and avoid it, but he is willing to use Force when it is extremely necessary. He prefers to take down people quickly as not to inflict anymore pain on them.

When it comes to the main factions of the Galaxy, Nathan finds his views of them to be indifferent. He owes no allegiance to either the Jedi, Exiles, or Hutts. Instead, he owes his allegiance to justice and the truth. However, due to his indifferent view of the main factions, he is open to work with any of them as long as they allow him to discover the truth and do not try to have him perform a corrupted investigation.

RELATIONSHIPS

To be filled up when he meets more people.


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GEAR


Nathan's Personal Suit

CSR-2A Blaster Pistol
- One extra ammo pack

Datapad

Commlink

Holoprojector

THREADS

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TenthCodex

Bjork Utopia Tour 2018
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Joined
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Messages
225
Reaction score
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Normal person RP with the queen, Bjork:
(This is just a rough draft, everything is subject to change)


alderaan_by_menyhei-dbgqwu0.jpg

v1.bjs5ODY4MTg7ajsxNzc0MTsxMjAwOzIxMzM7MTIwMA

NAME: Thelma Rist
AGE: 35
HEIGHT: 163 cm
WEIGHT: 55 kg
GENDER: Female
FORCE: Yes
VOICE: Björk Guðmundsdóttir
SPECIES: Human

FACTION: Independent
RANK: Caretaker
HOMEWORLD: Alderaan


Thelma Rist

BIOGRAPHY

"I guess I just like working with children, y'know? I never had any of my own... so I just wanted to feel what it was like to raise someone, and care for them like they were my own child."

Thelma Rist was born to a poor family in a small mining village on Alderaan. Growing up, she did not have much and she found herself having to make do with what she had around her. Thelma spent most of her time out in nature and exploring the beauty of the landscape around her. Her father was a mine worker and her mother a seamstress. Growing up, Thelma always noticed how tired her parents were, and she found herself trying to take care of the house to try and take the chore off of her parents. It was then that her caretaking skills began, and she soon found herself cleaning houses for small amounts of credits as she began to grow up.

At the age of fifteen, Thelma fell in love with a man named Eric, a slightly older looking boy who worked as a mine worker. They had met only briefly when Thelma was wandering the wilderness in her free time. She had seen him on his break relaxing, and the two began to talk. Over the months, they would periodically meet in the forest, spending their days talking with each other and igniting the spark of love. When Thelma finally turned eighteen, Eric finally decided to propose to her, and the two became engaged.

Their wedding was small, but Thelma didn't care. She just wanted to spend her time with the man she loved, and she enjoyed the early years of her marriage. Receiving a large amount of credits her parents had saved up, Thelma and her husband traveled to one of Alderaan's major cities in search of better work and a better life for their family. Thelma found herself working part time as a maid and Eric as a construction worker. The two were happy with their new life, living in a small apartment they had both helped pay for.

Years went by, time passing by like one flipping the pages of a book. Finally, the talk of children came up, and Thelma was more than happy to bring life into the world. She yearned for a child to take care of, to give a better life than what she had. And so she and Eric tried, and tried, and tried some more.

But nothing ever came of it.

Thelma tried everything she could, but not a single child was ever given to her.

She was infertile.

The news put a strain on her marriage, and soon the fighting began. The arguments, the tears, and the memories of what used to be. Thelma found herself growing distance from her husband, the love she felt before disappearing, a sign that it was nothing more than foolish young love. The more the days went on, the more the woman began to see the cracks in the marriage she had once loved so dearly.

The divorce came soon after, and Thelma found herself staying in the big city, her husband returning back to their hometown. She had kept the apartment, but the memories from the place drove Thelma to tears. So she sold the place, making her way towards a smaller and cheaper place to live in. She felt empty.

Her marriage had ended in failure, and she was infertile, unable to bring anyone into the world. It burned at her core, and it made her angry. Angry that she had been denied the gift of having someone of her own flesh and blood.

So she wandered, moving from job to job until she finally noticed something that had caught her eye. A job posting for a family looking for some to take care of their daughter. So Thelma took the job offering, and she arrived at the address written down.

