TEF Chat

Liam

The Great Hambino
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Note: Below is the original writeup, and discussion for any interest in the faction which lasts until somewhere around post #26 by which time sufficient interest had been garnered and the faction was posted for approval.


To Do List
-Post faction in unapproved section: Done
-Post member signups: Done
-Post mission signups: Done
-Post tech writeups: Done
-Update forum OoC chat section: Done
-Start skype chat: To Do
-Added PC's to notable PC's List: Done
-Fix spelling and grammar issues: Done-ish







Intent/Pitch
Star Wars has always drawn a lot from World War 2, and the goal of the Tatooine Expeditionary Force as faction is draw from similar materiel. We're not going to be a high-tech faction, a crime group, or even space cowboys. Instead the TEF aims to bring a little bit of World War 2 in North Africa to Star Wars, with a very health dose of the International Brigades from the Spanish Civil War. Drive tanks and half-tracks across the desert! Shoot bad people! Vive la Tatooine! We'll start out very small, just doing our own thing, and as we RP we'll see who we piss off, who we make friends with, and whether or not we even last a week! If there's enough interest in this I'll get the character I've got in mind for this up, post in the unapproved section, expand/rework a few bits, and get to work on all the tech writeups. If not, it was fun to work on anyway! Also note that this is a bit of a rough draft.






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For too long the Twin Suns have been pox on the worlds of this sector. The Galactic Alliance is long dead, there is no fleet to keep our worlds safe from the pirates that call Tatooine home. No armada of interdictors keeping smugglers from undermining the economies of worlds, no armies to stop slavers from taking our loved ones, and no judicial system to sort the legal differences of our homes and deliver justice. If we are to stop those who would prey on our worlds we cannot simply sit by and hope that somebody will come along one and rectify the problem. We must take matters into our own hands if the safety and prosperity of our homeworlds are to be guaranteed.

If we do this not for ourselves, we do it for the people of Tatooine. People who live on one of the harshest worlds in the galaxy, made all the more harsh by those who exploit and trod upon them. For millenia the galaxy has simply sat by, while petty criminals and thugs take advantage of the hard working people that call Tatooine home. No more. No more will they be suppressed, no more will they be bought and sold like chattel, no more will they be slaughtered for the entertainment of the depraved. We will see the desert world turned into an oasis of civilization. For the safety of ourselves, for the freedom of it's inhabitants, and for the prosperity of all.

The path we walk to achieve this goal will be hard. Our enemies are numerous, and some of the most savage, and rutheless beings in the galaxy. They control empires of wealth and corruption and will seek to oppose us as we make inroads. The very planet itself will be an obstacle almost as great as them. But we have come far by forming this expedition and making landfall. The path ahead of us may be hard, but we will walk it to the end.

_Oliver Wellight, Commander TEF




Description
The Tatooine Expeditionary Force is a volunteer military group primarily comprised of beings from worlds in the Arkanis Sector, organized by Oliver Wellight to stamp out Tatooine as a haven for criminal activity. The TEF is an entirely independent force, without backing from any government, and thus only has limited access to funds and technology. It tends to make do with equipment that would be outdated on any other world, but is more than good enough for pushing back Tusken Raiders and criminals on Tatooine. The volunteer force is highly motivated, even if monetary gains for members tend to be limited, and experience is something that many have yet to gain. The focus of the TEF lies on the ground, and they operate a great deal of armor to strike out from their base of operations in the Dune Sea.


Policies & Goals
The overarching goal of the TEF is the establishment of a United Tatooine Government. Recognizing that such a goal is currently a long way off, more immediate goals of the TEF include humanitarian aid, securing the support of the people, and clearing trade routes to their base of operations so as to remain sufficiently supplied should their numbers increase. Members of the TEF are expected to act in a civilized manner towards the civilians of Tatooine, not taking or stealing from them. Slavers, pirates, and Tuskens however cannot expect the same hospitality, and members of the TEF have a policy to shoot on identifications. Survivors who don't surrender will be shot again. In general the TEF is not very kind to the few prisoners it takes, recognizing that their enemies aren't going to obey any rules of war or abide by any conventions. Typically they will not outright kill anyone they take, preferring instead to dump them on dangerous, uninhabited worlds such as Vendaxa, or if possible recruit them to the TEF cause.

