Technology Rules Update, and possible FAQ(?)

Clayton

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Hello everyone!

I've made two important updates in the Tech Rules.

The first is more of an expansion/reminder of an existing rule, and that is to up the game on the Intent section. Basically, your Intent should contain all the OOC information of why it should be approved. What does it offer that other profiles do not? What role does it fill? I'm a lot more hesitant this timeline to approve tech profiles if the profile is for a single PC, especially if it doesn't serve a wider purpose or your PC hasn't earned it in the RP. If you want armor or a gun that just looks cool/badass/like a magical fairy unicorn, then use whatever image you want and make it a Generic Tech, provided it still follows the Generic Tech qualifications and the tech rules.

The Second is that I'm making it to any Indie Faction technology needs to be posted by the Indie FL, so there's no circumventing the 2 pending submission rule. This also makes it better so the FL isn't posting an entirely revamped profile in the thread that doesn't get used by the OP.


Now moving on to other news. I've been thinking about making a Technology FAQ, asking and answering questions like "why is Beskar banned; Why do you hate Mandos?" and "What about X ship/blaster/cursed chocolate nougat of death from wookieepedia? Can I use that?"

So if there are any common questions or uncertainties, or something you'd like mentioned that isn't mentioned in the Rules or T6 Technology threads, let me know here and I'll try my best.

On one final note, this hasn't happened yet, but once we get tech rulings in threads like "empion mines are banned" I'm going to maintain a running list of all such rulings so you all can see it.
 

Eccles

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Why do you hate Mandos?
 

Tsunami

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The biggest answer I have been trying to find is the transition from real world to this RP. On planet earth, a automatic rifle and a grenade launcher is a fairly generic weapon. If it falls under the requirements for what is aloud in terms of ammo etc, in my head it would be considered generic.

However I am told that because it has a grenade launcher it does not count as generic. So my question is, how generic is a generic weapon? How does one quantify that term. For me a generic gun is something not too over the top, similar to what we see in modern day kit on a regular basis. Any clarity on that term would be greatly appreciated and would save me a lot of time, posting the weapons I have created if they are in fact generic!
 

The Kyzer

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The biggest answer I have been trying to find is the transition from real world to this RP. On planet earth, a automatic rifle and a grenade launcher is a fairly generic weapon. If it falls under the requirements for what is aloud in terms of ammo etc, in my head it would be considered generic.

However I am told that because it has a grenade launcher it does not count as generic. So my question is, how generic is a generic weapon? How does one quantify that term. For me a generic gun is something not too over the top, similar to what we see in modern day kit on a regular basis. Any clarity on that term would be greatly appreciated and would save me a lot of time, posting the weapons I have created if they are in fact generic!

Usually if you can find a canon-analog that's equivalent or better than what you're posting, it's generic. There's other stuff that wouldn't fall into this but that's usually a good starting point.
 

Clayton

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Why do you hate Mandos?

Because they remind me of Manos, the Hands of Fate. j/k, I don't don't like them.

The biggest answer I have been trying to find is the transition from real world to this RP. On planet earth, a automatic rifle and a grenade launcher is a fairly generic weapon. If it falls under the requirements for what is aloud in terms of ammo etc, in my head it would be considered generic.

However I am told that because it has a grenade launcher it does not count as generic. So my question is, how generic is a generic weapon? How does one quantify that term. For me a generic gun is something not too over the top, similar to what we see in modern day kit on a regular basis. Any clarity on that term would be greatly appreciated and would save me a lot of time, posting the weapons I have created if they are in fact generic!

Basically, if it's a baseline whatever it is without extra bling/x5 power or whatever then it's probably generic. And try not to compare Earth tech to SW tech, it led to some headaches last TL. Kyle has a good point in that you should compare it to existing canon-tech. Definitely something to add to a FAQ.
 

Tsunami

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Alrighty, So i guess things with a grenade launcher is not generic!! Thank you sir! I think that's my big issue is searching IRL guns because i can't find the SW version and trying to build that. As a blaster!
 

Outlander

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What is acceptable in terms of Electronic Warfare?
 

Clayton

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What is acceptable in terms of Electronic Warfare?

Stuff like intercepting or scrambling communications. Larger warships might be able to jam starfighters targeting them, but starfighter on starfighter probably not.
 

The Derp of Hooves

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I'm more concerned about that cursed chocolate nougat of death from wiki... it sounds so deliciously evil that it could be quite OP.
 

Andrewza

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Me and and outlander had a debate on EW and ECM conclusion was. @Clayton needs to say what is allowed what is not

My one was
Jamming of coms go(high end coms are harder to jam. and handheld jammer wont stop a back pack sized military grad coms sytem.
listing in to coms is a go
tracking
knowing when you tracked
stealth (as Ghost from rebels)

not allowed. Hacking other ship, missiles, droids remotely, Chaff/flares(because they wont work)
 

Andrewza

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What would the max range of a grenade launcher be?
 

Mr.BossMan

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Will you be imposing limitations on tech for FS characters? Like a FS Jedi can't have all this badass tech simply because he/she is a FS?

I ask out of curiosity.
 

Internecion

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I feel like this pertains to the above question by Mr.BossMan because my character definitely is a FS, and it pertains to the generic equipment questions. So I am trying to edit my character's profile to put some generic equipment in. I'm leaving a few things out, because I have questions I'd like to be sure of beforehand - to make due until I can get a proper armor tech. write up in as well, so my questions do pertain to generic armor as well.