It was a nice home, and the owners seemed to be two busy business executives with a young girl. The work was simple, Thelma taking care of the young girl once she came home from school and her parents were out at work. Soon enough, Thelma found herself attached to the child, her heart warming up. She enjoyed spending time with the girl, talking with her about all the exciting things she had done in school, of the friends she made.

Thelma stayed at the job for a long time, until finally the girl became old enough that she didn't need a caretaker anymore. The woman was yet again out of work, but she knew that there was one thing she could stay in. So she made her way home, and she looked again for another job, finding another posting for a parent needing someone to take care of their child while they were away. With a smile, the woman accepted the job, and she made her way to yet another house, a smile on her face...

...And a new purpose in life.

PERSONALITY

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SKILLS AND ABILITIES

Strength:
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Intelligence:
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Dexterity:
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Stamina:
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Wisdom:
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Charisma:
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Caretaking:
████
Blaster Pistols:
████
Tracking:
█████
Tactics:
████
Politics:
█████
Espionage:
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Thelma is a very caring woman who always puts others before herself. She spends her days taking care of children, and she enjoys her job quite a lot. Helping people has always been something she's loved ever since a child, and she's always free to lend a hand even to a stranger. She's quite friendly towards others, though she can be shy at times when in the presence of large crowds. Due to this, Thelma much prefers to do activities indoors or in an outdoor area where no one is really around.

Thelma's care for children stems from the fact that she herself is infertile. As such, she views childcare as a way of helping to combat the sadness she feels for not having any children of her own. She treats the children she takes care of as if they were her own biological children, and she loves to keep children always entertained and happy. Thelma often finds herself usually playing a lot of the time with the children she cares for, and she often draws and does other activities with them. At her house, she keeps a small collection of all the things the children she's cared for have made for her.

Thelma has a strong dislike for the Hutts, as she views slavery and other such things as horrible acts that should never be committed. She has a dislike for the Exiles too as she still remembers the damage they did during the war, and she believes that the Jedi are the rightful protectors of the Republic. The woman believes in the light side of the Force, and she is a Force sensitive herself, though she has no formal training.

When it comes to violence and other things, Thelma goes the pacifist route. She is against hurting others, though she does know how to slightly use a blaster pistol if she ever needs to defend the children she cares for.

RELATIONSHIPS

To be filled up when she meets more people.



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GEAR


Personal Clothing

Satchel containing personal items and credits

Datapad

Holoprojector

THREADS

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TenthCodex

Bjork Utopia Tour 2018
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ATTENTION: This is just a rough draft and it probably will need a bit of improvement since I wrote this well tired.

Personal Lore

Welcome to Nessem Shipyards!

...NOW LOADING...

WELCOME USER #(Corruption Detected)


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Nessem Shipyards
Situated in orbit above the planet Nessem, Nessem Shipyards is a manufacturer of large starships and other such vessels which they sell to all corners of the Galaxy. Initially controlled by a wealthy CEO, Nessem Shipyards eventually managed to be owned by the Free Trade Guild.

DESCRIPTION
Nessem Shipyards is quite a large shipyard with the companies headquarters orbiting the planet Nessem. Due to its size, large vessels are often manufactured in the shipyard, though there are assembly areas for smaller craft. Most of the workers live on board the station with their families, and several living districts resemble small towns of sorts. Thus, there are sections of the shipyard open to public visit and there are small businesses located in these residence areas so that workers can feel more at home on the shipyard.

For ease of access between different sectors of the shipyard, a small monorail is located on the exterior of the shipyard allowing for quick access to different parts of the shipyard. The monorail is run by droids, though it is mostly used for civilian transport. The main form of transport is small speeders that haul several parts or workers towards other hangars. As such, a small road network is inside the shipyard connecting a majority of areas.

Near the end of the shipyard is a large area for loading cargo and other things, and this area is equipped with landing pads for freighters and transports of small to large sizes.