Recruitment
The TEF has very lax recruitment standards, and is willing to take pretty much anyone willing to volunteer to go to a hostile desert world for little to no pay. The primary form of recruitment is in Holonet advertising, crowd source funding from the holonet is what gave the TEF the money it needed for the materiel it currently has. Contact with the TEF can usually be achieved via the holonet page FreeTatooine.rim which also includes applications to join, and a donation drive, allowing anyone in the galaxy to anonymously contribute to the group. Most recruits are either met offworld by a representative and typically picked up in groups, or in one of the other cities of Tatooine before being taken back to the main base. This is to ensure they are at least vetted so as not to let anyone in who would be more of a detriment that a welcome addition. The TEF also works hard to recruit from the native population of Tatooine, and at present the number of recruits the TEF recieves is only enough to keep their numbers stable, neither growing nor shrinking.




Base of Operations
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Mos Esther
The TEF makes its base in the ruins of Mos Esther in the South Dune Sea. Like many cities, Mos Esther was once a boom town, home to a bustling mining industry that attracted visitors and settlers from across the galaxy. And like so many of these cities, once the ore was discovered to be fundamentally unstable, it dried up. Unlike Mos Espa it didn't become a den of criminal activity, but was instead was simply abandoned as a ghost town in the desert. The TEF force which has recently moved in cannot occupy even a quarter of Mos Esther, and are mainly congregated in the the section of the city around the spaceport. One of the hopes of the TEF is that they might be able to restore and repopulate the city, and thus any under their protection or affiliated with them can find shelter in the ruins, and are free to do with them as they wish.


Spaceport
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The Mos Esther Spaceport is the hub of TEF activity, and the section of the city most restored. The landing pads, and hangars of the spaceport can easily hold the small force of freighters and other ships that largely belong to members of the organization. The TEF itself only has a few of these ships, and a single corvette for which a wall was knocked down to create an extended landing pad for it. For the most part the spaceport is powered by a solar ionization reactor tied to a solar array nearby, and power is typically reserved only to areas being inhabited. Fusion Furnaces are also in place in most inhabited areas providing an emergency source of power should an extended sandstorm block sunlight for too long, or damage the array. Motor pools for the vehicles of the TEF are also housed in the Spaceport allowing new additions to go straight from a starship its designated maintenance area.


Water Storage
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Located in a structure adjacent to the spaceport, the massive underground water storage facility houses the liquid gold mined by the TEF's corvette, Adriana's Gift in the rings of Adriana. This water supply is the greatest bargaining chip in the TEF's possession allowing them to trade it for whatever supplies they need. Not to mention it ensures that all TEF members can enjoy a nice cool shower whenever they please, although it is recommended that frivolous water use remain at a minimum. Built around the Storage Facility are 12 moisture vaporators adding to the supply, and vaporator mushroom's grow along the pipes and in the shade. Massive pipes lead to the spaceport for the transfer of water from the Adriana's Gift and also to vehicles for the TEF to transport the water across the desert.


Solar Array
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The large Solar Array located in a flat area to the south of the city and the spaceport takes advantage of one of Tatooines greatest resources; sunlight. The cheap solar panels are easy for the TEF to maintain and acquire when power requirements increase. At present the solar array allows the TEF to provide power to all its facilities, and to a tall electric fence around the array which keeps unwanted critters out. Most of the energy collected by the Solar Array is fed into the solar ionization reactor in the sub-levels of the spaceport, which also allows excess power to be stored for use overnight.


Quarters
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While members of the TEF can room themselves in the spaceport, many take advantage of the abandoned structures strewn throughout Mos Esther. Members of the TEF who prefer the privacy can restore them to habitable status, and either powered by a fusion furnace, solar panels on the roof, or tied in with the Spaceport's power system if they're close enough. The typical diet of a TEF member consists of ration packs, and vaporator mushrooms. Not the most inspiring of meals, but members of the TEF also largely don't have to worry about drinking water thanks to their large reserve, and holonet receivers and transmitters at the spaceport allow members access to vast source of entertainment in their downtime, as the ghost town that is Mos Esther offers little in the way of a social scene.