First of all - I believe, wrist mounted items are allowed as generic, please correct me if I'm wrong in any of this, and I'd greatly appreciate further elaboration on all of this as well. But wrist mounted items - I believe I can use a miniature flame thrower on one bracer - but can I go in the direction of a gel-propelling device, with napalm-styled gel that bursts into flames when gel hits contact with a surface instead? Also a wrist mounted hold-out blaster is allowed I believe, but can I go in the direction of a sonic-hold out blaster on the other bracer to have more useful functions? Such as in canon it refers to sonic weapons having a curve or arch capable of bending around a lightsaber against those trying to deflect it, as well as settings to emit loud noises, and a shockwave setting; making it infinitely more useful then simply a hold-out blaster with a spread stun setting.

And regarding said bracers, I'm told I'm allowed 2 phrik items per person, as long as they are not melee weapons - applying to the armor. Can side bracers be phrik, with four 'fins' on the tops of them, as a sort of 'swordcatcher' fins to be able to catch and temporarily hold lightsaber blades? I figured that would need a tech write up - and please as far as any clarification, please verify what would be allowed and what wouldn't for example if wrist items are allowed which of what i listed is too far as generic weapons (the parenthesis being the most desired variant btw.) and if phrik is allowed, are the fin swordcatchers too much but am I allowed to keep them made of phrik, as generic without a tech write up?

I of course intend to do a tech. write up for a few interesting ideas I have that may fit the timeline here, but I wouldn't mind having something posted on my profile in the meantime.

Second question - on par with what consists of 'generic' armor. Would that be, bare and simple, heavy armor with no effect what so ever takes 3 blaster bolts, medium 2, light 1? Or I may be confused still, as the medium heavy and light may pertain to the segments of armor pieces worn, perhaps - them all taking 3? Or could I look at the hundreds of examples of armor on wookieepedia, and post something within reason? Like armor that has magnetized plates, allowing practical explanation for the user to carry one or two more blaster pistols on him and a few extra grenades, that sort of thing? Or maybe simple filtration sealed system, and HUD of standard degree on helmet?

Also, I believe I remember reading in the rules, personal sheild generators are allowed - with the enforcement of the rule that you need to choose either a physical shield, or an energy shield. Could I employ an energy shield generator as generic equipment? And If I could and I went in the direction of an energy shield, what would that consist of as far as protection against blaster bolts and duration of time it could be active?

Any direction would be of immense help, and thanks for your time in reading this.
 

Andrewza

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Probmlem with catching a lightsabre is it can be turened on and off. People forget that. But i dont see why a FS cant have the tech i all so wonder why he would need say a flam thrower and sonic wrist weapons. Does he not trust the force or somthing.
 

Outlander

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I feel like this pertains to the above question by Mr.BossMan because my character definitely is a FS, and it pertains to the generic equipment questions. So I am trying to edit my character's profile to put some generic equipment in. I'm leaving a few things out, because I have questions I'd like to be sure of beforehand - to make due until I can get a proper armor tech. write up in as well, so my questions do pertain to generic armor as well.

First of all - I believe, wrist mounted items are allowed as generic, please correct me if I'm wrong in any of this, and I'd greatly appreciate further elaboration on all of this as well. But wrist mounted items - I believe I can use a miniature flame thrower on one bracer - but can I go in the direction of a gel-propelling device, with napalm-styled gel that bursts into flames when gel hits contact with a surface instead? Also a wrist mounted hold-out blaster is allowed I believe, but can I go in the direction of a sonic-hold out blaster on the other bracer to have more useful functions? Such as in canon it refers to sonic weapons having a curve or arch capable of bending around a lightsaber against those trying to deflect it, as well as settings to emit loud noises, and a shockwave setting; making it infinitely more useful then simply a hold-out blaster with a spread stun setting.

And regarding said bracers, I'm told I'm allowed 2 phrik items per person, as long as they are not melee weapons - applying to the armor. Can side bracers be phrik, with four 'fins' on the tops of them, as a sort of 'swordcatcher' fins to be able to catch and temporarily hold lightsaber blades? I figured that would need a tech write up - and please as far as any clarification, please verify what would be allowed and what wouldn't for example if wrist items are allowed which of what i listed is too far as generic weapons (the parenthesis being the most desired variant btw.) and if phrik is allowed, are the fin swordcatchers too much but am I allowed to keep them made of phrik, as generic without a tech write up?

I of course intend to do a tech. write up for a few interesting ideas I have that may fit the timeline here, but I wouldn't mind having something posted on my profile in the meantime.

Second question - on par with what consists of 'generic' armor. Would that be, bare and simple, heavy armor with no effect what so ever takes 3 blaster bolts, medium 2, light 1? Or I may be confused still, as the medium heavy and light may pertain to the segments of armor pieces worn, perhaps - them all taking 3? Or could I look at the hundreds of examples of armor on wookieepedia, and post something within reason? Like armor that has magnetized plates, allowing practical explanation for the user to carry one or two more blaster pistols on him and a few extra grenades, that sort of thing? Or maybe simple filtration sealed system, and HUD of standard degree on helmet?

Also, I believe I remember reading in the rules, personal sheild generators are allowed - with the enforcement of the rule that you need to choose either a physical shield, or an energy shield. Could I employ an energy shield generator as generic equipment? And If I could and I went in the direction of an energy shield, what would that consist of as far as protection against blaster bolts and duration of time it could be active?

Any direction would be of immense help, and thanks for your time in reading this.

Pretty much everything here needs a tech writeup.
 

Internecion

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Including a basic wrist-mounted mini flame thrower? See I'm getting confused, I've been told by other people that'd be generic, for example.

@SoB There are a few things with this character, he was built to rely on technology and the force. I can go into further detail on a PM, or looking at the character's biography will answer that, it's an interesting read if you ever have time man. But that also makes me want to be absolutely positive of what I have at my disposal as generic equipment, before I put time toward a proper tech. write up for anything else he'd theoretically have.
 
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