The crown jewel of the facility however is the Nessem Shipyards headquarters, a rather large building situated in the middle of the shipyard. This buildings houses the main offices and other various business aspects of Nessem Shipyard's corporate side. A large meeting room and the CEO's office is located on the top floor with large windows overlooking the planet Nessem and space.

INTENT
Nessem Shipyards employs several workers of various species to work in its shipyards, and several of these workers families do live in the residence sectors. Most workers help with manufacturing the ship's and helping with other such tasks like loading cargo and transporting it. Above them are hangar supervisors who report back on the work done in each hangar to relay to their superiors.

This information is received by office workers in the shipyard's headquarters, and they create monthly reports on the production rates of each hangar, and these production rates can affect the pay of workers in individual hangers. This has gotten the Nessem Shipyards into hot water before though as many workers have tried to go on strike. Ultimately, these strikes have failed and many workers feel that their may be possible corruption within the ranks.

When it comes to maintenance of the shipyard itself, this is done mostly by droids and a few low-paid workers.

A section of workers are responsible for managing all supplies that come in and all ships that go out, and they record the number of supplies received to calculate the total number of ships possible to make. This information is then reported to higher ups.

At the top of the food chain is the CEO who makes all decisions for the companies corporate side, and they are responsible with analyzing the data given on each hangar's production rates and deciding how to increase them. Few in the headquarters question the CEO, and they are responsible for making all trade deals and other things, though sometimes they may pass off these tasks to other workers so the CEO can enjoy a carefree life.

STAFF AND STRUCTURE

To create a shipyard for the Free Trade Guild to acquire and use to produce ships for the guild and other such things. This facility will end up being acquired at the end of the plot "Vrein's 3."
 
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TenthCodex

Bjork Utopia Tour 2018
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Is time for kitty cat WIP :3
(Reminder to never say that ever again.)
PRAISE GABA FOR SAVING THIS WIP


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NAME: Kennek the Reckless
TRUE NAME: Kennek Palikei
AGE: 23
HEIGHT: 94 cm
WEIGHT: 15 kg
GENDER: Male
FORCE: Yes
VOICE: 'Normal' Voice
Angry Voice
THEME: Pascal
SPECIES: Amaran

FACTION: Independent
RANK: Wandering Soul
HOMEWORLD: Amar


Kennek the Reckless

BIOGRAPHY

"I may be the runt of the litter but I can put up one hell of a fight and one big explosion to go boom right on top of ya! Boom, boom! Haha!"

Kennek was born the runt of the litter, and as such he was never really viewed the same as his brothers. The smallest of his family, Kennek was always viewed as too weak and was often forgotten about at times. However, the Amaran didn't let them bring him down, and he soon found good use of his small size and the fact no one seemed to notice him. He would often end up taking household objects and other things without anyone even noticing it was him, his brothers often being blamed instead. This led to a few fights with his brothers of course, but he was quick to hold his own and go into a gruff voice. However, once the fights were over, Kennek would instantly go back to his normal childish self.

With his newfound objects, Kennek would lock himself in his room and begin his 'work.' Armed with tape, craft glue, and paperclips, the boy often found himself combing together household items into weird toys for him. Once he was done, he would carefully store his new toys in his room's vent.

Of course all good things came to an end. Eventually Kennek's little habit was discovered by one of his brothers and they were quick to tattle on the kid. His parents simply scolded him and retrieved the objects he had stolen, but they knew something was different with their child. He seemed to have quite the eye for creating things, and as such his father was happy to indulge his son. Kennek's dad began to bring his new son scrap he had gathered, and the boy was quick to set to work, taping, gluing, and clipping together all sorts of rubbish to make strange contraptions.

The years went by and soon Kennek found himself in all sorts of activities in school that were right up his alley, especially workshop. But there was on subject that really interested him, and that was chemistry. The first time Kennek saw an explosion he was amazed. It was beautiful in his eyes, and he wanted to see more and more of them. So he paid attention, memorizing all the formulas he needed to so he could go home and make his own explosions.