Defenses
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The TEF's defenses of its home base are rather light, and not a great deal of effort is put into making sure they stay in charge of this particular piece of real estate. Rather instead most of its defenses are designed to deter potential Tusken raids, the wildlife, and smaller groups dumb enough to think they can on the TEF. Against larger, dedicated assaults the priority isn't making sure that the TEF stays in charge of Mos Esther, but rather that it can get away, and live to fight another day. Being out the in middle of nowhere makes seeing a large attack coming easier, and it's not hard for the bulk of the TEF stationed in the Spaceport to scatter out into the desert, or take off and leave Tatooine altogether. From there the TEF can regroup and attempt landfall in another location, beginning operations anew.


Sensors
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Sensors form the bulk of Mos Esther's defenses, detecting an incoming attack before it arrives, and allowing TEF defenders to concentrate in the area where an enemy is incoming. In order to distinguish friend from foe, the TEF uses a form of a SureSnoop tags on all its vehicles and starships. Unlike the standard tags which only have a limited battery life, the TEF variants are typically plugged into the power source of the vehicle or starship ensuring that they stay on as long as the ship/vehicle it's tied to does. Affiliate, allied, and individual ships/vehicles that wish to land at the TEF base must have a snoop tag installed by the TEF before they are allowed to visit. As the tags only have a range of 5 kilometers, they cannot be used to actually snoop on the activities of the ship or vehicle outside the area around Mos Esther. Only tags installed by the TEF are tied into the TEF's SureSnoop system, and the tags are often left in the open for easy removal should someone wish to do so when conducting operations away from the TEF.

Other long range detection sensors include a dedicated energy receptor, full-spectrum transceiver, and good old fashioned radar. All these different sensor inputs are monitored from a command center in the spaceport. Arranged along the perimeter of Mos Esther, in between watch posts there are repulsorfield trips at the entrances to the streets big enough for speederbikes. The trips can detect a ground craft that uses a repulsor field that goes over them, and as the TEF relies on tracked, or wheeled vehicles for most of its operations, this provides a reliable way to detect an intruder without their own vehicles setting it off. When set off the trip produces a loud screeching noise, alerting the nearby watch posts who can then call it in to the command center while they investigate.



Watch Posts
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Arrayed around the perimeter of Mos Esther, and the Solar Array are 18 small watch posts which keep a physical eye on anything approaching, and have an E-Web heavy repeating blaster in addition to the weaponry carried by those manning the post. A comm system, a pair of electrobinoculars, and a fusion furnace for power and heat during the nights. The Post is surrounded by sandbags, and has a shade structure to keep occupants out of direct sunlight. Watch Posts are typically manned by 4 beings, two of which will stay at the post for the duration of their shift, while the other pair rotate between the posts, patrolling between them every half hour for the duration of their shift. All personnel stationed in Mos Esther, from the Commander of the TEF on down take on shifts, ensuring no one is forever stuck on watch duty.




Ranks and Divisions
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The TEF is a group with a military function, but with too few personnel to justify a significant amount of ranks. Volunteer, Officer, and Captain are the only real ranks in the TEF, and regardless one shouldn't expect a lot of "sirs" or military etiquette coming from the members of the largely volunteer force. The Volunteers are the bulk of the organization, and the skills they possess can vary wildly based on their background. Typically volunteers are new members, those that have only signed on on a part time basis, or serve in support roles. Officers are an integral part of the TEF, as they have proved themselves in the field and are responsible for leading missions, training new volunteers, and ensuring that at least a basic level of discipline is maintained. The Captains are the leaders of the different sections of the TEF and this handful of men and women are the very much the leaders of the entire TEF under Oliver Wellight.


Desert Krayts
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The Desert Krayts are the subsection of the TEF responsible for its speeders, tanks, half-tracks, and other ground craft. The Desert Krayt's response to any given problem is generally to shoot at it repeatedly and then run it over and shoot it some more. They often spearhead TEF offensives, escort convoys, and protect TEF holdings and allies. The men and women who make up the Desert Krayt's are typically equally skilled at engineering as they are at combat, and view trying to get across the desert in anything other then the tracked vehicles that are there trademark as insane.


Desert Rats
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The Desert Rats might not have the fancy armored vehicles or prestige of the Krayts but are an integral part of the TEF. The Rats comprise the infantry, the air speeder pilots, and general service volunteers of the TEF. While in size it's about even with the Krayt's the Rats are seen more often outside of Mos Esther due to their more general purpose. They handle a wide range of assignments from protecting allies and affiliates of the TEF when needed, to flying transports in order to rescue TEF units that have been bogged down in the sand. The Rats also handle scouting and infiltration work, and perfer to work when it's cooler at night whenever possible.