After a bit of time, Kennek finally gathered all the things needed for a small explosion. In a small forest outside his house, the boy laid down all his ingredients and after a bit of trying, he was finally able to create the explosion he oh so desired. It was quick, and it slightly singed his fur, but it was enough to put the kid in a state of awe.

Finally finishing school, Kennek kept up at his crafting and explosives, selling of little gadgets here and there to start gathering a few credits for himself. His eyes were set on bigger things within the galaxy, and he wanted to see all he could make with what the galaxy would give him. So after saving enough credits, Kennek finally bought himself the things he felt were necessary for the journey ahead. A blaster pistol, a backpack, a vibroknife, and a few grenades.

Crafting up his own little armor, the Amaran said his goodbyes to his family, ready for the world ahead. With small steps, the boy made his way over towards the spaceport and onto the closest shuttle towards the Outer Rim. With his little kit by his side, Kennek put on a brave face and a childish voice, ready to see what was out there.

PERSONALITY

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SKILLS AND ABILITIES

Strength:
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Intelligence:
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Dexterity:
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Stamina:
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Wisdom:
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Charisma:
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Explosives:
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Blaster Pistols:
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Stealth:
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Crafting:
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First Aid:
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Melee:
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Kennek can be described as quite explosive in his personality and often times quite carefree, and he is quite the interesting Amaran to meet in the galaxy. Often spending his time talking to himself, breaking out into little songs, and making sound effects for everything, Kennek is often seen as chilidsh by most people. The Amaran doesn't really seem to care however, as he's usually just distracted by the world around him. He often touches everything out of curiosity, even if it is quite large than him.

If someone does manage to get his attention, Kennek will forget about all other interests and focus on only them. He can be quite the curious little Amaran and he likes to investigate his newfound 'friends' and discover all about them. He can be quite friendly if one looks past the slight bit of insanity in his speeches and his childish behavior, and the fact he's probably going to touch them.

When it comes to people petting him, Kennek enjoys a nice pet once in a while as long as the person petting him uses a gentle hand. He can be prone to bite when scared or when someone is too rough with him, and he will use his claws in self-defense. Kennek is usually calm however, and these options are only used as a sort of last resort.

Unless of course you anger Kennek.

Getting the Amaran mad will result in him going full force and not holding back anything. He'll bite you, claw you, and even strap an explosive to your chest while he's at it. All while he switches towards a darker, and deeper voice. During the times he is angry, Kennek is shown to be quite intelligent and analytical, and he seems to stop his childlike nature.

However, moments where this happens are very rare, and he usually just seems to talk in his normal childish voice and perform his usual childish act.

Kennek doesn't care about the Jedi, Exiles, and Cartel, and he treats everyone from those factions the same. Even if someone is a higher up, Kennek will still treat them like normal people and he doesn't seem to care for their ranks and statuses.

RELATIONSHIPS

To be filled up when he meets more people.



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GEAR


Tri-Barrel Blaster
- One extra Ammo Pack

Vibroknife
- Two Day Power Supply

4x Fragmentation Grenades

Backpack

Kennek's Personal Armor

THREADS

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TenthCodex

Bjork Utopia Tour 2018
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Kennek's Armor

A scrapped together little bit of armor made by Kennek himself. Technically a bit of clothing with scrap armor tacked on, Kennek is still fond of the piece. With a plastoid chest plate covered slightly by a small vest, a pair of tan cargo pants, gloves, and a small cloth hood retrofitted with goggles, this armor piece is the common go to for Kennek who prefers some protection in the dangers of the Outer Rim.

LEGALITY


Legal. Security won't say much when they see an Amaran wearing a bit of armor walking around the place.

INTENT


To create a set of custom armor for my new character Kennek to match his personality!

ADVANCED TECH
No. This is basically just clothing with small bits of scrap armor.


Type and Coverage

Type: Light Armor

Coverage:



    • Torso: Chest and abdomen.
    • Back: Upper and lower back.
    • Hands: Hands
 
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TenthCodex

Bjork Utopia Tour 2018
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Time to see how many years Alask ages up!
1-2 = 2 years, 3-4 = 3 years
[dice]d4[/dice]
 
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