Desert Comets
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The Desert Comets comprise the minuscule space force of the TEF. It is tasked with defending the TEF from space threats, escorting the Adriana's Gift to its namesake planet to conduct ice mining operations, and to gather recruits from around the galaxy. As present it largely composed of light freighters, transports, and fighter craft, none of which are possessed in any great number. The Desert Comets are also typically the first force to come to the aid of any ally off Tatooine, carrying other portions of the TEF that can be spared to assist far flung friends.




Equipment
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By and large members of the TEF are encouraged to outfit themselves with whatever individual pieces of gear they can afford or have in their possession. The Expeditionary Force isn't a rich outfit, and doesn't have the funding to provide the best in weapons and armor to its members. It does however have a few of the more common, or outdated pieces of equipment in its arsenal that are at the disposal for all members of the TEF to use.


Sedegar Blaster Rifle
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-Writeup Currently Not Posted-
The Sedegar Blaster Rifle is an old, but reliable model that's quite easy for those who have never held a blaster rifle in their life. The bolts it fires might be a touch underpowered compared to the latest models, but the Sedegar makes up for this in accuracy and ammo capacity. The scope uses technology similar to that found in macrobinoculars and is perhaps the only part of the Sedegar that even comes close to the word complex.


Drumbeat Sonic Pistol
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-Writeup Currently Not Posted-
The Drumbeat Sonic Pistol is used by the TEF because some creatures native to Tatooine just aren't phased by blaserfire and bullets the way they should be. Where more traditional weapons fail, the Drumbeat offers an ear shattering solution. Due to the nature of Sonic weaponry a pair of earplugs with built commlinks are attached to the back of the pistol for the wielder to use in order to avoid damage to their own eardrums.


Starbreaker Scatter Gun
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-Tech Profile-
The Starbreaker is a versatile, and widely available scatter gun design employed by the TEF. The key strength of the Starbreaker in the Expeditions service is its ability to fulfill a wide variety of roles without having to purchase multiple weapons. It can be used from shooting womp rats that a little too close, to punching through doors, and incinerating anything that doesn't duck when it's pointed at it.




Starships
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The TEF has only a small number of starships in its possession, most of which are outdated by current standards, but more than good enough for the service with the expedition. Most of the ships the TEF does possess are transports, further limiting its ability to conduct military operations outside of the atmosphere of Tatooine, but ensuring that they can always be resupplied or even evacuated should the need arise. The number of craft used by the TEF does include the personal starships or vehicles of its members.


Kihraxz Light Fighter
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-Writeup Currently Not Posted-
The venerable Kihraxz fighter from TransGalMeg is the workhorse of the TEF. The light fightercraft is quick, and easy to maintain but not very well armed or armored. It is primarily used in the role of an interceptor and escort fighter, keeping other fightercraft away from TEF assets. The TEF currently has only 16 of these fighters in its possession, and only 12 are typically operation round the clock. 6 will often patrol the area above Mos Esther, while another 6 escort the Adriana's Gift, and the remaining 4 fighters will remain in reserve at the spaceport.


XS Light Freighter
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-Writeup Currently Not Posted-
The blocky XS light freighter is the TEF's preferred ship for making small cargo runs, picking up recruits, and supporting personnel on distant missions. It's combination of size, speed, and firepower make it ideal for getting in and out of trouble spots that the TEF's larger vessels wouldn't be to. The TEF possesses 4 of these freighters, all of which are typically docked at the Mos Esther spaceport, ready and at the disposal for use by TEF personnel.


GR-75 Medium Transport
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-Writeup Currently Not Posted-
While rather maintenance intensive, the vast cargo space, and rock bottom price of the GR-75 makes it a welcome addition to the TEF fleet. Used for larger hauls than the light freighters in the groups possession, the GR-75 is often the go to ship for supply runs, cargo drops, and large portions of the TEF across great distances. The Expedition possess 2 GR-75's which are fully operational, and a disassembled third from which spare parts are taken to keep the other two in active service. On supply runs into dangerous areas they will often be escorted by a pair of the TEF's reserve fighters, and possibly a light freighter.


Adriana's Gift
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-Writeup Currently Not Posted-
The Adriana's Gift is a corvette sized mining vessel, and the only capital ship owned by the TEF. Its primary purpose is the mining of ice from the rings of the gas giant Adriana in the outer regions of the Tatoo system. While slow, Adriana's Gift is well armed, able to use its mining equipment as weapons, adding to its level of firepower. The ship typically stays in the Tatoo system, traversing between Mos Esther on Tatooine, and mining sites in orbit of Adriana. The ice mined is melted into liquid H2​O and transferred to the water storage facility for distribution elsewhere, providing the TEF with a stable income. It is typically accompanied by 6 of the Kihraxz Fighters in the TEF's possession as well.




Airspeeders
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The airspeeders possessed by the TEF are intended to act in a support role of the armor, and infantry deployed by the expedition. At present it does not possess many combat aircraft, but instead more utilitarian designs that can hold up well in the sandy, hot conditions of Tatooine and operate efficiently to boot.


Dewback Heavy Transport
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-Writeup Currently Not Posted-
The Dewback Transport isn't armed, or especially fast, but is armored and endlessly reliable. No matter what hits it, it just keeps going. It's incredibly durable and simple design allow it to fly through adverse weather conditions that would ground other airspeeders, allowing members of the TEF trapped with a sandstorm incoming to get a ride out of the area. It's key strength however are the magnetic clamps on its underside which allow it to pick up even the heaviest vehicle in the TEF's inventory, allowing the Expedition to easily move those that become stuck. The TEF currently possesses 12 Dewback Heavy Transports.


Sandstorm Gunship
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-Writeup Currently Not Posted-
The Sandstorm Gunship is the polar opposite of the Dewback; armed and quick but not well armored or able to carry heavy loads. The Sandstorm is intended to support TEF that need a little more firepower brought to the party and can quickly respond to calls for assistance. While not especially stealthy, the sandstorm also makes for a decent scout platform, and soften up targets before the ground vehicles move in. The Expedition currently possesses 6 Sandstorm Gunships.




Ground Vehicles
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In its deployment of ground vehicles, the TEF takes its queues from the Sandcrawlers of the Jawa. The massive moving mountains of metal are able to traverse the terrain of Tatooine so effectively thanks to their treads. The sandy environment makes travelling using walkers or wheeled vehicles a risky business, and repuslorlifts are prone to malfunction when a sandstorm kicks up which can strand personnel for days. As result most, if not all, of the vehcles used by the the TEF are half tracked, or fully tracked allowing them to cross the desert that surrounds Mos Esther with relative ease.


T4-B Tank
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-Writeup Currently Not Posted-
The T4-B may be a relic from a bygone era, unsuited for frontline combat on the modern battlefield, bu that doesn't make it useless. For groups such as the TEF it represents a cheap way to bring more firepower to the field. It might not be the fastest vehicle ever made but with a pair of firelinked medium laser cannons, and a trio of concussion missile launchers it can easily eliminate any target that it can catch. The T4-B is currently the heaviest tank in TEF service more than capable of dealing with the typical threats they face. The TEF is in possession of 12 T4-B's at present.


Rill Tank
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-Writeup Currently Not Posted-
The Rill is another older design, and a lighter, quicker tank than the T4-B. They are often easier for those new to armored warfare to learn how to handle, and are quite easy to maintain. With a single medium laser cannon, they don't have the firepower of the T4-B but can run circles around slower moving vehicles, especially in the dune sea environment. They have a reputation for being to stay quite cool in the desert heat and so can go for extended drives into the outback without having to worry about overheating. The TEF currently possesses 12 Rill Tanks.


Ronto Half Track
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-Writeup Currently Not Posted-
The Ronto is the big mover of the TEF. Whenever it needs to transport a lot of something across the desert, the Ronto is the vehicle of choice. It can either be left with a flatbed, fitted with water tanks, or even mount a three barrel proton torpedo launcher artillery piece. A small crane can also be mounted to the back allowing users to move heavier cargo on and off with ease, and help other vehicles that become stuck. Currently the TEF possesses 16 Ronto's.


Sand-rat Half Track
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-Writeup Currently Not Posted-
The Sand-rat is a lethal combination of cost-effectiveness, speed, and firepower. It's simply a civilian half-track design, onto which a rapid fire-quad barrel blaster cannon turret has been mounted. The Sand-rat makes for an exceptional raider, able to strike hard and fast before retreating back into the desert. The quad-barrel blaster cannon is intended for anti-air duties, but is equally effective against targets on the ground. The TEF currently possesses 30 Sand-rats making it the most numerous vehicle in the expeditions arsenal as well.




Land
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The TEF currently does not possess any land other than that in the Mos Esther area. The TEF has no associated settlements, towns, or cities that fall under its protection, or any allies on Tatooine whose land is available to them for use. The TEF also has no offworld territory or holdings at this time.



Credits
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The TEF has 2 million credits it can spend. Most of the money the TEF receives is only enough to cover the expeditions expenses, thus this reserve of credits will is not growing at present, but will not decline either unless the TEF chooses to spend it.


Affiliates & Allies
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The TEF currently has no other groups affiliated with it, or allied with it.




Members
500 Total
175 Desert Krayts
175 Desert Rats
150 Desert Comets​

Notable NPC's


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Name
Oliver Wellight
Homeworld
Arkanis
Age
74
Rank
Command of the TEF
Division
Desert Krayt​
Oliver Wellight is a former GA Soldier, and founder of the TEF. The death of his grandson aboard a transport vessel heading home that was attacked by pirates was the catalyst for this decision. He was able to bring the expedition together despite its limited funds and materiel through charisma, sheer force of will, and a knack for organization.





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Name
Trina Toren
Homeworld
Tatooine
Age
38
Rank
Captain
Division
Desert Krayt​
Trina Toren is a native of Tatooine, and former owner of a shipping company that fell apart as it couldn't compete with the smugglers that thrived in the lawlessness after the GA's downfall. She joined the TEF after discovering that shooting these smugglers was a lot more fun than shooting womp rats, and is the current leader of the Desert Krayts.





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Name
Pierce Serensar
Homeworld
Andooweel
Age
46
Rank
Captain
Division
Desert Rat​
Pierce Serensar is a former law enforcement officer from Andooweel. He joined the TEF after his disgust for not being allowed to pursue criminals outside the system the way he was in the days of the GA finally got the better of him and he quit his job. Finding a new cause in the TEF, Serensar is the current leader of the Desert Rats.





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Name
Ajay Orrakeer
Homeworld
New Ator
Age
50
Rank
Captain
Division
Desert Comets​
Ajay Orrakeer is a pilot from New Ator. Like Wellight, Ajay is ex-Alliance military serving as a fighter pilot in the fleet until the Battle of Bimmisaari His decision to join the TEF came after his freighter was shot down by pirates, who then stripped it bare, taking all his worldly possessions. He is the current leader of the Desert Comets, and the Captain of Adriana's Gift.


Notable PC's
None, at the moment​





Missions
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South Dune Sea Campaign



Missions Incoming
 
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Liam

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I'm considering creating a social thread for any of the group's members, old and new. Just wanted some feedback beforehand
 

Andrewza

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So how many members do we have now?
 

Liam

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Right now we have 6 permanent members as well as two other Jedi associates. We're relatively small atm but once we start getting through missions and generating a name for ourselves we should get considerably larger.
 

Andrewza

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Jedi associates? Is that legal?
 

Liam

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Jedi associates? Is that legal?

Yes, we've discussed it with the Jedi. The two associates aren't fully fledged members of the TEF. Instead they'll occasionally help us with missions and the like.
 

Andrewza

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mm Jake may be intristed
 

Liam

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Social thread is up! This is just a thread for members to interact and get to know each other, as well as explore the Mos Esther base.
 

Liam

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Are there any more people wanting to post in the social thread? We have a good number right now and I just wanted to be sure before I made a second post.
 

Murdock

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I'm good. I like the thread as is now, but I'm sure like most open threads if we continue more will join in soon. Could you link the roster (if we have one)? I would just like to see who all is on if that's okay?
 

Liam

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I'm good. I like the thread as is now, but I'm sure like most open threads if we continue more will join in soon. Could you link the roster (if we have one)? I would just like to see who all is on if that's okay?

TEF roster
 

Amilthi

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Hello there! I have a Jedi character from some time ago who I'd like to reactivate. She's spent the last decade retreated from the struggles of the galaxy on Tatooine. She'd be sympathetic towards the ideas and goals of the TEF, were she to hear of them, although she probably wouldn't join as a full member. Would someone like to get in touch IC?
 
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